An Antihero is a hero who does not have the qualities of a typical hero. Bishop is an antihero himself.
This Green Lantern is the third in the sequence of Green Lanterns (Hal Jordan, Guy Gardner, John Stewart), and was the incarnation that appeared in the newer Justice League cartoons (Jordan was in the old ones). CLSNs are a little weird. Sprites lose shading a lot. Tank super goes for way longer than it should. Damage is kind of high. Voices are kind of low. His AI uses his grab a lot. All in all, it's not bad. Although it came from CvG, I wouldn't say it's a CvG char given who made it.
Bishop is a Scruffy char from 2008 and is slated to appear in Project X, now named X-Men: The Second Coming. CLSNs are overcomplicated on his idle stance and priorities are abound. Damage is high; the average air combo does up to ~550 easy. His DP+2P super with a full energy meter never works. Some projectiles, like Green Lantern's machine gun or tank, fill it instantly. That is actually Ciel's rifle strapped to his back. His super finish BG goes longer than it should. It's possible to see a 1 pixel line on the left where the DCvM template superbg is. Overall, not bad, but please fix.
Char used: Bishop by Wucash
Against: Green Lantern John Stewart by zvitor and Wil.li.an
Stage: Million Knights Vermillion - Otto's stage by TENE (DOBUROKU)
BGM: Wooming/Kissing the Mirror - Spring Soul Sound - Wave of Brave/Shanghai Wailing (Letty Whiterock's (stage 1 boss) Perfect Cherry Blossom theme/Hong Meiling's (stage 3 boss) Embodiment of Scarlet Devil theme)