 Alrighty, let's play this in full here. There is no sound We have that going on here Takes out the mouse cool So let me just check something here. You're going outside of the frame. I guess I can I can bring this in more So I'll be careful We have a fairly I would try to go. I know this very subjective, but I would probably go You know all the way out in your framing to do a full 720p 1080p whatever resolution you need, but it's a bit more widescreen I Think it then that way at least to me you can you can fit in more of the tail You might just also have to zoom out just a bit more in general So that maybe I'm not sure if you want to cut this off I might be okay to see the whole thing so if I go down you can see there's the whole thing here That'd be kind of I just was a squish I guess I'm not used to such a more old More old-school kind of framing. I'm so used to so such widescreen shots If I look at his arc also just checking here if he goes like this It's a slight feeling of a fairly fast Dip and I feel like if you would give this a proper arc just a bit Yeah, there's something where I feel like it goes pretty wide and then just kind of drops down So if you do a wider arc I make it too You know straight down towards the end then actually it will be good for you to go full Widescreen and he would start here if that makes sense, right? He would be more like this And then you can always leave the end position So maybe just globally and they are gonna control that or you have that moves the whole character Move the character over so all of this is for the left And then during this jump you can animate that main controller Back to this position Until he hits this here To give this a wider arc kind of like the animation layers kind of as a cheat. I guess Other than that I think the back and forth between the character is okay in terms of timing. Uh, it's fairly clear Where we're supposed to look I feel like Takes this out This and looks up it's almost like I'm looking I'm looking at him Takes this out puts it down. He goes back now that he looks at him I feel like my eye goes over here I don't want to see a reaction Is he gonna go good job thumbs up paw up paw down whatever it is But then we cut out and I feel like you could add another second or two However long you need for whatever reaction So it could be you know could be another nod It could be Squint I don't know if you can smile enough this kind of facial controls this rig has But that could be something interesting potentially Other than that, I mean it still feels very early stage if I look at What the fox is doing in terms of you know, simple moves going down cut off here Where not much is moving in terms of the rest of the body and the mechanics kind of harsh hits It's fairly close to pose. It's all seems very Early days. So I would just say keep going On that getting a bit more, you know, overall body mechanics going on their movements That could be a little bit of a way shifts, you know, slight keep alive on the tail Just make it less Static like, you know something like this where I just clearly just a rotation through there and then nothing else is going on here on the human side Same thing, you know, if you have if I scrub through this you can see how it's purely just the head So you want to add a few more mechanics to involve You know fanning out arrest. So I mean not that this head move will influence everything all the way down to the Legs, but he is on his toes. It's not like it's a very Stable position Pose wise, I will probably try It's interesting and probably offset those legs a bit more to maybe find a way to get these guys here And maybe this guy further out if that's possible Or you go This one and this one further out here or lower There's something where this foot how it comes down kind of aligns with With the thigh and then it's a bit twinny Even though this is spread out, it feels like these guys are too mirrored that overlap I'm not super smitten by in terms of silhouette See even this to me seems better, but you can bring them out so that maybe this foot will be here Giving you something like this so that we can potentially even see the toe Of this I would just kind of look at the silhouette You might be going a bit too low on the knee. I know it's a bit tricky, but you might just have to bring up the butt So that he has a bit more of a curvature like this To get into that because right now we're getting really low and not popping that Achilles heel I'm not even the foot roll is going to save this So I think when you go like this instead of bring the whole thing down We can bring a line of action on the body more like that As you go back, don't forget if you have something like this where that arm goes up You have to think about weight shifts if I loosen the the You know the lean on that arm It your chest is going to drop this way Because that position is not there So if you want to don't want to do that in terms of the drop obviously you would have to move you translate Your route and move that position over is more weight on this shoulder So you're gonna add a little bit of a dip there shoulder up potentially a straight arm This arm does its thing and even that root Part pelvis will move over there with a slight change because of that rotation Down here is going to affect this all the way down changing was potentially the knee position So as you go back, you know, even on something like this So it's not just a flat move back. This is all going to affect the rest of the body there And then on your jump you have to look at well. How is he jumping? Because it's slightly strange to go all the way up here already Where it's not going to be just the back leg. So to me it feels like It's going to be a push off using everything here So you go off and this will be shoulder down Arms down as much as you can And then a push off using the legs Meaning that you want to not I would not move this Foot back here just get full compression on this so that it stays put Full extension full extension on those legs Almost full extension and then you can slowly get into your bendy Part there One thing I'm wondering since we're all already in it's still in early stages since you are going White screen. So what if you move the whole guy over here? So the tail is still cut off But it would be here. So maybe the head would be here in my fantastic drawing, right? That's the guy and then you would have the stone would maybe end up here potentially, right? So we go this far over this far over and because you have that much more room. What if we move This character globally more profile so that we have Less overlap because I'm looking at this here too where we have all those Some more parallel lines and tangents and it is not as clean silhouette wise And I wonder if we're going profile if we can just make this just a bit cleaner You know you move them like I said all over here So it's a bit there might be slightly off balance because they're so far on the edge I will get that but You might have to maybe scale him down. So he's not as big Abstract to find ways for you a to fit this a to fiber nicer arc But then also silhouette wise make it work so that we're not so So messy here Also timing wise watch out. You're really shooting up and then it kind of slows down a lot through there So that momentum there suddenly stops So you might have to go not as high not as fast to give this a nicer hang time through here And a nice acceleration into the drop there It was also a bit slow motion through there And there's someone taking a thing, you know, he's stuck in that snow. So you really have to Lock this part and you can move the rest here But I would be careful with that much moving it can be It feels like you want to do this and then almost have leg movements first And this is all kind of locked And then maybe you start moving arms for him to get out and then the body can move And it could be a bit over interesting move out With the snow there for this All right, I'm gonna leave it at that. It's lots of notes Um, you will notice seen better You can kind of see what you can do with the camera or positioning of these guys Just to give this a bit more Just a cleaner silhouettes in general And nice arcs like I said, anyway, I'm rambling. I'm gonna leave it at that and stop. All right. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you