 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel, as always, my name is Lee, also known as Osiris. In today's episode, we are going into week two of the X9 draft league. Obviously, we are going against Jin and I do feel like the matchup is pretty hard this week. Obviously, I'm worried about a bunch of things. Sableye, the Iraq wanted. He's got a pretty solid trick room mode with that Delmise as well. So there's a lot of issues there that can cause us problems. We've obviously got decent issues to them, but we've got to play it very carefully. So I'm hoping the build in today's games comes through and puts us on an even playing field going into week three because we're currently 0-1 after losing to Polka Alex last week, which was a little bit unfortunate, not the best of starts for us, but I'm still feeling confident and feel like we can get into it. So just going to hook up with Jin now and we'll get straight into our first game. Locking in with ours. Hopefully it works out. I'm worried about Rain Dan Sableye and of course, the Iraq wanted is very scary. And hopefully the scoff Charizard kind of pays off for us. I think mainly we want to be max in our area. Okay. We've got the classic the Iraq wanted Sableye, the Rotom Heat Metagross, P2 installments, all the stuff that I thought he'd kind of bring and all the stuff that kind of scares me. Okay, except the Fair Mosa is not there, which makes it a little bit. I guess a little bit easier and in some ways. Now, I need to shut down that Sableye early doors because I think they were got quite passive and like quite like just just kind of try some stuff early on. Scrafty, Mimikyu. That's the lead that we're going to go for. The other option we've got is obviously just going Vino and Mimikyu and then we could maybe we've got the option then to switch in something like Vino is not bad for the residual damage, but it's not great either. I think I need trick room like completely honest. I need trick room in here and I might just go hard trick room here and then forget about forget about the Venus or for this one because it was never really the plan. It was never the plan to go with like the Charizard of Venus or as our Maxmon's anywhere. They were kind of just there as options because we've got them, right? I think it's all about right here in this match and completely honest. And I do worry about like obviously we've got the Lumbary there to stop the Sableye burning us because that's one thing that can really slow us down. Okay, immense Sableye. It's not bad. We can pass around these intimidates, which is fine. We've got the fake out of course as well, which is which is useful. Now scrafting in a little bit of an awkward spot. But we could the part of me that kind of thinks do we just trick room and taunt or do we trick room and just switch straight into now I'm going to trick room right? I'm going to trick room and I'm going to taunt into the Sableye because I need to shut that down. I can't allow that like before we get right period. We need to shut that thing down need to stop it from getting the rain up for the Iraq when it and we need to stop it just chucking around willow wasps, which is going to be annoying. Like if it goes for the willow has been to scrafty right now kind of preferred to see it potentially go into something like make you make you but we could see taunt as well. You know? Yeah, that's not ideal. That's not ideal. So shutting down our trick room option, which yeah, it's not great, but at least we can stop the Sableye for a turn. Now he's cycle his intimidate out. So we'll get our right period onto the field for sure. What can we do with scrafty here? I don't really want to switch. Could I can I can I don't really want to switch talk all in just yet because I feel like I mean it's not a bad idea. I think I'd probably prefer to just get some damage onto the Sableye. And if you can hear a young child shouting in the background, let's say that'll be fear. It's bad time. So right Sableye going out. What comes in? Is it immense? Yeah, that's fine. We'll get get a nice chunk of damage with the file play onto there. Now if he goes for the willow, it's been to Mimikyu with with Rotom, which he definitely could do that'll be not too bad. Nasty plot coming out. Yeah, it's manageable. The file play that does nice damage to that immense. Now we need to get scrafty off the field and get something like Mimikyu back onto the field, which we could do and we could just go for the max rockfall here if we want. We are minus one. Do we worry about or I could just I could just rock slide could just rock slide. I mean, do we worry about men's having like something like Max Geyser here as well? It could totally catch us out. You know, but I prefer to get. Yeah, I mean, I mean, we could just go back into Mimikyu. Now now we need to the threat is too much of a present. Like we've got to go after the the Rotom here and switch into switch into Mimikyu and then get a trick room up and then go from there. I wonder if save lives coming back in Blitney is. Yeah, okay, but still all right because we still got a little bit of room, you know, to to to maneuver. Even if they've got the willow isp, right? We just need to get rid of the Rotom because the Rotom is a big threat to us. Of course. And the next time we could maybe just scout the Mimikyu, the the save life going for the taunt again and just play rough into it. And then that with the residual damage should get rid of it, you know. But we've got to max our Iperia, you know, we all minus one. It's not ideal, but the Rockfall will still be doing an absolute chunk of damage to this Rotom. So it depends how he's calc there. And obviously if it's got the chart, you know, something like that, then it does make things a little bit more tricky for us. But our period not really threatened too much, even by the nasty plot Rotom, although he could have something like Darkpuss, which makes it a little bit more difficult to deal with. There's a Max Flair coming out. Okay, into Mimikyu. We take that pretty well like a jump. But we do lose that disguise in the process, which isn't ideal, but it's not the worst thing in the world. Because Mimikyu going to be able to outspeed that Rotom this next turn. We get the Rockfall. Yeah. And if he hasn't got the Citrus there, then another one of these will do the job. Another one of these will do the job. But then you could imagine that maybe the Mence comes in. But again, the Mence isn't like great switching to, yeah, we've got the Rockfall we can go for here. I'm hoping he goes for, yeah, he's going to have to taunt. Yeah, we play rough. He's going to have to taunt the Mimikyu, I think, unless he switches the Mence in to get another Intimidate onto the right period, which would make sense. But that Rotom's definitely in range to go down. So we'll see. See what he's thinking. I wonder if the Mence will come in, you know, because like the minus two would make sure that the Rotom does survive. It will probably proc. Maybe a barrier. I'm wondering what items on it. Maybe safety goggles though. That's the thing. Like safety goggles would make total sense. Yeah, the Mence coming in here. Play rough. Going to be able to get rid of the Mence, which is fine. And he's done the right thing. You know, he's like, and you'll be able to get the return on the Mimikyu. So should shutting down our potential trick room mode, which is, which is great because you're going to go after the Mimikyu here, of course. But yeah, we're not going to be able to get. We're not going to be able to pick the knockup out minus two. I don't think Max Fleck on that again. Should be enough to get the Mimikyu this time for us to no doubt about it. Um, okay. Yeah. Well, we kind of force the next turn to bring Scrafty in rather than talk all. Um, because we don't want the sun being on the field. That's the, like the one thing that we don't really want to have to to deal with. Yeah. Just surviving. So we want the sandstorm in effect. Let's see. Does it actually will be able to tell? We should have. Yeah. He's got the safety goggles. You can tell. You can tell safety goggles is there because he's not taking any residual damage, which makes a bunch of sense. Um, now we could Max got this last turn. I don't know if it's really worth it though. And save lie to save. I got, I don't think save lies going to be able to get an attack off. Unfortunately, and it's going to come down. You know, this is the problem. This is the problem. I think it comes down to him having him having a rack when it in the back and then having the rain dance and just wiping us out or maybe not. Maybe not. Maybe not. Maybe not because we taunt. We taunt save line now. Okay. We have to taunt it now. We have to like Scrafty has to survive, but I'm not feeling super confident. We take the max. We don't take the max flare. Shadow sneak coming out. He wants to remove this, this Scrafty. Like the selfless would be the play here for us because we probably take it then, but I just don't think we take it now. Yeah. No, it's too much. It's too much. It's too much and we can't get the taunt off, which is a little bit of a shame. Now we could have went for a fake out. Maybe they're into the Rotom, but I still don't think it would have been enough. Right. P a minus two. Now we still have a play. We still have a play that we can do. It's going to be very difficult. Yeah. It's going to be very difficult because yeah, we can't, we can't even like, no, if it's a rack when it we're done because he's got rain dance and that's going to be it. That will be it like completely because is even though we've got sunny day, we need we like literally need to have the taunt onto the sableye because they just pranks the taunt. Oh, okay. It's the P two happy days. Prefer to see that. Um, it's a special attack boost, which isn't great. Okay. Talk all it's down to you, my friend, unless we see unless we see rain dance again, we're probably going to see rain dance. Um, this is rock slide. It's our strongest earthquake is, but we want to try and double attack. Don't we? Um, to be weather ball here or just, I just think we heat wave for this first turn, the P two getting the special attack boost. Yeah, there's the rain dance. We should have weather bald weather bald. Um, yeah, special attack boost not helping us out massively, especially because we've got no special defense boosts either. I mean, if you're relying on try attack, though, as your only option, then it's not too bad. Oh, the freeze, the freeze, the freeze. That's not ideal. That is not ideal at all. We get the crit on save line. Um, okay. Well, try and protect and Thor out. I guess that would be helpful. I don't know if we can beat the P two minus two with, um, with right period. Oh, I don't feel like we can and let's like the only option that the, the, the, the, the, the, the Pogon two's got is try attack. Then we may, may stand it. We may stand a chance. See how much this does. This will probably knock us out. Yep. But if we can get the save like this turn, then that makes things way easier for us. Of course we miss. Of course we miss. Of course we do. And we want to see how much the, um, that is earthquake. Yeah, that's the option we wanted. Uh, yeah, hopefully the earthquake will be enough shadow sneak coming out. See, we take that pretty well. And try attack. Okay. He's the only options try attack. So it's going to be a bit of a slug fest. This really, it does way more damage than what I was expecting it to do. Resisted, you know, that plus one. And that's on minus two. There's just not, there's no win in this. We need a crit and I don't think it's going to happen. Well, not starting off in the best fashion, to be honest, but we'll keep, we'll keep the dream alive. Okay. The burn really not great, but we're revealing a lumbary there. So at least he's got that information going into game two, which may, may not be good. You know, yeah. And another two try attacks are going to take us down where maybe one, we could try to freeze ourselves. You know, he's first one of our Pokemon. Let's try and freeze him. That might be enough. That might be a way out for us. Okay. Maybe if we can get the freeze, you know, that'll definitely be a way out for us. We probably should have been going further from the start, but I kind of needed to remove the Sableye as soon as possible. Get the freeze, freeze, freeze, freeze, freeze, freeze, freeze. I don't want to just give this match up either. I feel like if I got one, like zero one behind, then it's going to get very, yeah. And we've only got, we've got literally one chance to freeze now and this is it. We've got one chance to freeze and this is it. So power up this, this ice punch of yours right here. And let's see what you can do because in two try attacks will take us down. Plus two is just too much. Come on. Can we get the freeze? Come on. Come on. Come on. Right. Period. One chance. No freeze. No freeze. No. So we are running away. Good game. Game one. Jane, not the best start for us. He switched around. Well, made it difficult to double intimidate onto the men's was just on from the men's onto the right period was just too difficult, especially for the end game and being able to deny our trick room. So so well made it very difficult for us because we committed hard to that trick room that game. So food for thought. I think we're a period. Well, mimic you. I mean, yeah, we just couldn't the problem is the the mimic you they sorry the Rotom Heat. That's the big issue and that was always kind of the the forefront of like I think in you know, um, okay, let's lead scratch. We need scrafting as a lead for the fake out. Could lead Charizard. But doesn't really make much sense. We just need that offensive threat. I think we bring Venus or to that we can't. We need the trick room. We need the trick room and Casey brings the Iraq on it, which is the problem. Um, although Vino would be not bad, you know, just we need the trick room. That's the only thing. We're like desperate for the trick room. Okay, I think we lead. Yeah, let's go Vino. Let's go mimic you. Vino. Talk all and right here. I think Vino mixes it up a little bit. We might see we might see and bring the men to the same lead is what we song game one worked out well for the Rotom Heat was always going to be an issue. I think first because like the Iraq wanted. We know it's a massive issue, but the Rotom Heat again can be such an issue for us. Um, well, the Iraq wanted coming out to not the worst and doesn't mind about the rain either. And we can put Iraq wanted to sleep. We can get a trick room up. Um, we could just start the max train couldn't we could start the max train like double into the Iraq wanted because he's probably going to taunt us, right? Do you max vine lash? Let's do that and let's go for a handsome force into the Iraq wanted because he does max. It's likely because you make. Yeah, it probably does go after the mimic you like shadow sneak double into us. And if he's going for the rain down, they might be locked to go for the rain dance. You know here because you might think the talk all could switch in. Could be pretty pretty if he you know problem with Iraq when it is though it hits like an absolute truck. It's disgusting especially in the rain like we cannot allow the rain to keep like coming up and the rain dance isn't so much of an issue once the Iraq when it's gone. So that's something to kind of think about as well. I will see not having that intimidate. Yeah, it's not great. There's a taunt. Oh, it's intervening. So stopping us. Okay. Get that phantom force. She'll just get us out of the harm's way for a turn at least anyway. So I'm hoping we can kind of capitalise on that at least and the vine lash not the worst damage in the world. Obviously we can't get us son up this next turn max flooded by. Okay. That's the nasty nasty damage nasty damage. But the residual damage going to start chipping down and the other option of course we've got here is just to go after that just to go after the same line. You know, just get damage on to that thing because we shouldn't lose our memory Q here. I think the only attack an option that that save lies got a shadow sneak. So it can't hit us here. So it's just a disguise getting broke if they want to commit into that slot at least you know the phantom force do decent damage. The Iraq when it there's the rain dance. So it's tied up this turn. It's wanting to get some big damage onto the memory Q, but obviously we still have a disguise. So I'm not worried about there. Obviously Venus all is going to take an absolute pound in, I think. Yep. That's what we want. And now we need to shut us phantom force into that that save lie slot. The next turn. Yeah. The new. Yep. Okay. Well, we lose for you. And then we need to bring him right here, which is not going to be great in the rain. But I tell you what we do. Actually what we do I've got a plan. I got a plan Stan. Okay. Well, the same lies going to drop the next turn. Okay. So what we do is we bring in right here. We can do this. We can do this. We can do this. We can do this. Yeah. And then we we pretend we no, no, no. We don't protect to do any anything like that. We switch straight out to our Pasha Berry talk call and then we go for another phantom force into the Iraq one it and I'd imagine here the same like may go for a shadow sneak. Maybe maybe. But the phantom force will then be able to get the Iraq when in the following turn. So you've got to go for the Max Geyser or the rain dance here potentially. I think quash fails phantom force. Yeah, that's perfect. Max Geyser. Yeah, that's fine though. It's fine because we should be able to clear the field now like you know and I think it's a little easier in the end game with the tools we've got left where we still got a trick room is an option especially with the lack of taunt that's going to shut us down now although the P2 can come in and kind of reverse our trick room if it wants to. But the phantom force going to be able to take down the Iraq one it has to switch out this next turn which it potentially could do into something like P2 but we're pretty safe in whatever we do with talk or just switching it out because we're going to move before the Iraq one it's so we've got to depend on what comes in in the salamance. So this is pretty good first right where we we can switch the talk all out to right period now preserve our son get rid of the Iraq one it mimic you still got it's disguise so we're sitting in a pretty good place right now so in you come right period and then we phantom force by by Iraq one it goodbye spider spider pig Iraq one it's switching out P2 coming in yeah yeah yeah hundred tonight's play it makes a lot of sense you know special attack boost not ideal we've got one more turn of residual damage so the chip here is nice let me cure voids and yeah right period in that like a true champ like a true champ and there P2 avoiding like a true champ as well okay we've got a pretty free and there's physical ments as well dragon dance now we rock slide we could we could potentially trick room here as well you know but the ments has to the ments has to attack the mimic you you know that's the thing like we might be better off preserving our mimic you for later on this match and all honesty like we could trick room right now now I think we just keep it keep it and play rough I mean the ments can hit us and break out of skies for sure right but the P2 got no way to to deal with the mimic you it's like it's like instant win con for us against P2 right because they just can't hit us so we can just play rough play rough play rough play rough yeah so decent damage there try attack into ripier do we know how badly we don't take that and flinch are you kidding you kidding you kidding you kidding are you kidding are you kidding um got to get the trick room up I think got to get the trick room up got to try got to try got to try and get this trick room up because it makes the matchup a little bit easier for Jill Winby yep that's better than rock slide yeah try attack okay well we get a trick room up which is fine now and then bit more of a drive and see at least so we can go rock slide and you can go should we go play rough or should we go willow us I think play rough and then we go toggle in the back to bring in when we when we need they're going to reverse the trick room of course so if we get the flinch here that's like super useful take it oh we get the flinch we get the flinch that's so so big for us we get the flinch okay and now we can rock slide again and go for quick trick room on their trick room I don't think it matters though because as long as we get the men's like that's all that matters like we just need to get the men's here because then like Mimikyu can take down a rack when it before can attack and then Mimikyu just wins out against P2 and talk or should have enough health to kind of beat the P2 hoping hoping Salomon's going out okay while a rack when it coming in going to take this rock slide I think he's identified that the mimikyu is the big issue here you know could have played rough it's going to be a roll you know I think it's going to be a roll he's going to try and trick room is it a roll that flinch could have been even bigger than what I thought no isn't going to the flinch no university okay well we can get rid of them hmm can't get rid of the mimikyu can't get rid of the mimikyu we can't get rid of the P2 the men's isn't phenomenal spot now I think we've lost this you know I think we have I think we've lost as I don't think right here on our right here I can take another try attack right the P2 got to yeah we've got to go ice punch into the men's we've got to switch out into talk call and we've got a hope that we don't flinch off a rock slide because I think you rock slide and try attack here and I think like that's that you're hoping for flinch onto onto the right period here so you can get those truth to try attacks off or recovers it recovers or I don't know if that was the player not because now we get another chance we get the ice punch so that's good Salomon's gone and now P2 is going to have the hardest job because it cannot do anything to the Mimikyu so we can just protect we can bring in I mean do we just attack with with talk call here or do we just go back into Mimikyu and then that's it really we kind of locked it Oh, not the most exciting for you guys at home but I'm trying to eke out a win and at least we can tie it up hopefully you know might come to time is probably will come to time he's gone after the the right period right we're going to start things off with switching out resetting that intimidate drop we're going to go for a willowisp into the P2 just to get that residual chip onto every turn I wonder if he sets up the trick room for us that would be amazing you know the trick room now thinking we're going to trick room come on willowisp come on willowisp I hate you willowisp why don't why do you not like to hit why don't you like to hit and we could protect to be honest and just trick room and see if he trick rooms if he does then then but I guess we just yeah he's gone for the try attack or trick room then he has to spend a turn trick room in we will a wisp heat wave get some nice damage off heat waves to do a good fact tasty chunk of damage as well you know so we'll wisp willowisp willowisp we need that residual chip he's full health like so you know what heat wave get the burn and just come on we're wasting time wasting it's so annoying so annoying I appreciate talk all but you know would mean like if you told me we could have just play rough there and it would have made things so much simpler the residual chip is going to help especially if we can get like those cheeky flenches that we know like right period loves to do so rock slide player off let's see can we beat the P2 can we can we beat that we've got to be careful as well you know cause like oh yeah if we get one more I think we can yeah he's got he's locked in going for these if we get one flinch I think where we're kind of all right you know that's that's the aim of the game one flinch is all we need and we've got this one flinch one flinch come on come on right period you know you want to do it you know you want to flinch come on get that flinch get it get it get it we're putting it closer and closer though but the trick room turns are going to kind of run out soon so I think we've got one more after this we still need that one flinch but maybe Q getting these nice consistent clear rough chunks of damage off which is always good rock slide again and we'll go for another clear rough and we'll hope this time third time lucky we're going to get it we're going to get it come on right period this time is the time that we're going to get the flinch and play rough is going to be enough to pick up the knockout and that's not maybe we can set another trick room up and just keep going you know I think the thing to do though is because that I think we just pressure now with with right period we just continue to go for these rock slides even though the dimensions turn back to normal we do rock slide now and we trick room we don't let off the pressure because you've got he can't afford to attack he has to keep going for these recovers and we are wasting our attacks but the damage that we get here is going to be yeah like really really important to us for this next turn especially if we just get a flinch we just need one we just that's all we need one flinch let's do it we don't want to trick room again we don't want that it's three minutes 28 left on the battle timer here it is the big flinch coming in coming in hot it flinched we got it we can win it now that's all we need we fishing for that flinch and we can yeah we just will ice punch we don't need to we don't need to worry about that anymore and we can just go for another player off and that will lock the game up nice and tight Jin not making it easy for us but we do pull a win back there you can see it there written right right there the win so one one going into game three and we'll see if we can we can we can take the the big W in this one because that that's what it's all about it's going to be new I like the Vinoo Mimmy because I think it works pretty well and I think the talk hall and the right period work as well and that does work for us just a scrafty I'd kind of like to squeeze in there the only thing I could really replace would be the talk hall but it doesn't make sense because you kind of need this do we need the Sun though yeah it's kind of nice to have the Sun because otherwise we would and we can put the Iraq when it down to minus one for sure and we may see the Metagross here you know that's the other problem like we could see the Metagross in this match the Metagross could come which just just does worry me slightly which would mean we'd need like scrafty Mimmy Q now we'll go with this we'll go with this I worry about the Metagross of course because preserving talk hall against the Iraq like Iraq when it and Metagross in the same four feel like it's nearly going to be like impossible to deal with Metagross there he is there he is Shadow Sneak yeah Shadow Sneak weakness policy but at the same time we can either put it to sleep or we can burn it we can we can burn it or we can set the trick room up or he goes after mimic you now he goes after mimic you I think so what we do is we go Max Strike Pull and talk all right now because I need to we need to protect Mimmy for late for the late game for the late game and he could make the play where he goes Shadow Sneak into the Metagross just trying to wipe out Venus or here you know that could definitely be an option that he goes for but hopefully he goes Shadow Sneak into the Mimmy Max's Max Steel Spike into that slot trying to get rid of it because he knows if it comes down to an end game against P2 again like P2 pretty much went out against everything else other than that that mimic you so the Max Flare is going to be useful into the Metagross for sure the problem is the rain dance the next turn which makes it a little bit more tricky but hopefully we can get like at least one more attack off with Venus or Metagross come on big big boy Metagross the thing is we still have like the mimic you to bring in to kind of utilize that disguise if we need to just bring something in for fodder you know can just give us a bit of room taunt into the metasol that's what we want to see that's what we want to see how much is this Max Flare going to do depends if it's a solve vest or not does a nice fat chunk of damage that is that is great and then not so great if okay steel spike where we going into yeah okay that's fine that's fine that's fine because we switch back into mimic you we go for the vine lash into the save light has to rain dance we should still out speed the Metagross because we're max speed and preserve the toggle for later on and mimic you comes in kind of and the residual damage there is what we want and then we can find and force the next turn into the Metagross and get rid of it that way so all going well that's kind of the plan because I'm sure I can have to remind myself what items we've got on our and I think we've got the sash on Venus so I'm pretty sure we have pretty sure pretty sure I should really remember this week's been mental though because it's just been it's just been I've like all I've had I've obviously not had much content on the channel I've just been comes into it and so hard on prepping for players cup players cup for that will be starting tomorrow as as recording this so there's a rain dance yep tied you up for a turn and I think the Metagross is going to go it's going to go after the Venus so I think you have to go after the Venus so I mean may not though okay we should get the save like this turn we should get it with that residual damage which is beautiful for that happens there's a steel spike yet going after the Vino so mimic you gets back scot-free we actually take it pretty well now we can get the sun in and get Venus or actually one more attack off get rid of that metagross this next turn if you want and so come on drop that save like we need to drop it it hangs on by the skin of its teeth hangs on not ideal okay we need to max guard here oh we can't because we taunted taunted and they're going to shadow sneak us they're going to shadow sneak us we do we do what do we do what do we do what do we do do what to do we could set the trick room up now I think we could probably get the trick room up now the only issue would be is and let's find lash into the Metagross the only issue is if they double into mimic you which I do worry about I do worry about so let's find and force this turn just to just to try yeah no okay well this is all right they're not going to get that last max move off still got a son we could have switched into talk all that but I do worry about them going for like rain dance that turn to stop us going into like stop us going for the max flare again into the Metagross okay well save like going down Metagross and go down this next turn we can we can guarantee this son up if we want so we're kind of all right do we just bring in no I bring in talk all because I think the men's comes the men's definitely comes and probably a rack when it as well you know I think rack when it will be there so let's see what comes in is it going to be the rack when it be a rack when it P2 that's what it will be I think that's his best that's his it's even most preferred most preferred to yeah makes a lot of sense makes a lot of sense it makes it more difficult for us to well I mean yeah me keep the trick room up in all honesty that's the problem okay well you get the Metagross whatever they probably liquid go for liquidation into talk all yeah we just protect this turn there's no point of taking the damage unless that happens of course yeah and the P2 comes in and then disguise gets bust yeah there's a special attack boost by the P2 I don't yeah it looked good for a moment but I don't think it looks good okay going into the talk all so that's kind of alright you know residual damage going to be heaps of help heaps the heaps of help and he's a rack and it's the only thing that he's got they can attack into the mimic you here you know so I think we take this turn to trick room or do we they may trick room themselves let's keep wave and let's go for let's go for a let's go for a phantom force because the thing is if they trick room here then they're in a bit of a bind right they can't switch the rack when it out to Metagross because Metagross just goes down yeah they go for this and then liquidation yeah that plus two special attack makes it extremely difficult for us to deal with but it makes it okay well we'll see how much this phantom force does to the rack when it is well because it may put it into like play rough range you know but we can't afford like right here at this point we can't allow right here now we can't we can't we need to attack let's see how many turns of sun we've got three okay that's plenty that's plenty for what we want to do so we protect this turn because they're gonna I think they're going to go for the problem is yeah I think they're gonna double into right here the problem is here if they don't and if they go for the liquidation into the mimic you that could make things very tricky for us because then they're gonna have the liquidation which can prevent us trick rooming because we really want to be in that same situation as before right where we've got like oh that's that's that's tasty damage that we can pick up the knockout this next turn okay they're doubling into the right period okay that's oh they've tripped room for us no way no way no way no way no way no way no way no way no way no way no way that is what we want to see that is exactly what we want to see now we just rock slide and we play rough they've got to protect the rack when it though we hit I wonder why trick room there I wonder why trick roomed I don't know I don't really know if we flinch the P2 here we've got the game he's tri-attacked no like an earthquake is just gonna win us this game now an earthquake we just earthquake I think and we still got our disguise so we're fine maybe just earthquake play rough earthquake play rough we're done we're done I just don't know the trick room there made sense for him I feel yeah I feel a bit bad like I don't know I'm gonna look forward to seeing his his side of things because I think that really will like it'll really kind of show what he's thinking was at that point in the game where the trick room why the trick room made a lot of sense in that situation you know so there's the earthquake but the earthquake should be enough to get the P2 by itself we're not intimidated it'll just break our disguise yeah and then Metagross is gonna be in in range to get take another earthquake and we can just fan and force earthquake and that pretty much locks it for us play rough just going into the disguise there the protect but somehow we've managed from out of nowhere get the W this week which is which is amazing you know and going 1-1 but all I can say is like huge huge huge props to Jin there like what a great match he really took me to the sword every single game there and I feel like we got pretty fortunate in that last match when the P2 set the trick room up which made it very difficult to kind of come back from at that point with the right period really in a position where it could just kind of storm wall everything but an amazing opponent go and drop Jin's channel sub give him a lot of love because he has a great channel he does lots of great content as well lots of Pokemon content and obviously does a lot streaming as well so make sure you do check him out but massive props good game to Jin and thank you so much for watching as well everyone hope you've enjoyed this week's game and we'll be prepping ourselves to get back into winning ways again next week with week 3 I don't know my opponent yet be a surprise so thanks friends have a good one I'm off now to watch England versus Scotland come on new whites and we'll see if we can do it so take care