Loading...

Game On! - Smaller Flipbook Textures with CRABBY

2,393 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Nov 12, 2014

If you’re a 2D game developer, a large portion of your game content comes from textures. And in a world with harsh data-caps, devices with low memory, and impatient users, you can’t afford to have a game with bloated flipbook textures. Colt McAnlis introduces you to CRABBY an experimental texture compression codec that aims to reduce your texture footprint for these awesome sprite-based games.

Loading...

When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...