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Published on Dec 18, 2015
What goes into making a cult hit? In this GDC 2014 talk, Taro Yoko, director of games like Nier and the Drakengard series, talks about the process he uses to create worlds and stories that get noticed and foster dedicated fans. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.