 Hello friends and we're back with another showdown special to finish up the week as we started off the week with this Rayquaza and Zonius team, we're gonna finish it up this week, my name is Lee also known as Osiris and I haven't changed anything up on the team but as always the team is down in the description below, there is a roll-piss of the team if you guys want to try it out. We've been tweaking around all week, we started off with the scissor in the Gasturon slot and then changed over to this little slug and it seems to be doing alright so hopefully we can get some nice results today and show the team doing some work and maybe if not have a look at where areas that we can improve the team going forward. I did try and record this episode just before but unfortunately there was a lot of drilling still going on so I had to scrap that one wait a little while and then come back to it now so hopefully it doesn't take too long to find our first opponent even if it does it gives me a chance to chat to you guys so I hope you're all doing well and as always if you do enjoy this sort of content please remember to drop a like on the video. So we've got our first opponent of the episode, we've got a Kyogre and a Veltel call, this is something that I do feel like it will pick up quite a bit of popularity early Ultra series with all of the Ultron across my going around the Kyogre growed on and the lack of Xerneus I feel like Veltel kind of thrives in that sort of format so this call that we're facing right now is something that I do feel like will potentially make a bit of a splash in the format going forward. Right it's going to be a bit tricky for us of course because the Gengar, Mega Gengar the team puts on a lot of pressure especially when it's paired alongside the Kyogre. I'm going to lead off with Incinero and I think it's difficult leading with Tabacoco in this situation, I do want to bring it. Now the Togonomaru makes it difficult bringing it anyway in the best of times but I think just for the Celestila we're probably going to see it. I'm going to bring Requizer, Gastron's going to be decent here and then I think Tabacoco Xerneus is not really doing too much in this match other than the Veltel which we can deal with Tabacoco anyway once we get rid of potentially the Togonomaru. So we are going to see my opponent lead out with the Togonomaru and the Veltel. I think maybe you turn into Veltel and then we'll go for a hard switch from Requizer into Gastron because I feel like if you're Togonomaru you either fake out or you go for a nuzzle into Re to really shut it down. Well I would say this old vest Veltel would be my best guess but you never know it could be Xerneus as well. Xerneus is very effective in this sort of team and then you look around the other members of the team and you think well where else would the Xerneus be? Could be on Togonomaru but it's more likely to be on the Veltel here. So we are just going to see a fake out and a tailwind come out from the Veltel. I'm going to go for that U-turn again and I think because I expect the Z move here it might be worth going into Tabacoco here. We could protect with Gastron but it's nice to have Gastron on the back as a switch in for when Kyogre does hit the field. And Kyogre should be able to sap up the Z move pretty well. But I think Kyogre actually hit the field right now. This isn't the worst. We'll see the Togonomaru. It is going to go for a nuzzle into Incineroar. It doesn't look like we're going to have the inclusion of Mega Gengar in this team. So where do we want to go? We want to maybe go into Rayquaza because once Mega rolled we can get rid of the rain. We can do some nice damage to the Kyogre as well. And I think to be honest we can probably pick up a knock out there and potentially get Gastron on back in. It might be better to go for an earthquake honestly but we'll see. This is super fine and I don't know what it's about. Ray should take that. That's nice. Not really. I think you'd probably go for that together at the Tabacoco more than anything else. Velto likes you to come back in now. I would say. And we probably want to plus one special attack as well. So that's quite nice. We'll bring in Incineroar and just protect Gastron. I think one of the things that I'm still a bit wary of is to see Velto pulling the trigger on a potential Z move here. We're going to see actually Salastilla hit the field as you do get our Incineroar. I will see the Togonomaru go for a U turn. It is going to pivot into the U-Velto. But we do have the opportunity now to go for a fake out into U-Velto and Ice Beam as well just to get around that. Indicating maybe that it is a solid vest but potentially not as well. I think now we'll go for a flablet into the Velto. Still wary about the potential Z move there. Just want to protect Gastron on. I think Gastron is a little bit of a key for us in this match. Especially once the Velto goes down it gives us a nice way to deal with the Togonomaru as we do see. The Velto will go for an Oblivion Wing into the Protector and the Leech Seed come up from the Salastilla. Now we need to preserve Incineroar for sure here. I'm going to switch into Requires. We'll probably see a device switch actually. We could get a free flablet. The Togonomaru can only fake out one target here. As long as we take down the Togonomaru, Tapper Cork can deal with that Salastilla pretty handily. I think that's one thing we have to watch out for here. We're going to see Super Fine Leech Seed there. Perth Power is going to be more than enough and then the flablets into that Salastilla nearly chunking it down. It is going to snap back with the Leech Seed Recover there. One of the things we can do is switch to Cork or Cork for an Ice Beam. I'd imagine the Salastilla to protect it. Try and get a little bit of damage recovered here. This next turn from the Double Leech Seed, that would be my best bet I think. We're not going to see that just every slam is going for it. So we get the Ice Beam and now it's game over, isn't it? It's game over, I see. The Salastilla are going to take a nice chunky Thunderbolt in the terrain and that should be Gigi, premature Gigi. Oh, it's going to protect her. Deliver more health back. It's not really going to help it though in this situation. Unfortunately, the Gastrodon can go down. We've still got Ray in the back to come in, but not getting that next. Protect off. So there we go and we'll come back to the main menu and we'll hop straight into our next game. And hopefully, like I say, every time it doesn't take too long to find our next opponent. But I'm really excited for the Ultra Circuit to start up again. I was kind of hoping that we would get maybe a variation on the ruleset going into the first portion of this next season. But it looks as though it is going to be the Ultra Rules, which makes a lot of sense. It's less work for Pokemon Company International. And, you know, they're going to have a lot on their hands preparing for Sword and Shield when that does get introduced officially on the 4th of January next year. But we'll be doing some content around that just to make sure that everyone's aware of the rules when they do come in. We've got our next opponent. It's going to be a Ray Ogre team. Dual Mega with Potentially Mega Gengar there alongside the Mega Requires. Staka-taka. Tabakoko and Incinero. So this strict room definitely on this team we need to be a bit careful of. Gastrodon again is here for that Staka-taka matchup. It does well against Koko Mega Gengar as well as that Kyogre. So definitely want to bring it and the Incinero. So do want to bring that along to the party, I think. I'm going to bring Incinera and the Requires. Incinero, Gastrodon and I think, what do we want in our last slot? Maybe Tabakoko? Yeah, we've got Koko. Koko Maloko. Okay, so I think we could probably, I don't really want to take a Dragon Ascent unnecessarily. The Koko will probably protect you, I would imagine. We could switch Horde Switch into Koko and Horde Switch into Gastrodon here. The problem is, it gives my opponent the opportunity to get some big damage off with Tabakoko. Which you don't really want to do. I'm going to just pull the Horde Switch on both ends. It just means we've got the Intimidate in the back. Koko going to protect, going to see protect from Requires. So Requires can protect this next turn. Other than Tabakoko, other than the Requires, my opponent doesn't have anything that it really wants to be switching into an Earth Power. So I'm quite happy at Earth Powering into that slot and going for Twinkle Tackle into this Ray here. We might see Ray switch out to Stacks, but at the same time, I think the worst thing that we could see is maybe a Twinkle Tackle from the Tabakoko into Gastrodon and a Dragon Ascent like doubling up in that slot. But if the Ray does attack and it's not a Salt Vest, it will go down to this Twinkle Tackle here. So we do get it off, let's see what variant it is. And it's just a regular old Ray. So we've got Sky Drop. Ooh, tasty. Okay, Incineroar going to hit the field now. We're going to just get faked out, but I'm going to try for the Earth Power there and I'll try for a Horde Switch as well. We're just going to see it, so no attacks here. We do get it off, so that's quite nice and we'll get... Do we want to get Incineroar in all Rayquaza? It might be good to get Incineroar. I'm kind of wary about that Tabakoko still with the Twinkle Tackle, even though it's revealed Sky Drop already kind of maybe indicates that it's not that variant. I'm going to go for Earth Power into Koko and I'll go for a U-Turn into the Incineroar. It's undoubtedly going to be the Kyogre in the back and I don't think my opponent really has a way to deal with Gastrodon. I think their best way to deal with it would have been at Twinkle Tackle. We'll just bring in Koko once again. Koko might be okay. I hope I was avoiding it, he's a Stax, so we'll just go for... I mean the Koko probably switches out here. I just don't want my opponent getting a Trick Room up, so I'm going to go into the Stack Attacker and I'm going to both switch into the Koko. It might have been better doubling into the Stack Attacker thinking that it might have the Shooker Berry. And this sort of build as well that makes sense to have the Shooker Berry. You don't need to really think about the safety goggles. These are all things that you want to be thinking about. You know the safety goggles here, you've got the electric terrain so you don't need to worry about that too much. We'll go back into Incineroar here just in case you do see the Trick Room come up and the Shooker Berry pop with the Stacker. And there it is, yeah, so like I said it does make sense in this sort of build. It does get the Trick Room up, but I mean it's not really helping it that much is it. So we'll go for Fake Out and Earth Pirate to the Stax. Tapa Koko going to hit the field once again, so I mean we're going to be able to get the Stack Attacker for free here. The Tapa Koko is in a terrible position here. So while setting up your own Trick Room seems like a good idea at the time and then it backfires a little bit when you've got that one... really offensive Pokemon that just doesn't perform well in the Trick Room environment. We'll protect Gastrodon and we'll go for Fledlets into Koko. I'd imagine we'll see, ooh, we're going to see Zee move from Incineroar into Gastrodon. So good job we did protect there, that would have done big damage otherwise. And a critical hit into... We'll say good game and we'll move on swiftly to our next game. I had a crit there big but I don't think it really mattered in the end. My opponent could probably have stole our Trick Room but then Tapa Koko is still in a really awkward position where it's probably taking damage in extreme speed range once we're in quasi, hits the field once again. This is an interesting team we've got for our next opponent. We've got Mewtwo and Duskman and the Crosmars, the Restricted Pear. Seeing not so familiar face from past formats in Cresselia. Still a very good Pokemon I feel. Offer Trick Room support, Helping Hand, Skill Swap, lots of different things there. Tabulele we're going to have that fast psychic call probably making me to Y and Ultra and a Crosmire would imagine on the two Pokemon here. Whimsicott with the Speed Control support as well helps shut things down with its prankster ability. But in all honesty, I think we could probably get away with going... Here we go Zernius and I don't really want to go in Cidero. Like in Cidero is great in this match, I've got to bring it. And I don't know whether I want to go Serena, because Gastron can be good if the Trick Room does go but I don't think my opponent goes for the Trick Room to be honest. Rayquaza is going to be extremely good. Maybe Koko to change the terrain, be a nice option there. The only reason Serena would have been really good in this match would have been if we see this Whimsicott and we are actually indeed seeing it. So I'm going to go for a fake out of Das and Gleam and fake out into the Koko just to try and get some damage there. I don't know if we'll be able to, we might just see it protect. Whimsicott go for a Tailwind here. But I think the one thing that we want to try and do if we do see a Tailwind go up with the Whimmy is it's a problem with Whimmy though. I might just go Das and Gleam and Flareblitz into the Whimmy just to get rid of it. I always worry about, always worry about Endeavor on Whimsicott and it's always something I never really like to deal with. I just want to get rid of it. It's always going to go for Speed Control at turn 1. And this may come back to bite us but at the same time, you know, we've got to just try and get around things the best we can. I will try and snarl here but I don't think we're going to be able to. It's either snarling, U-Turning or I mean we could attack with Zernius as well but we want to try. I mean one of the things we could do is protect, switch in Koko. If Koko goes down here then we get Incinero back in and we've got the fake out Gleam and see that we can utilize. So Koko does go down which would be good if it could. It doesn't unfortunately. We're going to see it taunt. I'm trying to manufacture that board position. It's worked out a little bit too awkward for us. I don't know if a Dazzle and a Thunderbolt will get the Zernius though. That's the thing and a Dazzle probably gets the Koko and you could just protect your own Koko just to preserve things. You see the Dazzle? There we go. We might be taking down parts of Wild Charge but that Intimidate coming in so hard at first there. So taking down the Koko, Chippin' the Lele setting us up for that requires us to come in at the end game here. The only thing we have to worry about a little bit is the Ultranocrosma. Now if we can... Oh it's the... It's not... It's Mewtwo. Okay. So we want Koko now. I might protect Zernius. I'm gonna... But I mean, the thing is, it's Scarf Lele. We can't really do anything. So the Fakeout's not helping us massively. We could just double protect... Well we can't double... We can't protect with Koko. And Incineroar would probably be better suited. We're just gonna take a Dazzling Leela. That's the problem I think. That's what I don't really like. We'll go for the Z-Move Try. I don't really want to go for the Double Protecting because I don't feel like we'll get it. We'll go down to Dazzle. Yeah. And then we'll see what it's Mewtwo. Shadow Ball thing. Um... Okay. Well... Mega Ray can come in. I think... I feel confident that an Extreme Speed from this range will get the Leela. And we can try and GM I see. Um... Well Mega Revolve and Extreme Speed from Leela. I mean... Yeah, I think we've got to because otherwise we just take a Dazzling Leem and the Mewtwo can double into the Ray. Um... And if we can... If that's the play they go for, maybe we can get a GM I see off if we get the Leela. Which we do with a Crit. So whether that matters or not, I don't know. But... Um... We do pick up the win though. So... The Crit might have mattered. I don't know. I'd have to go back and check the Damage Calculator. But we'll jump into our next one. We've probably got time for a couple more I reckon today. So... Um... The big thing about this week is though I've not really done any showdown content primarily on the channel ever before. So it's going to be something that I'd like some feedback on from all of you watching from home. So... And whether or not in future if we do it, do you want the base cam on? Do you want... Do you just like the full screen? Just me chatting away in the background. Tied up to yourselves but it's all information that would be really appreciated if you could let me know. Um... Okay. So I think Ray... Alright. Incineroar. Serena and... Um... Do we want Xerneus? Do we want Xerneus? Xerneus isn't bad. I like Xerneus here actually. Yeah let's go for Xerne. Um... Okay. Let's go for a Dragon Ascent into Merkrow. And bring in Serena. Let's stop this fake out shenanigans. Let's stop all these quash shenanigans as well. Um... Then the next turn we've got potentially Fade. If the Merkrow is Sashed, which you would have expected to be, maybe. If you're liked, potentially as well. Um... We could maybe go for a help in hand. Dragon Ascent into the Incineroar. We take down the Merkrow. We're not taking it down now. So that's probably better for us. Um... Do you see the tailwind come up? Um... Maybe it's a good time to pull a double switch here. Because I don't want to take a foul play on Dracoisa. And um... The Merkrow... Probably won't have Speed Ray, but you never know with how it's been trained. We're going to sit and knock off, and that is not ideal at all. Foul play as well into that slot. Um... But we can go for a Geo. Um... It's whether or not... Yeah. We'll go for the Geo. We'll go for a two-turn Geo. Yeah. Haha! Doesn't matter whatever happens there. Um... What's my point I'm going to bring in? Okay. Let's see. Well, we'll bring in Ray. Groudon. Perfect opportunity to go for a... Earthquake, I think. Earthquake would be really good here. I worry about whether or not we're going to see um... Dragon Claw. I'm just dragging this Groudon. But I'll go with Earthquake. I'll bring in Serena. It sucks if those Earthquakes pretty nicely here. Rock slide! Okay. Uh... And knock off. Getting rid of our band. That's disastrous for us. We do get rid of the Incineroar. The tailwind's going to end. Ray's going to be the fastest thing in the field. Apart from... This is... Uh... The scissor. Hmm. Now, the scissor goes Bullet Punch. Um... And we could go Extreme Speed. Helping hand. But I just don't see it being enough to take down the Groudon. This is tough. This is tricky because I think... Unless we can switch in, Bullet Punch doesn't get us and we get a Dragon Ascent onto the Groudon. That would be the biggest, I think the best situation here. Oh, it's Mega Scissor. I think we're knackered now. It's not even Bullet Punching. It's going Bug Bite. It doesn't steal anything. But I mean, this works out fine. This works out better because now we just vac out the scissor. We go Dragon Ascent into the Groudon. Um... We could have went Earthquake as well. But hopefully this is enough. It is enough. And now this is our soul. This works out alright. Bullet Punch there could have been a bit wary for us. So maybe we could get away with it a little bit more than we maybe should have done. But at the same time, it doesn't look like it's got the Bullet Punch. Oh, it has. And it's worried about the Serena switching in the whole time. So that could be the thing. So good game. Mega Petrainer left. So we'll hop back on and this will be our last one of the day. So let's hopefully we can get a win. Nice spicy team to end up the episode today. Time is straight on. Going to have that Raoga combination here. Mega Metagross is going to be the mega I would imagine. Coneidus as well. Undeniable speed control with Tailwind there with that prankster ability. Smiggle and Incinero on the other side of the field. So I think maybe we can do something like this. Incinero's earliest Serena and I reckon um... Rayquaza. Yeah, I'm liking this. So what we'll do to him one is go Serena. We'll go Geomancy. They'll probably go fake out and they'll probably go Tailwind. That would be my best guess. And then the next term what we'll do is switch Serena straight back out or protect Zernius and we'll have that Incinero fake out once again. Ooh, we're torn even better because now we just go fade into the Coneidus and Dazzling Gleam. And we're laughing. Laughing. Because there's the Tailwind undeniably. We can't prevent that. But we can get rid of the Tornadus here. Incinero gone for that. Flablitz. Serena showing its bulk. Especially after the Intimidate. If you want the spread as always it is down in the description. Serena spread and Metagross going to hit the field now. I think what we'll do is go for a U-turn into the... Yeah, because I don't mind losing Serena right now. I want to be able to get an Intimidate and Metagross before it can do much damage. Yeah, we do lose it. Now Incinero going to take a bit more chip damage. Activate that Berry. Just fine. Now we're getting the Incinero in. And we've got the opportunity to go for a fake out into the Metagross. Whether we do that I think probably better go and fall fake out into the Incinero here and just go and Dazzle. I think the Metagross is going to protect 100% of the amount of take unnecessary damage. It's opponents like we're dealing with Zernius. We need to preserve it even though the tail runs up. And this is the pressure they were putting on with Incinero here with this fake out turn. So hopefully we can get this read right. Get the fake out into the Incinero and maybe remove it and take my opponent down to the last two Pokemon. It's likely going to be Kyogre though but I think with Rayquaza in the back and there we go Rayquaza comes in and Metagross not wanting to stick around and this is going to punish my opponent even more. So then Metagross going to come back in and I think now it's just it's too late for my opponent to really do anything so we just Flareblitz and Dazzle and Gleam and that is going to be game and we pick up another victory here today which is very good for us isn't it. So Ironhead coming up and this last turn the tail wind ooh that's not good Throtrop not so good either you should have attacked maybe the Zernius there I'm forgetting myself that we're in that last turn the tail wind but never mind because whatever happens here it's all alright we had Ray in the back anyway so just a little bit of a misguided attempt from ourselves but that will wrap things up for us so good game to chooms even though he's left and we have a habit of doing that but it's been a lot of fun my friends. Like I say I hope you've enjoyed this week with some just different content on the channel and if you do enjoy this sort of content we would like it added because it's easy for me to do it's nice I enjoy chatting and things like that so just playing around with teams I'm quite happy to come back every week with a different team we can just explore and look at different ideas and how they change it and see how it actually does on the ladder so let's have a look at what we've done this week 23 wins 9 losses it's pretty bad you really want your GXE it's early days as well we're 1346 you know so we've not played that many matches like 30 games not a great record though but and some of those have been disconnected from internet issues as well so I will just say that I'm just going to drop that in there but yeah I mean you really want your GXE you're looking at like a 70% minimum and you want your team to be consistently hitting that going into tournaments you really want to be pushing more towards 80% to kind of like run in line with that X2 record that's where you're kind of aiming at 80% like 10 games you're winning 8th losing 2 so around that number that's where you want to be aiming it's not easy to do of course but if you're hitting that you've got to feel confident going into a tournament and I think around the 70% mark you're doing alright and as long as you've got your matchups down you're looking alright going into things so we're going to wrap it up there but thank you so much for tuning in have a great rest of your day and I'll see you all for the next one send to line, take care and bye bye