 One of the tools for accessible readable UI in 3d spaces is a HUD or heads-up display Now hubs doesn't have a UI layer Meaning all of the objects in the scene are on the 3d layer. So, you know, if I look around this thing moves In a 3d orientation, but it does have several tools to view 3d objects in a UI layer upon interaction So one of the things you can do is while your pointer is on this object. It'll turn blue and you can hit spacebar then you can click this search icon and now That object moves with you no matter how far away you get from that object. So you can see if I strafe This thing is always staying with me and then when I want to close it Just hit that X icon The other thing you can do is while your pointer is on the object you can right-click and that brings it right up front and flat You can see this is an image I brought in and it's a little fuzzy because it's being scaled up But if your asset was big enough, it would appear crisp. Now notice this is on the 3d layer It's not on a 2d layer. So it can be rotated. You can also click this Open link icon. So now we see a new browser tab With the original asset in 2d in the fidelity it was created and it's nice and readable It would appear crisp. Now notice this is on the 3d layer. It's not on a 2d layer. So it can be rotated