Skylight Freerange 2: Gachduine Trailer




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Published on Mar 28, 2015

©2015 Dragoon Entertainment


Trailer for Skylight Freerange 2: Gachduine, an RPG projected to have a Q3 2015 release, with the following features:

-Explore Nova Scotia and choose the order to play through; main quests, side quests, world map and city dungeons not related to quests (with multiple rare weapons as a reward in each one), interacting with team members socially and exploring the open world can be done in any order at any time.

-Choose how past game ended in one of 5 ways or import a save file from the first Skylight Freerange. Combined with a major choice midway through the main quest, final available party members, main quest line, final battles and certain side quests will be altered.

-20 weapon types cause standard attacks to function differently. Unarmed attacks add to a combo modifier that make attacks progressively stronger, Rifles deal large damage at a distance and pitiful damage up close, Battering Rams require 2 characters to attack for large damage, Hover Staves to launch enemies into the air to do progressively more damage the higher an enemy is launched, exploding Barrels to be set and detonated as traps, and more.

-City side quests end with choices. The choice may not only have small results immediately, but the results of all city side quests add up and grant one of three ultimate side quests based on how the prerequisite quests were handled, some with world map altering changes.

-Social situations not only allow your custom main character to develop friendships and relationships with individual team members, but can also lead to group activities, such as guys/girls night out, forming a guild for an online game, going on a Vegas trip and more.

-20 playable characters total across the 10 paths that can be customized in a variety of ways, including offense, defense, support, stealth, traps, summoning Drones and Golems, knockback, high speed movement, battlefield control, stunning and status effects (which work on both normal enemies and bosses), and more. Most characters have 20 skill trees each, while your custom main character has 49. Weapons can be modified, as well.

-79 quests total across all 10 paths, none of which are fetch quests or kill X of Y enemy quests.

-Endgame optional superdungeon and superarena allow your team to push its potential to the limit.

-Save files transfer from demo to full version.

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