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Game Characters controlled by Player's Emotions

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Published on Jun 12, 2014

Demo of a system to control game characters based on user's emotions detected by the computer through physiological sensors. The system was developed by the Human-Computer Interaction Lab, University of Udine. In this demo, it is used for relaxation training: the more the player relaxes. the more the game character is able to progress in the game.
More info in this technical paper: http://hcilab.uniud.it/publications/2...

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