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Project: GTA2 Map Editor, Part 9. Road editing + compression





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Published on May 3, 2011

First: sorry for crappy video, that's Camstudio. And i didn't bother to resave it in WME, it's so slow.

Anyway, this video just shows that it's possible already create roads, fields, pavements, etc and it's possible also save compressed map and execute it in GTA2 without problems.

As you see "multiselection" boxes do not work yet, you can only work with one block at a time. I know how to make it work but im just too lazy atm to debug it.
But i think i will do it soon, because it's such PITA to edit map with one block at a time lol. Believe me.

And of course there are alot of bugs. My habit is to make things work somehow and then debug. It inspires me more if i see something working in my editor, rather the thing that doesn't want to work for me and i can't beat the bugs in it. If i encounter serious problem, i will just leave the project for a while and come back later, after few months or even years. Like i did in this case. And now you see where i am.
This video of course doesn't show all new features and bug fixes.

As with previous versions: it's developed using OpenGL, SDL in Delphi 7.

Any comments?

Music: Infinite Justice (Astral Projection) from AudioSwap


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