 What's up everybody on the mangoos you are awesome today. We're going to be talking about false patch 0.5.1 and I've got jelly knees in to help me out with this He's already did a video you could check that out on his channel Which will be linked in the video description below as well as his twitch channel and that's why the guy didn't one here I've been watching this twitch quite a bit and you're gonna see the two of us together a lot more once ethereal comes out So jelly how you doing man? I'm great man. How are you? I'm doing doing well, so you had a lot of good opinions and you had some differing opinions for me Well, I wouldn't say differing just you approach the game from a different perspective to me. I'm more of a I guess a support sort of off-lane kind of guy and you're you're very jungle focused and I know you play carry a lot as well Yeah Yeah, I do I've been playing carry a lot because it seems to be the most beneficial role for fault right now But I had to say what main I am I would definitely say a jungle mean so Let's get into this here Start off with the new avatars not much of an update here. Just cool new avatars looks like Jay off-lane did these He has a very particular art style and that seems to be where they're getting a lot of their art from looks like he's doing The art for their items as well. Oh is he I didn't know that. Yeah, it looks like it I mean he definitely has a very like you can definitely tell that it's his art, so Let's see gameplay This is a big one added sound effects when an enemy hero is revealed by wards If an enemy is already spotted by another player the SFX will not trigger. Halley fucking Luya We've been asking for pinging wards for Ever and I'm glad that they finally put them in I know some people don't like this some people don't like that the wards ping because They say that you should pay more attention to the map I think it's fine for wards in a top-down moba not to ping because you have a different perspective on the world in A third-person mobile where you're you know your field of vision is right in front of you and not over top of walls I think it's kind of essential that the words be able to ping and what have or what have you what do you think jelly? So I come from that top-down perspective So I understand the feeling of not wanting wards to ping what I do like about these ward pings Is that they're not telling you what location on the map is being pinged? Mm-hmm. It's more of a just a hey someone is visible on the map somewhere that you should you're not expecting So it's just a check your map more so than it's a hey right here on the map kind of deal And it's a little scary too like I I played a little bit today, and I was playing off lane and the the duo lane Kept pinging somebody kept entering their their ping radius, and I was just like every time I go Somebody coming somebody coming We're training people it's the Pavlov's response right here the bell check the map, right like That's not everything can only be a good thing and then I agree I think I think it's a very good change for the overall feel of faults being that there's so much you have to manage On top of it even to with just your movement as an added factor come in comparison to a top-down I think just having a little bit of help with those wards and pinging enemies is very warranted much needed. Oh, yeah. Oh, yeah And then for Boris they added sound effects to indicate when energy is acquired This is kind of whatever for me I mean, it's kind of kind of nice knowing that you're you're picking up that energy. What do you think I? Think it's just a quality of life change for me when I played Boris I always made sure to check the little number on his E In order to see if I picked up the stack rather than listening for a sound effect So now it's just a slight change, but it's the same thing basically for me right so I think it's a good change Just makes it easy Then here's one that you had been calling for when you're streamed for quite a bit grim dot ESE he is a stance dancer in in a fault and he has a Projectiles and energy tube will now change color based on his mode So the little cable that comes from the gremlin to the to the robot change color and his projectiles change color as well Great change. I think what do you I know you think it's a great change because you were calling for this quite a bit Absolutely, I it's just easier for both the player and the enemy to know what stance they're in and know what to expect better And I think just from a counter place perspective This is a very good change So you know what to expect as an enemy laner when you're facing off against a grim whether that be offline grim mid grim or carry grim Because they're all going to be built differently and have different aspects or different modes that are better for them, right? And that that's an interesting point too that grim can be played in a lot of different positions right now And built in a lot of different ways as well But yeah, I'm and each mode is pretty viable in and of itself They just do damage in different ways. So being able to know what to expect from him is hugely valuable I haven't gotten to play him yet because I didn't buy the the battle pass but um About to play him or Decker kind of sad but tomorrow I'll be able to play him Which people will probably be viewing this tomorrow, but I was recording this on a Thursday just before the The heroes became available. So I have not played Decker or grim Which is another reason I have jelly knees here because he has and I think the the biggest thing with this is it's an indication that strange matter does listen to the community and make changes Based on the community suggestions. They of course don't listen to everything. Well, let me let me change that I think they do listen to everything. They just don't always think it's a great idea I think we need to realize that when we're asking for stuff Just because like I realized that just because I think something is a great idea that not everybody thinks it's a great idea And maybe it's not a great idea. I don't know but They have listened and made some changes just because they haven't made the specific changes that maybe you Individually have asked for that doesn't mean that they're not, you know, taking it into under consideration at least Definitely and I think the raptor change is the biggest evidence of that because the three raptors down to one large Raptor and giving a team wide buff rather than just one or two individuals I think is a huge thing that the community was asking for basically from day one Yeah, that they implemented well, and I think for the most part is in a good spot right now Right on Now we just got some bug fixes the login screen music will now play at the correct volume you saved in your settings I haven't noticed anything with this and daily challenges when I'll reset correctly. I don't fucking pay attention to that either Though I don't care. I Do like their music whoever did their music did a good job Mm-hmm the opening music for me has always been way louder than anything else. Oh really But I can start if I sit on that login screen for more than it takes me to press if I miscorrect my password It's just gonna start screaming in my ears So it's just one of those things. It's like, please God get it right the first time like so I'm glad this happened because it was much needed for my sanity. Okay, so that was a need to change right on Let's see items warlocks ages slows will properly break the spell shield now. This is nothing but a good change It's kind of a pain in the ass warlocks ages I understand the necessity of it But it like you would think that a slow would break any like getting hit by any ability would break that bubble But it's not just any ability the slows weren't actually breaking the bubble. So this is a very good change Agreed the fact that soft CC wasn't applying to the shield didn't make any sense because you could hit them With soft CC and then follow up with hard and it would still block the hard and soft at the same time So it was this weird inconsistency. So it's much needed that they did that I know I would be on Darbash seeing a Gideon with the bubble around him thinking can somebody please For fuck's sake hit him with something anything I don't care if it doesn't do any damage just get that fucking bubble off of him So that when he comes over top I can actually thunk him and have it do something because the end result is he Alts in the middle of the team and everybody's like the fuck Norbash. You knew you have a thunk, right? Yeah, I do have a thunk, but he had a fucking shield. I couldn't do anything about it What either I break his shield and nothing happens or you guys break a shield and something happens So we got to figure out a balance here. What's fun though is building mana muzzle Thunking a Gideon so he thinks that your thunk is off cooldown and he jumps over top and then you just silence his ass Brilliant Let's see cast times and delays. We implemented implemented a new animation system to have gameplay effects line up better with their respective animations Most abilities were unaffected by the new system while some proved challenging and bugging buggy While we are still working on Boris's e ability having an unattention attentional cast delay all others have been fixed and improved I think this is one of those underlying things that you probably aren't really going to notice until they fix it Did you notice any big changes here jelly? Not at all. I haven't felt anything and the unintentional delay on Boris's e is the one I felt But that's also because I've played Boris the most so maybe Mains on other people have recognized the changes that they're changing here, but I haven't felt anything. Yeah, I haven't There's another one. Okay, whatever And then Boris Trying to mall which is his right mouse button While tethered will no longer make the animation jagged and sometimes cause him to fly away Is this a thing that happened to me several times on stream? It's actually crazy I've done things. I got once it was a jungle kwang invaded me as Boris Tethered me to the ground and I flew all the way across map into the enemy team's court No kidding like it was just this like oh, I'm suddenly here. What's going on? I don't know That's awesome Unintentional kwang buff, okay, they fixed it. That's amazing Gideon fixed auto-attack animation He said I do have noticed that it Gideon's auto-attack animation is a little off It seems like he like he throws and then a projectile comes out of his hand like a Second after he actually makes the motion Yeah, just felt clunky using Gideon's auto attack You didn't know where your auto was actually going to hit because the animation was weird So I'm glad they fixed that it's easy Relatively easy and simple fix that's going to help a lot of Gideon mains out with just farming I haven't used them since this change so I don't know how much it affected it But any change is a good change as far as that goes Mm-hmm grim.exe his deflect Fixed an issue that was causing his shield to not block countess's feast ability. I didn't know that I didn't know That was a thing Holy shit, like that's the that's one of the major abilities you want to block and it wasn't blocking the feast Have you did you experience that or no? You'll see countess is much more than that now that she's been a little bit nerfed Well, yeah, cuz her Q is just practically useless with the delay that's on it now So it's really hard for her to do anything But yeah, there were a couple of countesses that I went against in her R I either would take damage and not receive the CC or I would receive the CC But not the damage or I just receive both like it was this weird inconsistency going back and forth Well, I'm glad they fixed that Chimera fixed an animation issue with his ultimate causing the suppressed status not to work properly I didn't know this was the thing either because I don't play Chimera ever Have you noticed any changes here? Do you play Chimera? I Played Chimera in the first patch and not much since because Boris is almost Boris or Severog I've almost always been a better pick than Kai. Yeah, Kai sucks. I keep telling people that yep, and they don't they don't believe me He's a bully in lower elos just just like Paragon He's a bully in lower elos But once you want somebody you understand how to counter him like just any kind of anti-heal at all or any kind of CC and Chimera is fucked especially in fault because his stacks do not like If you ambush to somebody that's far enough away your stacks will drop and you will be right back to You're trying to build your health regen again. He Chimera. He needs some love man. He needs some love He really does and it's it's it's hurting right now, especially with the buffs to Boris that I know you'll talk about Yeah, that there are just all so many jungle options that are better than Chimera But Chimera is the easiest to pick up out of them all So when the enemy team has a better jungler and you have a Chimera There's definitely a divide that you feel in power between the two. Yeah If you're watching right now, and you've been really successful with Chimera that means that you're just a really good Chimera He you know props to you for your skills with Chimera, but he sucks He's like the only one I would classify as like trashed here among all the heroes Everybody else has some sort of redeeming quality except for Chimera You're gonna get all the Chimera mains in your comments. Just like no, he's incredible I don't know man. It's my opinion Muriel alacrity fix an issue that was causing the ability to give decaying movement speed instead of its intended flat amount So another bug fix for Muriel that ends up being a buff And specifically to uh, I mean it's both support and off lane Muriel But off lane Muriel now just keeps getting more oppressive without any changes to help stop it I'm the first time I faced an off lane Muriel and like she would Use a lacquery to just as soon as she got trolled. She would just use a lacquery and fucking boost them out of there And it was So fucking annoying because she was rooting me in place and I was like, oh my god This Muriel is kicking my ass. I need to reassess the situation and fucking back up here Yeah, she's she's crazy because we have mostly We have mostly melee off laners right now So when she goes off lane or a carry goes off lane, they're just insane at keeping the minions where they want them and pushing anybody else off Uh, let's see balance melee jungle for well for the jungle melee man's gold increased from 28 to 35 I did not see this as a necessary Change. I the few I don't play jungle much, but the few times I played jungle. I didn't really notice I was that far behind in gold And you play jungle a lot more than me. Did you think this was a necessary change? Not at all absolute zero Okay junglers typically have more xp and more gold than almost anyone else on the map right now At least at lower elos. I'm definitely seeing that Um, because they get more xp so they hit levels faster So they gank faster they get kills and then they can take minions from a lane So it's just they just steam roll through it seemed like giving the jungle minions more gold is a weird choice Um supports right now are the in the most need of gold because they're always under leveled and always under farmed So it's just insane that we would buff the jungle, which has already been so Mental throughout this the last five patches. Oh, you heard it from jelly If you're playing a support, um, just go take some jungle from the jungler without asking them Whoa, whoa, no, no, no, no, no, no, no I get carries taking my minions enough. Thank you very much. I don't need supports doing it too And the uh the raptor now has 30 physical armor penetration. I think this is a great change Um, I really like this it makes him more of a daunting task to take down right now Even still, um, the raptor is like something that Eight minutes everybody rotate like it's just it's a timed thing as opposed to Something where like, okay, we got a few picks now. Let's go take raptors. It doesn't it I think it should be a situational objective not a timed objective And I think this helps out with that because you can't just It's it's dangerous to go take the raptors Absolutely and like you said it's eight minutes and every five minutes after that The whole team better be on raptor because if you're not getting it You're getting put at a severe disadvantage in comparison to the other team And right now with towers being as hard as they are to take early game This is the objective you need to be on because you can't answer with something else most of the time that equals out Into at least a neutral gain for both teams, right? Yeah, and if you're off lane Graystone's not going to take your fucking tower at eight minutes in don't worry about it Rotate over and help like just leave the graystone on his own like he's He's not helping his team out. You can go help your team out a lot more by helping take that raptor But I mean still it's I don't like that. It's such a timed thing But oh well, so something I agree with you 100 something I've been doing off lane to help My team get the raptor but also make sure my lanes in the right position is I've been grabbing a gate scroll for 300 gold And then using it to teleport across the map For raptor then backing and going back to my lane that way there's no There's not a lot of downtime You're kind of minimizing that level and the 300 gold for the gate scroll is worth the raptor to me, right? If I can help secure that and maybe some kills on the other enemy team That's going to be a huge advantage for my team rather than me losing 300 gold if I could pay 300 gold for two favor I certainly would Yep, exactly That's exactly the point is it's great advice from jelly if you push your wave up first If you push your wave up first, then you can teleport for practically free And get back right as the enemy is hitting your tower. Nice very nice like that Uh, let's see items Stealth emblem a cooldown increase from 270 to 300 seconds But the ward duration increased from 90 to 120 seconds So you can't put it the ward down as often, but it stays up longer I think it just kind of evens out in the end. Yeah I agree. The one thing I would love to see with stealth emblem changes Is that you could have two of them on the map at once? Yes, because right now only being able to have one And they're on a 300 second cooldown each just feels really bad It's just a weird. I don't know. It's too often Do I want to use my wards? But I'm basically being told not to because I can only have one of them out at one time, right? Yeah I'm with you there, brother Let's see radiant pulse the ping duration if you don't know what radiant pulse is this was uh You can activate it and it'll show you wards so that you can de-ward It's really good for junglers to pick up in particular And this will just give you more time to actually find those wards and destroy them So I think this is just a good change, especially with wards pinging now What do you think jelly? 100% I've seen some carries start to take radiant pulse now with the increased duration But because with the emblem and the sightstone that the supports are able to get The carry can just go out clear wards for the jungler And then the jungler gets a free gank on in because they know there's no wards So it's a good I think it's a good change for junglers and carries as well to give some of that counter play toward ganking. Yeah Yeah, good stuff Uh warlocks wears energy penetration per favor reduced from 0.5 2.25 This seems like once again yet another small nerf to mages in fault It seems like that that's been the trend with the last couple of uh couple of patches Are you got any thoughts on that jelly? I think this is way more than warranted. They were getting too much energy penetration for boots In my opinion, especially and that's considering favor because raptors are as strong as they are and getting so many favor points is so easy For lack of a better way to put it. They're getting easily 15 energy pen from their boots item Just because they have them and they're getting raptors and everybody's going to take that's Exactly and for 1100 gold to getting 15 energy pen plus the movement speed is just in yeah Yeah, it was a little overpowered and uh mages have been a little overpowered in fault for a while but That that's definitely changing that is definitely changing the patent last couple patches uh mental lens energy power reduced from 80 to 65. That's quite the uh Reduction there in favor scaling changed from energy power per fate one energy power per favor to 25 mana per favor So mana lens becomes more of a mana stacking item than a uh than a power stacking item And I like this change too. Um It gives give supports an option to take mental ends if they want to build into blue at all and just increase their mana and um Just it's called mana lens. It needs to have something to do with mana. I would you know what I mean Mm-hmm. Absolutely. And like you said supports. This is huge decker. Who's so mana hungry right now Can take a mana lens and be way better off, especially with now the fit stacking favor To help subsidize some of that cost on our mana ability. So I think this is a great change right on Then energy cell and mana matrix um energy cell energy power increased from 18 to 20 Costs increased from 750 to 800 mana matrix energy power increased from 48 to 50 and cost increased from 15 50 to 1600 These are just items that led up in the mental ends mental ends, right? correct Yeah, it's just adjusting those to make them fit the change with the mana better Especially because they lowered the amount of energy power So they're just giving them a little bit more energy power early, but not letting mana lens stack that up past that point And then apocalyptic epitome health threshold increased from 30 to 40 max health. This is a buff to mages Um, this deals extra damage whenever you have a low health extra energy damage whenever there's a low health target And this goes from 30 to 40 percent. So somebody only has to be missing 60 percent of their health now I can math and uh that you can be in dealing increased damage to them. Um, I didn't see much Call for spending that much gold on apocalyptic epitome before but it might be worth it now What do you think jelly? I think this is really good for the blue people the people running blue items That are not burst. Yeah, the blue man group, you know, but they're not burst people. So Um, like getting an account as building blue items. This wasn't useful very much because They would already hundred to zero the person before that. Yeah So the gold the gold to spend for apocalyptic epitome was not quite worth it It helped a little bit, but they were already going to do it anyway They could get an arc amp and make it way better instead Whereas someone I've been running this a lot on grim as a late game item To make his ultimate do more damage because when they're under that amount of health just giving your ultimate that little chunk extra Could be the difference between getting the kill and losing it Yeah, very nice Curse remnant trauma duration increased from three to four seconds And cost decreased from 300 to 2,900 The fuck is curse remnant jelly? Um curse remnant trauma basically you buy it for the trauma effects it lowers healing So the whole point of it is that you're buying it to counter people like chimera people like gravestone Anyone that builds a photosynthetic symbiote This is the item for them because this is your equivalent to if you play league grievous wounds is the the Effect that it applies. Okay, because it's trying to reduce that healing so they can't in combat keep healing you You would think I would know that uh, I usually just If I was countering like somebody that healed a lot, I would Usually be doing it with like an adc or a jungler and I would be picking jar of hearts for that I never really yeah, that works as well cursed remnant Curse remnant. I think is more for the um supports or kind of Tanki or people of your team that do some kind of aoe damage Because if I if I'm taking gravestone and have cursed remnant though, I wouldn't you shouldn't do that. Don't do that um but It just as an example because of his q and it sweeps around you're applying these trauma stacks to other people Or to a whole group of people lowering the healing across the entire team So robe of miracles is going to do less sirens call for anyone with shields is going to do less Things like that are going to heal them less over time just as a team rather than just one individual Okay, right on Uh, let's move on to k castle the dash dash range reduced from 1200 to 1000 physical power increased from 70 to 75 I Look at this as a nerf. I like to use king's or k castle king's castle Whatever the heck you want to call it in the the few times that I've played ADC and I use it for the dash not the power Think an increase of five power doesn't make up for the decrease of 200 units of range What are what are your thoughts? I completely agree with you It's definitely a nerf to k castle because people bought it for the active more than anything else. Yeah I personally don't like k castle I think it's a very dangerous item It's it's you're putting yourself in a lot of risk to use this item in most cases on a carry specifically On someone like boris who's going to be tankier or chimera The life seal for the dash in is actually going to be very useful because it lets you keep your movement ability for later But on carries it's always been very Scary to take this item because you could dash right into an enemy team and put yourself out of position very quickly So I think this nerf is more so to keep carries from building it and have them build voris deal instead But keep it on those people that can make use of it like severog kai and boris Oh right on I never thought of that Always using on carries because I live on the edge man Not all play carry a lot plasma blade physical power increased from 40 to 50 I think those are needed buff the energy the change from energy to physical damage when plasma blade has Uh, you don't see it much anymore You you do still see plasma blade used but not nearly as much as it used to be and it certainly hasn't been First pick item that like like it used to be in the past. So I think this is I think this is a necessary change I think this will bring plasma blade back a little bit to where it used to be I agree. It'll bring it up. I disagree that it was a needed change though. No, no Personally, I don't think so. I think plasma blade you you're taking plasma blade for the effect the passive effect more so than the stats Yes, the stats are a great thing to do, of course But I think the 40 physical power The physical power should not be the star of plasma blade the plasma blades meant for the attack speed in the passive Because those are the big star points of that item at least for me when I play carry I think this will move it up in a build. So instead of building it like fourth item I would bring it up to maybe second or third But I don't think that this would necessarily was a needed change for the item itself All right. I'm down with that Uh keen edge physical power increased from 30 to 31 life steal increased from 3 to 5 percent Um keen edge just led into a couple of different items plasma blade being one of them. So this just Uh kind of it's kind of a little bit of another buff to plasma blade. Yeah Yep keen it keen edge does just get a little bit of that power earlier. Let me check that before I have to eat my words. Yes, it does. Okay. All right Yeah, it's the third item before plasma blade the last one right on And then uh photosynthetic symbiote health regen increased from 0.6 to 1 um, this is fine. I think um This is the it's a good item that a lot of people don't use But um, yeah that health regen is actually quite nice and um, I think an increase to that is pretty good And this lets the people taking it heal more in fights rather than just out of combat as well You're making this like the premier healing item rather than just the passive that's on it And then goblin glue acidic ammo stacks increased from 4 to 5 physical armor shred Now this armor shred only applies if they're actually affected by the goblin glue, right? No, it applies when they are taking auto attacks from Somebody that has the item. Oh really? So it's a goblin glue just applies three stacks automatically. Oh, okay, right. The active just applies stacks quickly So the goblin glue it's a slow, right? So it's a slow and it applies stacks of the of the armor shred It's a it it says it's a grounding effect. Yeah, so I think it's just that they can't use dashes or anything like that It's not necessarily a slow But then it has that's the active side, then it has the passive side, which is this armor shred. Okay I don't know if you could tell but I've never picked goblin glue. It's a it's a purple nobody. Nobody fucks around with purple items I think I think there's some Like a high level. I think some adcs do actually pick up goblin glue because it's like a cheap form of armor shred, but I don't know. It's an effective item. It's just hard to justify without the favor points going into Yeah, that's uh, yeah, that's a lot. That's that's the story with a lot of things So jar of hearts increased price From 3,000 to 3,200 added 50 energy armor reduced physical power from 35 to 30 Reduced attack speed from 35 to 20 increased lifesteal from 4 to 5 percent. So jar of hearts No longer as much of an offensive item now far more of a defensive item I can see a lot of bruisers using this more so now than um, I don't know that I carry Uh, jar of hearts also imply it also applies trauma at one hit. Yeah Uh, I don't know about that one. Let me double check It does apply trauma. Yes Yeah, so I mean, this is a great I I would usually use this to counter a chimera if I was playing jungle I would usually use jar of hearts and I think I would still use I would actually value it more now as a jungler When going against somebody that's going to heal a lot like a quang or a chimera With the the 50 energy armor great. Um, it's it's energy armor is hard to come by. Um, I think this is a great change overall Thumbs up for the change to jar of hearts I completely agree and I think that it's a good if you're a carry and you're already doing decent damage by your fourth item Or if even fifth item and you're just shredding through people But you just can't stay alive long enough to do that because of the mage on the other team This could be a great fifth or sixth item for a carry Because it gives a lot of good stats for them with the life steal physical power and attack speed But that energy armor still makes it it's like an offensive defensive item. It's a very good Balance, but I think for carries that are needing that little bit of life To stay alive and and finish out the team fight. I didn't even think of that great good good stuff. Good stuff Uh Exotic belt increased price from 1700 to 1900 added 25 energy armor physical power increased from 19 to 25 attack speed reduced from 35 to 20 Is this something you built into jar of hearts? Yes, I figured So it just makes that yeah exotic belt again the final item before jar of hearts Uh matter limiter. I thought this was material limiter for some reason Faction changed from white to blue. This is the first time we've seen them change a Faction on something. I think this makes a lot of sense matter limiter. Um, it gives a A slow Onability hit I used to use it in what I called my boros agro build on graystone Which was white and red and I would use I would you know, his assault was an assault the gates I think is this spinny whirlwindy attack thing And it would just every time we had to hit a carry it would slow them down And it would make it so much easier for me to track them down and kill them So I'm a little sad to see it change from white to blue, but I do think it was probably a good change Um, because it definitely fits the blue sort of persona more than the white And uh, I think uh with all the other nerfs Come into mages. I think they needed they needed a little little ups And uh, I think matter of limiter changing the blue might be exactly what they need because it does uh It does stack power I do believe whenever with favor. Is that right jelly? That's correct. And also for people because it's a blue item now Someone like gideon gets a double benefit from his ultimate if he has matter limiter Because it applies the slow from the passive and his pull from the ultimate itself on top of that You can make sure that pretty much no one's getting out of that without some kind of extra help. Is he going? No way Then cosmic intervention price decreased from 1300 to 1100 energy armor decreased from 38 to 35 Is this something to let up to matter limiter? Like I don't know these minor like I don't know I don't see that on matter limiters build path. So I'm not sure where this comes from actually trying to find this thing all the like these build path stops are like a blip on my radar like I just see them as Something to buy in pursuit of my Yeah, I don't see it at all Is it a Cosmic intervention it is a neutral item a unique active entropic burst Cleanse and gain movement speed for three seconds cool down is 120 seconds. Oh, it's a cleanse I didn't even fucking know this existed Nobody knows the neutrals exist. I know right we're funding out all sorts of fun stuff here So I didn't know that's what it was called. I have run this item a couple times on Boris jungle Okay, because when you get stunned on that gank early by a nabash or something on the carry lane You just cleanse it and you gain that move speed that they took away from his cue Yeah, and you can just run straight into lane means absolutely nothing to anybody Well, I got uh Got a decrease in price but a decrease in energy armor. So cool That's something I'll probably pick up and start using now And it's cheap for what you're getting for 35 energy armor 1100 is not that much Plus the cleanse effect on it not too and it's a great early game item speed boost and a speed boost. So yep good stuff Aspects clairvoyant item cooldown reduction increased from 12 percent to 15 percent Great change. Um items are a lot more powerful than you might think especially for Supports like having a an increased cooldown for stuff like Your robe of miracles or your blessing of the divine that sort of thing is uh is really nice to have And this is just a three percent increase to that. So good stuff Any thoughts jelly Uh, it sounds like a good change to me. I don't play almost any support unless I have to so I've never run clairvoyant Oh, let's see Yeah, I don't actually run clairvoyant either but whatever Queen energy power gained per six minion kills reduced from 1.5 To one yet another nerf to mages. Um This one you're you're probably not going to notice it early on but as the game goes by you're going to notice that you're not You don't have as much ass behind your abilities as as you used to in fault. Um, I think I think people are still going to take queen. I still think it's better than I think queen and magician are still the the wombo combo of blue aspects, but I don't know we'll have to see that and this is that that's a pretty big nerf. Um And it's one that nerfs late game more than early game. Uh, what do you think jelly? I think this will make the most difference in that higher elo play where farm is a lot more consistent Because when they're getting 200 300 minions by late game If you're going into a 45 to an hour long game, that's a lot of power that's been lost Whereas in comparison to low elo when they're only at 50 minute 50 minions at 45 minutes in the game It's not going to feel as bad. So I think it's Going to be very strong up there, but not so much felt in the lower areas. I think it's a very warranted change though Very good insight there Uh templar armor granted to nearby allies increased from 6 to 7 percent I don't think this was needed. I I'm I'm glad it's there as a sport main I really like templar to like keep my team healthy, but I don't really think it needed a boost I think people were already taking it a lot and it was already doing work even though you don't see that work being done really Yeah, and you took templar over clairvoyant almost every time So then they buff clairvoyant. You're like, great. Maybe we'll have a reason to use it and then buff templar right afterward, right? So it's this weird like well, I guess back to templar And I also see this as an indirect buff for someone like steel Because he's just so tanky all the time that great now he has an extra percent. He can give to the rest of his team Just crazy Now let's get into the fun stuff Boris Got some huge buffs What the actual fuck is up with this? They just nerfed him And I think these buffs make him even more deadly than he was before they nerfed him. Um I got a chance to play him today I played him in the off lane, which I normally wouldn't do but I saw Sock cap playing him in the solo lane a lot and I was like, well, maybe it's possible and my team in the draft was asking I was going to go graystone. My team was asking Uh for me to go to something with a bit more burst. I was like, you know what? Boris has been buffed. Uh sock has been playing him solo lane. I would never play him solo lane before but let's give it a try Holy fuck like I I felt bad for the graystone I was up against I felt bad for the entire fucking team We were up against I was just playing with them Like I backed off because I felt bad because I think that's a that's a big problem with strange matter and fault is um I think the community is destroying the game themselves by stacking and just shit stomping people Um after that game today, like Like I wanted to back off and like leave these guys alone because I felt like I know they probably thought we were stacked I was not stacked. I was solo queued, but um I went what I called a Hawaiian game I went 808 which is The area code for hawaii, but I went eight kills zero deaths and eight assists and that's without trying That's with leaving people the fuck alone and letting them try to you know, play the fucking game It was insane. Um Okay, so let's go through these real quick the leap distance increased His his mall his right mouse button leap distance increased by From 550 to 650 units to an entire 100 units worth of range makes a difference percent of basic attack damage dealt per swipe while leaping increased from 75 90 105 120 135 to 90 105 120 135 150 so just a A percentage increase to his damage increase to his right mouse button and then his e energy required. This is the big one Energy required to activate each canister reduced from 25 to 20 Uh if 100 energy is present at the time of activation 20 energy is left over after they use Jungle buffs now grant or yeah jungle buffs now grant 10 energy instead of two And the pickup radius increased from 50 to 450 units. That's 400 unit change like holy shit Yeah jelly you play him more than me What the fuck is up with this why So as a Boris main myself, I love all of these changes. These are incredible Please strange matter. Give me more buff his cue back. Please. That's all I ask Fine. He's fine. We'll be fine Uh, no these changes are absolutely insane and we're not needed by any stretch of the imagination Um, I went into it a little bit on my video and a couple videos prior to that But they're basically they've almost reverted Boris to pre nerf status Because when he so what they did when they nerfed him they nerfed his cue move speed his cue attack speed and his base move speed In patch four when they did all of the move speed changes They actually reverted him back to his original move speed Without really saying that they did that because I was checking the numbers on it and he actually went straight back to it So now we've got him He's moving faster through the lane and that by itself brought Boris kind of back into the jungle As a character because when his nerfs came out, he wasn't bad, but he wasn't nearly as good as he was before And so that move speed increase helped him have more as a more of a presence in the jungle And then now these come through and he's just going to dominate You're going to have a Boris picked every single game because this is insane giving an extra 15 per level On his right click is nuts. The distance increase was almost pretty much unneeded I never felt like oh, you know what my dash was too short Uh, that's just weird and then the changing I think the biggest part of his e is changing the cost of it from 25 to 20 Because it I never felt as Boris that it was hard to get my energy stacks back That if I used them all on a fight That it didn't take me more than a couple minutes to get back to 100 stacks 80 to 100 stacks And so now the fact that they're lowering the cost by five per stack So you have an extra 20 if you're sitting at 100 and buffs are giving you 10 instead of two That by itself you're going to have 100 stacks all game all the time There's no reason not to if you're playing Boris correct So it's a very strange thing and then the pickup radius was just a weird change. I'm not sure why that happened at all Yeah, it's kind of a whatever But yeah, I totally agree. I think that the the biggest thing was that it's changed to bear necessities with it like it It has always kind of felt uh strange to me to that for that one like You you spend all the time building up to your e and then you use it and then it's gone And it kind of felt like an ultimate When I played him today I was just fucking popping my e left and right because I didn't give a fuck because I knew I was just going to get that all that energy back Damn near immediately. So it it the e felt a lot better to use But I think they need to decrease the effectiveness of using the candor canisters I like the way it is now and I like being able to carry that energy over from the From the main usage, but They need to pull back on like the the efficacy of When you use your e with him because it's it's Insane right now. It is insane Absolutely and before this it felt like a choice to use his e When you're at 80 to 100 facts, you're like, okay Do I use do I use this right now? Is this going to be effective for the fight? I'm in whereas now with this change. It just feels like oh, I'll have it back in two minutes. No big deal Yeah, that's that's what I'll Yes, exactly. There's no decision-making process and when you're granting you just hit e whenever you're engaging with somebody Yep, and when you're granting double life steal extra damage Unstoppable and move speed on one ability. That's basically on a couple minute cooldown. That's not an ultimate ability. That's insane. Yeah Uh, his right his right mouse button too did so much damage. Also. I had was a pistol, but I was clearing um Uh range minions just with one swipe And it was like I had a the grace thing was trying to bully me early And just all of a sudden he didn't have minions and I and and I did And I had full canisters so I just fucked him up just before before he could do his alt And there was just nothing he could do about it and I like I felt bad Felt bad I'm not that good. I'm not good It was makers you didn't you enjoyed you enjoyed bullying a gravestone I did it first until I realized that we were just going to shit stop this team And they were not going to surrender there to their credit. They didn't surrender. They You know, we carried through and killed their core of it Good for them and to our credit. We didn't prolong it. We killed the core as soon as possible Oh, all right, so moving on to decker I don't know anything about this shit because I haven't played decker yet, but the uh cast time reduced from 0.3 1 2 5 What the fuck number is that? Cast time reduced from pi to 1 to 0.25 seconds No, I think pi's 3.14, but uh, we'll now do damage to Minions so the bomb it wasn't dealing damage to minions anymore. Wait, wait, wait, wait, wait, wait, wait Is it exploding on minions now? No, it's okay. It still goes through minions, but when it bounces it does damage on the bounce No, that's fine. Then yeah good good stuff because that's what it's not a lot. It's just like a little nudge of damage Okay, cool Yeah, good good stuff uh ion bot the uh her slow bubble Radius increased from 350 to 390 a little bit of a boost there Which are input there jelly I think it's it you feel the difference. I noticed after this change you definitely feel like the Radius is a little bit bigger But I don't think it's too big a change one way or another I think the ion bot is just a means to an end Yeah, that wasn't able to accomplish that okay in its original form So this just kind of gives it that little bit of a distance and then that just feels a lot better Uh ion fence her containment fence her ultimate duration increased from three four five two four five six Uh, it's just a buff to her containment fence. Was this needed jelly? I don't think so at all To me five seconds at level three Is already an eternity If you trap the right person in her fence so being basically a carry Right if you trap the carry in the her fence and you can't kill them in five seconds six seconds isn't going to help you Yeah, good point good point If you're trapping the severog inside the fence Yeah, maybe it'll make the difference, but why are you trapping severog inside a fence? Oh my god, I played a game today where There are three different times As an arbash I thought they're murdoch Our steel jungler came in hit him with a shield slam and then bonked him And then and then shield rushed him And then I hit him with crash bang boom this murdoch our murdoch Couldn't kill him Through all of that and like steel and I are both backing off of the dude So that our carry can get the kill, you know, like good teammates do and you couldn't seal the deal And then this mother fuckers flaming us like god Why don't I keep getting teams like this every carry main I've ever met every team I get is like this today Let me tell you something I know i'm not that great You will never hear me say oh, I keep getting teams like this I'm gonna because I know that the common denominator between all those shitty games is me Like if you play fucking six games and your team is terrible The only person that was the same one on every team is you So maybe you're the one doing something wrong. You should reassess How you're playing because that's that's how I improve. That's how I get better I'm not naturally good at any of these fucking games I just I go back. I look at the mistakes I made and try and improve in the next time I admit to myself that I do make mistakes. I don't think I'm fucking shit hot And oh, yeah, that's just oh, that's one of those things that grinds my gears gets it It gets my nerves with somebody just blames their team constantly. It's like dude If you play 10 games and you fucking lost everyone, you're the problem. It's not it's not the team you're with. It's it's you The thing I love about those kind of carries that come into the games is they have like 40 farm 25 minutes into the game And then they're blaming their team that they can't do anything. It's like, ah, I think there's a difference here Yeah, this guy he wasn't bad. I don't want to fucking flame him too hard But like I wasn't playing top-notch. I missed a thunk on a chimera and ended up getting him killed but Yeah, man, who stops them. What's what's the guy's name? We're all gonna get your followers in there after the guy in the fault This no, I mean he was being nice too. Like I don't I don't want to flame him too hard It's just don't fucking blame the team. But it's definitely You I mean if like I said if you if you're a fucking adc and you can't kill somebody through a nabash and a steel ult then Fucking or a decker a six second decker. Oh, yeah, it's not it's not the decker's fault Oh Back to decker. I got a little off track there eye on boosters her boots horizontal distance traveled increased from 600 to 750 units This is good. Um, it's supposed to you're supposed to be able to leap up and towards people or up and away from people and Do uh ledge jutes and all that sort of thing. So Nothing nothing but good here. I think Yeah, absolutely One of the guys that comes into my stream has been playing decker basically non-stop Since she came out and he said that the issue a lot of times was those ledges that you could jump over that You got the height for you didn't have the forward momentum to get over them So you would just jump up look over the edge and bunny hop back down And so this basically alleviated that it just gave you that little bit of boost forward to get up on those ledges And do things right on Yeah, that was a big part of playing decker is using your boost your your boost to jump over abilities and then laying your stun Good to see that they're bringing that back in Uh Chimera berserker spirit his e mana cost reduced from 80 85 whatever the mana cost on his on activating his e was reduced Who gives a fuck? It's his stacks. That's the problem not The mana who nobody gives a shit about mana on chimera. He needs help This is not the help he needs That's exactly what I said. Yeah Absolutely his e feels like a weird thing to use most of the time anyway Because it's great. So I'm in the middle of a fight I can lose all of my healing to do a little bit more damage Which is great if your team is going to be there to help you get the kill Because if not you're just ruining your own chances with that health regen being gone It's more beneficial to have the health regen than it is the extra damage And then activate you I mean you can activate it to immediately grant yourself stacks but like You have to activate that when you're right next to them or your stacks are going to drop off by the time you get to them like Yeah, if you try to hit e and then right mouse button too late. Yep. Yeah, you're done. Those stacks are gone You might as well just not even hit the fucking e Oh We're coming around Quang getting some much Needed nerfs here. He was just I don't know what the fuck happened with him, but he was just crushing people mage mage build quang His energy power scaling reduced on judgment of the heavens from 60 to 30 percent. I fucking They cut that shit in half Coal down now starts when the sword is picked up or fury of the heavens is used So that's a that's a buff to how many times you can use your judgment And uh, how hard it hits Power of the heavens energy power scaling reduced from 70 to 60 percent Not as big of a whammy, but still a big whammy light of the heavens his right mouse button This is when his sword is out the energy powering power scaling reduced from 60 To 50 another 10 cut And fury of the heavens his ultimate energy power scaling reduced from 100 to 90 percent so nerfs all around the quang And I do believe they were needed because he was he was like countersing people He was like when counters before pre buffs like when counters went away People discovered that building quang is full mage. You could just fucking delete people from the game and With a matter of buttons takes a little more skill because you got to land that initial that initial um root but Still very deadly quang was um jelly. What do you think you think this was needed for quang? I think most of it was needed for quang. Absolutely. His q should not be doing as much damage as it is His q is the conduit for his other abilities So those doing more damage. I'm a little more willing because if he misses his q the rest of them are off, right? Right, but when his q is doing a quarter of someone's health by itself And then you just press your other three buttons at the same time and hope which one's going to get the kill Yeah, that's a bit much Right Agreed agree and I I really like that cooldown change actually because it's not just A cooldown when he throws it out He has to physically be on top of it again or grab it and recall it back To start that cooldown again, so it's not you can't just spam cues out can't throw it out Wait a while call it back and throw it again Yep, nice good stuff Uh murloc static trap his e damage increased. Um just across the board I'm not going to say the damage numbers, but damage over static trap was increased. I think this is great I've encountered some really good murlocs that were very good. Um as I was engaging into them Throwing a trap behind me and then pushing me into that trap and I think great play like that needs to be rewarded and um A lot of times people will just kind of step into the trap just to get rid of them They'll be probably a little more cautious to that now now that they're dealing a bit more damage Absolutely, I was one of those people that just stepped into traps Oh, yeah me too because they didn't do enough damage Almost ever for me to feel like it was worth anything and I'd rather just get rid of it Take the initial slow when I want it rather than when the murloc chooses for me to have it Oh, yeah Oh, yeah the last one This is the one I'm probably the most excited about even though I don't play adc I'm probably going to title this video the rise of sparrow because sparrow Got some massive buffs some huge buffs Very much needed buffs poor sparrow. So sparrow in paragon sparrow has always kind of been the embodiment of what I think an adc Should be which is kind of weak early game But then like if you if you get her fed if you take care of her, you know late game She'll she'll blow people out fault. It was a little too much like that like oh god Like sparrow sparrow didn't have enough ass to carry a fart until she was like three or four items in And then when she was like full build she was just shitting on everybody It was like There was no in between. There was no build up to that. It was just either she sucked or she was just an on off switch. Yes Yes, um, I mean, I know a lot of people probably did really well with sparrow And you know, I salute you. You're probably really good carries. I went up against api picker He was on sparrow But api picker could fucking have half the damage that she has now and still beat me in lane because he's fucking plays all the time You know, and I barely play carry So this is another this is another instance of the the hero was weak And if you did well with her then that's more on your your personal skill than that hero being good but um These were very very much needed changes. I think she's going to be just a force to be reckoned with now so Her arrow shot her left or just basic auto attack her base damage increased from 53 to 57 I know that doesn't sound a lot like a lot, but it it really is It's going to stack up a damage per hero level. So her scaling increased from 3.7 to 4. This is another Huge change. She's going to be hitting like a Like her fucking left mouse button is going to be hitting like a gideon cosmic rift every shot late game. It's going to hurt A hail of arrows her q which has always been about as useful as my nipples Remains about as useful as my nipples, but it does a little more damage now. Oh no way to was it was it? No, no, no. Yeah, so about as useful as my nipples and it just like a minor damage increase This needs to do something like it in a paragon like it increased her stacks a little bit for her passive, but I don't know just it's not enough damage for anybody to really care about Uh, I haven't really experienced this that have you experienced this dealing like significantly more damage her hail of arrows her q Her q does a lot more damage at really so it is a later level. It doesn't be a Huge because it's per it's so it's per tick. It's not just overall right So her q has I think it's five ticks Throughout the duration. So when you're adding an extra 100 damage to an ability at level one, that's insane So there you go. It's finally fucking worth it. I cast her q very nice If you can get like a steal to stun somebody and she just drops those arrows on them That's an extra 100 damage that she didn't have to do any work for nice And then uh, it'll help her out with the wave clear when she needs it Mm-hmm mark her precision her e Cold down recreate decreased just across the board Uh, mana cost decreased across the board. Um, I think this is really good too. Um, this is a very A lot of people ignore this but like you you activate her e and then you can mark people with with a basic attack And uh, now you can do it more often and this just keeps stacking and it's not going to fall off quite as uh Quite as fast. Uh, this is just Again, this is going to make sparrow sparrow's early game just a lot better. Um And then relentless, uh stack duration increased from one second to two seconds So again with goes along with mark mark her precision. Uh jelly just what do you what do you think about these sparrow buffs? I think they're huge I think they actually will bring her in line and from what I've seen so far they have Bring her in line with the other carries in the game Twin blast since his grenade nerf has kind of fallen into murdoch's place and they're kind of going neck and neck a little bit And then sparrow I think with these has stepped into that same position And now they each have their own niche part of carry that they fulfill Right sparrow if you can land your auto attacks sparrow's for you across the board because if she will do pound for pound More damage than any of the other three the other two Um three I guess with grim Murdoch if you're going if you need a little bit of safety But also want a little bit more utility murdoch's a great pick because that that fulfills that niche Twin blast can be a little more aggressive because he's got his slow grenades and his dash But also his dash acts as a Way to step back if you got too aggressive So I think there's a great balance right now between all of the carries and I think grim fits well into that With his own kind of niche gameplay that I think this is a great change for sparrow and overall I'm gonna help out a lot in giving different options Yeah, right on. Yeah The boar's change not needed the sparrow change very very much needed. I'm glad to see Even though like I said, I'm not an adc player But I'm glad to see sparrow coming back coming back into her own and uh Reclaiming her rifle places the queen of the carries, but um, yeah good stuff, man Uh, that's that's all of the uh, that's all the Stuff here. Yep. That is all Everything for patch 0.5 0.1. They had another patch that came out, but it was just some bug fixes It doesn't really apply to anything. So we're not really going to discuss that Jelly overall impressions of this patch I think it's mostly step in the right direction like said the boar's nerf or the boar's buffs are A little bit insane, but for the most part, I think a lot of these changes were very warranted And helped the overall balance of the game We've been seeing that a lot of blue people that build blue items have been oppressive for patches at this point And now that they're yes, it's been patches of them getting nerfed But it was first it was the actual characters themselves. Now it's the items Now the itemization is going to be slightly more thoughtful But also just slightly weaker for them in other regards That I think is going to help plus the energy armor added to other things gives more counter play to that Then we've got the carries in there. I think it's overall just a great patch That they've done some good work for right on um I'm just gonna say right now uh And in bearing mind that my opinions don't necessarily reflect uh jellies opinions But I I was very upset by the battle pass shit I knew I was going to be and I was because uh One of my problems with a lot of these games is they haven't introduced heroes that I played a lot in Paragon And as I've mentioned, I need time to get good with somebody. I'm just not I just can't naturally pick up somebody Come into a game and be great with them. It's not it's not going to happen. I need time to build up and uh So far they haven't like like Richter, I was I was quite comfortable with crunch. I was quite comfortable with the fey And uh decker was one of the heroes I was very comfortable with so I was so excited to see her Coming into strange matter and then Come to find out that I Everybody else gets to play her for a week before I do and it just uh It's a little subtle crushing. It's a little subtle crushing like uh I I've been kind of resolved to try and experience fault from the perspective of somebody that just bought the base Package and didn't upgrade at all. Um, I was still I was I was seriously considering Buying the battle pass just so that I could play um a girl decker again, but uh COVID-19 hit my business a little harder than I thought it would I'm not like fucking poorer or like hurting or anything But I do need to consider what I spend my money on it was my daughter's birthday this month And I just couldn't justify spending money On the fucking battle pass when like the heroes are going to be free in like a week So it's cool that those heroes will be free. It's only a week It's cool that they'll be free, but it sucked to be just because Everybody says they're they're creating these games for the paragon fans and for the fans who enjoy But then you fucking dangle like one of my favorite heroes in front of me that I can't play and it's like Who you really I can't play unless I pay for him Who the fuck are you really creating the game for then? Who are you really creating the game for then? Um I love strange matter. I think they they They really listen to the community a lot, but they need to stop with these fucking super aggressive Monetization policies so early on into the game if you want to make money Make some great skins better than that fucking sunglasses glasses qualms bullshit and charge for that. That's That's my opinion there, but Uh, I actually agree with you. I've paid for the battle pass Partly so I could get the early access to the heroes because it just to me I was able to justify that for myself however, I think Even you said it best the aggressive monetization on all on all of this stuff is insane Um, it's like triple a fucking prices For fault. Absolutely On to have a battle pass that for the most part the only thing you're getting for the battle pass Right now at least because the skins haven't come out for grimmer decker Is the avatar slightly reduced prices in the shop and um The early access to the characters most of the people in the shop aren't going to notice the price differences they weren't enough to just to significantly alter the blue matter cost for anything If you could spend coins on the game so great you can you can You get a little bit of reduction on that But the way I recently figured this out actually the way that it's set up in the reduction I still have to buy the higher amount of coins to buy something Rather than being able to buy if I if it's a five dollar pack of coins I still the skin cost six and a half dollars So I now have to buy the ten dollar pack of coins by the six and a half dollar skin Yep, and it leaves leftover. So now I have to buy again in order to afford a skin insidious Yeah So it's it's a bit crazy. Absolutely. All right. I just I wanted to get that off my chest. That's been pissing me off all weeks I think that's I think tomorrow tomorrow. You can do it. I'll get the I'll get the player tomorrow Um, that's gonna wrap this up folks. I hope you did enjoy it I hope you enjoy seeing jelly and I together because you're going to see a lot more of us when ethereal comes out I'm really looking forward to that and uh, I actually enjoyed this little conversation What do you um, you want to do this like once a week jelly just get together and fucking talk about some shit? I'm down. That sounds great. Yeah, that'd be cool. Let's do that. Let's do that. All right, man. Um I hope you guys enjoyed the video if you did uh hit that like button and subscribe go check out jelly's twitch channel You'll probably see me in there watching him twitch. Uh, see it a twitch watching him stream See a thieves fault legal legends, uh smite anything else marbles among us Mm-hmm. I pretty much go around the block here on on twitch But lots of fault and the more patches that come out the more I've been like wanting to play fault. So it's It's been really good over there right on That's all for now folks. You guys have a good one Man