 Howdy guys, IndiePixel here. So what we're going to do in this next section of the Intro to Vex series is we're going to actually do a little more of a project-oriented set of videos. All right, so we've learned a lot throughout the last six videos in the Intro to Vex series. What I want to do is actually start to apply it to an actual practical type of project. And in this case, I just picked a low-poly tree because the low-poly art style is really popular right now. And it's also simple enough such that we don't need to dive into really, really complex stuff just yet. It's a great intro to taking all the concepts that we've learned and tying them all together into an actual project. All right, so what we have here is a set of low-poly trees. Now, what I did is I went and created an HDA. And in this HDA, what we can do is we can go and create a bunch of different variations of low-poly trees really quickly. All right, so you don't have to go and model them by hand. And so what I'm going to do is just kind of quickly roll through some of these features here. We're going to set all of this up throughout the next set of videos here. All right, so what we can do is we can change the height of the tree here. All right, we can manipulate the shape of the trunk here. We can tell the branches where to start. All right, so if you want them really low or if you want them to start really high up, OK? We have also the inverse of that. We can offset the top. We can change the amount of branches that we have. So we have a lot of tree branches there. And it really does make a nice little shape there for us. So we can have just a few, OK? And we can go and jitter the points on the branches to get different looks as well, all right? So you can really start to come up with a style for yourself. We can also change the rotation on the branches. This is the spiraling type of technique that we learned. I think we learned it in the video too, actually. So we're going to apply that now to an actual project here. All right. And yeah, we have a bunch of different properties here that allows us to go and just create different looks, all right? So if we were to expand this down a little bit more and maybe select this guy and use the increment ladder, we can change the shapes of those branches so you can start to get some really weird looks there. All right. So that's why I wanted to show this off, because it's a great way to start to apply all the knowledge that we've learned so far inside of X. So we're going to utilize quite a bit of X for this. Nothing too crazy, so it won't be overwhelming. I do want to keep this all still an intro series. It's easy to get a little bit glossy-eyed, I should say bright-eyed when you're wanting to learn Vex because you see all these very advanced techniques out there, and it's good to start with the basics. We can change the foliage scale here. Make it really tiny. All right, we're going to go through and set all this up with the VDBs as well. That's why all these meshes are for the foliage up on the top where the leaves is all blended together. All right, and you can change color and we can change the reduction on the trunk and you can also change the reduction on the actual leaves themselves there so you can get it to be a little bit higher res, but I want that low poly look like so. That's pretty cool. All right, so throughout the next set of videos, we are going to learn about how to set this all up, how to set up the HDA for this so that you can use it inside of Unity or inside of Unreal using the Houdini engine, or you can just use it straight up inside of Houdini here to create lots of variations of trees that just get exported out to an FBX. Okay, so let's move forward and start to set up our low poly tree HDA. Thanks so much.