[Doom] SLAYER.WAD - E1M1 UV Maxdemo





Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Uploaded on Dec 8, 2011

Pwad: Slayer
Author: Ben-James Tippey
Date: 11th August 1994
Map: e1m1
Category: Maxdemo
Executable: Doom.exe
Time: 5:15

If the level name rings any bells, firstly I have to say this isn't a demo for Richard Wiles' excellent Doom2 episode replacement, Slayer. It's still 1994 and this is still Doom 1. This one took a little work to get - not because it's a difficult level, but the large layout and multiple paths through meant it took some time before I was familiar enough with the level to figure out the best way through. You can probably tell just from the run, as it's obvious I'm not exploring completely since that path would lead back to somewhere I'd already been, etc. I think this is pretty efficient. Monster placement is pretty reliable, and the only bit where you need any luck is with the Spiderdemon fight. If things go very well she'll get frozen by a demon or Baron, and I had that in one (slower) try, but there's not much else to do while you wait for it to die so it's no slower if you just kill her yourself.

Design wise it's not too bad - just a little too large for the amount of opposition you face. In the text file the author notes that he wanted to make a "themeless, but varied scenery type adventure", and he's succeeded at that. "Themeless" is actually pretty harsh on the level, the different styles are indistinguishable from a standard 1994 pwad. Since this is from August, I'm guessing that by this point people were starting to circulate level editing tips and tricks and stuff like "give your level a consistent theme" is always prominent in that sort of advice. And Tippey is particularly good at creating two level structures within Doom's 2.5D world. The pyramids in the open area are a great example - you run up the outside of the structure, then at the top there's a tiny room you can enter, with four walls and a ceiling. Even better is the house structure at the end. Like many beginner wad authors, Ben-James based it on his actual house (or the "ground floor of my cabin near Mount Lassen" as he puts it). But the dimensions, the angles, the sight lines are all just about perfect. And when you've finished running around the ground floor there's a staircase leading to an upstairs level with bed and bathroom. It's almost magic how neatly it fits into the tiny house layout. It was a pity I was rushing for a decent time, it would have been nice to open some more of those tiny doors and show how everything slots into place.

Download from /idgames here: http://www.doomworld.com/idgames/inde...
Video captured using prboom-plus


When autoplay is enabled, a suggested video will automatically play next.

Up next

to add this to Watch Later

Add to

Loading playlists...