 Alrighty, let's play this in full We got bubbles Nice, it's very cool Now before I say anything There was someone that posted a comment on the channel and I'm gonna read that to you just in case you didn't see this the very valid points I never thought about that to me it was just about the mechanics and Not really thinking about what he or she was saying I remember who commented this So the question is why would this character leave in the first place? Because this is really big and seems very very safe But the argument here is that this could probably already be on fire all of that Maybe wood and the sheets that could already have The fire on and maybe you could have like a quick glance this arm Coopy I know this is very a destructive note as it changes everything I'm just want to pass it along because there's some good notes in there You know that could be something where it is slightly more like oh gotta be careful this fire here So then That would be the jump over there So that could have a very nice effect in terms of storytelling. That's the note here Maybe the bed is even sinking to the lava slowly, right? So it could almost be a tilt or something like this how it's slowly going down and There's fire here, which adds more urgency The dresser is made of wood so he wouldn't be able to hang out there for too long either Which is why it continued through the dangerous jumps Right, so it's basically following the logic of everything's on fire Right, so but then you have to start going all over then is this on fire is this on fire They could be this and fire could be creeping up here And again quick look maybe over there And they could be like a drawer that's out on fire or you're slowly going out And maybe maybe the lava is raising. I don't know and then this happens. What does he say here? Maybe the door or some kind of exit is just beyond the swivelly chair And that's why he goes over here. So maybe Tricky with with this how you would do that, but maybe this would be the wall But why would you have I mean, I guess you could do something where the desk could be here and that's the wall and here is a window and And You know somewhat half open and it could be doing the swivelly thing It could be This and on something like that could almost be like an arm reach out We need to get to the window but turns again And then there's the same thing trying to get to To the window as you know by now everything will be on fire Anyway, that was a comment on the channel. I thought those are interesting notes Since you are mentioning here in your email General feedback here would be great. You know that things are still clunky. So that's why passing this along Let's pretend none of this happens. I mean this could also just be cosmetic and you know It could just be tilted and it would be maybe a slight change in that leg pose and the rest is just fire But it doesn't really the only thing would be maybe some head turns But speaking of head I'd be careful on something like this. It feels like that head has a You know world headline ike head whatever the control is on that rig But there's a lot of change here in terms of the rotation in the chest And then going back while that head doesn't quite move. It feels very fixated here I know that's the that's the point of interest there for the character to look at But it feels very much like a stable gimbal Where the head doesn't move you might be able to go in there with a earlier foot roll And as you get to this with like a slight earlier swivel around this These are picky notes here and maybe you want to It might be a bit of a bit of a faster push maybe a bit up And then by now that leg would trail a bit more So you really want to feel the push that this is pushing really hard until The character is like that where it's off balance enough to be on this side so maybe A bit more that and as you push this fast this arm would drag just probably a bit more Because of that sudden surge this feels a bit Conky like you mentioned here that turn how It starts a rotation this way, but then kind of stops and also line wise See this it's almost if you do this here See how that chest doesn't go past well probably delete this past that Line here that I'm trying to draw See here So it could be something Not changing color but taking on onions getting here as you turn and have a Push off here, but it's still a bit of a forward lean That by this I will probably do less hip forward chest back Maybe have that so that character is still somewhat hunch forward. It also adds to The line going I need to go this way and also kind of the urgency and just the feel I need to move forward And then delay that a bit Because I know you're doing this going back looking because of that, right? But it's also looking here. So I would just make sure that this works a bit Stronger in terms of that change of momentum Once you're there with the proper weight and everything Then this goes up and then whoa, and then you can have that reaction But then I'll probably also be in the pose where It might be something where it's a bit more out Like that where it's always a bit too relaxed. I think at this at this point character might be more ready Overall just a more triangle pose on your legs there And then you can always bring the legs together for the jump I do like this though. I do like the wobbliness and whoa getting ready Same thing here. Just watch out for your head. Head has a lot of one axis rotations in a lot of Staying within the same axis doing big moves Because even on something like this here you you have to think about what what side is is favorite this side Or this side. It's just like lean maybe to the side left hand right handed I mean, this is more stable because this is off the edge here So all of that will also change the side to side rotation, which then in turns In turn changes the balance here and the rotation side to side That's cool This really feels delicate. Whoa, that's cool. I like it both of that would just be proceeding with arcs and and Spacing and timing all that, you know, you get some points where the arc where the hand stays and pops back and suddenly goes down So that's for later cleanup or in the land like this Bringing one arm lower just for negative space. I probably rotate this further back So we don't have this this growing out. This might even be See how much you can twist it, but imagine that would be a bit further out so that this Shoulder here and then you can still see part of that arm Just for silhouette. So you have more stuff like that And less stuff like this where just where's that arm? This momentum wise watch out. There's a big move back here especially with This rotating over and the momentum going back and then here it suddenly stops. So this would definitely continue either you slide that foot back for uh balance Or that stays here and takes it off all the way back here To be a bit more balanced there, but that move back Right there doesn't work Just because there's so much energy momentum starting that just stops. So that has to continue that route would probably be here Excuse me, and then you have to look at okay. Well, how does that route stop from going there? This is this leg sliding back then pushing this way or is this take taking a step back and then pushing this way Again, I think this you might get a bit too relaxed I think you still want to have arms up and maybe Some faster head darts looking around like what can I do? What can I do? Maybe it's because of that. It's a bit more of an urgent Look that is good then then you go. Whoa Same thing as you move over this way It's a big move that kind of stops. So you want to make sure that that doesn't Go back stop too quickly same thing here with this going back you're going back like that And I know you mentioned this is all clunky I'm just mentioning what I'm seeing and then you can we can grab all those notes and Do whatever you want to do this starts to feel also a bit too Sideways I almost rotate this a bit more I mean I know he has to look at that and it is a bit of a sideways move It might just be a bit sooner turning over into a position like that And then you have to look at the transition of Oh, probably when we bring that leg in sooner, so it's the leg that initiates that turn And then have a bit more drag on that It's like whoa, and then it Catches up might still be dragging and then it catches up might even go out this way And then you can think about well, do I want to do the window here table here change? And that's about that It's almost like everything should be on fire. He looks into camera and goes this is fine All right, thank you All right There's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you