 Hi guys. I'm Gunita. Do you hear me? Yeah. Hi guys. I'm Gunita. I'm the founder of Vividly and also an architect And I truly believe what we are needs is a design and design can really change the virtual reality What I'm saying that is because I'm tired of actually explaining That we are is more than just the heavy infrastructure and heavy gadgets and a lot of resources invested that actually lack to Deliver the experience. It's enough of that. We with Vividly are really standing for the rich and Juicy experiences and we want to allow millions of 3d users to have a fast track access to reach and juicy VR How do we do that? We use the WebGL technology based on the SaaS subscription model User subscribes, logs in, drags and drops case 3d model from various formats that we support then you have this unique ability to stylize to to customize your immersive signature in the web VR and On on top of that you have your experience in a form of a URL that you can share and Bad and it's every device agnostic so you can present it on the web on the mobile VR or just plug in your Oculus and go in the fully immersive experience Well, we like to call it the sort of like Instagram for 3d in VR But instead of just a visual filter you have a story or narrative to apply which is combined from other Compounds as sound animation and shaders So just to break it down We want to make the virtual reality and the dis immersive experiences accessible Lightweight and appealing with web GL technology with the smooth and flawless user experience and this branding or let's say styling opportunity in the web So our closed better users have already found an application in industries such as urban planning architecture design and as well the digital design and On top of that we are seeing that the immersive worlds are moving in such a fast pace that the users are adding every day The immersive web the VR visualizations The other kind of API is that we can sell to the other DIY web design tools So we have already gained trust of a quite established brands that and we operate from Baltic states to the to the UK and even the whole world with some of the organizations We have tech support from Samsung leap motion as well in Oculus And we have just launched two pilots with the art slash architecture universities Yeah, that all because of the team that this young and striving professionals combining Architectural and strategic design background with the tech and branding strategies already listed on their four bus 30 under 30 stepped on the TEDx stage and accelerated in the great start of sauna and Thank you. Go need eyes. This is what we are looking for the questions Hello So is the goal to replace Other tools or do you need to integrate with existing tools? And if so, what would you integrate with? so Or if you replace what would you replace that? basically, we replace the heavy game engines that Like unity like on real but what we provide is basically a trade-off between your like input data and the output performance For the different kind of devices. So, yeah now users can use unity unreal But most of the let's say the the market is so low And small companies have a quite a lot of like investment in that or have to pass through the learning curve to you know Obtain the knowledge of this heavy infrastructure of softwares So that's what I'm saying a fast track to kind of the stylized and juicy web VR experiences And what what's the business plan? Sorry, I didn't see the business plan web is quite interesting space at the moment So as I said, we see the quite a big need and the urban planning and architecture and 3d design at the moment. We have narrowed down to the parametric design So the first thing we're gonna test as the business model is a simple SAS Model which is in three packages and from that on we see that probably we could also Based the model in future in the selling API to the web design tools if we can say so as a square space is a wicks Others that want to actually drag in this audience of like that is working in the immersive in a 3d world Could you speak a little bit more about the rays and what you plan to do with the money once again? What do you plan to do with the money and yeah speak more to the so we really need to Focus more of the product market fit and I kind of find whether our users are feeling how they feel like at this business really rolling Combining that with how the immersive world is moving We really need the collaborations with like Facebook and Google like a really tight collaborations We now have a good contact because the web VR community is quite narrow, but we need Our all the users actually to be to see vividly in that different way in the walls in the browser Sheen Instagram and Pinterest and Facebook Yeah community building and the monetization is the business model that you address So how does this work like how do they pay do they want volumetric or subscription or license or API? This all is under testing that needs the resource Cool. Thanks. Okay. You just tell me a bit more about you and the team and sort of what's your background And why your position to to do this? Yeah, two of the team members are coming from architectural background Me personally as well in a strategic design and I believe that's a quite interesting Perspective that we bring in because immersive space is a sort of architectural mindset We have the branding strategies Therefore, we really vividly has built already the strong brand within the community and is recognized in the in the VR Landscape and immersive technologies is developed by by Ari So our lead developer who's like been building the Kinect and all the immersive projects for startups all over the world So there are four core members and then we work a lot with other creative industries Which we feel very inspiring with like illustrators Synographers and all the others who could add this storytelling to the VR and help us to build that as a as a great tool for a wider audience and Thank you, Gonita. This time to move on to the next startup. Thank you