 let's watch this in full first I was told there is sound since there's only this moment I don't think you need sound in there just because again if no someone doesn't know actually you you warned me through the email that there is sound I don't think we need it because you would have to have some other music or sounds something where it's not just you know silence and suddenly the whistle and then that's it there's a bit more to it and I don't think it's it's hugely needed in terms of the animation the story tells he does look over and gets ready to grab that yeah animation wise that's a it's a cool idea I like especially the idea of this and with that swing coming in being so heavy that it's going to pull them over for that the thing that then seems a bit off no pun intended is that he really wants to stay on that and it feels a bit like maybe this has to be a loop so that the foot stays put but you actually have a step back so it doesn't quite loop up so to me it's almost like it's a missed opportunity to take this and then have this being so heavy that he actually takes this leg and steps over so with this step to here and then cross over so then the end pose would be here I know that's a huge change but that just that's the first thing that that I see here and maybe this section is a bit too long until we get to here this is I can go up here with the uh like you said the frame counter is a bit tiny for me it starts at one and we're getting to the good stuff around 121 I mean it's a bit sooner through here that once feels like you could start here and go all right let's get there I understand that this is a moment of okay let's get ready hmm all right now imagine there's no sound and this is just an exercise it's not for a demoreal although you do you are asking what you could do once this is all done and polished for a a demoreal I think why not I think this is it's a cool moment here for sure I would just make it a bit more complex to really show off the mechanics it just feels like he would have to be like he could be on a on a log this is my attempt at drawing a log and then this there's water here and this will be the horizon line and then you have so you know trees and the mountains in the backgrounds and he is actually traveling forward on the water and he needs to do something I don't like and it's you know why would he be dressed like this but anyway there would be a reason for him to be like this right or this will be for some reason he could be on a tree a couple branches and he's just on that log and for some reason someone is at his height and throws an axe you know I mean it's a bit odd but I think if you are like this and the character is trying to stay there let me see where the foot is so basically my idea wouldn't work because you know foot stays here um you could tweak it so that if you do go with the log idea that maybe that foot is back here you know he's trying to be a bit more balanced which could be cool because that law could be rotating a little bit or moving around he would have a bit more issues with balance but again it changes the shot a lot basically as in exercise it's okay but I don't know if you need all of this so I think the main thing is this moment and there's a bit of a pause hiccup right through there just that moment as he goes over and then rests a bit for too long and then something goes over that's that change to me feels too sharp right there and then you have some moments as he goes back where it feels a bit like stop and go stop and go stop and go I like that there's some texture to it that it's not a very smooth even move back from here to here but watch out that it's not too hiccupy there's just some moments where it's a bit fast through there and then slow too fast here oh that feels a bit better but then you come to a bit of a sudden stop here it's not a linear boom hitting a wall thing but it's just a bit fast too slow where the spacing is fast and then suddenly we switch to this I think that transition could be a bit smoother I do like that I didn't have another boom into this it just feels a bit harsh where the couple things a I would keep the axe a bit like this in terms of silhouette so that we don't spend too much time on something that flat I think we could be a bit more appealing to see a bit more of that shape I wouldn't really this feels almost like is he gonna hit himself I think I will keep that arc out maybe like this be cleaner get away from the face so you might have to bring out then that forearm and then the axe is like that so that when you are here again it's not so flat towards us there will be I mean you have to kind of be careful with the silhouette here but the axe here risk would be a bit higher and then you have that out like that that makes sense I hope that makes sense you got your forearm upper arm still not completely overlap will be on the same the structure so basically that arm will come down here then you have your upper arm right here there and then here is your axe that's my that's my fantastic drawing but just a cleaner silhouette then that that feels better we'll go a bit flatter with this again that's better here we have a little bit of a I know the forearms here it gets a bit tricky to understand maybe it's some of the shading can be changed but I would push that a bit more to have that a bit more like that I mean could be interesting yeah I was just thinking what if it's all the way back here it's really resting it but I think that which is a bit of a bigger pushed arm pose could be okay so that the axe is here but the main thing on this is that boom this just feels a bit harsh as in the whole route going down it feels like you want to do a squat versus if there is this coming over there's weight I think would impact what I would do is it would impact the shoulder first shoulder down and then it would be more of a chest over like this downwards tassel tilt over there with some correction in the head and then a little bit of the root down and that's it and you can you know grab a backpack or something back books or something and like I would act it out see what that means when you have something that heavy see how it's going to be more of a let me go back here something like that so this lens here is more of a like this with a little bit of down but it's mostly weight on this shoulder down and the body would move over this way kind of like that versus down here which is the whole root comes down and for this I would probably take that hand and bring it out just a bit more so you don't have a tangent there but if you want to keep the whole thing yes as you mentioned that it's an exercise I would then have this moment and maybe again you want to make sure that you don't rely on sounds just in case someone doesn't have to sound on so this could be more of like a head up like hey I'm ready and then this happens and it's really good at grabbing this without looking and this also feels a bit I would probably go and hold this for a couple frames that could be inhale and then exhale but watch out how these come down here it's a bit harsh it's a bit of a not a linear key but it still drops and stops a bit quickly I will go inhale and have that a bit softer just a little bit you know a bit of a dangle in those arms just a bit same thing with the head so it doesn't come down too too fast here I would just expand on this and you can do a bit of a head thing and what are we going to do acting wise slowly up to you but I would keep that a bit more in terms of the pantomime realm and not worry too much about the sound and then those eyes I mean it's really I would cheat them and maybe make those people a bit bigger so we can really see them it's a bit lost especially through here they're so tiny so make these a little bit bigger and then that dart would be hold hold hold you would see the eyes a bit more and really dart over one or two frames this feels a bit too slow it's a bit of a slowed dart over there and again kind of the hiccupy this is like the arm goes first and the head has a bit of a move over and then actually stops and counters and then suddenly goes over there and through all that it almost feels like the head is a bit sticking into the space you can see this here as this goes over it sticks a bit here it has a bit much of a drag I would reduce that and just smooth that out a bit there's a bit there's a bit much of a stop and go over and then the big move over there again I like the texture I like that there's some changes in there I would just smooth that out a little bit and also same thing in that arm you can see how that arm goes a little bit slow at the beginning that's the patient but then we stop a bit harshly so you go out this way it's a bit harsh I would soften that turn and then you have a really fast move here and then it suddenly small through there so again you have fast fast fast fast small small small small so that transition I would smooth out I would also probably reduce that hand just because it feels like we're really exaggerating that turn and drag in the wrist I'll give that a bit more casual even through here right through there you're moving that arm and encountering with the wrist rotation where we give a bit of a sticky point pivoting off here so just reduce that amount of the rotation that wrist but again I like the idea a lot of a grab not at all of this is here that final swing and drop here makes him do that second piece just I would just make it less hiccupy but the idea is really cool and then I'm just greedy and I feel like oh well that's cool but now that the character is so like that imbalance I'm still balanced actually play into this thing that he's actually in an imbalanced state to then do a crossover step and then into that I think that'd be really cool because then you would really show nice mechanics I just don't know if you need on a real if you need all of this because it really takes a while into that I think it might be you could do something where you're here then you get straight to this and imagine then you're blending from here to I mean it's all cool that he doesn't look but it could be something where you're here again to make it complicated but this is your starting frame you do this I would nix this just do that and when you hear he can start to bring his arm up like that and then as you're done during this moment here that's when he looks back at us and then you end up in this pose and then this happens I know you kind of changed the thing of well I'm looking and I don't need to look again it's totally up to you if you want to keep that or not to me it's more like a compression of time of it would be cool to do this and do like a nice little acting bit of pantomime thing and then when it turns by the time it's done that arm is already there and then this happens just again just to shorten the shot because we are 280 frames it's fairly long so I feel like there's a big chunk I mean again from an animation point of view in terms of mechanics if you watch all this it's all cool it's okay oh that's cool that's a cool mechanics way aspect but this is what here we're almost halfway through and that's that's my concern if you put this on a reel that we're spending a lot of time on this so either the whole beginning will be a bit more interesting this could be like maybe he could be here makes way too complicated but he'll be here taking one or two steps then stopping and again overlapping stuff where he comes to stop and then as he stops he looks already and then does this I mean so you have already more interesting mechanics of a step step turn and then this happens and then a crossover step into that because then you have a lot of really interesting weight mechanics and then it'll be really cool other than that if this is for real I would cut this maybe even like here 96 go straight into and then you can have some expression here of maybe like a little smile like didn't catch me off balance there and into this you know kind of pushing this and I know you just wrote an email you haven't done the facial stuff yet but that's something to consider okay I believe it at that so little things here in terms of mechanics and timing and spacing and technically also some bigger changes but that's up to you I don't want to force that on you so you'll let me know all right thanks all right there's an email you can sign up you can start whenever you want you can submit whatever you want you get 16 submissions either way like and subscribe would be awesome all right thank you