Texturing the face of a SecondLife avatar using DeepPaint3D





Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Uploaded on Apr 11, 2010

- Note: What you see here actually took about four hours, not five minutes. It's just time shifted to match the audio. Actually, it takes 40-60 hours to texture the entire avatar; that also includes digital hair removal etc. -

Here's how I'm texturing the face of an SL avatar (I've already half finished the texturing of the body) using DeepPaint3D and the 'Gabi' photo references by 3d.sk, available at http://www.3d.sk/?a_aid=4df84cbec866f
I do recommend watching this full screen, and in HD.
Since it's so fast, it probably doesn't work as a tutorial; but just so you see how it's done.

As you can see, I'm piecing the entire head up from many image pieces, which is why my work definitely doesn't look like anyone else's who uses the same photo references.

I'm just mentioning that since one person, who bought one of my skin resource packs on XStreet and then resold it as a resource pack, claiming that 'hers just looks precisely like mine because she used the same photo references'.
Yeah sure.
Go ahead, girl; you claim to also own the Gabi photo reference - now go and make a video how you use THAT to create your 'own resource pack', which will then pixel by pixel look like mine just because you 'used the very same photo reference'. And, no, I haven't given up on it; I'm still saving up for the lawyer who'll take the lawsuit.


When autoplay is enabled, a suggested video will automatically play next.

Up next

to add this to Watch Later

Add to

Loading playlists...