 All right, so let's focus now on getting our unity project set up So one couple things I want to do with this is I want to set up the unity projects I that I want to import the Houdini engine and then I also want to set it up with the universal render pipeline All right, so we're using some of the latest and greatest So I am going to be using unity 2019 point two. I believe so Let's jump into unity and take a look All right, so I've gone ahead and launched unity hub to point one point of three And this allows me to organize my projects create new projects So I highly recommend using it. It's much easier much faster than previous So I highly recommend using unity hub to manage all your unity versions all your unity projects Packages stuff like that. So really cool. What I'm going to do is come over here to the new tab and we are going to create a new 2019 point three Unity project. All right, so I have the 2019 point three point zero beta eight All right, so we're going to select that one. This is so I can take advantage of the universal render pipeline And what's going to happen is unity is going to launch the create a new project Browser here and it's going to ask me for a couple pieces of information in this case. It needs a project name So I'm going to call this intro to PDG and I am going to Save it into my indie pixel folder. That's on my desktop or not on my desktop of my documents Yeah, lots of unity projects there Constantly creating unity projects. So what I'm going to do is launch the universal render pipeline But in this case I've found that I don't really like to launch it from this particular button because it comes in with a bunch of Starter assets, which is cool. And you know, honestly, if you want the starter assets go for it But in this case, I want to save myself some time and I don't want it to import all that stuff now You'll notice that it's telling us that it's Gonna import shader graph post processing stack, which is great presets and example content And there's no way to really toggle this things off at least not that I found so I'm gonna select 3d and to set up the universal render pipeline manually, so I'm gonna hit create And once Unity has gone and created the project. I will be right back So it should launch here pretty soon that you'll start seeing the logo and it'll start running through and installing all the stuff The forest to get a new project ready to go All right, so I'll be right back All right, so now we have a new project up and rolling Let's go and create a folder for our project. So I'm gonna come in here and say create Folder and we're gonna call this intro to PDG and Inside of that folder. I want to create a couple of common folders that we always use such as art and We want to create a folder for our HDAs And we are gonna create maybe some code. Let's put in a code folder I don't always use that you usually happens inside of unity over here. We create some sort of code So let's start there Maybe we'll actually create a scene too. So we'll say scenes, you know unity creates one by default For us, I never end up using that. I just I like to set up all my own custom stuff All right, so with our scene up here Let's come up here and save it to our new scenes folder. So let's jump into our asset folder here And I'm gonna call this the intro PDG level 01 sounds good All right, so with that all set up. Let's get the universal render pipeline going So I'm gonna come into the package manager. So I'm gonna go up to window. We're gonna go to package manager and I'm gonna wait for all these guys to load up and I want to come to the drop-down and say all packages and reload all this stuff because currently Not all the packages are displayed and we are actually interested in preview packages here Okay, and when we do that you can see if we scroll all the way down until we get to use down here We will have the universal RP. You can also go and search for it. So you can start typing in universal Like so and there you go. Look at that All right So with that I'm gonna go and install that universal RP package Because that contains everything that we need to work with the universal render pipeline and I'm gonna wait for it to install And I'll be right back All right, so the universal render pipeline is now installed and you know this because now the button switched over to remove So we are all good. So let me get rid of this guy right here Awesome So now what we need to do I'm gonna go in here and actually create a new folder called Render pipeline because we need to create a specific type of asset here. So I need a right-click here go to create and What I want to do is go and create a new render or universal render pipeline asset All right, so we want to create one of these guys and I'm just going to call this the URP Asset Something like that. You can name it whatever you want really. All right So then what we want to do is we want to go to project settings and we want to go to our graphics up here And we want to set the new render pipeline asset. So I am going to Drag and drop my render pipeline asset over here and just plop it into there and There we go. We now have the Universal render pipeline all set up with all of its defaults. All right. So we are good to go one last thing That's always good to do is come in here now and create a new global volume for our post effects So if we do that you can see now we have The ability to go and set all of our post effects. So we create a new volume profile like so And once it's finished we can go and start to add all of our post processing effects like we Usually able to do. All right. So I'm gonna maybe set some of this tone mapping here and Set it to aces. Now tone mapping should only be used when working in HDR Make sure that we turn on our fast approximate anti-aliasing and then we want to go to our actual our URP asset over here. So we want to select this guy over here And we want to make sure that we turn on our HDR. All right We can also keep the anti-aliasing to sail because we're using it on the camera over here. All right So with that we now have our project all set up We'll talk more about universal render pipeline as it comes up. I want to keep the focus on Using PDG with who Dini engine inside of Unity. All right, so let's call that good and move on to the next lecture