 Alrighty, let's watch this in full here. There is sound awesome action sound. Let's go Yeah That's awesome. All right. Let's put the sound quickly back on the only thing I would say here is that lots of cool stuff, but I Feel like the sounds of the machine gun where we're gonna call this on a chopper. It's just too much for too long goes on and on goes on and on Cuz on and on the guy is falling asleep here in the trigger So to me it seems like a little bit more rhythm where it's almost like you want to start with this not on screen yet And it could be I Mean you could start with this go on. I mean it could also just have No, you want to Maybe that might be up there. I can't be honest. I can't remember what I said last time and I should but I can't I know I had specific comments about the entrance But right now I would say what if you do it like this where or however you want to stage or move these further back So we don't see them and it starts off with shots first And then a dragon comes in the first thing that to me is that it's already All happening at the same time all of this is happening this and this and I think it would be needs to stagger it So you see you can almost have nothing happening then Shots where this is going on so we're going. Oh the eye goes straight to here and Then as we see the firing the eye goes over there Which then you have the dragon appear and then you got the chopper pier So it's kind of a one two three in terms of where to look at that's what I would do But then I would have just put more rhythm in the shooting where am I it shoots Wait a bit shoot again BAM explosion and then no shooting because maybe The people in there to only see fire. They don't quite know what's going on where the dragon is and Then as we go back into like oh, it's there. That's there then shoot again on that turn Here watch out seems to get hit So I know if you want if that's on purpose or if you want to make sure that there's some blood I don't want to do here and Then maybe a pause a bit and as it comes back into frame and it's alone then you can shoot again Because here it's nice, but there's a little break But even here I would time the sound which is this And then when it stops stop the sound of the shooting And even through all of this I would have no shooting sounds That's all for the sound visually a lot of cool things only like two or three moments where I felt like that's kind of weird Subjectively as always all right It would be really cool I don't if you can do that, but imagine the dragon comes through like the head peeks through this Comes through the fire And if you want to do that then bigger or darker clouds might be kind of cool This feels like it's going behind it, but I don't know. I know you have it set up But it'd be kind of fun, especially with this you have a nice silhouette where You know, it's a dragon. It's gonna be used to fire Punctures through this But it's really cool. It really needs the only thing I would say here It starts to feel like it's it wants to go up, but it can't really You think that it will continue to go up so that this point those feet already up here like this one's here This one's here. So this feels like it's suddenly grabbing towards us with this even though it's cool to have all this last minute It just feels path-wise a bit strange It's all cool and at this point Goes up so feet up here. That's kind of the biggest thing here On the dragon. I like the old Flaps are cool Maybe a bit too even in timing here if you watch this you got one two pause and one two three four five It's a bit to where it's I will go When it may be a half flap and then one two Three four five things have something where it's a bit more Say texture in timing, which I'm seeing a bit more some variation in contrast in that But as it happens, it's cool. You got your drag overlap in the tips Go here Broken wings for the up. That's fine And then going in here for a drag on that it seems like you have a back to front Flap you might even go a bit more But I think that angle is a bit hard to see but it all feels really nice Also the influence here It's really neat I don't know what's going on the choppers the chopper have a weird Why rotation in the body was pointing this way it's pointing at us and Then kind of three-quarter watch out for that. That's a bit funky Same thing here watch out. It has a bit of a Right there a bit of a sharp white turn Where I will go a bit more they can craft choppers can crab a lot So at this point if it's still that nose Here ish would be a bit more pointed this way and then maybe Even here you're pointing away from us this way then it comes back a bit this way Bop-bop It's cool though. It's cool to have That there though. I think it's overall very neat This biggest thing to me is just kind of dial thing watch out on that and the rhythm of this This going through the fire whoopie cool It's not a deal-breaker But the biggest thing is this grabbing here towards us It just gets very big and it kind of pops out of frame and you have big shapes You're just gonna pop out over one frame. So we'd have that a bit more gradual Then that's cool like all of this Little adjustment couple flaps there. That's cool And then you got this guy coming up showing the next threat. I think that's a really great change It's really nicely done Happy picky. I would say cheat the texture and put some snow here because we're losing the silhouette It's be cool to kind of have a nicer view They're dragging at that point Maybe that's one thing you can do is maybe put some haze like a hardware fog that kind of very subtle Maybe that's gonna get hazed out a little bit then you can see a bit more of the dragon however you want to do it This one I felt is a bit strong in the up and down And what do I know if that's part of the camera or Not it seemed maybe both camera and dragon, but I would reduce the up and down translate a little bit So the thing that happens here though is as we get into this was this all clear That's cool see the next guy. All right, that's cool Then it gets a bit funky. I would avoid pops like this where stuff just comes into frame So the other thing is let me see that's cool. We see this That's fine again. It's a bit the bummer that this does not happen here for a nice silhouette for that chopper up there Even here rides that line it'd be nice to be just here. So I guess I clean a silhouette then let's be careful the rotor stuff I Guess you're going for action here It just it just feels a bit distracting and poppy. I think it's not reading too well there and Then we have a lot of crazies in the camera. I Think it's a bit too crazy. I would for now just keep it a bit more static So camera really wouldn't have any shake here. It's just trying to frame the action. I would keep it a bit more Conservative in your movement so that you don't have any because if you take this out Maybe the shake was because of that impact here. I would just personally I would for now take that out So you just concentrate on nice clean Framing emotions to be understand what's going on here, but then it's a lot of stuff that goes down this way But then it suddenly changes and then the dragon head has this big move over there It's right at the end. It's a big thing that's only happens at the end gets to be confusing I personally will keep this clean where it comes in here Hits this and then drives it down this way continue this way and not do that and then the other thing is You're going left and right I guess you're trying to tie in that it starts to go this way Looking right to left and we continuing right to that was that was the other thing that comes a bit strange I'll keep that clean I mean what you can do is since we're so close and it comes in and continues that way what you can do is Have this element here. I Careful not too much. I mean, I know we're headed It would be headed this way So the eye goes from here to here So maybe run the center would be too jarring and then the path can be like this So has a slight little bit of a change Into this which is cool. The only thing here is that the stop is a bit abrupt here if I look at the dragon. Wow Really stops Very quickly here. I don't know that seems like either linear key on the dragon Seems like it was I don't see anything crazy on the camera unless the pan and rotation here is smooth But you translate down, but I would feel like you would still see it here. So watch out. What's going on here and Again, I would cheat the texture so you don't have so much darkness here Try to keep this like super white with some streaks like this some blotches there But keep the super white to have a really nice silhouette, but I love this That's great. Yeah, it seems like that sudden stop on that dragon is slightly strange And I would probably just You can the dragon come down right and still flap and do this But you can still continue to fall down it can still go down a bit with some flaps to slow it down But I feel like you want to continue to go down with the camera with the dragon Following this as it goes down. It seems like we have just that sudden stop like I said Then we kind of stay put there, but it's really cool really nice change. I love how All of this happens is very cool. So yeah, that is that thanks All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way like and subscribe would be awesome. All right. Thank you