 All right, let's play this through here We got some clipping plane issues there the camera. Oh nice It might be a bit much even though I love this It might get a bit much and bouncy. They feel very light I'm all for adding stuff. They also kind of come out of nowhere I would just probably just have a few little ones here And one one here so it's it comes out of this and its momentum goes this way You know that type of thing here And if you want to add some more here, it's cool to have a little slap down here Same thing I would just add something through here some small bits It's a bit much and they're a bit bouncy going mostly up and downs in a pretty straight way there That's part of my reaction Just for that section here just on your camera. There's a near far clipping plane That I would just adjust the values. You don't have that flickering Then See the shake here the shake is okay. I will probably have Right at the very beginning here There are a couple of things it feels like it's there's a lot of why Especially with this big one here And then afterwards it feels like it's going back and forth back and forth in the same direction It could be a bit more random and the initial impact that would probably do Like a one frame one one one frame and then get into a looser curve Right now that it feels very slow at the beginning impact is very slow in terms of camera shake in terms of the movement of the camera shake So it would be a more high frequency impact And then relax a bit and I'm not sure about that generally was the huge why rotation here And once we're back here, it's I mean it's better. It's just it's a bit more high frequency there I would not have that big pop over there Cool, let's look at the animation here It's cool. It's cool The tricky thing about this part here There's always something when you have a big roar that you got to be careful it feels like with that body and That curvature it's almost like your your neck Be higher There's something about the body here and then the head here giving this bit of a slump That being said Yeah, there's something right through there where it feels like If that's the body you want to go almost you want to go higher If you have that kind of feel to it There's something slumpy through here But we fix this because I don't want to Change this too much. Was anything gonna have to I mean You would have to bring this up a bit more and I would probably rotate The the head a bit sideways so that this horn is not so aligned with this Maybe that's maybe that's I'm reacting to it as well giving this That kind of look so if you bring up that horn So rotate the head around that the horn is higher And you get get some negative space so we can see that line a bit more That might be helpful Well, let's just pretend Because I'm looking at this here, right? You got that body line like this, but then the neck is down here It just feels like it's doing this As opposed to a bit of a nicer streamlined Go around here, right that that neck section has a nice line But if you do that, he's gonna have to tilt up So I think that's nice That's very nice here And then here as you open the mouth here, I would translate that head up so that You know, you have the body And then the head so it doesn't feel like it's it's this But it feels more like if that body has an upwards Field to it that everything Goes into that so it's more See this line here that everything has kind of that feeling of going upwards Now once you do that, like I said, the head will be way too high So it might just work that Through here you start tilting up It might not be too bad. And then you got the feet. There will be just there will be this low Then you can always readjust and reframe into this which is cool. I think this could work If it's a pain, you can always send me the Maya scene and I can do a little camera adjustment if you want And you can concentrate on the rest of the notes But I can always give the shot here It's totally up to you That's all it's kind of the main reaction through here that there's something that feels just droopy here And that horn aligned with that neck Stuff is cool here. That is still a bit slow. I think that the steps here Feels like it's really visually trying to take a step here on an invisible surface versus Just just a bit of a stronger push and a faster move And not rotating up the feet as much. This feels suddenly like a human walk almost So probably just don't go as high. It'll give you a nicer silhouette too. So it's not so connected here And then just have ahead the legs always kind of dangling down not so pointed up It's been my biggest reaction for this section through here That's all cool. It's just that yeah, that's us seems very deliberate and slow And here we got that neck thing again where you have such a nice line And then this happens As opposed to go up and then you bring up that that neckline through here. So it's an overall Thing like that. I know this will bring up the head too much But you might have to bring down that that neck that chest bulge a bit to the upper back part So you get a bit of a nicer You know feel like this as opposed to the Broken up feel there there's also visually I feel like there's a up stop Up move And what's weird now is and then it's been a while. I don't have to look at the previous shop This is weird because you're having a flap But by now ish it will bring up the dragon. So I will through here Bring up the neck so the neck really pulls up and leads and then that flap Brings up the dragon and right now it feels like flap nothing happens and then magically The dragon floats up if that makes sense. It's a it's a bit mistimed with the wings So you can also just wait with the wings keep them You have already up move and you can go up and then restabilize and then Flap here flap the flap would have to happen through here So that's part that part is just a bit too funky That feels a bit better right there But once you get to this This feels like it's lingering too long on that head up with that such a look up here It's like Like it's really trying to get up there and it gets a bit slow and floaty Oh, just a bit of a And then relax that head again. So here it would have A bit more of a look down already kind of looking where it's landing and then you can have that That look over here And then on that impact I would swing around that head a bit faster Right now there's I mean if you want to keep that head so that you have that big roar through here I would just make sure that on On that impact the head would twist over towards us those horns Work with down a bit a little bit of a rotation down So this you feel more of an impact in the neck and the head on this And then that or you do And on this the head is already here So that instead of pointing this way it's pointing this way and then you just have That but if you want that energy then all you would do is Where's my drawing? It's already here And you want the same amount of movement you go Then you would end up just having the neck higher and the neck here So if that's your You know if that's your framing here just imagine that this part is actually here You could really push this which would also give us maybe a nicer look up Or you know a shape and then that might even Separate the horn again so that it's not so overlapping through here That makes sense just to recap so on On that impact it would move that head over Faster so that instead of pointing this way the head is looking this way horns are here But if that's what you do then from here to here There's not that much of a move for roar So then in order to go further you bring up the head higher Which might be good. So you don't have that Those dips that line here. So it's a bit more of a Just a bit of a nicer Line of action to imagine it might be even here All right, and then you got a bit of a nicer flow And then because of that the horn will be higher. It might still intersect with this but Worst case you just go And on this you bring down the chest a bit But so that's just an overall flowy nicer move with the separated horn That makes sense I think overall it's definitely Very cool That's cool the steps are neat Cool there too impacts cool Still things here and there Yeah, it is through here It's just there's something to be careful when you have Body up like this with the tail down and then you go down with With the head here and the tail goes up. There's something where it feels like this is one piece pivoting off the middle and does kind of a Word would be it's kind of that seesaw. Is that a seesaw? Whatever it is that You know when kids are sitting imagine the ground is here Anyway, it kind of feels like it's pivoting off of here going down and then again pivoting off the middle going down like that But the main thing here out of everything if you have to look at it's like man I don't want to do all of this. I want to just touch a couple things here This will be the first thing to fix This just doesn't quite work The the slow look of those legs here and in the flap with no momentum up and then the magical float up So out of everything this is the section I would tweak first and then Probably this area And you can always kind of rotate the head out Translate the head away from us a bit more to give this a nicer line and more room and silhouette for the horns But this section I would probably do next and then the rest would be this this one All right, I hope that makes sense if not as always let me know Uh, and then I saw the other one now the other one has uh Let's groove tonight some awesome earth wind and fire Music now i'm gonna play just a little bit and turn down the The audio because of copyright issues right because of its place here Yeah, right down Let me bring down the sound i'm not gonna sing Uh, but that's your reference you have them dancing and it's a long piece It's good stuff there. I can't dance at all Now this is yours again bring down the sounds don't want to get a copyright strike I have enough of these with my acting analysis clips, which i'm going to fix in the future. So with this Again, it's going to bring up the sound a little bit so you can see what you're doing here Boogie and copyright strike. Anyway, it's very short. I'm just curious what your Plan is uh in terms of how long you want to go with this Keep going with the widescreen approach and not a instagram square or Old school tv aspect ratio. My main thing is when you do dances. Um, I mean it can't be all really really Well animated. It's all super cool But then it's always kind of it's just kind of movement. It'd be kind of neat if if you could bring something Character related that being said that's really just me and I know i'm i'm just very subjective And if you just want to do a dance because it's fun to do absolutely go for it. Um If i'm looking at this like something that could be fun, it is really just me again, you don't have to do this But imagine there's the tv And there's a couch And maybe she leans down Turns on the tv or something the music starts She does a little clap and then goes into her dance routine while she does all that dance routine She moves back until she hits the couch and then sits down Now it makes her sit down or something you mean if there's something where There's more of a story to it and this is a very simplified story, but some of the other characters doing And then with like a beginning and an end so it's not just movements You know or even if it's just like there's a cat here And she dances for the cat and does something. Yeah, I don't know like something where it tells us something more about the characters There's some connection Or you have this on a tv you do the dance move and the camera slowly Uh dolly's back, you know Translates back and then at the end see the tv and there's a character shoulder Over the shoulder look a bit bigger Holding you know ginormous part of ice cream and eating and then you can bring in Then you can have the dance animation and a little bit of over the shoulder pantomime eating action And then there's more to it to the shot I don't know these are kind of my thoughts on whenever someone does purely movement At the same time. I understand that it's fun to do so there's nothing wrong with that either But these are just my subjective thoughts on that. So let's email. Let me know what you want to do Um, and that's it. 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