 The Armour 2.0 stream revealed many new things about the game, today I'd like to cover things you might have missed. How's it going guys, my name's DP Jen, I'd like to thank you for stopping by and checking out my video, if you do enjoy it leaving a like really helps out, and if you are new around here and enjoy daily Destiny 2 videos be sure to subscribe. Ok so the Armour 2.0 stream revealed that when Shadow Keepers arrive on October 1st, we will be getting what in my opinion is the best addition to customisation this franchise has ever seen. Now I've made a video on everything you need to know about the Armour 2.0 system and how it works, that video you'll find linked in the video description. Within this video I'd like to cover things you might have missed, so let's get into it. Something I noticed off of the bat which seriously intrigued me was the fact, come Shadow Keeper I believe we might be seeing a new system introduced that when we hit max power level via end game gear, we can still earn power levels by earning XP. This again I've made a video on, and you'll find that linked in the video description if you do want to check it out. Notice also inside of your inventory, your sparrow and gold shell are now showcased behind you, pretty cool. We can also see the artefacts placed under the goals too. These they didn't get into within the stream, so information on this we haven't received yet. Shadow Glimmer has now a bigger cap of 250,000 it seems, that is quite a jump. Now the other day I made a video talking about new mods, this one here is a specific ammo finder mod I did mention this in my video the other day. When this works in the open world, the ammo boxes will have a glow to them so you know said mods you have selected are actually working. Also a little more about mods, we noticed that certain mods have elemental symbols on them. And that's because each element i.e. soul avoid an arc, or have specific mods which can only be used with said energy type armour. So a void shotgun scavenger mod will only be equipable on void energy armours. I don't however think certain elemental armour groups have their own exclusive mods, not the mods concerning weapons anyway. Also if you didn't notice when upgrading armour to a masterwork 10, we see two new materials to the game enhancement prisms and ascendant shards. Ascendant shards though you may remember from the waterglass from destiny 1. Both of these materials you will be able to trade with the gunsmith 4 as we saw at the start of the stream. The gunsmith has added more to his inventory with their material exchange. These two things in the middle though I have no idea what these are. Also important to mention new mods or perks will be available for purchase from the gunsmith as you see here, but you can also get them to drop from gunsmith packages as well as world engrams. Enhanced mods will drop from endgame activities like iron banner and soul 4th. We also get a first look at a finisher. The finisher we didn't actually see within the inventory equip so I'm betting it's maybe a part of the artifact. Also for subclasses I've received a buff, the main one we saw was the titans bubble and weapons of light returning. After void bottom tree also received a slight buff, grenade kills regen your smoke and making an ally invisible with your smoke regen your grenade I believe, pretty cool. Also when playing in a team your ally subclass shows via an icon next to their name. Also when a shadowkeep drops all armor across the entire game will drop as armor 2.0. Yes, I can now redo the escalation protocol as you guys know this armor looks incredible. Also exotics pulled from your vault will now be armor 2.0 already. Also notice the super bar now has 4 segments, what I think we will see here is special perks maybe unfinishers of which regen one of these 4 bars, every cooldown, that would be pretty cool. I also noticed as well, when they are running this strike, they only get 2 glimmer instead of 10 per standard ad kill. This could be the build they are using but that really wouldn't make sense. Also something else I noticed when they were running this strike, the gameplay we see of the lumina, the recoil looks slightly different, are they actually going to tune and can recoil unconsol? That would be pretty sick. And lastly people it seems as though weapons with ornaments applied to them may just show on the icon within your inventory. If we look at the legend of acreus being used here, it's a ton darker than the standard icon. I thought this might be the image quality but everything else looks normal besides the warcliff which also looks to have its ornament applied as the standard icon is much darker it seems and if the acreuses appear in darker because of the quality surely the warcliff would too not appear lighter. And guys that's it, if you spotted anything I missed let me know down below within that comments section. And on that note we have come to the end, if you guys enjoyed the video leaving a like truly helps out, if you are new around here and enjoy daily destiny to videos be sure to subscribe and if you never want to miss a video upload you can turn notifications on by hitting that bell button. But guys thanks as always for stopping by, hopefully you enjoyed the video and hopefully I will see you on that next one.