 Hello friends, welcome back to another episode of a VGC 2020 battle series My name is Lee also known as Osiris and in today's episode we're going to be featuring a team based all around the new legendary horse Pokemon, Glastria. So you can see the team on your screen right now It is going to be the Glastria, the Disclops, Tappafini, Incineroar, Regi, Alecchi Another new Pokemon that we got introduced with the Crown Tundra and Landerous, Therian form with the Choice scoff. So the basic premise of this team is kind of heavy trick room We've got a very fast mode in the Landerous and Regi Alecchi We need it and the Regi Alecchi can hit like a truck with our Choice specs attached there and because it's got such a high base speed It doesn't really worry about Getting outsped by too much in the format obviously and if they do go for the tailwind We've got the kind of anti trick room mode there to help us out We've got Incineroar and Tappafini to kind of give us a nice base as well defensive base To slow all the games down and things like that But we'll get into the details of the team as we play a couple of games as we normally do There will be a rental team at the end of the episode and there will be a poker face down in the description So without further ado, let's hop into it And as always if you do enjoy this sort of content Please remember to drop a like on the video if you do enjoy this sort of content Do consider subscribing to the channel turn on notifications So you don't miss any of these episodes when they do go up because we've got a bunch of new teams to feature in Series 7 so we'll be churning them out on a continual basis and like I mentioned in a previous episode I'd love to hear what your new kind of combinations new favorite Pokemon They've been using in the series 7 format as well. So do leave those down below And I look forward to reading through those but we've got a first upon of the episode playing the team of Cinderace, Rillaboom, Gastrodon, Stack Attacker, Glastria and Galarian Articuno so heavy trick room team with a kind of a speed mode with the Rillaboom and this Cinderace kind of stuck on there. So it's Interesting to say the least. I think Landerous with Intimidate Incineroar is very good as well. Like the double Intimidate he has obviously very good Incineroar is probably a little better because he gives us a bit more of an immunity against the Articuno Helps us out a bit more against Glastria as well. Whereas Landerous really does struggle against that that Pokemon Okay, so I think we got Incinero The thing is they're probably gonna go for They're probably gonna bring the Rillaboom out as a lead Let's go dust globs, Glastria and Tepithinni The only problem doing this is we struggle a little bit against the Stack Attacker Or it's kind of nice to have the double Intimidate maybe you know but it would mean drop and Tepithinni which could be a little bit awkward but Let's go Landerous then. Okay, it's maybe always good to lead Landerous as well I think just because like Finny can't deal with the Stack Attacker pretty well But I think just having the the earthquake if we get ourselves into a nice position But we're not in a trick room. It could do a lot of work So we will and Glastria can deal with pretty much most things on the team. The double Intimidate It's gonna be so important though. I think to help support it in this match You're predominantly looking at my opponent's team. They're pretty physically based outside of the the Otakuno Maybe the Gastrodon Okay, we're gonna see Cinderace come out with the Otakuno. Now Otakuno, Glaring Otakuno does have trick room So we need to be careful about it Obviously we've propped that competitive ability as well Reversing that trick room which would be bad Now I think what we'll do is we have to we have to probably fake out into the Otakuno But is it gonna max? That's the question. I don't know But if it maxes it means it can't reverse our trick room We definitely get a trick room setup, which is always gonna be good for us And then if it does max it puts us in a great spot to get Glastria out into the field, break break weakens policy and then just knock it out in one hit So we don't need to worry about it too much And with the Cinderace down to minus one as well It's not gonna be as threatening Still gonna be hitting hard. Of course, you need to watch out for that, but we'll see what does Looks like it's gonna be the Cinderace. It's gonna max. Okay, and they're gonna try and reverse our trick room I think so we may What are they gonna do max and knuckle? In Cinerol, they're gonna be maxed off and it's probably the dust globs double into that slot to try and take us down maybe Which wouldn't be a bad idea But we've got ways to get around most things so yeah max darkness, which is fine We'll take this pretty comfortably with dust globs Me not pretty comfortably. We take it. We take it now. We can't the next turn we could go for a willow isp into Thing is we want to try and get rid of Articuno because it's gonna it's gonna try and reverse the trick room That's the problem Whereas I don't think a night shade and a flare blitz is gonna be enough to get it That's not it's not the strongest on the physical Side so we might be able to do it, you know We might like a night shade and the flare blitz might be enough to get it if it is that's that's huge for us because Okay, it's actually gonna switch out. I was expecting it to stay in and try and reverse the trick room But stack are coming in. Okay Hopefully we don't lose The dust globs here because then we lose a way to get the weakness policy on to To glass rare, but I mean it's still not it's not the worst Yeah, well we get some decent damage into stack. It's like a regardless which is always gonna be useful max knuckle Coming out and that will be into incinero But we do still have the option to Burn the cinderace if you want They won't want to sack incinero I don't I think we need to keep incinero around to be honest for later in this game So it might not be worth sacking it. I think if we can switch it out now into Probably lander is a good switch and go for willow isp into The cinderace that's probably not a bad play And then we kind of keep that in check take away the boost from the Max knuckle and then we've still the problem is the stack It's like a good reverse the trick room here, which wouldn't be ideal, but it's just gone for the rocks I'm gonna try and flinch I dust cups But we do get the willow isp, which is perfect sell that it's Cinderace down minus two now. I think in the max darkness it might pick up the knockout still on to dust Clops wouldn't be surprised if it does Okay, well we Just about take it. Okay. Well Thing is when we get glastria on the field We're not really gonna have too many terms of trick room left Which makes it a little bit awkward for us And if we had paint split here, which we don't really have the room for because I felt like willow isp was so so important first Could switch into glass drink now Probably not actually I think probably switching back into incinero might be the play and then We could nightshade nightshade the stacker or nightshade the cinderace Probably better to get the stacker the stacker feels like more threatening here and the cinderace might switch out Yeah, okay, it's gonna try and reset the drop at least we've had already and Yeah, we're gonna proc the competitive ability on this articuno again, which is not so great But we do put the em the stacker taker down to minus One I think because it did get the max knuckle boost So went back up to yeah So neutral, I think it's neutral minus one one of the two. Oh Disclops of boys. Okay, that's good for us and incinero coming in so we are able to take that we'll get another nightshade and It's at the trick room ended now, which isn't good. So we've not really made the most of our trick room at all You need to we need to stop that out of gonna do anything Okay, I'm gonna go for a fake out and I'm gonna go for a nightshade into the arcana to get damage onto it So stack attack is not really too threatening. Okay, it's gonna protect. We could have faked out nightshaded How they couldn't are gonna take down the dust clubs here. I think that's what we're gonna see But we do have landerists to come in this next turn So we can do some stuff with landerists at least as we see freezing Glen. This will be enough to take down the sklops and what we really need to do now is deal with Articuna with landerists We might be able to do with an earth rock slide we're gonna add speed it with the trick room ending Which is good. And then if we can for rock slide does take down the articuno The worrying part is does the stack attack I have a wide guard And it is like plus four now, which is super bad for us. So we need the rock slide to actually take it down. Um We'll go for flablets and we'll go for rock slide The other option is go max with landerists and then just go max rock fall Which might in all honesty be the be the better play here And just go yeah, I think I think we just flablets Stacker and I think we do go max rock fall because we should add speed articuno with landerists Unless it's like max speed, which I don't expect it to be I think you've got you probably don't you want it a bit middling speed So you can take advantage of the trick room as well as your tailwind Um, so I think we've probably got to take advantage. This is the moment We're not going to really get the most out of glass tray here but We've kind of got ourselves into a situation with the competitive ability where it's if we leave it alone And we miss the knockout or whatever then it's going to just get too much for us So we need to we need to be dealing with it like post haste pretty much uh the max Um Airstream as well should help us against uh cinderace Once it comes onto the field, but we've got to remember that uh cinderace probably does have bounce It should take it down, but whether or not Uh, I mean we depend on the chip that we take here. We should just be able to stick around at least one turn Longer with incineroar. Yeah, I mean the sand gonna just chip us a bit, but it's fine Cinderace is burnt as well. So I mean that gives us a little bit of a plus here Um, all right gastrodon. Okay Makes it's a little bit trickier Okay, well, I think we're pointing shot out into the gastrodon uh the yeah, we're pointing shot out into the gastrodon And we will go for Uh to even max airstream it as well because then we'll be able to add Yeah, I think because I worry about I do worry about the bounce on the cinderace and it's just wasting Yeah, a max move which is not really going to be Super useful. Um, but with the bounce coming out at least this way we can not waste it And get a speed boost on the cinderace Which means we'll probably be able to get the gastrodon if we can take an attack this next turn But I mean it's still there's so much damage. There's so much damage It's like star boosted flying and the parting shot should mean we can take an attack from gastrodon onto cinderace Um, and it means we've got intimidate in the back as well. So Glastria will make an appearance It's not going to be the big kind of the big mon of this match, but it can still play its part I guess so we'll bring it in And see what it can do And then see ice beam Oh, we barely barely take it barely. Okay. Well, that's kind of fine um Because we can just ice crash The cinderace and we can go for max quick into gastrodon because that will Uh, we should have to be the cinderace now with ladders get the max quick into the gastrodon bounce will come down Either take lander us out or just into glastria Not doing very much damage And then the icicle crash because it's flying should be enough to clean this one up for us So that's a decent enough start after a bit of a shaky start where we couldn't really get our trick room mod going um, and it's always difficult against an opponent with um A kind of a hard trick room mod themselves. Oh man. Okay. Well Uh icicle crash most bounce missed so it was a bit of a dead turn there for cinderace and glastria but Never mind. We've got one more max turn left. We can oh no, we haven't we haven't we're uh, we're done But they are a flying type now So we're scoffed back with our scarf again And um, we can you can just go icicle crash and rock slide should be enough here We'll just lock into that and the nice thing about lander us obviously if you've ever played previous format scoffed lander us It's always good with those rock slides just for the the flinch factor late game If you need it, but very good game to my opponent And a nice little one for us to kind of kick off with today Okay, we've got our next opponent the episode playing a team of zaptos tapu finny incinero chrysalia mamaswine and Celestula So what have we got going on here? speak control I see wind chrysalia trick room potentially there max airstreams on zaptos the um Celestula as well I feel like this is a really good game for regi alecki here Honestly, like it does such a good work against the zaptos the tapu finny Celestula, um, we can do a bunch of stuff. So I think it's quite a nice pokemon to have Access to and hopefully if we can get it going We can see the damage that it'd be able to do with their choice specs We've got electro ball on it as well So for some of these slow pokemon on my opponents team be doing absolutely crazy damage Um, our trick room mod isn't bad either. Glastria. It doesn't do too bad I do worry a little bit about the tapu finny It does make me worry slightly about what you can do. Um Let me lead finny because I think leading finny isn't a bad idea because at least Maybe a fast mod with intimidate isn't bad Um Oh, we could go to desclops. I think I really want the the glastria to work I'm gonna bring finny as well. We're not bringing incinero, which feels Mmm, maybe a little bit Risky, especially with the celestula There at least with with incinero and regileki You've got like two really good mods to uh to deal with and put pressure on celestula, but when you don't bring Uh, one of them and you bring the other it does feel like it's a little like celestula It feels like one of those pokemon you really need to have a good good measures for um, but we are seeing zapdos and We are seeing incinero come out. Okay. Well, I think they have to fake out regileki as it bounces around the field. Um So we could hard switch into glastria Uh figgyberry and the life orb on the zapdos. Mmm. You're gonna fake out. You're gonna fake out for for sure And I think you are you though Are you gonna just potting shot it makes sense and then you can get your own trick room on on the field So I'm gonna go for the vault switch. I'm gonna go for I'm gonna go for the trick room. Well, we've got the opportunity to Now they do fake it out. Okay. They played straight straight down the line and what we're gonna see heat wave Can we lose a leki? We do Oh, I didn't expect us to lose it Okay, well It could be worse. We get the trick room up. We're fine. We're fine Get to see glastria do its thing now though. So we're all we're all good Now where do we where do we target? I think we target the incinero with a max quick. We get a weakness policy up And go from there get a special defense boost which will help us against the zapdos Um, and then we can get to the zapdos the next turn We'll go for that break break into glastria And go for that one And it should be enough to get the incinero like incinero is not going to have protect Zapdos could and zapdos could definitely max as well. Even though I think a max Heal storm or he'll crash whatever we're calling it would be enough to pick the knock up out We're going to see incinero actually switch out and type of finny come in Which I do not mind at all Because this is going to be one of those pokemon that's very problematic for us to deal with anyway So just getting some big damage onto it for free technically is is always going to be good in these sort of matches Now we do have to consider that incinero probably will come in at some point Get its intimidate off and put us down to plus one rather than plus two Which we're going to be on in one moment after we proc our weakness policy, but at the same time If we see the zapdos protect here, I think we're in an incredible position Yeah, okay, perfect Perfect all Okay, I think we pretty much got this the interest in seeing how much damage this does to the tap with finny as well There's a break break break break also works nicely as well If you're seeing like a bunch of the lapras teams with the auraville going around I know we played around on our last episode So you've got the option there to just get rid of the screen which is super nice Not enough to take down the finny now if it hasn't got a berry here We can take it down with those clubs this next turn which puts us in it like a phenomenal position Just to keep the ball rolling, but Fortunately do see Is it a wiki it is a wiki Wiki wiki But I mean we're still kind of all right Um, it's just whether or not we see the zapdos switch out now Which I would imagine it to do and we probably see incinero coming down that slot which would make a lot of sense um Because I just don't see the zapdos coming in Uh, the the zapdos staying in just to take a maxail storm That's whether or not we call Incinero switch We're probably better off going for the finny again to be honest and just going for a nightshade into the the zapdos That's a safer play rather than kind of call a predict that might not happen Okay, we're going to see the finny Zapdos is going to attack here, which is interesting We get the incinero switch in regardless even though we made the safer play out This should take the um the incinero down And obviously if we can start picking up knockouts, that's when our moxie kind of boost our new ability starts Taking effect as well, which then mitigates these intimidate boosts that my opponent's getting Okay, so there's going to be one we still got one more max turn to go Which will put us back to plus two I believe after intimidate. Um And there's abdos probably going to heatwave here. I'd imagine Chilling me out of it, which is technically just like moxie And there's a heatwave And the light will take in a little bit more damage But my opponent really pinned at the minute, you know Even if they want to max something like the zapdos or the finny they're going to go down this next turn And the finny coming back in I'm tempted to go for the finny again Um Because yeah, I'm just going to go after it and just go for the nightshade into the zapdos here because The special attack boosts are going to be so useful for us It just makes like Glastria just an absolute tank as well as dust globs It means we're getting the the longevity set a trick room up once again Which is which is just phenomenal and this is really like how the team is men are performing You know you get your trick room up and you just put the pressure you keep putting the pressure on with with these two pokemon And it's very difficult for your opponent to kind of make Okay protect on finny. I wasn't expecting it, but you've got you can't not expect it Um, but like I say I don't mind it too much because the the special defense boost is always going to be useful for us in these situations zapdos will go down to another nightshade the next turn And uh, we can probably just high horsepower into the finny even if it maxes we'll be able to get it With that attack as our trick room has not ended yet And we've still got a little bit time to play around so now the heat wave Yeah, and that's definitely in nightshade range as our max turns do finally come to an end But I mean we've got the most out of them. We've got plus three. I mean, let's have a look at these stats Let's have a look at these stats on last year plus three special Then plus two special attack and plus two attack, which is which is super nice. So yeah, well high horsepower the finny nightshade zapdos and that should deal with both of them Unless my opponent switches round We're gonna see double protect trying stalling out the trick room which makes a lot of sense You know, you want to try and give yourself the best opportunity possible But unfortunately not getting the double protect here as the high horsepower going to come into the finny and take it down There's a trick room does then we can just protect this next turn and um I'll put us onto plus three attack Which is nuts. Uh, we just need to set the trick room up now and we've got this There's abdos is solo health as well. It's probably got two attacks left in it with life orb recoil Uh mama swine the last one. There we are Big boy mama big boy mama coming out. Do we need to protect with That's yeah, it's good. They go they're going to um, they're going to max with They're gonna max with mama swine uh, they probably double into disc clubs, but I just can't see them taking it down. Maybe max quick. Maybe It's not life old mama swine though. That's the thing and we're very defensively built disc clubs. We like relaxed so I'll be surprised I don't think the zapdos has got enough power in it to actually take down the depth So I could be wrong. I could be wrong. They may be able to take us down But you've got to go all in on the disc clubs now to stop this trick room And it's like the only option. I'm a swine such a cool pokemon. Look at this tusks. It's just nuts um Thunderbolt, yeah, they're going all in they're making the correct play Oh, it's still about doing very much though Oh And max quick. Yeah, following up. Is this going to be enough? No, I didn't think it was going to be man Disc clubs is just nuts, isn't it? I know we played it all season, but still no, like it's just absolutely Incredible. It's such a good pokemon here would be really good And does make me consider do we need the willow is but would it be better to have pain split pain split would genuinely Genuinely be better. We'll just go for a close combat into the mammal It's probably sashed, you know And I'll just go for a nice shade into it as well Just to cover the sash if it is sashed because plus three close combat should take it down This abdos is going to detect as well So I'd imagine I'm hoping a plus three close combat should take it down Yeah, no no trouble at all. That's fine. And then there's abdos going to be Going to be easily dealt with this next turn So pick up another nice win and the glastria team's done pretty well I like this second game definitely a game that I'm really happy with I think it's a good example of how the team can kind of start snowball and get momentum And really just kind of overwhelm and your opponent even when they've got some like really awkward pokemon to play around So let's go for a willow has been to glastria and go for the icicle crash into zapdos because I feel like we could sure But because even though they're going to cancel on us anyway Very good game to my opponent and I hope you guys have enjoyed the games today. Obviously the the team is incredible I love glastria. I think it's a very cool pokemon and something to note as well Obviously, uh, I was pretty lucky when I caught my glastria in game. I only had caught one I caught the first calorex that I came across and it's got a two speed iv So it's pretty slow slow enough to take advantage of the trick room And it will be probably better against opposing glastrias if you're not in a trick room environment And your opponent's got like minimum zero iv minimum speed, you know So I think two iv is not bad one iv is obviously the one that you want But uh, we haven't got that unfortunately. So uh, we will throw this team up And these teams will be available, uh, that I've thrown up this week for the next couple of weeks So after that they will be going down and making way for other teams So just be aware of that But if there are teams when they do go down and you want them still up Let me know I can always put them over to my second switch and you can go from there But there is the team from today. I've got to see a little bit of everything. I feel um, obviously not the not much from the regi alecki, but Uh, we it did come to a game But it did do enough to allow us to get the the the glastria in for free after a trick room was set up So that's the main thing landers did a bunch of stuff in game one And uh, we probably didn't get to see much of the type of finny at all But I mean that's that's fine We know what finny does and it's always going to be a solid pokemon on whatever team you probably put it on So there's a code. Hope you enjoy it. Remember drop a like if you've enjoyed this episode and consider subscribing if you uh, if you are new to the channel and enjoy the sort of content and make sure you hit Those notification button as well So you don't miss any episodes when they do go up and I look forward to reading those comments keep sending those comments about what uh, what you've been playing and what you've What what you're kind of scared of facing as well I'd love to hear that in this format, but we'll leave it there and I look forward to seeing all those comments very soon And I'll see you for another episode very soon to take care of yourselves to lend. Bye. Bye