 What up boys, so I've been promising for a little while to do a few different guides on classic priest and I'm gonna start out with just in the natural progression. I'm gonna start with leveling talents What's it? What's a speck? What's gonna be the fastest to level up with and? The reasons for that so why you're taking those talents just so you kind of get a bit more of an understanding about why you're doing what you're doing instead of just copy-pasting a fucking talent speck Without any kind of knowledge gained that way you can learn and figure out shit for yourself in future And Then nobody will visit my channel because they'll have no need to and I'll die of starvation Anyway, so up to up to 42 and I'll tell you why up to 42 in a second, but up to 42 you want to go for We did it. We made it. Okay, so Up to 42 you basically want to go for stuff in this order. So you want to start out with one speck and there's a lot of debate over one speck versus spirit tap and One speck is better everyone the spirit tab is wrong There's no debate over it you get your wand if you're not on a fresh server you get your lesser one to five Unless you're completely poor and have No money whatsoever and then you you buy it as soon as you possibly can because the lesser magic wand will Make everything so much smoother for you. You're gonna have a so much better time The moment you get a wand So you can actually have less of one from level five And that will be used all the way up to 13 when you get your greater magic wand Which you definitely will be able to afford like 20 silver now something stupid you'll be able to afford it Just don't don't Spend your cash on pointless shit and you'll be able to buy it. This is like this is the priority for you to get these two ones So from 10 to 15 or I guess 14 You'll be you'll be putting points in this Then next you go spirit tap and the reason spirit tap is second and not first is because when you're Wanding that early on your wand is so much of your damage that you don't go oom anyway You very very rarely go in As soon as you get a wand essentially And you can just bang out You know cheeky mind blast once you level 10 or you can do like a smite into dot into wand and that's like It's gonna kill stuff fast But you know, I'll that's a different story. We're not talking about spell rotations or anything now I've got a huge document on death blind on Spell rotation. So if you're interested in that, I'll put it a link in the description and Potentially I do a video and I don't know if it's enough content for a video or if it's if it's better just left to text But yeah, we'll see But back to the matter of hand. We've gone one spec. We've gone spirit tap Spirit tap starts becoming valuable Around level 15 or so Maybe a little later even 16 the moms mob start getting a bit beefier and you start ended up putting more spells into them When when wand, I mean it's still really good, but it falls off a little bit obviously So you get your spirit tap second and then you whack one into shadow focus now your reason you're only putting one into it and Debateably you can put two but I'll say why I don't in a sec So the reason I put one into it is because on mobs the same level as you you've got 96% chance to hit them So it's 4% chance to resist So what taking this talent will do is make it so that you've got 98% chance to hit them So if you look at it from just the numbers point of view if you've got 96% chance to hit if you do 96 shadow Adpains, sorry if you do 100 shadow of pains 96 of them will hit four of them will resist On average so if you take this talent half as many spells are going to resist So you're literally halving the number of resists you get just with one talent point on your shadow spells, which is pretty useful And debatably the next point does the same thing You can't actually get up to 100% here. It will only cap out in 99% There will always be a 1% chance to resist But again, it's halving the number of resists that you're getting so the value of the talent is essentially the same So I've been thinking about this for a little while, but for now I only go one Because I want to rush down here As fast as I can to get to inner focus and the reason inner focus is so good And I'll talk about these talents again in a sec the reason inner focus is so good is because you can use this to top yourself off to heal up So you inner focus heal essentially most of the time and that will top you nine times out of ten But because it reduces the mana costs of your next spell by a hundred percent That spell no longer causes the five second rule If you don't know what the five second rule is it's essentially when you cast a spell For the next five seconds all of your spirit regen is halted. You get no regen from spirit anymore And this is important Especially for priests while leveling because you want to be gearing spirit while you're leveling up everything spirit as much as you possibly can Because spirit tap doubles your spirit after you kill a mob that yields experience, which is huge This is like your your your big cheese, you know for leveling. This is why priests work for leveling and why they're Pretty smooth to level because you don't have to drink that often due to this if you have a correct rotation You should be able to preserve your mana for a long time Now obviously if you're stacking spirit and this is doubling your spirit then You're gonna have a lot of spirit after you kill something you don't want to then Yield it redundant or as it says on spirit tap you don't want to halve that By putting in a cast right after you've you've killed a mob on your low To top yourself off. So this is why in a focus comes in handy And it allows you to heal up without negating that effect So you continue to get your full amount of regen for as long as possible And then the next thing is is in a similar vein you take three in meditation because even if you do You do cast now you do put yourself in the five second rule 15% of your spirit will still continue to give you Regen so because we got this early over the course of leveling this is going to actually add up to quite a lot of mana and Mana that you're getting for free is mana that you don't need to get from drinking Which means you spend more time grinding which means you level faster essentially So it's good to get this early And if we took two in shadow focus Then we'd be getting these one point later and one level later at level 29 is About an hour an hour and a half of leveling. It's not it's not Twervil so, you know an hour and a half extra Of each of these things is good So that's why we only take one here Then after we do this up to here in discipline I've toyed around with continuing down into divine spirit and I've toyed around with going holy first I've toyed around with a bunch of stuff and I'll talk about that afterwards. I want to finish up the spec first After we go into meditation, we take five into holy spec, which is okay. It's nothing special if You feel like you're dying or you're pulling too much mobs or you're not completely confident You can actually take two in healing focus and then three in holy specialization If you're confident you're not making mistakes with your killing and and you're feeling safe You're not dying then you can just put five in holy specialization. It's just a raw You know more of a damage increase You shouldn't have to be healing while you have mobs on you if you do it means you pull too much And if you pull too much it means you're not killing efficiently and you're gonna go faster So we're planning a build around ideal gameplay with a five out of five holy speck The reason the reason we want this not for the the crit itself. It's okay, but we want this This is the the talent. We really want half a second Cast time off smite holy fire great heal heal basically your heels are faster and your openers are faster Because generally you want to by this level you'll be doing probably a holy fire into smite into a mind blast Into dot into wand and The dot comes last because wand has a one second or so delay before it goes off And this means that if you land the dot at the same time as the mind blast then the dot global is essentially rendered irrelevant because the the wand would have taken a second anyway and the dot doesn't actually create any extra global for the Wand so you essentially in terms of raw DPS you get a free dot off Again, there's way more explanation of that on deafblind I'll put a link underneath I don't want to go into it too detailed because I'm just gonna get siderecked and we're talking about talents But yeah, there's a reason for it. There's there's other options for doing a dot earlier as well But it's complicated takes a little bit of math to work out so we take the divine fury now because We want to be putting a bit more cast damage into mobs that we're around level 40 and Ones tend to fall off Ones don't stay really strong forever at the start of leveling. They're really really strong But by the time you get to about level 40 the ones actually don't scale as well in terms of DPS numbers as your spells do so Because of this it means we need to cast generally an extra spell on mobs to kill it a bit quicker So this talent then gains more value We're saving essentially a second per mob plus whatever time we save when we when we heal up Generally I try to heal up with heal I Play dwarf so desperate prayer does the same thing as in a focus. I tried to rotate in a focus with desperate prayer as much as possible and Use that as my my kind of soul Soul healing abilities. I generally try to avoid renew without healing On gear renew is actually as about as efficient as a flash heal So heal is much more efficient and a better option The only time you want to renew is if you're on the move and you're not going to be Using that manner in time soon. You're gonna go back to full mana Then you can renew you save some time on on movement there So this is kind of the finished build of to 39 now the last two talents are optional You can put them in in pain if you find that your pain is falling off before mobs die Or you can put them into shadow focus and with three of three or five shadow focus You can actually you'll actually be kept out to 99% on mobs up to two levels above you So it will allow smoother killing of high level mobs if you run into those instances So that's kind of the finished build to 41 now The reason I go I go for the build in this order first of all I don't go shadow at all the earliest points in shadow are really bad other than the spirit tap and and obviously one point in shadow focus The only things really that gain any value in shadow are shadow weaving Which early on if that's the only point you're getting is this is probably the worst one out of the three then you've got darkness and shadow form And these two these two of the main ones So early on that the talents actually don't bring much value your targets are dying before pain expires anyway blackout isn't really needed This does nothing You only really put one point in shadow focus you don't put all your points in that Mine flay early on is really weak and inefficient compared to smite and holy fire Improved mindblast is one of the worst talents ever And then you are in fear and silence silence is nice for stopping heal mobs But it's not a reason to go a whole spec and forgo all the good stuff in these talent trees Vamp embrace same reasoning You don't really need shadow reach Because mind flay is low range anyway Imp vent embraces is generally considered bad same with him fade don't need them So early shadow I'd say is a straight right off right off anyone that's leveling with shadow is running it down So then you've got the options of going okay, you can go full holy you can go full disc or You can start with disc and then holy or you can start with holy and disc and go for these sort of hybrid builds Now I tried each of them on beta and the problem of going full he holy you have nice damage You end up getting searing light But when you look at it Realistically you're spending five extra points on stuff that you don't really need you've got imprenu spell warding holy nova Blessed recovery and inspiration. Most of these are not good for leveling You're spending five points on those to get to searing light for 10% more damage if searing light was here 100% a take super valuable for two points, but because it's the down here. It makes it not really worth it It's seven points for 10% damage. They can be Better spent on on other stuff region stuff like that in in disc Now going full disc Felt good you got a good bit of region you get down to divine spirit But the issue then comes is you when you get to around level 35 35 to 40 that sort of range the mobs get a bit tankier because your wand falls off. It's not a strung anymore and Your spells become more of the higher percentage of the damage on the mob So for that reason you kind of want this stuff It buffs your spells a little bit and it's gonna give you an easier time killing so Then you get the option. Okay, you know, it's a meditation. You're gonna split like this But which order did you go for it and well you take one spec early anyway? So My reasoning is you want the regen for as long as possible. You don't need the faster killing early So it makes sense to rush for the regen and go for the faster killing later when you actually need it So that's why we've ended up with this kind of ordering in this talent spec And I honestly believe this is the best spec up to 40 42 That you can go now at 40 or 42 you want to respect it really depends on if you have a shadow wand And the reasoning for that is because shadow weaving And shadow form both increase the damage of a shadow wand if you have a shadow wand so either the the wand from black fathom depth or Rod of sorrow, I believe it's called from the arathi elites They're both decent shadow ones or potentially you can get I think an umbral wand off the auction house is a good Shank if you can't get any of those at 41 you can get black bone wand Which is a shadow wand from the vendor in any capital city, and it does about 35 dps But no one goes to town at an odd level if you're going to town at an odd level You're not leveling efficiently because you're gonna have to come back at 42 to train your skills So you go to town at 42 you pick up pick up your wand unless you have an option for another shadow one to 40 In which case you're gonna respect a 40, but we'll for the sake of argument will do 42 here Obviously 40 is is gonna be Very very similar so you want to take These points this is this is your respect, right? There's no no value in the ordering here now I tried with shadow reach and The reason I don't like shadow reach is what happens is you mind blast you pain That's your opener and then you jump away during the pain global to get some more range on the mob now if you have shadow reach what happens is Your mind plays now out of range, and you have to wait a little bit. So you have wasted time If you don't have shadow reach it works out nicely and even with shadow reach you can't get to mind plays in Before the mob hits you the mob will hit you and clip the last tick of the second mind play and that will happen Regardless of shadow reach or not so for that reason. I think shadow reach doesn't actually bring any value And I think the three points in blackout are nicer Now you down to darkness easy take and shadow form. So that's your respect At 40 if you're 40 or if you're 42 you respect to this And that's again entirely reliant on it if you have a shadow one ready If you don't have a shadow one you don't get one at 42 from the from the town or auction house if Umbrella ones are available and cheap Now from here on out. It's pretty standard. You just finish out your one spec Finish out in shield martyrdom Ordering on this is debatable which whichever you prefer martyrdom is nice for if your your mind flay is gonna get clipped This will actually allow you to Stop that happening occasionally if it crits you if you're lucky Then obviously in a focus Meditation one in imp powered shield and then you can either go five in mental agility Which I like or you can go three in in a fire and two in mental agility I personally prefer mental agility. I think it's I think it's stronger. Now this kind of build Assumes that you're not doing any dungeons if you're planning on doing dungeons from Either SM or Zulfaric I believe if you have a decent group for SM, it's faster than questing if you can do big pulls you can Do some decent AOE pulls stuff like that then SM I believe especially once you get to Kath is gonna be faster than questing if you have a bad group It's gonna be worse than questing. So be very careful with going with randoms If you do go with randoms, maybe do a quest run the quests for SM on that great So potentially skip SM in that case if you do decide to go SM At that point you're gonna be going the normal leveling spec anyway So you don't need to worry too much about talents once you get to 40 or 42 you need to think am I gonna go Zulfaric now Zulfaric is probably the best instance for the whole of the leveling experience. It's It's a big big big chunk of experience You can get like double almost triple questing exp rates in there if you have a good group If you know the pulls you do good pulls With two majors warrior And then priests and then potentially either a double healer with another paladin or a warlock for more AOE You can do some big pulls in there and gets get like 80 plus kxp an hour no problem And then obviously you can do the quests in there as well, which is gonna boost you on one run as well Now if you think you're gonna do that probably don't respect stay with The your your original spec that you respect from a 42 or 41 Yeah, sorry 42 what may say Stay with that and run with that until you finish Zulfaric Which is gonna be you're gonna probably finish grinding Zulfaric around 50 51 maybe And then at that point you can then for the next five six levels up to 56 You want to be running doing all the quests so you can do like searing gorge and Garo West and plague lands a bit of Eastern plague lands all that jazz is really good experience rates like really really good So you definitely want to be shadow for that and this is gonna be the first time you're respecting so it's gonna be cheap And you're not gonna have to worry about that then when you get to 56 you can respect back to some sort of healing spec It's entirely possible to heal a shadow You still have all the regen stuff. The only thing you're gonna be missing is You're gonna be missing divine fury This is like one of the main ones and you're gonna be missing improved healing So you're gonna be a little less efficient and your great heels are gonna be a little slower But you can still completely completely heal these these dungeons. It's just gonna feel slightly worse for you But it's not gonna impact the experience rates as such you just gonna have to be more on the ball with your healing And it's just gonna feel worse to play But again, that's personal choice. I would I would recommend recommend I would recommend Respecking back to fucking why can I say that? Respecking back to Healing at 56 and then from 56 to 60. You can just dungeon grind and farm your previous And I will do another video on previous As well so that you know, what kind of dungeons are good to farm what you're trying to aim for what items are good And I've rambled on for way too long so I need to to call it here I think if you do have any other kind of questions or wonderings about the talents feel free to To leave them in the comments As I said a few times I've posted a lot of the thought process and reasoning on death blind as a priest Post on that. I will link it so if you're Curious to learn more that's definitely the place to go to Yeah, I think I think that's everything I wanted to say I think I've gone way too long over time But whatever hope you enjoyed it. I hope it was useful and See you later