 Oh, Scott might actually straight-up win this one. He's actually learning how to play Civ, so I can't just sort of Ignore him at this point. So he basically spent most of the game building a large military and I don't think I can fight this off. So we'll see how it goes, but He has learned how to play this game a little bit, which will bode well in future ones I've been kind of ignoring him up to this point. So I Guess I'll have to play this war as best I can advance war style Because like I said if he attacked me with a moderate force, I probably would have been okay He's got more forces than I'd necessarily expected, but I think this is pretty much the extent of his army So these guys shouldn't be able to shoot in yet So I actually I think I might keep this guy here Or I'll move him up here But pretty much it's interesting. He's going after Memphis more for the more so than my pretty much undefended capital So I've just got to do as much damage to his units as possible to run from actually being able to take the city First things first. I want to preserve the swordsman. So let's get him somewhere out of the way to hide I don't want to be a range of these knights or anything and I want to go into the city So let's have him run all the way up here into this swamp and then move toward Heliopolis to heal This guy and this guy, let's see Well, I know those barbarians for now. I want to get this range guy over here to start attacking this stuff So maybe I'll get rid of this scout here first. Well, it's a warrior, but it's acting like a scout. I Can take it out. It's like me about three turns trouble is I'm very unhappy because I took a gamble I assume that he wouldn't attack right away This great engineers not gonna help me that much and I figured if he didn't attack me like 10 or 15 more turns I could get myself a much more stable position. So he's learned Let's see First things first. Let's see what I can do with this great engineer I don't have that many wonders. None of these will really help me with. Well, actually the Great Wall would help To a significant degree now while I'd like to finish that spearman first Let's see what happens here. Great wall So the Great Wall will finish Slowing him down a little bit. I've got two great generals. So now What do I do here? This catapult shouldn't be able to attack that catapult yet But that means that catapult can't attack the city yet Catapults aren't actually that great at this stage in the game. They'd be better if I've graded into trebuchets. So let's see I Think I can ignore that catapult for now. I want to focus on weakening these guys Now see this guy this guy partly spends on where they are. There's a lot of factors there I want to hit the weakest guy and just weaken him enough I'd like to go after this but I don't think I get enough damage to go into the spearman and take it So I'm gonna go after this guy I just have to do as much damage per turn and just hold out Yeah, see this won't do nearly as much damage Partly because of this unhappiness here. I can probably build a circus max. So basically I'll finish I'll let the great wall finish because that might say it might help me then I'll shift into the Spearman because it'll be done in one turn and then I'm gonna Immediately after that build a circus As for these guys he'll have to move them into the forest to attack me So I think this guy is actually better off staying here and I don't think he has any units off this way Let's be sure I don't have a movement to go see I want to leave this guy here because that'll keep my hand happiness down I will actually move this swordsman up this way to prepare to come in from the back this horseman Is interesting you can't do a lot of damage yet If I could sneak him around I could start pillaging scott's shit back here Which might slow him down. I don't know how many horse resources he has now. Maybe I can figure that out Let's look at the diplomacy horses too. So he's got two available You might have a pasture on that one got a pasture on this one. I think that's all his horses So if I could get this guy to sneak all the way around and just start pillaging the shit around shanghai There's no way he has military units back there But that's a risk because this horseman could be very useful in slipping around to finish off a weakened guy Because horsemen are not that weak. I mean look how much damage you would do Even to that night even despite being unhappy It's partly because I've got the great general flanking uh adjacent friendly, you know all that stuff stacks I kind of want this guy to hold out here for now I want the great general I always say I got to figure out what to do with this guy Do I attack here or do I start moving around that way if I go here? I can really only strike here If I stay here, I can really still only strike here But this guy now won't easily able to move in This guy is not doing well, but I'd like him to do the most damage as possible. So rather than attacking Because he'll lose a lot of his health if he attacks and he can't finish anyone off So instead I want him to just hunker down and be ready to do damage Great general might be fine here for now, but if I move him closer Then Depending on what scott does with this great general because he's probably thinking about Building a citadel here So if he does that Then it's good and bad. It's bad because he's got a stupid citadel here It's good because then I could actually just move my great general here and make a counter citadel And further my city can actually bombard the contents of the citadel Minimizing its effectiveness. You won't be able to easily get a siege unit into it So here's an alternate timeline We can play with this a little bit to show you the different outcomes of battle now this guy Can't actually get to this catapult and one around so there's no point in attacking that catapult But I suspect scott might want to build a citadel here So I can do instead Because while I'll do more damage to this guy who's already a little wounded I want to weaken the guy who's going to be in the citadel so I can hopefully force him to move his great general And basically make the citadel less attractive Well this guy again look I can do decent damage. I don't want to do that. I am just going to fortify here Because I'll have to deal with this so I'll have to attack it and he'll take reasonable losses He could destroy this unit if you wanted to This guy's still got to get out of the way to heal somewhere I'll go back here If I go here, I'm safer But then I won't heal as facts. I won't be in my own territory But if I go here His knight Now the knight will have to stop going over the water. Knight has to go over the water either way So I'm going to go here Now I could leave this guy here. This guy like I like before I'm going to move him up So I'll be ready And I am going to change this To the great wall Free social policy Now I could build the Oracle in one turn instead of the great wall And then I'd get basically two social policies and quick succession None of these helped me that much in a war And none of these will get me happiness quickly. So there's no point in doing that. So instead I will do the plan Like I did in the first timeline as much as I like to build a manufacturing Which if Scott didn't declare war on me, that's what I would have done I am going to finish the great wall