 Alrighty, so let me actually expand this a little bit here play this in full. There is sound though Just one little thing here. That's me and then this guy and that Into this Cool, I'm gonna turn off that sound and the first thing would be the weird thing is that there is sound and Then there's no sound Is that a big deal? I'm not crazy But it would be cool if he had some sound of you know Something in there and then him going like just like a bit of a sound that you don't have to any type of lip sync But just hear the sound you have a sound for this and a little bit of foley sound like the clicking of this and then like some Shuffling sound. I mean if you already and then of course This so if you already add sound that you it feels like to me at ease you want to be consistent and add just a bit more But personally, I don't think you need sounds for this. That's because if he's like this and he goes home That I line already goes to this and then you're showing Him looking through it. So okay. Well, I guess there must be something And then you have that right? I think I think that is going to be okay apart from that The funny thing is I wonder what kind of lens you have there It seems like that he is fairly close to the door But then it does take a couple steps and once we hear I'm going holy moly That's a huge door knob compared to him. It's a massive door And then it's also fairly cartoon in its in its offsets like, you know, like the the lines where it's slightly more organic This feels normal, but then this feels slightly skewed, but then you go back. That's actually in the model. This seems like again, it seems like a really Huge door for him. Is that a big problem? No, but just kind of the quick visual thing And then you mentioned here in your email that this is kind of that that peeping That peeping hole It's well that viewfinder, you know, like whatever it's called actually I can't remember you're saying that you don't know what it's called commonly and I'm Forgetting I think I mean people I think people is a thing spyhole door viewer. I don't know. I Don't know actually what it would be and I should but anyway I probably could do is actually go even wider with your lens So that this line actually turns more into almost like a fish eye because it's kind of like a fish eye thing and then I would do some mignetting where You put like a black sphere around it. So you have actually imagine this is black, right? So you have a circle In terms of all black, you know, if you want to push the idea of Of him looking through it, you know, it's clear already I think you could push it visually if you want to and really make it a super long wide lens So that the lines are really curved into to that idea again like more like a fish eye lens type of thing Now that being said animation wise This is super picky, but it seems a bit of a bummer visually how this kind of sticks out of the face What is he doing here? He looks me like then you have all that right there It would be nice to have a clean look and I think you don't really need you could take this out It just cheated just have this and even this could be a bit of a darker color Just cheat it so that it's not right there just visually Then animation wise So what I'm seeing here You have that look and the thing is it's a bit post to post I know the hand comes down first, but it's really pretty much at the same time of hand and head looking over Also with that look it's mostly in here the head looking. There's not really any organic follow of that Lower at the neck here and then a little bit of the chest So it feels a bit too simple its rotations Then you have an overall move of the roots, but then it's weird because it feels just like a glide or like You know a ghost hover over there It doesn't feel like he's leaning over on this leg Which means that it's a bit of an arc and a bit of a change in the in the push of the hips because of the weight shift It just feels all just a bit too simple there And maybe that is also a bit weird because he's doing something with on the phone It might just be swiping or holding but then if you change and he goes down There would be a bit of a change in the fingers so you're gonna need it's a bit more polished on that And watch out you have this bit of a weird rotation here when that arm goes down Whoa right through here there. It's almost like it's for a couple frames. It almost sticks through there It's almost like a pivot is almost here So the amount of rotation you go up is kind of countering exactly the translate down of that risk given this is weird Moment through there. So watch out for that You do have a weight shift now. That's good It's still all a bit stiff in this section of the torso there and Then it gets a bit too simple or right through there now suddenly you have this big thing of a you have mostly an elbow Move that doesn't really activate the upper body at the upper arm and then with this it's only shoulder This the chest and even the head To some degree especially through here ish all moving as one unit which makes it feel very blocky and a bit too simple And then as you get there that arm comes back and then that stays kind of put again It's almost like there's a there's a pin here It's stuck and then suddenly whoa, it's only pop It's a linear key of the elbow does a couple frames nothing in here That is a bit stuck in that same pose finger-wise it gets a bit too simple through there Again just that turn feels a bit weird and hovering I'm not quite seeing a lot of nobody has to bounce You know like up and down a lot, but it just still feels it's very very hovering and especially through here You can see this line if I do some onion skinning here and I draw a line on this You can see through there How it's just gliding so horizontally over to the left whereas if he's like this It's imagine legs are spread out and then he goes over this one leg here hips will go up here But then the root goes up a bit you have an arc like this in your roots, so it's not straight, but a bit more like that That needs to be added there It's stiff and how that arm kind of comes over and stops and kind of comes in there watch out for that Again, it's a bit much how only the lower arm moves up. It doesn't quite use the arm up until here You do have shoulder movement here, which is good When you get to this it's a bit simple as Right there like what that arm comes up here stops and then moves forward and it's just kind of a rotation through there But I don't see any changes in the hand pose. It's clearly leaning on this now, so there's no compression There's no change rotation because he's leaning on this which you know it goes in like this is this is recessed this area and that hand is Over that recessed area so as you push you in a bit of a rotation this way fingers might spread a bit This is a bit horizontal. I think you give a bit of a nicer shape In this where if he pushes up I mean to me it would be a bit leaning over in the upper body a bit more You know my horrible drawing but something more where it has a bit of more of a curvature With maybe like a weight shift there and then that arm could hang down a bit more like that It feels just a really stiff with a broken neck area like that Then we're getting into here and this is I mean you can scrub through and it's always a good example to see what's missing There's a lot of women through here. Obviously. He's doing all that business, but there's zero animation here There's your animation in the head. There's a weird separate animation just in the jaw moving over So this is very very simple still now you got that that move up here with the eyes Which is fairly linear which is good you want darts in the eyes But then there's nothing the eyebrows. There's no change in overall body pose There's nothing in the roots. You mean like it's very all very simple This kind of drops. I would probably Push this where the fingers open first two three frames earlier then this drops and make this a bit more cartoony. I Think the drop is okay It's a bit fast maybe Although how that for right at the very end maybe the last two frames Drop is okay. It's a bit of an acceleration It feels like it's going to just stop here ish, but then it's only Moves over it comes to a very quick stop. So that slide feels a bit too much It might go maybe this far and that's it again. This feels a bit too simple in your mechanics where a The whole body just starts moving. It's a big move over there with the foot big Well, everything is supposed to pose everything moves up once there But then it has a pop where if you look at this the head goes from here to here and then bam There's kind of locks same thing with the body locks the foot pops over and then locks over there Same thing as it comes back two frames and bam There's no compression or change change in the roots where he might go And push himself up and so the roots arc is up and but then at the end down a little bit So you might go, you know a splat against this but still kind of come down there with the roots There's no compression pushing on the fingers there Again, this is very simple here You can scrub and you can see you're just gonna frame through where it's just in the head There's no arc in that turn. It doesn't take any of the other body parts with it It feels just a bit too simple through there There's an arc there, which is cool But again not enough here you starting to have movement there, which is cool But it's a bit too simple through there Then we're back into a bit more to pose to pose Same thing here almost pose to pose. I do appreciate the stretch there, but It's okay. It's fairly fast. I can get away with that stretch This is cool. I like this the rhythm of this and that's cool I like the mechanics and the look of all of this how he slides the leg the legs over. That's great And I like that little adjustment of holding here with one hand and then going up with this I think at this point you might even bring that hand back up a bit That's all cool, but then watch out you got that little move of that pull but nothing else in the body is moving And the arms feel a bit simple terms of shoulders and chest are not quite enough. It's it's better But it's a bit more And that's about it now This was extremely picky and really step-by-step mainly because you are mentioning in your email that you just want to hear Everything all the comments even though you are pretty far You say in the email here that in the shop So obviously ignore whatever you need to ignore terms of you know How much do you want to incorporate and you want to start a new shop? But these are all my notes that you wanted to hear And there's good stuff in it, you know, but I'm just finding out everything that I feel needs work So don't feel like this is just like a bashing of everything But I think all these points just need more work if you want to have a bit more of a refined clip If that makes sense, but just in terms of mechanics and animation from a technical point of view The idea though is sound like I like all this to look you go looks through I think that's a funny reveal. You wanted this to be a mother-in-law with the old lady basically I don't think if that joke like how would you know that it's the mother-in-law? Well, I mean I guess you can just goes like oh old lady. Maybe it's the mom Grandmother. I mean you could kind of guess Something But this is very clear. I don't mind this and watch out. This is a bit of a broken wrist there if I look at this at that pose But then I like this Into that I like that. He does this. I Mean, it's his home. You might argue that he might look around Look at this and then when he does that he's already looking over this way It's his home. He knows where that where that switches so he might look around look at this down and Then turn around the head and Already a little bit of the body just enough to not break this this arm chest relationship But he's already looking at the next spot like sort of thinking what should I do next and then you can click that off Right and you can make that a bit more organic of a overlap of post changes And then this and I love this that's great And I love how he gets into that and then you got a cool ending with this here I think that's cool So good stuff in there just a little bit of a fine-tuning of mechanics. Alrighty. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way the like and subscribe would be awesome. All right. Thank you