 Hey, it's Anfaa from Anfamuse.com and today I want to show you how to synthesize a simple rease bass Then make it not so simple. What is a rease bass at all and well? How does it sound like? Of course in Zenits of FX? So here we are. I have Bodline enabled to have waveform and Spectrum view So we can see what we're doing like this is nice to synthesize sounds or even listen to music that other people did With these tools, especially the spectrum analyzer because then we can better understand what you're hearing and this nicely You know rewires your brain to actually see what is the harmonic content of your sounds of Or what is the harmonic content of what you hear and it's helpful when you want to design sounds you heard or something similar Okay, so we have some effects. I'm quickly gonna make a patch and Then I will explain what I did So we I'm gonna make a saw wave Get another voice Use the same saw wave and now I'm gonna tune this Badly doesn't sound familiar Well, probably it is that's a rease bass where what is a rease bass? It is actually the first rease bass No, the first reason that people talk about that it was called a rease bass Had also a very low a little bit of Lopez filler. So it sounded more like this I'm gonna disable velocity sensing here and here So we get consistent Filtering and volume Well, a rease bass bass is on the simple fact that if you get two waveforms due to the same waveforms And one is slightly faster than the other they will Go the other ways We can I think we can easily see this on our oscilloscope if we Make one of these waves in the left channel and another in the right I just need to find the right pitch Or maybe or maybe they are too much detuned. We can't really see this very well Well, this oscilloscope doesn't actually Give us the better the best impression of what it is like But you got to believe me Now they are very slightly detuned So our pulsation is slower if we do tune them if I do tune them more part For some reasons and it sub effects default Detune type has the limit that is very sane Because it doesn't produce pitches that sound like you're not playing the right in the right key or you're not tuned your instrument you haven't Okay, so that's a dark rease And this is a bright one What I'm gonna do now to make this more interesting is change from poly mono Which makes us unable to play chords Now if I hold one key and press another The latter one will take precedence and play we'll have just monophonic instrument And this is what we want because bass doesn't really like chords Also, I want to disable portamento Which is the feature that makes the notes slide and pitch between them instead of jump immediately When you open the controller Window you have the control over weather What is the time How fast the portamento is done this is rather fast and you can make it very slow It also depends it depends on what you need like Also, there's a funny thing called the threshold for portamento And by default it's set up so The portamento isn't performed when you make slower intervals than this Here I make a fifth And it doesn't use portamento But but an octave does you can invert it by Deselecting this and then intervals smaller than what you have here We'll use portamento And bigger one Actually, this isn't an octave Okay, now it works. Okay. The thing is that the threshold Works a little bit different in two directions. So When I had 12 here Making it negative It worked if you make it positive It also works because well you need to this Make it one lower. Okay. 12 is an octave because it's 100 cents 100 cents is a semitone 12 semitones is an octave if you didn't know this Another funny thing that you can do especially if you want to perform live This kind of sounds is to change the range of the pitch bend Right now it's 200 cents, which means two semitones one whole tone, but Can make this 12 Or even 24 which is two octaves and now I can perform this simply by pressing a key and then Using my pitch bend, which is very cool because you have much more expression and you don't depend on the portamento time You can also combine the two like use the portamento and also Use the pitch mode pitch wheel. Oh, this is all your choice, okay, let's leave this for now and See what we can do to make this more interesting We have two voices and what if we add a third one Right in the middle We have more phasing It starts to sound like a super so Doesn't it actually what is a super so well It's kind of the same deal, but you have much much more of the same and Detune it Not to well why we have more most of the times Reese's have only two voices Because then you have the most Of the pulsation you you have Okay, we can actually change the waveform and see what we can get This is a power wave And it has more high frequency content than a saw wave of course it has to have less Frequency low frequency content because you know the sum of the energy in a waveform cycle needs to stay the same So It kind of a sounds like a high shelf low shelf like a tilt EQ That's adding high frequency, but reducing the low frequency content We could use this but it's actually very Very harsh So I would make it less prominent simply make it a little more Backed off and what I want to do is compensate for the lack of low-end. I'm gonna add a saw wave Detune it and then filter it Let me show the voice list I Will hide the first two waves and We can see and use the internal voice free oscillator. We have External. Oh, uh-huh. It didn't change because we're using the But the external one is disabled We get some funky business here look. Ah, yes, okay because I was using Because I was using, you know external slaters I Got a little bit messed up. I want an internal here as so here and then I will reference this so the four voice Now disabling the first two Actually Let's take a look at the third voice You can see that we have resonance because No But it would be nice to have this sharper, so I'm going to increase the stage number Okay, it doesn't Reese. I mean it doesn't beat it doesn't pulsate because we have just one of this and we need to so they face cancel each other Because they they are distant speeds I think something is clipping Yeah, probably All righty, so let's enable our first two voices and make them quieter Also what we can do is take our high end and Change the panning like put the first voice a little bit to the left and the second voice a little bit to the right And Now we have some stereo chair well stereo image stereo width can make it wider Looks like the portamento Yeah, it's uses the threshold. I usually just leave this on so the threshold is like Used for notes above And I put it to zero However, actually a little free semitone threshold might be nice How does it work let you can actually go a whole tone up Or down without having the portamento, but making it free semitones already activates a portamento You Can see some like side effect of using the mod wheel and actually We're using just changing the playback rate of the internally generated wavetables That are created with an add since All right, we can do more we can for example distort this bitch I Will enable stereo So we have two channels and we can hear our width And this is left right mix if it's on the left There's no effect if it's in the center Essentially 64 you have mono and the right Inwards the left and right channel and this is interesting if you use dry wet Because you can actually have the distorted sound Have swept stereo And this can interact with the non-swapped Original dry signal not distorted Because also we can filter the distorted signal and so what I want to do I want to cut off the low end And finally add some EQ Well it kind of looks like it remembers some older things that I have been doing let's use a low-shell filter Up to gain Now we have more bass and this is the frequency. Let's make it a little bit more gentle Alrighty, this is our Reese bass. What else you want? Well, I Want to take one more try at this sound of entirely a different approach Actually faking what what this effect is So I will disable this voice And I will another one not a voice part changing the channel. I can actually play it And now I Want to do something very weird Let's do simple saw wave And give it a notch filter Make it wider and give it more stages and Now we have a little so it's moving it draws a nice sine wave Cutting it through from our source so wave And now the funny thing is hmm There's LFO stretch LFO stretch means lower LFO frequency on lower notes This very change our frequency scale going to compensate Why this is funny? Well, it doesn't sound nothing like the Reese but It tries to mimic the phenomena and that phenomenon that when you play lower notes the original Reese bass is It's pulsating slower And higher notes it's pulsating faster. Okay, this is all for today. Thanks for watching. I hope you learn something if You want to see more of that well subscribe You can also like this video if you like it if you want to ask me something or Ask for a specific sound tutorial video about something late. Just leave it in the comments Thanks. See you next time. Bye