 We've got the whole team here, so we're just going to back up again, wait till somebody pushes and the team is pushed out too far, landed a 3-man smash grab, howitzer I think pulled off his howitzer's showtime. What's up everybody of the mages, you are awesome and I'm bringing you some jungle grucks gameplay today. You'll notice if you watch my over-prime videos that I'm far more reckless when I play it, as opposed to when I've played Predacessor, especially if I'm in the jungle. I don't know why, but I go straight up savage when I jungle and I just do whatever it takes to kill people. This is a pretty short match, but it has plenty of actions, so like the video if you enjoy it, sub for more 3rd person mobile content, but for now, let's play some grucks. Starting off the game with a refillable health potion and the destroyer stone, destroyer stone is your smite. In over-prime, this levels up as you level up, so you deal more damage the higher level you are. They are going to be making some changes to the smite, it's kind of made it right now to have 2 or 3 smites on your team, sometimes 4 if you're nasty, but we're going to go ahead and take out this red buff. Muriel is providing a leash, she told Revenant to go ahead and leave and she would just take care of it, but I kind of wish she'd let him stay and deal some more damage to this and take it down quicker. But since the Muriel was so kind to shield me throughout this, I think she even shields me on this camp. We pop it, and yep, there it is, there's the shield, so since she was so kind, I do want to gank that duo lane and uh, reciprocate that good will. I think that's important as a jungler. Also to just, you know, scare the daylights out of that rampage and twin blast. It looks like the duo lane is pushing up, I see that Muriel is warded, so they probably are not warded and they don't see me. Now I make the mistake, I keep doing this, I always want to jump and do the smash grab on grocks because it's fun, not because it's always effective. I probably should have just stood in place, targeted that well, grabbed that twin blast and that would have been a kill for us right there. But um, they're staying in lane, I'm either going to take this camp or I'm going to take the twin blast, and I did grab the twin blast, hit him with a double chop, hit him with another basic as he's fading away, and Revenant picks up the kill, so now our duo lane is set up, however, Houser did just kill Faye, so I just got, I got to keep an eye on that mid lane now. So there's a couple different camps in overprime. You've got just regular camps like this that are pretty easy to take, and I usually clear these pretty early on. Then you've got your major camps, like there's one that shoots fire, you've got like an assassin camp that has double daggers that tries to jump on you. Those are a little harder to take, but they do give a lot of XP, but I try and say, I don't really do those unless I really need the XP or it's later in the match and I have some items and they're a little faster to clear, otherwise you're just sitting there forever not doing anything. I am going to rotate however, now to go ahead and take my blue buff. Houser killed our Faye again, so I want to do something, make him a little bit scared to push into her so hard. I wish I could have done something a little earlier, but, oh well, we jump, smash, grab, pull him up to the ledge, hit him with a double chop. You ain't, you ain't breaking away on me, Houser. I probably shouldn't have turned around and went out the other way, but I took a couple of tower shots, went down, dodged the E, but, you know, Countess just shadow slips in and takes me out because I was very low health, but at least we taught that Houser a lesson. You don't blink when us fool, we'll come after you. And now I'm starting to build into Vampsword. That's what I build into, almost every melee hero that's, you know, not Countess or Shinbi. So, Vampsword, just a very, very good item, gives you that extra cleave, gives you some lifesteal, gives you some health, just a great item all around, great starter item. The enemy tower is under attack. So now that I have a little bit more damage for these jungle camp minions, I'm gonna go ahead and clear this fire guy. Pretty easy to avoid the flames. I don't know why I walked through them right there like an idiot, but it's not like they do a hell of a lot of damage. Anyway, I wanna get level six and this Sareth is taking my camps. Can you believe this shit? So, popped her. I didn't realize she had been being re-wound. I thought she blinked right there so I was trying to catch her. So I got juked by my Wraith. I'm fucking fortunate. Probably should not be chasing this hard for this kill, but like I said, I'll just throw caution to the wind when I jungle. I'm just looking to put the fear of God into people. The fear of grucks. Her count is taking her red buff, so I wanted her red buff. So in it, again, not a smart move. Not a smart move, I don't suggest you do this. I was hoping to catch her with that smash and grab. And she does end up picking up the red buff, I do believe, but we've got her ultimate. We're beating her down. Howitzer comes in to help. Throw down the double chop. Mr. with the smash and grab hit the howitzer. And I know I'm gonna die here, but I'm gonna go down swinging. I'm gonna go down fighting. And we ended up, we did take the count as down, but the buff was transferred twice. I don't know who has the red buff now. Whoever fucking killed me. Now that we have our vamp sword completed, we're gonna build Xemius toy. This is a tank item. And the starter point of it, the mask deals radiating damage around you. Xemius toy when completed deals radiating damage around you. Just helps, just a little extra damage, a little extra clear on the camps, just an all around great item. And I picked up wards because the mini prime is spawning soon and I want to be able to get that as soon as possible. I haven't really messed with prime spirit because I don't really know everybody on this team. I know I got a fan on this team, the Revenant, shout out to him. But yeah, I do want to at least ward that up. And it has spawned and I'm gonna try and take this as soon as I can, this is a very important objective. And I forgot which button I'd put it on. So I should have dodged out of the way of that, but I did pull him over to my side of the pit to make it a little less easy for the enemy team to come in and try and do anything about me taking this guy. Almost got the kill on the Sarah. She juiced me once again. I thought she was gonna try and escape out the back way. She went that way, but they picked up the kill on her and I was not, whatever happened, I was not going to chase it too far because I don't want to unleash this freaking guardian. I almost unleashed it right there. That is nice to have it on the stairs on our side. Just makes it even harder for the enemy team to pick it up. And he's starting to get down to the smite range. You see my smite does 600 damage right now. And boom, we got the, we got the mini prime. And now comes the decision where to up at it. I thought about duo lane, but duo lane likes the farm. So I don't want to push their tower down too early. I thought about putting it in the fucking counters to just out there swinging. So we take her out four level five counters. It's hard to jungle with counters. I respect that counters for trying, but it's difficult. I don't want to drop it in mid lane either. Mid lanes are really great lane to drop it because it gives you clear access to their core, faster access to their core later on. However, our Fay is fairly behind. And again, I don't want her having to overextend against that howitzer to farm. Our Wraith, however, is doing pretty good. So we're going to drop it in Wraith's lane. That's the reason I'm dropping it solo right now. I'm going to drop it directly on the tower. And we actually hit the Sareth, which I didn't think we were going to do. The tower is going to go down. So I go ahead and try to engage on the Sareth. Missed my smash and grab, but Wraith and I are able to pick up the kill. Wraith got that final shot. I'm out of the enemy. Howitzer's coming in. I actually don't want this fight, but again, I'm not going to just back down. I'm not going to just try and run away and let him hit me in the back. I'll at least deal as much damage as I can before I die. Looks like there might be a push going into the duo lane, but I do want to have my red if I'm going to fight. But I want to rotate over to it. I want to help them out if I can. But it's just always beneficial to have red in those fights so you can slow people down and deal that extra ticking damage. And I'm glad I ignored the camps and went in because Sareth is going hard. I did miss the smash and grab unfortunate, but she did get rewound by Wraith and boom, we'll hit her with a double chop as she's running away. Now is the waiting game. If you don't know, you can sprint, jump, and then smash and grab with Grox and it gives you a little bit of momentum. I just want somebody to step up too far like that rampage just stepped up too far. Revenant picks up the kill. That's great. You always want your carry to be fed. Now Countess is coming into this battle. And we've got the whole team here so we're just going to back up. Again, wait till somebody pushes it. And TV pushed out too far. Landed a three-man smash and grab. Howitzer, I think pulled off his Howitzer showtime, but Howitzer goes down as well. That was a pretty damn good smash and grab combo into the ult. Now this tower is probably going to go down and I want this swim blast. The Zemius toy hit him and drew aggro from the tower, which is unfortunate, but I'm still going to go in after him. I'm still going to push this swim blast. That was a little scary. They almost caught me. And we completed out our Zemius toy. Very nice. I wanted to take this Prime Spirit, but I keep seeing the enemy. I keep hearing them around me, but I don't know when they're going to go in. I don't want to over commit to this. I don't want to start the Prime Spirit and then have them hitting me as well as the Prime Spirit hitting me and like stunning me and shit. So we're going to keep waiting. Muriel finds him out here in the jungle and here comes the Wombocobo. Big smash and grab. Ult from Faye into my ult. And that's going to be four members of the enemy team down just like that, freeing us up to take a very free Water Spirit. This under attack. Now we have the Water Spirit, which is going to give us health and mana regen throughout the rest of the game. For now, for I think it's 120 seconds, it's going to deep up the enemy towers. Go ahead and take this Assassin minion out, as I like to call it, the Double Dagger minion. And that's going to give us some experience. Right now, it's 1443 into the game. They surrendered right at 15 minutes. So right, there's just nothing more to say. I'm just clearing camps, but it doesn't matter because they surrendered as soon as possible and probably had a lot to do with how aggressive I was on Brux. So if that, I will say this has gone and very well could have gone this game the very opposite direction where I did not successfully pull off some of this shit and I just died for no absolutely nosy reason. So luckily this time I was able to hold my own.