 The new skill that I want to show you in this step is actually using something called soft select But we won't get to that until the end. We're going to do a little bit of reinforcing of skills first and We'll start with hiding everything that's currently in the way So we'll turn the furniture off will be reminded that these flasks aren't yet part of that layer So we will select them we will right-click on the furniture layer and we'll add those objects They all then hide now. We're going to create a candle for our table. We're going to start with a cylinder for the shape And we'll just give it a name straight away Like so and we just need to scale it to a sort of candle shape I'm also just going to bring the subdivisions axis down to something like eight should be plenty And we're going to use that to help us to Create a sort of random looking shape at the top of the candle like it's been burning for a little while To begin that then we need to be in face mode and we select all the top faces Like so and then we're going to extrude them in and then down to get sort of I think it's called tunnelling when candles sort of Burn in but leave a little bit around the outside So we'll do control any for extrude. I'm going to add a little offset What do we want? Yeah, we'll try zero point three and then I'll extrude again and just push the inside down That's going to create the beginning of our sort of candle shape So then we're going to go into object mode for a sec and we'll press three Which is our smooth mesh preview so the top of the candle is not looking too bad And that's something we can mess with later, but we need the bottom of the candle to be flat And it's currently not and I'm going to show you how you can make that more flat We'll go into edge mode like so and double-click this bottom edge and We can give Maya a little bit more information about when we smooth our shapes How much we want them to be smooth and we do that with something called the crease tool, which is extremely handy That lives in our mesh tool so if we just select mesh tools and go to crease tool and Your mouse pointer changes to this funny little triangular arrow thing It looks like the ship from asteroids and what we're going to do is with the middle mouse button Just press and hold it and then drag left and right and you'll see that goes from Smooth as far as it will go through to don't smooth at all and in this case we don't want it to be smooth So we're just going to leave it there And that's how we're going to tackle the bottom of the candle now the top I'm fairly happy with so I'm going to leave That alone, but we do now need to go into I think Vertex mode and we're just going to drag some vertices down. So I'm gonna select. Let's say these two put my move tool on and Drag them down. No, I don't like that. We're not going to do it in vertex mode. Let's try edge mode So we'll get this edge and drag that down. Yeah, that's nice. That is more favorable So we're going to drag that down. You see this is now going to give it the Impression that this candle has been burning down. So I'm going to select the front and back of these edges and pull those down Yeah, that's making it look all kinds of gnarly Same with this one, but I'm now going to do a couple and I'll probably take these center pieces as well So I'm just doing like a bigger section of the candle here. Oh nice and We'll get this bit over here. I don't want it to be up too high and just have some fun with this So try selecting different edges bringing them down. We just want it to look kind of random Like it's been all melty and stuff. Oh Nice bring that bit down. Yeah Bring this bit down. Yep. Oh, it's so good And when you're happy with it that'll be the time to stop I'm pretty happy with that So that's going to be the top of my candle So I'm going to pop it back into object mode press number one and see actually it's a bit of a mess And there are things overlapping. That's not an issue because I'm going to smooth it So I'll do mesh smooth. This will just average out those horrible gnarly bits that are too crazy You see now that makes a lot more sense. You can see that the geometry flows where it's supposed to kind of nice I like it Okay, so that's my sort of basic candle shit that I'm happy enough with next. I need a wick So let's create a wick the subdivisions axis on this Doesn't need to be any more than eight really there we go And we're going to put this into place scale it down make it nice and tall So this is just something for our flame to sit on It's going to be nice and thin If you want to you can add some subdivisions and I'd like a little bit of a bend to it I'm not going to do that because I can't be bothered Okay, so there's our wick. I'm going to select it and guess what I'm going to call it, but you can't guess That's right Wick and now we're going to create the last shape and this is going to be where we're going to use this soft Select which is kind of the point of this step We're going to then create a flame using this So let's create a sphere for our flame and we'll just drag it up to roughly the right place name it and Under the inputs. We're going to drop the subdivisions down to something like eight by eight Nice we're just going to scale it down a little bit more and just make it a bit taller That should work nicely So we are going to make this smaller when it's done. I just want to be able to see it quite clearly Okay, what I would like you to do is go into vertex mode and Select the vertex on the very top Now we're going to be moving this up in a minute You can see that at the moment that is not giving us the desired result. We want this to look like the top of a flame It's just making it kind of spiking what we're going to do is turn on soft select Which will influence the vertices around it and there will be a fall off to that So all the closest ones will be influenced more the ones furthest way will be influenced less There are two ways of getting soft select turned on the menu way is double-click on your move tool It'll bring up your tool settings And there's a soft selection option here and you can just turn it on You'll see that your mesh goes yellow. I never really use that way The way I use is to press B and that will toggle soft select on and off Okay, so this turns it on but the problem is it's influencing the shape too much We need to be able to control the area of influence to do that you hold B and You left-click and drag to the left and then you can see that that's making you can see the circle Indicating the area of influence. So I'm just going to let it go to about there I think so yellow influences a lot all the way through to black Which is hardly influencing it all and then if it's still in blue It's not being influenced even a little bit and then we're just going to drag that up and That will give it a more flamey shape overall, then I'll press B to toggle that off I'll go into object mode And I'm just going to scale and position this flame so that it makes a bit more sense Happy days. Just drop that down a touch more Lovely right. It's now up to you what you do. I'm going to pop these into a group I think you can parent them if you want so everything selected control g and I'm going to call it candle group I will then just get my pivot so that it's down at the bottom So I'm going to do D and V on my keyboard and then move the pivot all the way down And that's ready to go in the next step According to my notes, we're going to be creating a candle holder. So I will see you in the next step for that Game Dev Academy is graciously supported by these absolute legends If you'd like to offer your support then check out our patreon page using the link in the description below