 This patch note dream. This should be fairly boring because we're just going to go down these patch notes But there is a lot in I think it's really going to change the way it overpronged Patch is going to go into effect sometime tonight if you're So let's go through so who Kong I'll talk I'll talk about him at the end I'm a little concerned about his implementation, but I'll talk about that later So they added six new skins. They had teased these skins I had thought that they were going to be added like Paces I didn't know Patch got this pretty cool Muriel skin, which I think is brand new. This is they're called it's a rare skin so it should cost like Subota up easy peasy neurona Sean Connelly soul Reaper. How you guys doing? at the sparrow the Of native sparrow the barbarian sparrow, whatever you want to call it and when blast these are all epic asset skins This Muriel skin. I don't think I said I'm gonna have to get back to and we got heroic skins Got wukong sarath and decker the wukong skin looks pretty good, but this is just um except art And um the sarah sarath finally getting the skin finally It doesn't look like it's changing her model a whole hell of a lot, but her mace looks so um Pretty cool skin. It's just nice to see something and I think the coolest skin out of the entire batch This like cyberpunk decker skin Um, I'll definitely well, I will I wouldn't say I'll definitely picking that one up, but I haven't been playing decker. I used to When I support now I mainly prefer either Muriel or narkash, but decker is still a pretty And then the sale of the winter holiday skins ends so you can no longer buy the snow bell should be No, John rampage I Lot of people but a lot of people ain't gonna care about that A Balance changes here comes the big ones so kill and exist and assist XP gain adjusted before it was 25 percent. Oh, it's 20% so you're not going to get as much experience from killing somebody or assisting So that's going to be far less common. Um, if you do rotate out of your lane Ankle You get the kill you're not going to be rewarded as much so I've I've always felt it I'm dead that's balling with a punch it pretty hard if you Created and now it's going to be punished super hard. It's other people aren't going to be gaining as much from as they This is a nice change seems like a lot of these changes are leaning more towards introducing like I put introducing the more mobile elements You know, it's kind of a over prime is a mixed third-person shooter and in a moat This it's going it's starting to tip scales a little bit more I did the brawler Voice is cutting in and out Let's see. I should be good Things reading good on my end Maybe it's just my internet or something. Oh, I do have dropped frames All right, we'll carry on if my audio keeps cutting out just So for the dev comments they're saying that the XP gain rate and sprint mode have been heavily impacting the outcome of games Because of the high XP gain from hero kills and assist players have been Frequently sprinting to lanes the fight and then quickly turn to the crazy. Yes, 100% if you've ever played over prime You know, that's how you play. I don't think it's going to be that way any more We believe that the ability of Team mates to quickly participate in fights has been too impactful in the outcome of the game But the XP gain from kills and assists has been decreed. I think this is a pretty good change It's going to discourage the five-man rotations to do away and Then sprint mode movement speed adjusted before it was 30% now It's 20% so you're not going to be able to rotate as fast. I'm glad they didn't just straight get rid of sprint I was afraid that they were going to do that. I really like having sprint mode I think it's a fun mechanic to play with Producing the speed of it. I think is decent along with some of the other changes that we'll get to here in a little bit It's really going to punish you if you rotate to another lane and don't get a kill If you get a kill, it still may probably worth it because there's more to getting a kill than just the golden the XP also get the It's a bit of a psychological game. You get to scare that lane a little bit, but um Yeah, this is definitely it's definitely going to impact the way this game the portals From the you know, you got there you got your long portal from off lane to duo lane And then you got the short portal from prime spirit guardian to prime spirit Yeah, yeah prime prime guardian and prime spirit as we call it the short port This is before it was a one minute cooldown whenever somebody took it now It's a two-minute so people are going to be able to rotate you those portals nearly as often and um This is also the portals are used in many cases as an escape tool But you're really going to have to be cognizant if those portals are up or not It's usually they were up like one minute cooldown. They're almost always up You'd always take them tape now. You're really glad you got to take a look at your map You can see on the map if it's green than the four portals available if it's grayed out Then somebody is taking it. You really got to pay a little bit more with my mic. I did do that. Did that did that help any? I don't know. I don't know what the hell is going on with my audio. I didn't change anything And they were saying duo lane heroes been pressured by enemy heroes that could quickly join fights through the short cooldown of the portals So they changed it up. Oh nice Now this is the probably the biggest one The T on but what they call minions balance changes move a speed adjusted from 560 to 615 So we've I've been hollering about this forever The minions need to move faster the way it is right now. You could push your wave up Back come go back all the way to base spin get back to lane and you won't even lose a minion weight Or you can push a lane up rotate to another lane gank it come back And they're and they're still there. Um, you don't lose any XP any gold With the minions moving faster, they're gonna push into the tower faster If they push into the tower faster, then you're gonna lose out because the tower is gonna You're not gonna kill this So if you rotate Unsuccessfully, you're gonna be very punished you're gonna come back if you rotate it like level four You're gonna come back to like a level five Maybe even a level six mid laner while you're still at level four because rotated for a kill that you didn't get So this is gonna make farming and the laning phase a lot more important a lot more impactful Prime is it all good now make it all right? Then the dev comments pretty much just say the same thing and the minion damage to other minions before the melee is dealt 200% damage range 100 cents each Now the mailies will deal 400% or damage to other minions not heroes a range will deal 200% seed will deal till till 200% so What that's going to affect is or make them clear each other out a little faster So again, you're gonna miss out on that golden XP because the minions are going to be killing each other a hell of a lot faster So all of this is being done to discourage All the rotations is still it's not going to discourage every rotation. You're still gonna need to rotate But You could punish people for rotating a lot harder than the minion execution HP ratio has been adjusted before it was 30% Now it's 35% So they did this because the minions will be killing each other a hell of a lot faster It's gonna make it a little harder to last hit so They just adjusted a little bit to make it easier for you to last it with the killing each other fast I don't think this is necessary. I'm not a fan of the X mechanic in general Like I think I think that's part of playing a MOBA is learning your heroes Executions of ends and being able to farm up better than other people I know a lot of people disagree with that sentiment I don't understand where they're coming from, but I just think that it's just it's just such a A big MOBA thing last hitting like knowing how to last hit build some audio hiccups going on. Yeah Let's check to make sure it's using the right mic and everything Up is the right mic Everything looks fine on my end look like it's cutting out or anything So blood on what's up Raven red clown John Connolly The Super Siege T on the super minion and siege minion size increased by 20% So the super minions of the siege man is just going to be way bigger So you can identify them a little easier in the lane And it lets new players know that they are important minions to take I guess bigger is always better So the other thing that they're changing is the super minions their weapons will glow So you definitely know that that minion is something special It's going to be way bigger But I have a glowing weapon people are going to know that they defeat that thing that's going to be a little bit Hopefully it'll indicate to them that it's going to be a little bit harder to kill bless your count scores That is live that is that still cutting off what the fuck me as the property Windows set all that stuff up for me. So I don't really know what's going on. I'm about to go back and look at this Let's see properties Fast audio property that I don't even know how to fuck is it. I don't know what's going on Everyone blame window But the thing is I haven't I haven't messed with it since we set it up. So it's been like this constantly for never Maybe I'll turn it up turn on my game. There we go turn my game up a little bit Hopefully that'll help out a little a little let's see Our balance changes all building damage increased by 10 percent. So you're going to be taking 10% more damage from towers. So tower diving is going to be a little bit more difficult It's going to be punished to hell a lot more which is I know a lot of people were asking for and so you got it see This one is a weird one that I don't know if I like it or not spirit buff adjusted prime spirit summon condition changed Before a random element prime spirit would appear every spawn now a random element prime spirit appears upon the first spawn and That same element prime spirit continuously spawns Huh, so I don't know what to think about this. So what it seems to me What it seems like this is saying is that every game That you enter will have a different Element for the prime spirit. However, that element is going to be the same throughout the entire match So if earth spirit spawns first then you're just gonna have all earth spirits if fire spirit spawns first Then it's gonna be all fire spirits This is gonna be weird This is gonna be a strange one because the they're definitely heroes that benefit more from certain elemental buffs than other heroes Narbash is the one that came to my mind because if you have the mana buff on Nar the water spirit gives a mana buff you have that on our bash Then you could just like two of them then you could just heal like crazy So if you get three mana spirits on our bash games over like you're just gonna be healing everybody through everything So I I don't know In the Like artist spirit, can you imagine rampage with fucking five earth spirits? That's nuts. That's insane It'll be damn near unkillable Then fire spirits gonna have carries just going crazy, I don't know about this But I don't know about this at all like I understand that people don't like some of the RNG involved with the prime spirit buffs like one team would get pissed that the other team got the fire spirit And then that all they got was a wind spirit or something But I don't know and the way they justified this was so that it's easier to build around so you know what you're Going to be getting so you could build around that with your items like if you know that you have all water spirits And you know that you don't have to build as much health and mana regen. I guess that's one thing but Man it just seems like it's really going to benefit some heroes over others. I Don't like this change. Hopefully this gets reverted sometime in the future. We'll see we'll see Yeah, you don't know till the match starts. So it's not like You you queue in and you know that our spirit is going to be the one to spawn So you you know who to pick you know what I mean Ah All right now some balance Adjustments to some items pendant of confinement. We knew this was coming. It's getting adjusted The cooldown reduction that you get from pennant before is 15% Which was I think the highest in the game as far as items concerned I think there might be one other that gives 15% now It's 10% cooldown reduction backs mana stat removed so you don't get any more mana from building pendant of confinement The items passive cooldown adjusted before it was five seconds now It's 10 seconds. So if you don't know what the passive is it would deal extra managed magic damage in an area and slow on basic attack after you use an ability so In the items passive magical damage just adjusted before it was 150 now It's 120 for a melee basic attack and 60 for a range basic attack So it's going to be less effective on range heroes The items slow effect before it was 30% now It's 30% of your melee 15% for a range basic and the item component mana gemstone removed and the price has been dropped from 2,900 to 2,800 so With pendant of confinement if you don't know What the problem was it gives you a lot of magical tank in the early game, especially it was especially good against The more annoying heroes gadget and wraith Because they could just poke you out of lane But with pendant of confinement they couldn't do that because you had a bunch of magical armor from the pendant But you weren't losing that much damage because of the passive effect of the pendant would give you a little bit of burst So you didn't lose much wave clear. You didn't lose much damage on the enemy hero All you did was really was just gain a lot of a lot of magical armor So I think people will probably be looking for something else that would counter those heroes while still giving them a little bit of damage I don't think there is anything else. I think this item will still be good against them However, people will probably be building this a lot less against Other heroes like the Fay, Bellica, Shinbi, Gideon Pendant of confinement was like kind of the first pick for a lot of people It's between pendant of confinement and spirits teardrop, which I'm surprised didn't get nerfed But um, I don't know you still get some effect from this and it seems like you're gonna get a hell of a lot More effect on it if you're running Countess mid lane or Shinbi mid lane Sweet life another major offender that a lot of people were taking advantage of I didn't think it was that big of a problem But the max health has been adjusted before it was 600 now. It's 500 again. This was one of the highest health Items in the game It's just been adjusted a little bit and the items recovery effect cool down adjusted before it was five seconds Now it's 20 seconds So what sweet life would do if you got a kill or an assist in a team fight It would give you I think it was two or five percent of your of your max Health and mana back over five seconds something like that Not exactly a hundred percent sure it would give you health and mana regen whatever you got a killer to assist in a fight But it would only proc every five seconds So with a fight going 30 seconds this thing would proc over and over and over again And you would just stay healthy in the fight Now it's down to 20 seconds so You may get two procs out out of this during a fight if you get it to proc at the very beginning and then towards the end So it's not going to proc as much. I think people will still be building sweet life One of the starter items for sweet life one of the component items is bright stone gym Which is a 400 gold item that gives you Health and mana regen whenever you level up, which is really nice for early game Maybe that'll be what gets replaced as for pen of the confinement so you can last a little bit longer in lane Just pick up the bright stone gym first for 400. We'll see We knew that we knew that these two items were going to get nerfed I thought some other items were going to get nerfed as well, but apparently not mana black hole Magical damage decreased before it was 20% now. It's 15% so Man of black hole was nerfed a little bit. I didn't think this one was that big of a problem I don't really know what mana black hole is the absolute truth. I don't know. I don't want to dig around with that one Okay, now here we go all the casters have been I Guess you could say nerfed more changed than nerfed Their early game has been nerfed their late game has been buffed so casters are going to hit They're not going to hit as hard early game, but late game they're they're going to be Crushing people so what they did was they changed the base damage of a lot of the casters abilities while increasing the The scaling on it. So as you can see Gideon his meteor has been Dropped significantly, but the coefficient has gone up from point eight to point nine five and They've all been it's it's all about the same so The phase R&B that's going to hit for a hell of a lot less Every every caster is going to hit a little less hard early and much harder later game. So With this change I'm a little weirded out by this change because what I think is going to happen And I was talking to Soul Reaper about this earlier. I think this is going to bring back the the mid lane ADC meta because right now somebody tries to take ADC mid lane You just crush them if you're a mage if you know what you're doing You just crush them because you have way more late lane clear way more damage You just push their wave up and then you start dropping Whatever your kid is on top of their heads and you push them out you kill them whatever it's going to be a lot Harder to do that now Early game ages are going to be a little weak a little weak But yeah red clown is right. This also Discourages the early game rotation. So everything about this patch is kind of about discouraging those rotations. So you're not going to have You're not going to have Faye rotating over and just deleting the ADC It's going to be a hell of a lot harder for her to do that now late game though if Faye gets a Big ultimate on that backline and she's probably she's probably gonna wreck him even harder than she does now so Like I said not really a nerf more of a change and this is to all the casters all of them now One thing I did want to call attention to and you see it's all the casters all the casters damaging abilities. So count us I Think received the least amount of the of the nerfs So I think Count us has been what I caught her in a video the the weakest hero in over prime right now I and I 100% believe she she was I'm thinking maybe after this patch count us won't be so bad They made some other changes that I think are going to affect count us that are going to be very positive So maybe we'll see count us coming back into the meta and just being Doing what she do because if like her early game You know the count is isn't going to be that rough again early game But if her scaling is going to be going up in late game She might actually be able to eat through a fanatic dessert shield or something like that. I think she's she's She's gonna be dropping her kit and deleting people late game So I think this is actually a bit of a buff to count us more than a nerf and her her early game Wave clear isn't going to be that bad. So maybe count us is going to come back in this meta I'm not really upset with the count us nerfs. No, I think it's actually a little bit of a buff to her hero balance changes He's me Zeena leap through time. This is our dash The fully charged damage increment adjusted before it was 50% now. It's 30% the reason they did that The skill at level 2 had a high damage output that could kill a tea on instantly and it enabled the hero to clear the lane Notably faster than our heroes. Yes if you took Zeena solo lane you could just delete the enemy the enemy's wave and then they're fighting you and And your wave so in your mini wave. So it just It made her very rough to go up against them in solo lane I guess you could probably take her mid lane or two something like that I don't know this this will nerf her um her jungle Viability a little bit. It'll also nerf her solo lane viability. I don't think um, I mean I know a lot of people get This is gonna is gonna piss some people off. I don't think Zeena is that strong. I think she's good She's not bad, but she's like kind of middle of the pack So I don't know if nerfing her was gonna be is a great idea. I think I will come see seeing a lot less zenas Okay, and then five stars her Ultimate the base damage adjusted. It's just been brought down a little bit The skill was used to avoid an enemy's attack in critical moments It was also used to deal great damage to an enemy target Since the skill is capable of doing both the damage has been adjusted 100% agree with that Her ultimate is the best part of her kit. Um, it shreds tanks And it she's just completely immune during the entire thing So if you alter with like a fey or something You can't follow up on the damage because she's just gonna ult somebody and just immune all that damage and Or I don't know how many times I've dashed in or with countess and she immediately ults and then I'll waste my ult This is nice. It's not gonna deal that much less damage, but It is kind of bullshit that she gets both invulnerability and a huge amount of damage out of her ultimate So a good change I guess but again, I don't think that Zena was Overly strong and this is just gonna this is gonna bring her from middle of the pack to about Low to mid pack in my mind. I know a lot of people are gonna disagree with that Muriel Muriel getting some nerfs and I think they're much needed much more into nerfs Muriel is vastly vastly Underestimated and overprime it. I don't know why until you get up to like them Like when I watch some of the some of the guys playing like diamond and stuff like everybody's pick either picking or banning Muriel It's cuz she's fucking good. So glowing light or e skill. This is her shield the shield that goes on the ground the big globe That it's just been a been nerfed all around Both the base and the the power scaling on it So it won't be shielding as hard as it used to Her R&B skill the shield amount adjusted Again just nerfed across the board. It's not a huge like major fucking nerf But any kind of nerf the nerf the Muriel right now is probably Greatly appreciated. It is damn near impossible to kill a team late game if they have a good Muriel She's just whipping out shields throwing them out like candy at a parade and Ever you get a shield you get a shield you get everybody gets a shield and it's damn near impossible to kill her because she could shield herself so um Now her The movement the movement speed buff duration has been adjusted for her R&B If you didn't know her shielding her right mouse button shielding also gave a speed speed booth booth Speed boost so um that has also been decreased the duration of it has been degree though That's kind of me Most people don't even realize that they get a speed boost off of that The carry just assumes that because they trust it in the heart of the cards that they're now moving faster Rampage savage heave this is as pick up as rock and throw it the stern stun duration adjusted Thank God before it was two seconds now. It is 1.5 Seconds I had a game earlier where I was killed within a nabash or I mean a rampage stun if If I would have been playing tomorrow, I would have gotten out of it Like I had it was it they killed me just as as the stun were off and I could have I was playing thing now I could have blinked out and I could have dashed out. I could have gotten away from that but You know it's two seconds now. It's 1.5 seconds. I think this is good Rampage is a little too good right now. He gets in everybody's face. He survives forever He's stunning people for a full two seconds, which is plenty enough time for everybody to kill somebody. So oof Good stuff good stuff We're not shock bullet. This is his knockback the distance has been decreased by 20% So this does knock you back a hell of a long ways like It's about as long as a shimby dash whenever you get knocked back by this shit If you're really close to him and then if you're jumping while he hits you with this, you're just gone You're just fucking in in the next week. It it knocks you back so fucking far So I think this is a welcome adjustment Murdoch's a little too good right now This will still give him a bit of an escape, but like um The way it was it didn't matter where Murdoch was positioned He could knock people back far enough so that he could get under tower before they can get back on him Now if you if he if he knocks you back at his towers right here I don't know. I should probably bring up photo shop or something to do this But now if if he knocks you straight back and you run straight forward and he has to run at a diagonal to the tower You could probably still catch him. So I like this change Twin blast boost mobility is uh dashed and since this has been decreased by 20% again Twin blast dash was way too far, especially if you jump with it again So any kind of nerf to twin blast dash I think is welcome Steel ironclad wall his e skill the uh just throwing his shield down The duration has been adjusted before it was six seconds now It's four seconds steel is another problem child in the game And if you watch the stream where I did where we tested out what his shield blocks It was everything it was almost it was damn near everything as long as the shield Um was behind the center point of any ability including like phase ultimate Gideon Gideon meteors as long as that shield was What was behind the center point of that it would block the damage. So this is um That's what they really need to fix But this is a nice interim change because late game that shield being up for six seconds is Very debilitating in a team fight because you can't throw anything through unless you're wraith For some reason shoot whatever the fuck he wants to do through the old shield another change they need to make Yeah, I need a whiteboard. That's a good idea blood heart Um revenant the reloading speed of mortal shot his rmb skill when attack speed is 1.8 Has been adjusted before it was 0.37 seconds now. It's 0.85 seconds Uh raven actually did a video this morning a really good video and you should check it out if you enjoy revenant um That explained why this was if you got to 1.8 attack speed his reload was named there instant like um You could shoot reload shoot again Before your it was just it was just like there was it was like it was non-existent If you weren't going to build an attack speed build now, um again, uh raven's in chat right now great revenant player, uh I Let me know raven in chat if you think this is going to affect his his best build because I don't think it affects His best build I don't think his best build includes a whole lot of attack speed. Um It's mainly about getting the largest fourth hit as possible with revenant And I don't think this is going to affect that too much So overall, I think uh high level revenant players are not going to be affected lower level revenant players probably will be uh phase The the one hero getting some buffs Her synchronizer. This is her uh her link the range has been adjusted before it was 14 Now it's 15 And the d linking range is adjusted from 16 to 17 So it's a they kind of met halfway It was really long in the final beta test and then they reeled it back in for Early access now they're kind of coming to a midway point with that um And uh, yeah, it's just going to make phase a little bit better Um, the longer you can keep your link on somebody The longer a way that you can actually hit them with the link and then keep that link on them the better off Phase is uh, I see a lot of people playing phase very much incorrectly They link and then immediately pull to them. Don't do that or they link and then immediately blind Don't do that Keep the link on somebody as long as humanly possible when they're about to get away That's when you pull them back in and with a blind or something. Um So this might phase has been out of style for mid lane ever since the final beta test early access You don't see a lot of phase mid lane. You mainly see her as support I think this is going to bring her this might bring her back into the mid lane beta and uh Which is uh, which is rough because she's hard to she's hard to play against Uh shimmy phantom dancer e skill effect has been adjusted Thank god for this before it increased your movement speed for no fucking reason now They brought the healing back Uh recovers hp and proportion to damage dealt by the e skill 3 5 7.5 10 what 12.5 depending on the level. Uh, this is amazing. This is awesome. Um, I've really been missing The healing on shimby's e. Uh, this was something that was in paragon. They they They brought it out. They they took it out in paragon the over prime I don't know how necessary this was. I've been Dicking on people with shimby like hardcore like If I have a couple of bad games, I just jump on shimby and then the mage and enemy team just to Make myself feel better Uh, and now that I don't have to build build archons gospel to do that Like I don't have to build the vamp damage anymore I can just build straight damage instead of the vamp or I can go a little bit tanky with azimius toy or something I don't know man. Um This is definitely going to bring shimby just uh up just a little bit more I don't think she was low to begin with so I think we'll be seeing a lot more shimby after this patch Uh, so additional improvements quality of life improvements to smart key settings Improves so that so that smart keys can be set in the in-game escape menu now This looks like it's hero specific According to this image, which I would absolutely love. It's something I've been complaining about forever is not having hero specific cast settings I have to change them every time. I know everybody just tells me to just learn how to play everything on instacast I'm not going to do that. All right. They need to change their game. I don't need to change me So I'm not sure if that's the way it's going to be because it does say wukong right there. Hopefully And that that's what it's going to be is hero specific cast settings Well, we'll find out we'll find out tonight A penalty system improved if a player quits the game due to errors their penalties will be eased upon reentry Okay, I don't know how they're going to determine that but if they can determine that then awesome. That's just a good change Uh, nothing to really say there Here's one that a lot of people have been calling for Login net marvel logo screen volume adjusted. I know a lot of people have been saying that that that has been blowing their eardrums out Uh, usually I don't even have my headphones on my head whenever that plays So I don't really notice it that much This is good. This is a welcome change for a lot of people Uh, is there a quick there is quick cast Um, you just got to go into uh controls and set it there's a quick cast right now Uh, but it's not here specifically like I said Uh in game english announcer improved I don't know if they mean they improved the quality of his voice or if they improved How fast he announces stuff because right now Um, I was gonna make a short out of it Like I got a triple kill with shimby But I didn't even realize it until I had back to base and had gone back to lane and then it was like triple kill It's like what the fuck like that was two minutes ago and you're just now announcing it So, I mean that that's been um, that's been a meme forever the how late the announcer is in over prime So maybe that's what they improved. I guess we'll find out The hero selection time has been increased Uh, this is probably good. I've had so many games where people didn't lock in And then just got assigned a random hero. It's gonna make your uh early game wait A little bit longer, but I think this is beneficial overall Theme change agnus of light winter theme to the default theme. This is the absolute number one best change This entire goddamn patch I am so sick of the winter map. It was so cool at first. I was like so happy for it I loved all the sounds and and all the snow on the ground everything. I was like, oh, this is awesome But oh god, and I'm so sick of it right now. I gently pointed out we've had the winter map Longer than the regular map now I It all of my shorts look the exact same because he's just fucking snow Like oh, that's just snow. I oh god. I just don't like it. Um Really happy to see the winter uh map go away bring back the colors their their map is so colorful and Really beautiful and now we'll actually be able to see that instead of just uh seeing snow fucking everywhere Okay, old draco king. Hopefully that is what they're going to be fixing Um stuff like that Sprint mode animation improved the fey fey's bellica decker nabash count us Hopefully they didn't take away nabash is jumping up in the air and beating on his drums thing Because that was pretty cool Hero status can be distinguished in the hero tab lobby. I don't know what that means A displays if hero is owned or not. Okay. So yeah, I've seen a lot of people Complain about this that um, if they don't own a hero or if they do own a hero and they can't really tell the difference between the two So that's just a good change all around Uh content content display and location indicator ui and the signal board chat window has been improved So, okay Not really sure what that means Probably a good thing. I don't know You forgot what the map looks like without so yeah improved visibility of shield decrease on the health bar Uh competitive mode added to custom game mode So what this means is if you set up a custom game, you could do like draft picks now, which I think is really cool This is going to help out um, there's I know there's like three different Leagues right now for bearing on the over prime or people trying to set up competitive tournaments and stuff like that This is just going to be great for them and make for it make it a hell of a lot easier They won't you can actually have a draft phase instead of having to do it off screen And then everybody picks and then goes into the game jungle monster recognition reset process improved so Uh, whenever the jungle monsters de aggro off of you, uh, it'll be a little more obvious now, which Didn't think that was a huge problem to begin with but I guess it was party invite feature added to the bottom right a friend list and main screen So now you uh, you don't have to be in Play to invite somebody to a party. You could be looking at heroes and invite somebody cool, I guess spectator system improvements. Um The pov spectator mode added select change spectating target function improved camera movement speed and spectator view feature improved Um spectator view target ui improved So just overall improvements to the spectator mode sounds like they're really trying to set up for esports a little bit by having this, um The uh, the the draft mode and custom matches and improving the spectator system So the casters can actually get in there and And view the action a little bit easier. So Oh, nice changes all around in-game hero portraits changed to default portraits um Okay, that's a good change, I guess Graphics definition feature added to settings So I again not not I don't have a lot to say about a lot of these changes. They're just they're just good It's just improving the game overall Hero tab lobby my hero portrait size adjusted and select status display improved So these are just these used to be just square now. They're Longer good The fame model was renewed. I did not expect this at all. She's got like the indignant anime face Where what she used to now they made her hair longer. They put some flowers in it And uh, they uh changed the color of it. I think she looks good. I think she looks good right here Um, I'd like to see the entire model see what that looks like and see if that affects her sunset skin as well um Pretty neat, um that A lot of people have problem a lot of problems with uh, how they've been changing like the hero's faces and stuff I don't care. I I think a lot of them look good. I think this one looks really good Uh lobby basic effects of heroes have been added to the hero tab Uh during the quick battle position selection phase if a player doesn't make a selection A random position will be selected after two seconds the player will be able to view the randomly selected position So this has been A pretty big problem for me in quick match is you'll have somebody that doesn't lock in their role So you have no fucking idea what they're gonna play and so you so you have no idea what to pick because like Yeah, jungle is the only thing available But you have no idea if that guy could jungle or not But he didn't lock in anything and he hasn't been assigned anything So you cannot make the assumption that that dude is going to jungle. I really like this I like that it's going to just auto assign What they are so they know what they're what they're doing even if they're not a good jungler They can at least pick a jungler pick the destroyer stone and go in there. Um I really like this change. Uh, this seems like a very small one, but it's uh, it's a big one for me Respond inhibitor icons have been added to the minimap. Uh, I guess so you could tell What um a difference between an inhib and a respawned inhib which is a nice change because the respawned inhibitors are a hell of a lot weaker than the um initial inhibs XP gain balanced has been adjusted Uh, I do think that this is for um Your account leveling not your in-game leveling because this is just where this is in the patch notes Uh, I mean that depends on the league red clown. It's kind of up to them Howitzer by the way, I'm gonna have a howitzer short soon. Whenever howitzer jumps He looks like steven segal running like he's like A bug fixes. There's some pretty big bug fixes coming here Fix the bug that would stop heroes if shop was opened when moving Fix the bug that would change the trajectory of a jump or cause heroes to drop when heroes with higher jump skills Hit the ceiling or a wall. I've seen this happen a lot where Uh sarith will try to ascend and then she'll just fall Or um, Aurora will try to ice wall and it'll just get interrupted. Um I don't know how effective this is going to be but I guess we'll see This wasn't a huge problem for me because I don't really play a lot of jumping heroes but uh Good chain. Good bug fix fix a bug that would cause the camera to display incorrectly when players were re entering the game After being in the after death spectator mode. I've had this problem quite a bit. Um For me, it might might be different for other people But my camera would be way zoomed out as if I was trying to cast like a gideon rock or something So just a different fov whenever you came back in the game and you would have to do some weird shit to fix it So i'm glad they fixed that Fix the bug that would cause the hero and skin ui icons to Be not arranged by grade in the hero tab lobby. Oh the fuck that's all about Fix the bug that would cause the additional effect of the item sweet life Do not activate when killed by a tower or a monster while in possession of the item okay Fix the bug that would cause players to hear the sound of wraiths zero flag. That's his snipe Even when not in wraiths range I mean that Ability has always been the loudest fucking ability in paragon. I think they should keep it that way just for the charm of it Fix the bug that would cause kalari's faded light or a q skill that makes her go invisible and fing mal's auspicious spirit Is shielding to display its effect while stealthing in a shadow bush I think everything I think if you take an action while in a shadow bush Then you should be revealed 100% if you especially if you attack from the bush you should be revealed so I guess they want the bushes to act that way whatever Fix the bug that would affect some skills when revenant used abysmal prison is our skill. Um I'm hoping what this means is because like uh with revenant Like he'll ult like a gideon and you'll still be getting pulled by the gideon even though the gideon is in a different realm Um, I know in rev I was watching revenant's video this morning something. I didn't know Aurora's ice wall will still block revenant Um, even if she's in the the regular realm and he's in the shadow realm So there's a lot of weird shit going on with revenant shadow realm. Hopefully they fix this stuff. We'll we'll see Fix the bug that would cause outside summons to affect vision when revenant used abysmal prison outside summons would be the uh mini prime Fix the bug that would cause some effects of the prime guardian and prime guardians underling to be seen when revenant uses abysmal So it's just a bunch of shit with our revenant's ultimate Fix the bug that would cause the effects of some items to be not applied to the phase forest wind q skill, um I haven't really noticed that much because when you're on the fay, you're just easy mode cruising killing everybody anyway Fix the bug that would cause kwang to not deal bonus damage to towers when using his basic attack After equipping items that increase magical power and using new moon kwangs are skill crescent moon rmb skill. Uh, so when kwang goes into his ultimate he, um He deals magical damage. So I guess he just wasn't dealing damage to towers Because you usually don't deal magical damage to towers Fix the bug that would cause the starting location indicator effect to also To be also stealth when wraiths space distortion e skill target moves into the shadow bush I don't know what that means something about wraiths fucking back it up Fix the bug that would cause damage to reduce when maroc's commenced but bar mit e skill stance was canceled after using enhanced pulse bullet his, um regular basic attack on an enemy target Fix the bug that would sometimes cause the targets of wraiths space distortion e skill to fall under the map If the skill was used on a target that had used a portal So I have seen this before uh wraith hit somebody with back it up They go through a portal and then when they get backed up they're underneath the map and they die So, uh, glad they fixed that Uh, fix the bug that would cause okay. This is the this is the one this is the only bug fix I was actually fucking actually cared about fix the bug that would cause countess's shadow ripple her q skill And calari's twilight guide her e skill both of these are dashes to move above the target. What would happen Oh my god, what would happen was You acute a somebody like an r bash or something Uh, you'd hit them with countess and then bounce off their head So you they'd be right here. You'd be like So if you tried to hit them with your e you were you were behind them And you would be throwing your e into fucking space Your shadow ripple and then um calari too She would dash in to somebody and try and use her ultimate Well, she would have bounced off their head and her ultimate just hits absolutely nothing So it reduced the efficacy of those heroes because you want to be able to quickly get in and deal that damage And if you're just bouncing off randomly targets randomly, then you never know because um with with countess, um Again, you want to drop that kit before anybody can stun you But if you shadow slip into somebody bounce off of them have to turn And then target them and then hit it and then you're maybe too far away to even hit them with the right click and Oh, it was just a pain in the ass. This is a huge huge bug fix Again, I think this might be countess's time to shine with all the other mages getting nerfed a little bit harder than her And uh with her q finally getting fixed Might be uh might be a countess made of boys Uh fix the bug so that the skill location is always on the ground for steels Unstoppable power rampages of many single rival Equang's rumble the skills can't be placed on the wall anymore So these are uh ground targeted abilities where you come from above and then down into stuff Apparently you can put them on a wall and then you just break it to the wall and it would do nothing Fix the bug where gloves of jealousies additional damage wouldn't apply to monsters and tions So this is a good change for people that like to run magical damage, um Junglers like uh shinby and countess. This will help them out a little bit Fix the bug where watchers. I could be placed inside some structures Hopefully that means you can't just stick it up the uh prime guardians asshole and then wait for the enemy team to start Trying to attack your ward and then activating prime. Uh, I think that's a bit of a problem that needs to be fixed I don't know what other structures. They're talking about maybe there were some walls that you could stick Words in and then they put that people couldn't kill them pretty fucking cheesy. I don't do that kind of stuff Yeah, I do put the ward inside I do jay my ward's up the uh prime prime guardians asshole Uh fix the bug where when the hero howitzer dies while using the howitzer showtime his uh his ultimate The effect would disappear or display intermittently Okay, so I guess his his uh His ultimate would go uh stealth mode if he got killed while using his ultimate Uh all you know, of course all the following may be subject to change. Please see the update notices for details So a lot of changes. Like I said, um, the the balance changes mainly are going to Change over prime. They're they're going to hard punish Overrotating like people do right now And I think it's going to change the way that people play the game I think you're going to see Far more of the laning phase and people focused on actually clearing minions to get stronger Rather than trying to rotate that is that's a little bit of a nerfed account. That's because like, uh If you can't rotate to get kills with counters Then some of the midlaners just push her shit in so I don't know. We'll see I still think I I'm still hoping I got my fingers crossed the counters is going to shine Uh, so what out of all of this stuff, what are you guys the most excited about? Out of all these changes What are you good? For me, it's that the snow map is going away But uh, let's look at wukong now. So wukong is going to be introduced tonight And uh, it doesn't look like They're changing him much At all Like it looks like he's going to have the exact same fucking kit that he had in over prime They did a video they put a video about out with him. They showed him soloing an inhibitor with his clones They showed him soloing the core with his clones. That was his fucking problem, man. I don't Uh, the bitter Wolverine said uh, it's uh, it fits the definition of insanity, you know Doing the same thing over and over again expecting different results I know a lot of people think that because of the the map has changed because Uh, move of speed has changed that he's not going to be as much of a problem. I If he gets solo core, he's always going to be a problem man. I don't know. I don't know. We'll see Uh, the change with calari and counters are your your your biggest ones. Yeah Yeah, I can't believe that. Yeah, raven. I agree. Like I I thought those were going to be added after a while not Uh, not just all all at once. I'm happy about it. So we'll watch the video here in a second uh I don't really care about his lore skill info So his left mouse button. This is just his uh, his basic attack Just hit people with the staff same old same old wukong Uh, two birds one stone his rmb skill Extends the staff of mihu after uh, learning charge stance different landing actions and bonus effects are available depending on the stance So strike pushes the enemy hit by the staff and stuns them for a set time dealing physical damage And nimble plunges the extended staff into the ground and leaps towards the direction face so Not only are they bringing back His old abilities are bringing back the busted versions of it. So his push Is going to have the stun attached to it. Like it's a little micro mini stun, but it's a stun nonetheless. Um That sucks. I don't like that. I don't like that at all. So I mean this is just they pretty much just copied his kit from barrigan And then uh, if you do it in his other stance, then you do the uh, the quick the quick leap over Now his q skill cloud, uh If you're in the right stance can leap by pressing the jump key while mid air I know jelly's pissed off of this because uh If if What's his name wukong can double jump. Why can't kalari? Can leap by pressing the jump key while in mid air after learning charge or change stance Different landing actions and bonus effects are available depending on the stance. So for his um Strike stance strikes the enemy with the staff upon landing slowing them for a set time and dealing physical damage So this is just where his staff gets real big and he plunges it into the ground and then uh For nimble, he can walk on the air while leaping and increasing his movement speed for a set time And this isn't just a straight line. You can like curve it like you can walk wherever the hell you want to While you're using this and it gets uh, you get increased movement speed So the combo a lot of times was to leap up in the air and then use this to To run so uh, yeah Again, just the same abilities that that we recognize from paragon And change stance is e skill you can swap between the strike and nimble stances different So his e is just you get this the stance the stance change and passive Chance to leave me who's mark on all minions or normal monsters in the battlefield I think a lot of people forgot about this who's mark is continuously applied to all created monsters. So um Me who's mark what that is if you're in strike stance There's a mark that goes on a minion and if you kill it you get extra gold if you're in is uh What they call it nimble stance then it gives you health back So this is something people forgot about is that uh thing now could farm or not thing now wukong could farm Uh a little harder than other people as long as he was getting that mark. So if you level it up Uh, you're going to get more gold They're crazy. So as uh is ultimate they're calling it 100 million lights instead of 84 000 hairs A successful basic attack summons a clone The clone stays in the summoned area and deals physical damage based on wukong's physical power per attack The clone disappears after a saturation Wukong's clone has a base attack speed of one which increases by 0.7 every time the skill level increases So his Staff His uh, his clones deal physical damage, which means they deal damage to tower That's the problem man. Um, he's going to be shredding through objectives. He's going to be shredding through towers He's going to be a problem. Um Now one thing about paragon is your crit your lifesteal everything applied Um on hit from your clones. It seems like in your attack speed as well Seems like uh now just attack attack speed is going to be good because you're going to be able to spawn more clones And this is a passive remember that his r skill. I mean i'm i'm guessing They don't really say in here, but um, it was a passive and over in uh paragon and they've kept everything else the exact same So I assume it's just going to be a passive once you hit six You're just gonna be spawning a bunch of fucking clones that deal a bunch of extra damage It doesn't look like his old is going to gain crit and stuff like um, like it did back in paragon days So let's take a look at this uh video Oh, shit. All right. So there we go. Um Yeah, his sprint animation writing a cloud. I think that's really cool. I think that might just be with the skin I'm not sure. Um What his, uh I don't I'm not sure how much he's going to cost or or anything like that Seems like he's going to be a really good solo laner or he's going to be um a really good uh A really good solo laner or a really good um jungler it I'm very concerned about it. Uh, that they didn't really show it in that video But they showed it another video today him just soloing objectives and soloing towers and soloing core if that's the way it is then it's going to be rough Uh, but yeah, that is going to about wrap it up guys. Um Let me know, uh You know, if you got to stay up, let me know I'm definitely going to be staying up till after the patch to play. Hopefully we can get um Some people going a five stack going so that we can actually get Wukong without people complaining and dodging and stuff like that. Um, I'll probably take him in the jungle I've been jungling a lot lately, but uh, yeah Uh, Wukong, uh Just him not having any changes scares me. It fucking scares me And but we'll see how it works out. Maybe because of the way the map is designed Maybe because the way they're sprint mode and over prime. It won't be that bad. Maybe it'll be great, but God, hey damper. Nice. How you doing man? But uh, yeah, I'm a little concerned about it But anyway, this is going to uh, they aren't bringing back rector. Uh, he's gonna be April I think as when he's coming back But uh, yeah, I'm just gonna wrap it up. I think I appreciate everybody coming out and watching the stream And uh, you know hit me up in game. I'm just man goose in game And uh, I'll play with pretty much anybody as long as you don't Say crazy stuff, but uh, yeah, anyway, that's gonna wrap it up. I'll just catch you guys later