 Welcome back to the review and today I'm gonna take a look at the how to think when you draw with Lorenzo book volume one So this is as you can see volume one. There is a volume two, which I'm gonna review later They also have a how to think when you write that comes at a later point And even though it says how to think when you draw drawing is a very important part of animating I can draw and this is why I got these I need to practice more, but there's more about just drawing It's there's a lot of character stuff in it posing line of action variety Contrast a lot of stuff in there. So I want to go through some of those pages What could potentially be helpful to you as an animator. So you got the book This is the book and all its sides You got here the contents nicely laid out character design animals and monsters vehicles and machines elements leon and composition natural world World building you got the introduction and let's start with character design, which immediately for animation It's pretty cool. So even though here right it goes through basic shoes What I like about this is that you got just the way you can draw a foot with a curl right even more curl down curl up But all of that is also for posing for you as you animate and also like the different styles of shoes The different poses all that gives you even ideas if you modify a character and you add clothing or different shoes Whatever it is or just the basic pose all is also really cool reference in terms of what you could use for your rigs So it goes through hands hand poses grouping of fingers Like for instance breaking the pattern here the motion in hands And of course lots of reference Then it goes into noses again if you're modifying your characters is all good reference Goes into ears the hair Lots of detail for drawing obviously but once it goes into expressions for instance You have for anger the first features to move are the eyebrows and top lips It gets for you kind of like the the lines of where you want to concentrate But depending on the actions and in the angle you can emphasize certain elements for your line of action within the head You got asymmetry, which is always huge should I constantly talk about But you got your asymmetry in different grouping here how you can squeeze and pinch certain facial features Lots of reference again just for facial expressions or modifications of a face Continuing with expressions try tilting the eyes and mouth towards the same focal points or lots of Interesting little points here character shapes obviously very important Just you have a very readable shape in your character character expansion pack Then he got into again more expansion on how you can group shapes Running figures you can see the line of action How you can push these and what that means in terms of say the weight load or the energy of it And then goes into chapter 2 animals and monsters now You might not have to do anything with horns, but I'm a big fan of tentacles They're pain to animate but just the way I mean from a drawing perspective is really cool But just looking at how they drew how they fall how they get connected in a knot as with animals It goes through specific ones you got pigs Birds horse heads But even with that just the way the ears are the hair and expressions the tilt of the head Like all of that is really good reference as you pose out your character monster heads Lots of reference again Squirrels, but look at this just that in terms of how you would pose out your character even if you don't really care about any of things of the smoothness is a straight versus curves or how the Characters are the ups and downs and depending on the movements just looking at the drawings themselves This is all really good references for general posing dogs your sausage dog here the flow of the spine Stretch and the squash secondary forms for direction and focus Vehicles and I love this because you think that well vehicles Maybe that is not really something I need to think about when I animate but again reference They just look really cool But once it gets to stuff like this is really neat because you there are lots of rigs There are mechanical rigs and mechs and robots. I love when it gets to cars You got your caterpillar tracks here. I love this vehicle stands So even a car technically could have a pose now you're gonna look at the movie like cars Of course, you're gonna pose it But if you just have humans in the cars or just somewhere maybe don't just plop your set pieces around Maybe when I even give a car certain personality and how it's leaning maybe kind of mimics the owner of the car So I like this here too. Just the way they're leaning on what side is elevated the lines more reference here space bikes Come on who doesn't love space bikes planes and they got elements now This is a bit more for effects animation, but nonetheless very cool good reference But if you are adding things like that in your scene just to kind of expand on the set So it's not just the character in empty scene and you kind of plus out the environment You still want to look at reference and make it more organic and cool and asymmetrical and just very appealing again I think those pages are all super super helpful smoke effects If you're doing something by hand lightning your glass breaking which elements comes first What to focus on the direction of the break the debris fabric might be tricky if you know to any type of simming But if it just hangs there again, it's always good And I love this layout and composition which obviously you're going to use as you start your shot And I love this just the clear presentation program may come background in that type of tutorial basics again for framing with Interior this is something I'm really struggling with thinking in 3d when I draw this is going to be one of the major things I need to focus on but it covers that composition again expansion pack Of course boxes start for you to draw again something for me to think about for sure I love this again the horizon this goes back into you how do you compose a shot how the staging is like this interesting You might not need this for animation But still interesting to have negative space for sure love that shadow composition just to make the shot really really clear Comment covers that might be something else car chases natural worlds to so again This is if you plus out your shot you want to think about what as you put things How do they flow? What's the grouping of certain elements in this case mushrooms jungle plant clusters more reference trees? Roots not sure when times you want to use gems and crystals, but it's there that for sure rock formations You'll see this in a set caves That's cool, too Just the look of that the entrance that could be a shape how we line the lines lead into the cave Or you have that in a circle pattern world building even this I just love this I could twist to the books or how the letters are gonna imply the the the lines of the pages like that just to me Just super super interesting love this too instead of just having copy paste copy paste copy paste you have offsets You can make some scrunch together and be broken I love all this just for adding just the organic and kind of lived-in-world feel tiki statues in case you need to In-world typography again, you may or may not need that but brickwork again to make it more offset and organic and not so Computery copy pasted buildings or reference junk houses also very cool. That's interesting game buildings chapter for that Pothouses, this is really cute. It's almost like a little faces there But I love how it's presented in its simple form and then you can expand on that with more details And that's it. You got some other books you can enjoy they do a lot of kick starters So make sure that you are following them on Twitter. I'll put in all the links in description and that is the book Like I said, there is a part two I'm gonna cover that at a later point Make sure you do follow them on Twitter because they do tweet out a lot of those pages So if you missed out on the Kickstarter, you don't have means to buy that they put out a lot of stuff for free So follow them they sometimes feature things from their books or sometimes they feature things from other artists So there's a lot that they cover love for you to collect and put into your reference folder But they're very frequent in their Kickstarter updates and releasing new books So keep an eye on their announcements So whenever they release a new book to give the opportunity to reorder the previous books So you don't miss out like I said link in description with all information I highly recommend that you check those out if you feel like these reviews are cool I do reviews every Wednesday. So subscribe hit the bell button so you don't miss any of those reviews and other than that I will thank you for still watching this if you're watching this until the very end Appreciate your time and I will see you tomorrow in the next clip