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Uploaded on Apr 20, 2009
Just a demo of how my terrain gen application is progressing. Currently uses several octaves of Simplex Noise and colours it according to changes in depth, and morphs to a final piece of terrain. Also, animated water with per-vertex specular highlights. Obviously there is still some work to do: moving some processes onto the GPU, texturing, better camera, skybox... but it's all coming together.