 I spent almost a whole year learning Unreal Engine and building this game, and I learned a lot of things, but what was the one thing that made me quit? Like probably most of you guys, I grew up playing video games. Now granted, they were probably a few generations older than the games that most of you played, but still video games. I mean, I'm not that old. I built my first game as a kid by typing out all of the stuff, page after page in the back of a magazine, only to make a bunch of mistakes and to have to spend hours hunting down the mistyped characters before I could even play the game. Not very fine. Kinda sucked. Well, fast forward to modern times, and I've since created a few games for iOS and the web. I learned Unity for a game jam just to try out something new, and more recently I decided to learn Unreal Engine and create a game with C++ and blueprints. There's a few videos on the channel showing how I made these things if you want to check them out after this video. So how did I learn Unreal Engine? Well, I started with a course on C++ game frameworks by Rubz, the guy that does awesome remakes of popular games in Unreal Engine. Most recently, the Simpsons hit and run game. That's pretty cool stuff. I learned quite a bit from that course and was able to quickly get a first-person shooter game up and running with some assets from the marketplace. So my problem then became that I didn't want to make just another shooter game with lots of weapons and stuff. I wanted something more. So I just built out an inventory and a crafting system. There's a video about this one too if you're interested, so check out the Unreal Engine playlist on my channel for all of these. There'll be a link in the description. So the fun part. So once I had all this cool code stuff working, I spent some time building out the world in this space outpost where the game would take place. Of course it's sci-fi based because that's really all that I do. Have you seen any of my videos yet? I had lots of fun on this part and I used some assets from KitBash3D and I edited the meshes a little bit in Blender3D and brought them back into Unreal Engine, making all this stuff really fun. But then came the hard part, the not-so-fun part, marketing the game and thinking more about what the game actually does and how to get people to even want to play it. So I guess this is when I realized that my favorite game of my adulthood has been Skyrim. I love it so much I've barely ever played anything else. So this means that I guess I don't know games very well, makes it very hard to market and design a game when you don't even know what most people like to play. So I did a little research and bought a new game system, tried more games, I didn't really love it as much as building the game itself. So disillusionment set in and I spent less and less time working on the game, but this still wasn't really the reason why I quit. The real reason is, my job changed and I needed to learn lots of new stuff. See, I'm a long time software developer and I moved into DevOps and security and platform engineering and I needed to fill my brain with lots of these things that just weren't Unreal Engine. So that was really the death of my game journey. For now at least. I still have plans to turn the story of the game into a short film or two using a combination of Unreal Engine and Blender. So consider subscribing if that's something that interests you since I'll be making lots more videos around that process on this channel this year. So if you have any questions or comments about this video feel free and leave them below and I'll respond to you and enjoy this next video.