 Alrighty, I wanted to post a quick update regarding the David and Dana rig and that's regarding the textures because one of the things that happened when I posted this I got some very helpful comments mentioning that they're actually three textures and also you dim sets. I don't even know what you dim sets are. I have to confess complete ignorance. And even though I thought I was clever by reading the read me text, which has all kinds of information regarding the rig and updates, you can see this all the way there and disclaimers. I did not go through the FAQ because clearly I am not the smartest cookie. So in here you have an extra view what the partial and full rig is, which in this case it's for different clothing and simulations. I thought this was for a lower res version if you don't want to face because the David rig didn't have any facial features. So this is added information and here we have extra added information regarding the textures. I'm going to zoom in here and I want to walk you through what all of that means. So when you check out the Dana skin underscore Matt in here, you click on the color input and you browse for the Dana diffuse one one PNG, which I did, which gives you this. But on the UV tiling mode, you click UDIM Mari. Again, I need to check what that means. I have no idea. You click on the generate preview and it gives you a preview of those textures. They are in high quality. You can change that if you want. And you also have Dana shoes that you want to load. So it looks like this. That absolutely missed. I thought that Maya was clear enough that when I load one texture that it would load the whole thing. But then again, this doesn't mean that I shouldn't double check and look at the actual image on Gumroad to see the actual look of it. So what I'm going to do tonight or tomorrow is read through all of this. Because since the textures are different, you have specific textures. Apparently there's a cheek blush that is set up on here that you don't want on arms or whatever you will have the skin visible. But here you go. I just wanted to re-record this and follow up on that. Just in case you follow my severely ignorant step walkthrough of how to apply the textures. And I will be more careful going through all the folders. Now the full is the same for David, but it shows the same setup for her. So double check his texture setup when you load that rig. And that's it for me. Just a quick update on this ring.