 Hey there lads and ladies, it is Petrifying Pumpkins here and welcome to PS viewer news. A bit of a roundup show of all the PS viewer news that's going on, you know, breaking them updates and what not. So let's just jump right in. Audica, the rhythm-shooter game from Harmonix has got a release window for PS viewer now. It is coming in the fall and we got some details courtesy of Harmonix and the PlayStation blog. So basically this game is like Beat Saber with guns. It's coming this fall and it's going to have 30 plus soundtrack and it's going to have a campaign that carries you through those songs if you know what I mean. The genre of music then is like pop and electric dance music and the game will feature customization. Now there's no solid set release date yes and there is no solid set price so we have to wait to see for that but for those who are interested in Beat Saber and those type of games you want to keep an eye out for this one. That might be a good idea. Speaking of Beat Saber, Beat Saber is releasing a new DLC today, OST3 it's called and it's going to have tracks from Morgan Page, Pegbeard Nerds, Pixel, Slippy, Boom Casey and Juro Slav Beck. This update is going to be completely free and it's expected to drop today at 9am Pacific Standard Time so that's about, it'll probably be up by the time this video goes live. So a good news day if you're interested in those rhythm games on PSVR. And lastly we got a bit of a firewall zero hour Q&A type situation from CEO Hess Berber himself. Wasn't an official Q&A just I was streaming last night firewall for the it's one year anniversary and Hess kindly joined us and then a bunch of people asked him a bunch of questions including me and he was kind enough to answer them so I've written some of them down here some interesting stuff here and I'll just go through them. So when Hess was asked about new modes coming to firewall he said that when or if new modes do come to firewall what they wanted to do was put them through private matches first so the idea was to have like filters that you could toggle. So he didn't say that's not what I imagine a given example would be friendly fire on or off or chevrons over people's heads on and off stuff like that but the reason it's not there yes is because they got to have their priorities in order so they have to fix everything that needs fixing before they can think about putting this kind of stuff in next question Hess was asked why are the animations removed that you used to be able to used to be able to control your character in the lobby screen if you know what I mean make them like wave their hands and stuff like that with the amp controller and has said there was two reasons for this. So reason number one was because of how expensive it was now not money wise but in terms of taking up as CPU usage or you know whatever the technical terms is for that that I can't think of right now basically when that new update came they introduced a brand new UI system into that game and that was more intensive than the old one and so those animations had to go as a result and the second reason then had to do with the puppet system has said in the game so basically in firewall you're kind of able to make their arms bend backwards and go through themselves and do weird stuff like this and the team first contact entertainment wanted to get rid of this they wanted to have it so that arms and stuff would only move in a believable manner so when they went to look through all that stuff they found that it was actually going to be quite complicated or quite time-consuming rather to get that stuff done so that's why it's it's just been sitting on the back foot and they might not go back to this but instead Hess did say what they might do is add new animations so that when you equip a new gun or a new piece of camouflage or whatever that the character you're playing as might play a canned animation where he's like checking out his his gear and stuff like that just to make it a bit more just to make it a bit more detailed in that lobby screen so his next question then he was asked would voice over be happening in loading screens so the way it works now is that once you go into a loading screen voice chat where your team cuts off until you load into the map or back into the lobby whichever way and so Hess has been saying that they wanted to do this updates for a long time now and they actually even advertised this update was going to be coming back in December or January like that was on their list of things to do and Hess really really wants to he's been pushing for it with the team but for whatever reason it's not there yes but it has his saying that it probably will come not definitive of course but it's a hopeful answer so Hess was then asked about weapon fire rates would they be ever able to toggle them during gameplay and Hess says no and the reason for that is that the way they have it now where different weapons have different fire rates is done to make each weapon feel unique so if you take the tailor cqb for example if you're able to change the fire rates on that to three bursts then it's just going to be the same as your standard tailor and so that's kind of why they changed the cqb to follow also anyway to make it more different from the standard tailor that was already there so then he was asked about incendiary grenades and flamethrowers and stuff like this and he said the team and himself have been thinking about this but the thing with fire is that when you use fire in a game like that you're expecting the flames to spread so what the problem there is is when i throw a fire grenade or whatever it explodes the flames that i see on my screen need to match the flames that my teammates see on their screen and the enemies so that if someone runs through us that they get burned correctly and this all is very apparently it's very taxing or expensive i should say on the systems so that's why that's not there Hess was asked about clans in firewall and he says it's something that they want it's just not one of the high priorities but maybe further down the line and might be something that comes into the game Hess also explained why the join on friend feature was removed from the game he says it has everything to do with matchmaking basically when you go matchmaking the system or the algorithms or whatever that they have in place it looks at the average of your players in that squad and it matches up against a team with other averages that are like similar to the average of that team so basically if a random friend can join on you at any time then that friend could be like a way higher level or something like that and could unbalance us and could be unfair on the other team and that's how Hess worded that anyway if i understood that correctly so there's a reason why that's been removed next Hess was asked about seasonal leaderboards is that something that will be happening and he said that they will possibly be coming finally Hess was asked would the max level cap ever be increased and he says it's something that they want to do and it's something that might come in the coming seasons so we'll just have to wait and see on that one if level caps will be increased it seems like it's something that could be done but the thing to think to highlight there is that he says in the common seasons so sounds like there's going to be a few more seasons to come not just the one and that's basically it that is it for this video lads and ladies thank you very much for watching these psv or news videos i'm making are just very quick very dirty just to get them up get the news out there and then in touching tips which i'll be the podcast on this channel which i do with decepticon we'll go into more details on these topics and more topics later on in the week when that episode goes live episode three i think it should be coming Thursday night Friday night something like that hopefully fingers crossed thank you very much for watching and i'll see you in the next one bye for now