 Hello, Oslo to Sync here and welcome back to our series examining the sound design potential of the wonderful chord Volcro FM. Now in the last video I suggested that we'd be getting straight on with talking about operators, what they are, what they do and how we can use them to mold the sound on the Volcro FM. However when I started to make that video I realized that we were spending almost all of our time inside the edit menu because that's where all the real deep sound design possibilities are and it occurred to me that although there are people who are watching these videos who have got a Volcro FM and have played around inside the edit menu, similarly there are also people who have got the Volcro FM but haven't really explored what's going on under the the bonnet in the edit menu and indeed people who don't have a Volcro FM at all and just interested in learning a bit more about the FM side of things and I just realized that maybe it'd be a good opportunity just before we get really into the sound design side of things just to take a look at the edit menu how it's structured because we're going to be spending a lot of time there and I don't want people to be disadvantaged just because they haven't had a look at the edit menu already. Okay so just real briefly to get into the edit menu you hit the usefully labeled edit button when that's flashing we're in the edit menu. When you're in the edit menu this top panel here shows you three key pieces of information. Okay so working from the left the first thing that you see here is a number now that is the number of the operator that we are currently working with. So the Volcro FM like the DX7 is what's known as a six operator synth. We'll talk about the operators in the next video for real this time but essentially an operator is a thing within the FM synth engine which is either something that we hear or something which alters the way that the thing that we hear sounds. There are six of them in the Volcro FM they all have exactly the same parameters that you can alter with them so the parameters are things like the envelope how effective they are by the LFO their loudness how they react to velocity and that sort of thing that they're tuning and so on and all six of these operators have exactly the same set of parameters. So this first number is the number of the operator that we are currently working with. To switch between the different operators we use these two buttons here usually these change the octave of the keyboard but in edit mode they will switch between the different operators so at the moment we're looking at one if we click up then we're looking at two three four five six and finally when you go past six you get to A which is kind of all and there are a list of parameters in here which affect all of the synth engine all at once so things like pitch envelope lives in here the shape and depth of the LFO live in here overall transpose and tuning lives in the all section as well but we're mostly concerned most of the time with the operators. So that's the first bit of information the number of the operator that we're currently working with and you use these two buttons to switch between them. The next bit of information here is the name of the parameter that you are currently working with so the parameter that we're currently on is the what's called the on parameter so this basically turns the operator on or off but as we cycle through using this black knob here we see that we've got stuff to do with the envelope generator e.g. so these are all of our rates and our envelope generator levels we've got things to do with scaling which we'll talk about in a later video we've got how much is affected by the LFO and the velocity we've got its level and a bunch of other parameters here so we can switch through all of these parameters by using this little black knob here now the names of the parameters are a little bit once you've learned them they're easy to remember but at first they're a little bit tricky but luckily the EvoGraph M does come with a helpful little parameter list card to help you get started when you're still learning your way around the synth very very useful thank you very much corg so second bit of information in the edit menu is the name of the parameter that you're currently working with and you change that using this little black knob here the final bit of information on the right hand side here is the current value of that parameter so for example at the moment here we're on the envelope generator level one to change the value of the parameter we use this slider on the left of the unit here this is our value slider and that allows us to change through the different values for that particular parameter different parameters have different ranges on them so the levels there for example have 0 to 100 whereas the on is just simply on off at the midpoint and at the end we've got things like detune which only goes between 0 and 15 well 0 and 14 rather 15 discrete values so we're going to be in the edit menu a lot in the upcoming videos i just wanted to make sure that everyone was kind of o-fay with what was going on as we were navigating through these menus so hopefully that's just giving you a real quick primer on how the edit menu works so that when we get into the sound design side of things we're not going to be lost and people who haven't got EvoGraph M in front of them to play with aren't disadvantaged in that way so next video as i said in the last video we are definitely getting on we're talking about the operators what the operators are and how we can use them to shape the overall sound the overall timbre of the EvoGraph M hope you join me then if you enjoyed this video if you found it useful please hit the thumbs up and make sure you subscribe so you don't miss up on the upcoming videos in the series and all the other videos on the channel about synthesis as well and i will see you again soon guys take care