 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. And for anyone new to the channel, my name is Lee, also known as Osiris. Today we're going to be continuing on with our VGC Series 9 content. We're going to be featuring a G-Max Blastoise team. It is a Pokemon that's seen a bit more usage in the early stages of Series 9. And for good reason, you know, it can set up itself with Shell Smash and it's also got its signature G-Max attack, G-Max cannonade which has that residual damage every turn for 4 turns after you use it which really helps stack up the damage on your opponent's side of the field and kind of keep that momentum on yours. The supporting cast we've got Grimmsnall, obviously a very kind of staple Pokemon in Series 9 at the minute with those screen support. We've got Scary Face on there as well to allow a little bit speed control in the team and then you've got the nice Firewater Grass Core with Rillaboom helps out against pausing water types of Blastoise. Sometimes struggles with and then the Rotom Heat which provides a good coverage with Electric and Fire. And then you've got Reggie Steel, another Pokemon that's picking up a lot of usage recently and for good reason as well, you know, you can carve out wind conditions pretty easily with Reggie Steel in the right environment, the right supporting cast which I'm hoping we've got in this team today. We've got that Iron Defense and Body Press Combination which is just incredible and then you stack up the grassy terrain recovery with the Leftovers and it can stay on the field for a very long time and then kind of running off the team with Landerous, Ethereum with that Assault Fist which just gives us a bit of a better matchup against those pesky kind of Sun teams that we're seeing with Tocco, Venus or at the moment, especially if they haven't got a very good way to deal with Landerous early on in the game. Landerous can become very good and the other thing about Blastoise is it has got access to fakeouts so it can be also kind of a supporting Pokemon as well as something that can be a big powerhouse for your side of the field. Hopefully you enjoy the team. As always, there is a poker face down in the description below. We'll have a couple of games of the team, pilot it, show you how it features and then we'll wrap up with a rental at the end of the episode so do stick around for that. But before we get into today's episode, I'd love to hear your comments. Leave them down below. If you've been playing around with Reggie Steel, how you've been finding it in Series 9 and also Blastoise as well, two Pokemon that are appearing prominently on this team today and ones that I'm very interested in to know if you've been playing and how you've been getting on with them and how you kind of see their uses that's going for the rest of Series 9. So do leave them down below. I love hearing your comments about these different Pokemon and archetype in the format, especially these early stages as well. But without further ado, friends, we'll jump into our first game of today's episode. Okay, up first, we have a Rillaboom Dust Clops, Incinero, Blastoise, Indeedy and Glastria team. So would you imagine got the Blastoise mirror up first and they've got redirection whereas we haven't, but we've got screen support and they haven't. So kind of similar teams, similar concepts. Obviously, they've got a harder trick room switch to their teams. That kind of plays into Registeer and kind of being able to come in and do some work late game, especially against that Glastria. If we do see it, the redirection with the Indeedy going to help out their big kind of hit as they obviously in the Glastria and the Blastoise and help them set up their trick room. But outside of that, they don't have much speed control really. They got priority on the Rillaboom and they may have shell smash on the Blastoise. So they're things that we do need to watch out for. I do feel like screen support here is going to be really pivotal for us. It just helps us slow down my opponent's kind of momentum and prevent that damage output from being too ridiculous. Now, we've got to be careful around the Glastria, of course, and we've got to be careful on the Blastoise. Whether or not we actually bring Rillaboom as a lead here could be an option with Blastoise because it does give us the option to potentially change the terrain, although we might be better bringing Rillaboom in to get rid of the psychic terrain and utilize it against the Blastoise. We've still got to be very careful around that Blastoise with the, it will have max hail storm as an attack so it can really do some good damage to the Rillaboom. And obviously the Incineroar can do some work around that as well. And we've also got to be conscious about the opposing Rillaboom on my opponent's side of the field. It can be a bit of an issue for us to deal with, but if we can get Reggie Steel, I think in an endgame position with those iron defenses up, it can probably win it out for us. Obviously, we've got to be very careful around a lot of things on my opponent's team that can get a little bit out of control, namely that Glastria as well, start stacking up those chilling there, boosts later on in this game, it can become a little bit tricky. Okay, well, we got indeed, we got Blastoise for my opponent. So we can get our screens up, turn one. And what we could potentially do as well, we probably can't because I think the problem with the psychic terrain up, it really limits what Grimstone is able to do. I was going to talk about scary face there, but the psychic terrain really limits our ability to be able to kind of utilize that. One thing we could do is Shell Smash here, which is quite a nice option. We can throw up a light screen as well because I don't really see my opponent having a way to knock Blastoise out this turn. We are going to see the Blastoise on my opponent's end, just go straight for that Gigantamax. And the nice thing about our Blastoise on the field is that, you know, we're not subjected to the residual damage as long as Blastoise on our side sticks around. So let's see how we get on here. Are we being greedy by going for the Shell Smash turn one? Maybe, maybe, maybe. And as we see a helping hand come up from the Indeedy, we do get a light screen up, which will help mitigate that helping hand a little bit. And Gigantamax coming out before... Is it into the Grimstone? Go on, be into the Grimstone. Yeah, that's good. That's what we like to see. That's what we like to see. So we're going to get our Shell Smash up for free, which is amazing. We've got a light screen up as well. Proc that white herb. So we're sitting in a decent-ish position going into turn two, where we can go after the Indeedy. The cannonade not going to be quite enough for the residual damage to get rid of the Grimstone this turn. And we've got an extra turn of Gigantamax if we go for it here. Let's just take a quick look, because I think we've also got to keep in mind that the Rillaboom is probably in the back. So we're going to have to be a little bit aware of that when it does hit the field. We'll go for the cannonade into Indeedy here. And we'll get a reflectup, which will help us against the opposing Rillaboom when it does eventually come onto the field, which we not definitely will. But I'm not too worried about the opposing Blastoise against ours at the moment. You know, we're sitting plus two with that nice speed boost as well. So, and that damage output is not going to be that great, especially behind the light screen. And without the residual damage, kind of affecting our Blastoise, we're not in a bad spot. So we'll see what this Indeedy goes for. May go for an expanding force here as we do get our reflectup with Grimstone, which is kind of just more for late game. So do get the cannonade off. Is it going to be enough though to get the Indeedy? Yes, it takes it down to a sash. Okay, which is fine. That sash will be gone after this turn anyway. They're going for an expanding force. They got for another cannonade. Is it going to be into Grimstone though this time? Or what? No, going after the Blastoise. So Grimstone going to be able to stick around for at least another turn, which is always useful. And Blastoise is going to be able to eat that expanding force up pretty easily. And I think my opponent at this point probably just wants a damage onto our Blastoise for when the Rillaboom hits the field and knowing that the residual damage is going to be enough to take down our Grimstone here. So it really comes down to whose Rillaboom is going to be faster and can utilize that fake out first. But we do have the light screen now. I couldn't see the Rillaboom just yet, which is interesting. So maybe they're going for more of a trick room route. We've got the option here where we could potentially go knock off and attack into the dust globs. Remove the trick room option completely. We've got the light screen as well, which should mean we can take an attack from the Blastoise. The Max Hailstone, we should be able to take that. I'm going to go for the Canade and I'm going to go for a knockoff into the dust globs here. You know, the knockoff is going to go after, but it should still be enough. You just got to hope that the residual damage on top of the Max Hailstone isn't enough to get the Rillaboom in one hit here. Yeah, we're going to be able to take at least stick around to get a grassy glide off this next turn, which is the big thing for us, I think. We still got one turn. Yeah, if we can get rid of the dust globs here, that's huge for us. Yeah, boop. And then, yeah, one more turn where we get a grassy glide into that Blastoise, not Max at all. And we still got room for our Blastoise to kind of clean this one up, depending on what comes in. I would imagine the Glastria almost now, but I'm surprised my opponent hasn't brought their Rillaboom. Not that you can kind of see from our team that, you know, the Blastoises are kind of main Pokemon. They're going to be like pretty much our main Max Pokemon. Well, we do have the Registeel, I guess. You could maybe thought more along those lines, but still bringing the Rillaboom, I think, to this matchup just makes more sense, but it might be. Is the Glastria, okay. Okay, so I think here we just go G-Max cannonade into the Glastria and go for a grassy glide into the Blastoise. So it's pretty easy clicking buttons for us here. And it just, I think, warrants the player where we try and just get rid of the dust globs at last turn, just prevent that trick room. Well, we had the opportunity to because it could get pretty difficult after that. But a very good game to my opponent and Blastoise with that Shell Smash turn one doing some big work here and making sure that we can pick up the win against our first opponent today, which is always nice to see when you are featuring new Pokemon and a new team on the channel. So with that, friends, we'll jump straight into our next game of the episode. Okay, next up, we have an Arcozolt in Teleon, Talonflame, Urshifu, Bronzong and Regirock. I'm late getting this up because I didn't know if that was Arcovish or Arcozolt. And it is Arcozolt, of course it is. So what are we looking at here? You got Tailwind from the Talonflame instant with that Galewing's ability. Gonna be a little bit of an issue to deal with, of course. And then you got Trick Room from the Bronzong. Gonna be the thing that allows the Regirock to kind of set up. Arcozolt gonna be a little bit awkward for us to deal with, of course, because Blastoise isn't gonna enjoy being in front of that Pokemon at all, like one little bit. But we do have Rotom that we can possibly use. I think Screen Support is gonna be quite big for us here. Rillaboom is well gonna be useful, although not against the Talonflame too much. I don't know if we're gonna bring Blastoise to this game. To be honest, I think Rillaboom and then Registeel are probably gonna be our Pokemon to kind of utilizing this one, especially because we've not got long left. But you can look at the options on my opponent's team and kind of surmise what they're kind of going for. Probably an early Tailwind game with the Arcozolt and then a late kind of Trick Room game with the Regirock. If they wanna go down that route, of course. But hopefully it's just an entertaining game as that first one was. That first one was a nice one for us to kick off with. But obviously it's nice to see these kind of... not so used Pokemon as well. Arcozolt, not something that you kind of tend to see that often. But Rotoman, a decent spot here. Now, is Arcozolt more special or physical? That's the big question. I would have said it's more... No, it's probably the electric type, so it's probably more physical, right? Let's go for a reflect. It's just to make sure. And let's go for a nasty plot while we've got the opportunity. I feel like we're in a good spot with Rotoman Heat here to get that off. But, you know, Arcozolt's not one of those Pokemon. And like I have to admit, I have to hold my hands up. I'm not really too familiar with what it is capable of doing. What it generally runs. Not really coming to many of them when I've been playing on the ladder at all. Either on Showdown or on here. So it'll be interesting to see what it does. And I hope I don't get caught with my pants down. That's the proverbial, you know? So we'll see. We'll see. It'll be interesting to see what happens. Tailwind's pretty obvious from the Talonflame and Arcozolt, we're gonna see. All right, reflect going up. I'm as interested as you are, friends. So, Max Hailstone coming out. Okay, it's definitely physical, I would say, because Grimm's not taking that pretty comfortably there from a Max Movers, we are gonna be able to get a good old nasty plot off. And being an ice and electric type gives us a bit of an advantage where we can go for that Max Hailstone the next, the Max Flare the next turn into the Arcozolt. And probably, or do we go for a scary face as well? Just take away the tailwind from my opponent and try and nuke it. Yeah, let's do that. Let's just go for a scary face. Max Flare, let's start the Rotom Train. And I guess it's good, you know, like, you know, when you want to be kind of featuring a team, you want to be able to always feature. I see this a lot on the channel, you know? We have games where, you know, you can't always, you have that like main kind of Pokemon, like we've got Blastoise today. It is the Pokemon, the centerpiece Pokemon of the team. We've had a great first game where we got to see it, but sometimes you can't always bring a certain Pokemon to a certain matchup. So it is nice to be able to see the other Pokemon be able to perform in situations where, you know, Blastoise has to sit out, but the other Pokemon are there for us just as good a reason and they can come in. And it's nice to be able to kind of showcase that from time and time again. So let's see how well Rotom can do here. And it'd be nice to see the Regi Steel be able to kind of get some, get some limelight today as well. That Arcozolt though, I feel so bad for it. It looks so cold. It's just like shaking, poor drip. It was the first fossil I think it got in Sword and Shield. Did you see another Hailstone come out on my copy of Shield? It was the first one. Wow, it's into the Rotom. Really, really desperate times for this, for this Arcozolt here. Unfortunately, will it drop? It will. Okay. And we get rid of the Hailstone as well, which is nice. Preserve Grimstone as well for maybe later on in this game if we need to. So we're sitting in a decent spot with the team. It obviously all comes down to what my opponent's got on the back. They've still got the Tailwind in effect and Grimstone taunted now. So we're not going to be able to utilize that gun into the next turn. So, yeah, Urshifu coming in makes things a bit tricky. It makes me want to keep Grimstone for later on in this match in all honesty. Regi Steel going to be like the better Pokemon to bring in here because, yeah, probably. I think Relaboom is quite important. Once we can get rid of the Talon Flame here, I think Relaboom can help us out a bunch, especially with its grassy terrain, grassy glides, can just start helping us chip things like the Urshifu. But as long as that Talon Flame's around, it'll be very difficult to kind of deal with. If you see a flare, let's come out. Are they doubling up into the Rotom here? Give us free switching to, yeah, Regi Steel and it. Is that a band? Might be a band, you know, on that Urshifu. Okay, well, yeah, taking a lot of damage on the Rotom here. You'd imagine it is a band as well. It makes sense if you're guaranteed most of the time to get your Trick Room up when you want it. So, not massively necessary to have the Sash and the Sash probably would serve you better, maybe on something like the Talon Flame where you can always get that Tailwind up if you need to, you know. Well, we're up in number at the minute, but it's not going to be that easy to close this one out for sure. And tell you I'm coming in, especially on their Tailwind, but really being kind of can close this one out for us pretty well. So, I think what we'll do is we'll go for a body press into Urshifu. Could Max Guard here, but I think it's probably better if we just allow Rotom to go down. We'll just go for a Max Lightning into the Urshifu and hope maybe we'll get something, but I don't think we will, yeah. So, that's going to take us down there and then we're going to take a wicked blow to Registeel, which we'll be able to take, you know. The defense there is pretty good. The Critical Hit going to make it pretty nasty, but then we do have Grimmsnall that can potentially come in and do something. We take that so well, so well with Registeel. Body Press, it's going to do decent damage, but I don't, oh wow. Oh, didn't expect it to. Oh, okay, Critical Hit. That makes things a lot easier. It's like seeing that the bar just goes... Well, that just ties the game up for us there. I think I was hoping really at that point that we get Urshifu into a range of a grassy glide or at least a fake out and another body press to come in, because you're going to think the Snipeshot from the Intellion is weakened because of the sun. So, I think a fake out body press the next turn, especially if it is banded, would be enough to then just get the grassy glide the following turn after that onto it. But now it just makes it very easy for us just to click the body press grassy glide and we'll probably see a forfeit from my opponent, but at least we've got to see Registeel come in and do some work. Not a great deal of work, of course. It does a lot more than that when it gets that body press set up and can really do some very nice work against opposing teams if in the right conditions. But the team doing pretty well there. Rotem Heat, big star of the show on that one. Very good game to my opponent, as always. And we'll jump over now and we'll get you guys the rental team for today's squad. Okay, friends, here is the rental code for today's team. As you can see, it is all centered around that blast toys and got some nice supporting Pokemon there, especially with that Registeel. So if you do try the team out as always, please let me know down in the comment section how you got on with it or if it just inspired some ideas for your own builds because that's what it's all about. You know, taking ideas and building on them and putting them together for your own team. And hopefully if you haven't tried these Pokemon out, already in the format, it gives you the opportunity to kind of utilize them in this team and give them a go and try some of these combinations out because I think they're very strong in this current format. And especially, you know, that Firewater Grass core that you've got with the Rillaboom Rotem and blast toys can be picked up and put into a lot of different variations. And the same can be said with Registeel as well. And obviously Grimm Styles, just one of the biggest staples in this format at the minute. But it's got a nice deep move pool. It's got some nice options there. So you can utilize it in kind of a lot of different ways. Obviously you can go down a fake tears route, a Thunder Wave route. It's got plenty of options. Tricky even is something that you don't see too often, but can see and Tucker Punch is definitely a move option on there that I think could be utilized a lot better in this format than we were probably seen it being utilized at the moment. Anyway, thank you so much as always for tuning in. I've had a lot of fun in today's episode. The games have been really good. So I hope you've enjoyed them as well. We'll wrap up there. Have a great rest of your day. More importantly than anything else, take care of yourselves and I'll see you all front of the episode very soon. So until then friends, take care of yourselves and bye bye.