 Just after getting awesome news about Resident Evil for Nintendo Switch, we get some even better news that could signify a potential future for Ubisoft games on Nintendo platforms. And this comes from an interview from Andrea Babich, the lead narrative designer at Ubisoft Milan and they were talking about Mario plus Rabbids Kingdom Battle. But one question in particular shed some light on a potential future and a potential path for some of Ubisoft's best games in the future to come to Nintendo Switch. So here is what they asked, and this interview was done by ntower.de, German site. They go, did you have problems with developing for the Nintendo Switch? Andrea responds, actually, we were really surprised about how easy the development for this system is. I don't want to sound like an Ubisoft or Nintendo fan, but when we got the dev kit and put the snow drop engine onto the Switch, these two fit perfectly together. The snow drop engine, which is our engine for almost everything, and which we used for the last South Park game is so versatile that we quickly lost our worries about the development. Now obviously we know, and we have known for a while, that Mario plus Rabbids Kingdom Battle uses the snow drop engine and just using an engine for a game like Mario and Rabbids isn't necessarily that big of a deal, obviously it's a more cartooning game, you know it's a tactile RPG, you don't really know how this would apply to something else, but when they talk about it being easy, referencing the previous South Park game, and how this is their engine that used for everything, they're not really kidding, now not everything they make uses snow drop currently, because snow drop is actually a relatively new engine at Ubisoft, it is the future of their engines, it is the engine basically all their games are going to be built on over time, kind of like Frostbite, where Frostbite took a while but now Madden uses it, FIFA uses it etc, like it took a while for all of their franchises to start using Frostbite after it came out, but eventually Frostbite is now EA's primary game engine, and that's what snow drop is slowly becoming, having obviously been used in titles like The Division, that fantastic looking game is, you know that's made in snow drop, and so is Starlink Battle for Atlas, which we already know is coming to switch, that's also made in snow drop, the last South Park game was made in snow drop, and obviously we're looking at a future here where not this current Assassin's Creed game origins which is still made with the old Assassin's Creed engine, but the next Assassin's Creed game is probably also going to be made in snow drop, so do you get kind of what I'm hinting at here, we are potentially looking at a future where Nintendo Switch can get Ubisoft's best games because the snow drop engine just runs that well on Nintendo Switch, and as Andrea admits, the engine itself is versatile, so it's one of those things where yeah they might have to obviously gonna have to cut back right, we know that it's not, if they get a new Assassin's Creed game it's not going to be 4k, it might not even run at 10 of, you know at 10 of, at native 1080p, but we do know that it's going to run on an engine that the Switch fully is capable of running, so while they're going to dial some things back, that's easy to do when the engine itself fully functions on the system like that, you know, Nintendo Switch, I mean seriously, it's crazy to think that this engine, you know, they had literally no problems, and we're not just talking about no problems, you know, creating the arch style, so we're talking about just getting the engine to run, it was like nope, no problem, the architecture of the Switch supports it really, really easily, and this is something that we've heard before because it was kind of pubbed up at Nvidia and Nintendo in the past, that the architecture of Nintendo Switch actually makes porting games from PC easier than you think, and for the most part people kind of just shrugged up, oh yeah, but you're not getting the latest and great, you're not getting a new Call of Duty, or the new Assassin's Creed, or the new this, or the new that, or all these third-party games, Destiny 2, none of this is coming, so it must not be that easy to port overwatches in there, but I mean these companies probably haven't tried to bring these games over yet, so they wouldn't honestly know, that's the crazy thing, like until you actually try developing for the Switch you don't really know how well your current engines run on it, look we already know the Switch can run Unreal Engine 4, it's been confirmed and now it's officially supported by Epic, we know that there is no reason an Unreal Engine 4 game cannot run at Switch, even if it has to run at lower settings, just like we know there's no reason Unreal Engine 3 game could, and there, you know, we've had EA hint, they haven't said it, like come all right and said, but they hinted that they think Switch can run Frostbite, but they have to fully optimize it and they haven't done that and they might not ever finish it, like if FIFA 18 doesn't sell well then they're not really going to have a reason in their minds to finish porting over Frostbite, but here we have a game that it's probably going to do well because it's a partnership with Mario, it's a partnership with Nintendo, so Mario plus Rabbids Kingdom Battle is probably going to do some okay numbers, I could see it moving over a million units at least, and that's encouraging for Ubisoft, it's going to be encouraging that Street Fighter 2 sold, it might be even more encouraging if Skyrim and this Resident Evil game sell, it might come into Ubisoft, hey look we have South Park, let's port that old South Park game over, that was made on Snowdrop and port future South Park games over to Switch, because it's that easy to do, and oh hey, the Division, hey we can port that over too, even though it's an older port, it's a current gen game, so if they could successfully get the Division over, now you know the floodgates are open for Ubisoft to bring all of their titles, so we're entering this, this, this era here, I've talked about in the past, you know, it is, is X-game, you know, convincing us that third party ports, the floodgates are about to open, and we still don't know if and when or if ever the floodgates will open for third parties, and I know that there's huge power differences between the Switch and the PlayStation 4 and Xbox One, and even bigger power differences between obviously that in PC or the Xbox One, Xbox One, PlayStation 4 Pro, but games aren't built, I'm not sure how many people realize this, games are not built to only run on one specific piece of hardware, engines are not built to only serve the highest end of devices, everything is built to scale, and the fact that Snowdrop is easily versatile, can easily scale on the Switch, that lets you know that bringing these games over is just a matter of optimizations and scaling, and Snowdrop Engine works really, really well with the Switch, I'm sure with some, you know, Frostbite wasn't built with the Switch in mind, probably wasn't built with mobile architecture in mind, so they'd have to do some more adjustments there, but at the end of the day I really think, it feels weird saying this, I mean Nintendo has the least powerful device of the present generation yet again, but it's a device that I'm starting to feel like third parties really, really, really want to make games for, that's exciting, so I'm excited, I feel like in 2018 by E3 of 2018 or during E3 of 2018, we're really going to start hearing that the best multi-platform games out there are going to start coming to Switch, and I feel like these little hints are starting to drop now with more of the, I know they're older games, more of the older games being imported, plus now a big hint that hey, the latest and greatest engine from Ubisoft that literally all their future games are going to be built on is fully compatible with Switch, Unreal Engine 4 fully compatible with Switch, Frostbite is possible to run on Switch if EA would like it to, this is exciting news, and while yes these are not going to be the full versions like you're not going to have every single visual asset imaginable that you can on the competitor's platforms, the Switch is portable, so it's going to be the best looking portable version of these games in existence, so anyways, I am Nathaniel Ruffalojans from Nintendo Prime, if you liked this video you know what to do, if you disliked the video hit that dislike button, subscribe for more, and hey, if you would like to see our Nintendo Prime podcast continue to come out every single week instead of having a week in between or a couple weeks or sometimes even a month in between episodes, I highly encourage you head on over to Patreon.com slash Nintendo Prime, there you can support the podcast and all the other video content we make for as low as a dollar per month, and if you want any perks besides access to Patreon exclusive 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Anyways folks, I really appreciate every single one of your views, even the people who hit those dislikes, even the ones that tell me to quit YouTube, or I actually had someone who shuggle unnamed DM me on Twitter and tell me to kill myself. It's kind of interesting when you get feedback like this from fans that when we're such a small channel right like I've been doing I've been in the Nintendo fandom for a long time and running Zelda Informer and I've seen this stuff before but like Nintendo Prime is such a small thing right now it's interesting seeing the lengths people will go to already try to tear me down but I guess you know what you know you're doing something right when uh when you get people when you get that one percent of fans that uh want to try to make you quit don't worry folks I'm not going anywhere I'll see you guys in the next one