 And this is Daniel, Miguel, and I am Zebranta. And we need to present to you Taliesa and Propolups, which is an educational program that aims to promote cultural inclusion and diversity through the remixing of traditional music from around the world. But before we get into that, then we briefly present to you what is Propolups. Propolups is an artistic project which combines musical remixes with data visualization. Oh, sorry. Started by Ruben and I six years ago. Ruben creates new songs remixing traditional music from fragments from around the world. And we also try to open and share in different ways the process of the musical remix and everything concerning the musical sources. And the Propolups emerges from the simple idea. For example, let's take one fragment from a song from Jakartia in Siberia. From a song from by Franko, who wrote this musician, without changing the pitch, which is one of the compositional principles. Then we can maybe add to this fragment, to this mix, a fragment of the traditional song from Galicia in Spain and call expressions from distant places and cultures, playing it together in something that is old and new at the same time. And Propolups seeks to celebrate what is common and what is different. So we ask ourselves, how could we better communicate this idea? How could we share and open this process? And that's how we came up with what you see on the screen, which is an application that I made with processing that shows what Ruben is remixing in a live show. Using OSC messages, this application and here, which fragments are in play and display and locate them in a map, it also shows us some MP3 metadata, like the album covers or the titles, and also some musical parameters, like the volume at which the fragments are in play or how long the fragments are, which is translated and how fast the circles are spinning. In some festivals, people started asking us about doing workshops. So we began to ask ourselves, how could we translate this creative methodology to an educational context? How could we use this visual and compositional approach as a tool to work with cultural inclusiveness? So we started designing workshops that could last one day or maybe one week at most. When we heard of the Daniel and Nina Arcarasso Foundation, that had an open call to fund projects of about three years duration on average called Art in the Community. And that was another scale altogether of what we were thinking, but we thought, OK, why not? So we asked for help. And that's the whole team that are developing this three-year experimental educational project that we called Anthropolubes Workshops. So this pilot experience is being developed in the Macarena District in Seville, and this is our first year. We are working with this last September with fifth grade kids. And the kids in the school come from more than 30 different countries, and the school leaders and teachers have been already doing a great job at working with cultural inclusiveness. So it was a perfect fit to work with them. And what are we doing? So we are developing educational processes that try to combine three dimensions, the pedagogical, the musical, and the technological one. We three here are in representation of the technological part of the team. And our main goal is to be able to produce open methodologies, resources, and tools so that this experience could be replicable in other contexts. And now we are going to let the kids themselves explain what we did in the first session. This project consists of the first session called the Neocolubes Translations. This school that you see here represents our school. And if we play the school, and this little song here sounds like music, like a ball, so that it sounds like music from other countries we need help. And if you want to learn more about music, you can learn how to improve things with the help of your colleagues and friends. Spanish. And when we start to think about translating the anthropologist project to a workshop, we focus mostly in two areas, two challenges, or two questions. The first one is how to translate a musical performance, an individual musical performance, into a collective one. It was a big question, we discussed about it. And also how to create a meaningful experience, a musical experience with all the people. Because so we know what happens in musical, electronic, musical concerts. All the people are dancing, but we don't know what is going on. We don't know what's happened before, behind the screen. So when we think about making electronic music and remixing, we don't want this. We think how to avoid children looking at its devices. And instead of doing things more like dancing or whatever that makes kids interact with each other and also the people we see in the show provide some good information about what they are doing. So the solution we found, or we are exploring is to create new hardware that allows to interact with the software and allow the kids to interact with the software. The other main concern we are exploring is how to make this revolution. There's a friction between the high technology that we all like because it's wow, but they cannot be reproduced after in the school with pictures that may have low technological levels. It's a big concern for us. We will develop free and use free software and the solution. We want cheap hardware, so we will use Open Source hardware too. We want to reuse the actual hardware schools have. They have Android devices, mostly old and Linux computers. We want to have a new setup. So that's how we approach this workshop. Miguel and I will talk about these things and we will come back with more peculiar questions. Okay. First of all, I would like to thank you all and also to say that it's very good to be in a place where we do the project. So we are in Sevilla, we do the project in Sevilla and we have people from all around the world or Europe and it's very good to talk about something that is from here. Okay. So which are our values and our philosophies? Which is the point of view where we see these things and we try to avoid that. So we see technology as this reinforcement of human values. So we insist on bringing technology as something that helps this humanity and our relationships. Then also, as Daniel was saying, we insist on bringing tangible interfaces to make that the objects and the body will be the ones which trigger interactions and then it will be very intuitive to do it. So very human. So we bring the digital world into the analog everyday object world. And we try also to allow these new relationships between components that are not related in normal life. For example, making a photography interview to speak. Another concept that we like a lot, or I like a lot, mostly, is like a real time. So we also try to design setups where the unknown is there and facilitate the experience of discovering without knowing what is going to happen because in that moment is when we step into a reality which is new. And if we have a few of us making this together we can find things which are not found when we are alone. So this is also another concept that we try to bring when we do the steps in the classroom. Also, when we do this new technological, music, educational environments we think also about these keys which are not interested about the normal classroom. So they are really shy or they are not interested. And then we say, okay, so how can we manage that to change it and to make that these kids are interested? And we find that making this kind of new interaction that you already saw, some of the kids which are usually shy, they become really active and they change their behavior. And this is very important for us. So now, with what do we do that? So you also, you already saw as they were showing this video about they were touching each other with these kind of components. So we have these kind of things that we start in the classroom. It's very low-tech, but we try to make them also available and adopting many things that we use in the classroom. We do the raspberry pies, the Maki Maki cables all over, okay? I will explain a little bit more about it. And where do we use that? So we use it in the classroom mostly. So until now, it has been used in the classroom. So we have to think about, okay, this is going to be, this Maki Maki here will be in the classroom. So if you put it in the middle there, there will be like 20 kids around. So we have to be careful. You have to think about that. And also we have to think about how to change in real time the configuration of this. Because we found that sometimes we think about the setup and when we are doing this, we see that it's not working. So we have to change it quickly. For example, this one has these parts and they'll have the first and those parts are too far away from each other because the kids are short. So we have to change it quickly. So we also have to think about, okay, so this is the important thing in the classroom. Then we also, we will make also installation which is very different. So that's a place where we put the things and then people are going to visit and touch things. So this is very different from the classroom. What do we explore? So we explore this capacity touch which was what you saw, like touching somebody and making music with it. We use mostly this Maki Maki which is now there. This one has a prototype and also has something that goes very well. It's very easy to use. Pressure and cognitive touch also using Raspberry Pi, Maki Maki or other devices. We also try to use, we will use objects, everyday objects that transform themselves into something that is making interactions and we are also exploring computer vision which is filming something and watching faces, skeletons, recognizing people, ITs, rotation. Then, because we are now in this meeting about graphics, let's talk a little bit about that and you already saw some graphics that we do in Anthropoleus but also this is a kind of graphic which you will see a video about how they did that. But this is something that is like an extension of a graphic because it's made in the physical world, it's not digital in that way, it's made in the physical world and also it's tangible. So when you touch it, things happen. You will see what happens. So what have we done? So we began in September 2017 and it was always in the classroom until now and we are going to present to you two cases, two little videos about it. So the first one is Sonic Granger Landscapes, Life Histories, and they will explain to you, the kids will explain to you what is it about, ok? So let's hear what they say. I'm going to use the songs. Look at how this works. My name is Adam. Do you see it? I'm going to use the little one. Have you seen it? Come on. Two for one. I'm going to introduce our families. We asked our parents or our mothers when we were little. We brought memories, images, objects, they took a photo and we cut it. Then the teachers did an interview and they took photos so we could include them in the collabs. Look, for example, you have to touch this one, but keep holding it. Look, touch this one. Give it your hand. Give it your hand. Give it your hand. And you? Touch this one. Touch this one. Or that one. And it's a Bolivia music from my country that my mother used to sing with her family and dance. The bachata was a music to dance, to sing. And my mother was like 10 or 15 years old. She used to listen to the bachata and remember her husband. It was the moment when she fell in love with my husband. And if you can't play, stop playing. It's a con to Mr. and that was the end of the presentation when they were presenting that to kids which were 5 years old. So you saw the interaction between them. This is another project which we are doing just now, these days, these last weeks. And it's a shorter video. I will explain a little bit about what it is. So now we want to create this kind of set-ups with paths that the kids can touch on the floor and when they touch it, it makes music. So sounds are music. Sometimes interaction is touching parts of the body or is touching objects or things like that. So we want to do like a physical instrument to make them remix music but also to make gymnastics or things like that. So you will see a little bit more. It's done again and I don't know if it was later, but we have here because you already saw them I think in the video. So Ruben and Nuriya who are the music and other things but you almost have so many things and communication and the educational parts. Okay, we are finishing the talk. Talking a little bit about the software and we'll talk about the hardware part. Anthropolutz originally was two models, the visuals and the audio engine and the other tone and users and they communicate each other using OSD protocol, the standard and we want to move away from that because we want to use free software and all this contrast. So we decide to rewrite everything using HTML5 to rewrote the visualization software I did the same part with the audio. So with the HTML5 we can distribute the software easily using internet or electronic or whatever and use the current hardware more or less and we try to include all the stuff they have. And we also decided to use web software to communicate each other so we imagine a network of several devices some of them with hardware connected to hardware and communicates using a wifi network the network will be created by the phone of the teacher because some schools doesn't have internet access and it was important to allow this configuration to work without internet so this helps and we add a little first component to the original setup is a remote control that is connected to that wireless network and allows to connect some hardware to that remote control and make the music sound and the visuals works. So we bring a little demo here it's the first time we show it outside our houses even in the school we just finished the first prototype so we want to share with you what we've done we are doing the goal is to make music together it's the goal of the demo so the idea is that you connect to that wifi it's open there's no password I'm using your browser from your mobile to open that URL and we will let you some minutes if you want to practice we'll talk about it with your mobile you can trigger the sounds and the idea is that the teacher will connect to the phone a Macimac or whatever so he can setup this inside the classroom very easy and well we are exploring way of interactive making music together it's not easy the one you triggered we are using this setup experimenting on how people can play together using the same instrument and we are not yet sure how it will work or how we will do it so this is more or less some technology so everyone can think around it so we are open collaboration and ideas and a kind of feedback we will bring that online very soon so we can use from internet I was wondering for the reason if you search like some with similar reason I mean like they don't have same timing and I don't know how we choose the samples so they have the same tempo so we just take that samples and launch them synchronize with the tempo we don't make any time changes most importantly we don't make any rich changes so the fragments are chosen because they combine together although they are from very distant places but they already match in the pitch we don't change that that's what I thought because if you take very random music there is a lot of work in choosing the fragments and looking for the information related to this we dream we build solutions to make music archives archives mixable so find ways to analyze the music to see if they match on tempo and key and automatically select them to provide a mix tool and the archives are available in the web there are a lot of them but I mean they are they are not available but we have for example we follow like 200 blocks from where we mainly download the music and there are people who are digitalizing old records that are out of the market more or less and we have this visualization where you can see all these elements and you can explore our sources but this is something we maybe we will do in the future what we are thinking now is to provide some presets for example this one will be online and it already has some fragments and in the future maybe you can add your own fragments to this tool the future also of this one about the phones is to make the teacher have a phone but then block their and some elements as this one and then when you touch that you are mixing so make them also accessible with physical interactions make it easy for the teacher to configure thank you very much