 This tutorial is sponsored by environment textures.com high quality images for 3d artists and game developers Okay, dudes here. We are back in Maya. Let's get stuck in with texturing. So you can see at the moment Our low poly barrel still looks ridiculous so let's get into the hyper shade and Basically, I've got a buttload of textures. I don't need some I'm just going to delete them all Well, if it will let me If they're assigned you can't delete them. That's new Oh, maybe maybe you can Okay, so my barrel should now be green because it's angry. It's got no material. Good. Let's create a new material. So I want to create a Stingray PBS so I've got a feeling if I type in stingray. It's not there Right and this can happen And if it does you just need to go into windows settings preferences and the plugin manager And you're looking for shader FX Plug-in there it is Make sure it's loaded and make sure it's on auto load Then when you open your hyper shade You'll be able to see that you've got a stingray PBS that you can create. So let's create a new stingray PBS Okay, here it is. This is the shading node now We need to make sure we can see this because we're going to need to keep clicking on it Okay, and we know what different maps we created So we know that we had a color map a normal map a metallic and a roughness map So we're going to use all four of those on this barrel and then if you scroll down a bit further You can choose your texture maps. So the color map I'll click on that and then I'll assign the file. It's going to be barrel Diffuse there it is click on open and Then you see I now can't find where to assign my other Texture. So what I need to do is click back on this stingray PBS one node over here and then I can go and add my normal map and Then we'll find that one barrel normal open And then back on this purple node here. I'm going to add my metallic map. So where's that one? Barrel metallic open and Then click on this one more time to add the roughness map If I can find it Roughness And click on open Well, that's that you've built the material. So then all you need to do is assign that material To your barrel so I did that just by right-clicking Sorry, middle mouse clicking and dragging to put that on Okay, so let's now Zoom in on this and you should see so straight away My my metal band is looking a little bit too rough So I might go back in and just even that out in the material if I was going to spend more time on this But The the actual barrel itself is looking pretty nice now a good way to get your normal detail to show through It's to create a light. So let's go to Create lights and we'll do a direct sunlight I think Let's move this out so we can see it We'll press seven So that we can see that happening and what we'll do is we'll just rotate this around and you should be able to see Especially here the graininess of the wood Which looks kind of nice? Who has pretty isn't it? So all that extra details coming through Because we baked from the high detail and we've spent a lot of time in Photoshop making that look really cool One final thing before we wrap this up They say it's worth while taking a look at if we click back on this stingray shader node and scroll up You can actually turn these off and you can see what each map is doing. So you can see Just with a normal map on how much details coming through from that normal map. So that's really nice You can see if you want just what the metallic maps doing so you can see it's telling which areas are going to be metallic If you pair that with your roughness map Then you actually get a lot a lot more detail But again, you can see that these really hard edges are there So if we bring in the normal map, they'll then make sense because they add some depth and if we add the color map It'll look like a barrel okay so That about wraps this Tutorial up. I hope you found it useful. I hope it will help you work on your high poly to low poly workflow It's also a good way of working on a PBR texture map workflow as well for things like unity and unreal Especially on real. I've used the unreal texture maps for this one the metallic roughness method If you want to download this exact barrel that I'm using here Then if you choose to become a patron using patreon, then you'll have access to my shared folders And you'll be able to download this barrel the texture files that I made And you can have a play around with them yourself as well as asking me any questions If you got stuck on anything or get stuck on anything put a comment below the video I'll help you out if I can I want to say a big Thank you to my current patrons that are helping me to create these videos that are supporting me In case you're wondering my patrons have paid for this which is a brand new microphone And I've got a mic arm as well so that it this will really make it easier for me to just sit down and record You chose you won't even believe what a fact it was before I got hold of this I'd also like to thank the sponsor of this video environment textures.com Thank you so much for giving me the opportunity to have a sponsor. It just makes me feel like I'm special and for letting me download the Textures to be able to create this this tutorial. I really do recommend that you check out environment textures.com There's some really really good stuff on there. There's some models on there There's some scans 3d scans of real life geometry as well, which is really cool There is a link below the video for you to check that out. So please do go and take a look I think you'll you'll think it's a really good site. I do, you know, I'm all into using it So you should check it out. And so as always, thanks for watching and I'll see you in the next one