 Right then let's have a look at adding a new camera to our scene So the way that you do that Let's just go back over here is we are going to go to create and then From that menu, we're going to choose cameras and there is a camera. So we'll click on that and You won't see anything because It's created at the origin and we already have stuff in the way Don't worry if you just hit the W key to turn your move tool on and then move it up That'll move the camera out and you'll be able to see what we're dealing with So that is what a camera looks like in Maya Not very useful to us yet because we can't see what it sees and obviously that's one of the most important parts of working with a camera So let's set that up so that we can see through it So if you tap your spacebar like I just did there That will bring up before of you and these are your orthographic views What we're going to do is sacrifice one of these so that we can animate with it. I Think the one that I want to sacrifice I want to keep my top one because it's quite good for positioning the camera I think I'm going to sacrifice this front one here So in order to change this view to what this camera can see you click on panels Perspective because it's a perspective camera and then you choose the camera that you want to see through And there it is now what that's done is made me realize that I haven't renamed this camera So I'll do that now while I've got it selected. There's camera one. So if I click on that, I'm just going to call it shot cam like so and They can see that's reflected down here In the shot cam view what I'm also going to do is just press Six so that I can see the textures and now when I move that camera around What it sees will be reflected in the view in the bottom left, which is very very useful So what we'll do now is start to animate this camera So the first thing we'll do is set the start position of the camera So again, all movement is made of two or more keyframes. So we need to get the start position Which will be keyframe one So let's make sure that you play headers at frame one And then we're going to move the camera. So in my case. I actually want it To start in this back corner here and then move along the back wall so that it's looking out of the window and able to see What's in the room So I'm just going to use my top view for this that appears to be the back corner and Then I'm just going to rotate this around so that it's looking Out of the front window Kind of like that there So that's for me quite a nice starting position What I'll do then is set a key on that now this time because I think I'm going to rotate the camera as well I'm going to press S to set the keys So I'll press S making sure I'm on frame one and that's position one set What I'm then going to do is move to frame 200 Because I think 200 frames is a nice length of time for this movement to take place And then I'm going to move the camera over to the other corner and Rotate it around slightly Just so that it can see out the window still so it'll almost keep this projector in view for more of the shot And when I'm happy with the position, I'll press S again And that's it. That's all there is to it You've created your first camera movement in Maya all that's left to do is to preview that so I'm going to show you it not working first so that you'll know what to do if it happens to you So if you've been working in this view or the top view so I'll do this view for instance And I play this camera movement You'll see here the camera is moving But nothing is happening here So that might fool you into thinking that you've not animated something properly But that's not the case. The reason is that you should be able to see a light gray square Around this view and that's telling you that that's the active view So what you need to do is just make this view active So I'm going to do that by middle mouse clicking in there You see the little gray box goes around it and now My camera shot is reflected. It looks beautiful. So let's just do that one more time It's so cinematic. You could of course make it full screen by tapping spacebar with your mouse in there That is like cinematic genius Okay, so that's that step done. We've created a very simple camera movement What we'll do in the next step is create a play blast to preview that in a video format