 Right, so Let's go for everything. So this is random trash. I look at the no more gonna raid dungeons. It's gonna be 10 man Level 40 six bosses Da-da-da includes one additional new boss. So it's gonna be The usual bosses. I'm guessing the five usual ones and then one additional new one Yeah, there you go. There's gonna be a new wild buff. Okay, cool Hopefully that includes move speed because I believe they're gonna make the current boon no longer work at level 40 This is good. Hopefully it includes 20% move speed It'll be a right and new items rewards with even more epic rewards from additional sources beyond the last boss of the dungeon So it's gonna be what like other other stuff in the dungeon Does this mean there's gonna be additional sources beyond the last two boss of the dungeon This mean there's gonna be other stuff to do in the dungeon That potentially gives loot or does this mean like outside of the dungeon? There's gonna be ways of getting it like the way we get the boots from tailoring now It was a new class sets to acquire and quests and wars adjusted for level 40 players Okay, players will also be able to undertake new profession questions to learn new materials Leading to new materials players can use to craft more powerful items So they gave a little little preview of a tailoring helm We'll go to that in a bit But if you think this might I'm interested to see if you can upgrade the boots That's a big thing for me because if you can't upgrade the boots It's really weird because the boots are insanely strong So they'd have to even make the boot use not work at level 40 or have an upgrade available Otherwise the boots are bis forever. So it's kind of awkward as a compromise for both leading edge players and casual players The dungeon will be available at the launch so you can level up fast into the dungeon fast. That's cool I like that. I think that's good, but there'll be two lockouts on normal weekly So won't be three days. It'll be weekly lockout for the first two. Okay I mean, I think that's a good compromise some info about the new bosses some new radiation vents bosses move to a new part of the dungeon interesting and And now as mechanical suits as part of his arsenal, so maybe I mean, I guess that's gonna be different phases, right? I'm thinking the boots will be bis forever. Yeah, but this is what I mean, right? Obviously the boots are gonna be bis forever So it'd be weird if they don't actually give us an upgraded version, right? So here's an example of some loot. So yeah, this is like a battle chicken by the looks of it similar to the NG one this might be good with with homies as well as a priest pretty cool One how much damage it's gonna do we've got quite a nice trinket for tanking you could You could pick this up as a priest and use it against like rogues or something in a duel nice extra armor Stamina bit of poison resist. That's not bad actually Healing mace, I think the epic staff's better than this honestly by the looks of it With how much stats are on it, but you might get like a nice what you do here You get nice off and with A bunch of extra healing so you if you want to get straight up more healing you can go for this already, right? And I'm sure there'll be better things to the feral droid mace And then a couple of cool boy items I don't know what this is gonna do transforms the caster into a trod would look will that give you anything or is it just appearance? and then looks like a One of the portal thingies the NG portal thingies some of the set items This actually looks really good nice array of stats on it extra armor and damage I mean, what's not to like right? I guess the only thing that they could deal with this To make it nicer is not have spirit have mp5 instead. Yeah looks looks decent so far snickery for sure um, and then They're gonna add some quality of life stuff as well by the looks of it So this is just like books that teach you a Teach you various spells. So it will be like the pal of blessings and art five minutes. They're 15 minutes. I'm guessing Um, so you won't learn these later on right? You just get these early Rogue's getting some some sort of redirect book So I don't know if that's going to be in like an ability or if rogues can just use their combos on on other targets or what? So that's an interesting one. I think that's quite quite a big deal and totemic project and projection I don't even know what that is. What would that be chat enhanced blessings gives them 15 minutes blessings instead of five I believe tier set is boots. I mean it'll be the same thing As before likely right where you just go for two set and you just get the three set Either that or they may need to make the boot on use no longer work But I would be like there's so much rp in the whole boot line that I could I'd be surprised if it just stops there And we don't get anything else all tomes go down with one button. Oh, yeah, that's that's yeah It's a good trade uh runes. So they got we've got some info about some new runes I believe we're gonna get so we've got two new room slots is going to be belt and boots From what I've seen and they've given us like two two rune teasers for each class I think for most classes and so yeah, I'm guessing that's most likely going to be one from each one from each item but who knows right so Boomi's got a clips so star fires increasing the Crit chance of your next two rafts. I wonder if this works on star surge as well Raft increases the crit strike of your next star fire I think this the star surge just benefits from talent stuff right not runes. So that's that would be that would be interesting Both gain 70% chance to not lose casting time when you take damage. That's good So this is promoting more casting from boomkins So I'd be surprised if this doesn't come with a star surge enough That we don't know about yet. But yeah, that'll be an interesting one to see and then king of the jungle This looks really good for feral's. This is going to bring back the actual feral playstyle rather than the sunfire bullshit We have at the moment tiger's fury now increases physical damage by 15% Instead of a flat value and instantly grant 60 energy That's huge and it's no longer on global cool down, but it has its own day signal. I mean, this is crazy This is very very good for feral's. It looks like very mandatory almost paladin runes. The paladin runes don't look great Honestly You got sheath of light dealing damage with your melee weapon increases your spell power by an amount equal to 30% of your attack power for one minute. In addition, your critical healing spells heal the target for 60% of the heal So is this this is like a holy paladin thing, right? But they also need to Actually melee, right? They want palette to like holy palette is to be more up in the combat space by the looks of it It's literally like almost preg power, but I'm guessing this is going to be dispellable, right? I'd be very surprised if this isn't dispellable and then guarded by light each time you hit a target with Melee weapon, you gain 5% of your max mana per three seconds. That's so much mana like what? But the amount healed by your flash of light holy light and holy shock spells is reduced by 50% during the So it's like if you want to read your manager's go in and whack someone. Yeah, it's basically like I mean, I'm guessing this is going to be dispellable too, right? But yeah, that's very similar to plea. That's crazy Uh, Hunter's melee specialist. We've got raptor strike cooldown reduced to three seconds in his now instant So it's not on next attack, right? It's actually you press it and it goes off. That's really good I like this is just from a quality of life point of view Mongoose bite cooldown removed And raptor strike has a 30% chance on each attack not to trigger its cooldown So what every time you raptor strike there's a chance that you can raptor strike again Isn't that going to be like crazy damage, but rng as hell I don't know if I like that last bit, you know that last bit is weird. That's boogie I like this one though. I think this is cool traps can now be placed at a location within 40 yards I think this should be 30. I think 40 is too much. Um That can be placed while you're in combat. This is very good. This is healthy As long as they they, um, they balance the damage Correctly, this is healthy for the game because it means hunters actually have to do stuff Rather than just have pets say of k killing everything. Additionally, you're fire based and frost based traps I have separate shed cooldowns. I think that's good too. This isn't this isn't the Most impactful thing in pvp, but it's it's decent quality of life I think it depends how the traps go off as well, right Like with this if you throw it is the trap going to proc instantly the way that it kind of does on retail Right or is there going to be like an arm time on it? It's definitely some nice play Potential with this double entrapment with frost and explosive trap. Oh my god Dude, I think survival but I mean just looking at this, right? I think survival might be really good if they if they adjust pets properly like they should be Um, so the bm isn't completely absurd And I think that if they if they don't foresee how busted bm is going to be if they don't fix fix pets Then they're very blind because pets are an absolute joke right now So I would imagine that they're going to sort in some way and then yeah I think survival could be sick worry runes. We've got rallying cry, which is this looks pretty um pretty boring And blood surge i'm i'm actually kind of scared of blood surge because this looks fucking rng as hell This is like uh Like the taste for blood shit with overpower in wrath, right except on their bleeds. It's on a whirlwind So basically if they have enough rage to use heroic strike or whirlwind Then they have 30 chance to also get a fucking slam as well, which is going to pump You toss frost trap on someone and send pet with bc or fgg Dude, they just need to sort pets out like pets should not be pets should be doing about half the damage They are right now like no joke. It'll work with quick strike too. Interesting. Uh rogue runes Sherlock and toss and master sub pretty pretty standard classic rune extra damage after they open Sherlock and toss is just some nice aoe quality of life. We haven't really seen any of really I mean there's no interesting stuff for rogues here, right? They I'm sure they'll have some interesting runes priest runes Uh, we've got mind spike, which is a bit sad. She's not really a fan of mind spike personally. Um The damage looks quite low on it and it mostly looks to be around buffing up mind blast But maybe it will scale nicely or maybe it's just placeholder numbers. We'll have to see Maybe it's instant. Maybe it's not if it's instant with a cooldown that could be okay But yeah, not not a really a big fan of mind spike. It feels like a bit of a bloaty ability for shadow It doesn't help the mind blast itself is kind of low damage. Yeah Just yeah, not a not a fan of mind spike, uh, but paying suppression is hype Especially if you can use this bad boy in shadow form. That's very interesting This could be very very good Well is very very good question is are you going to be able to use it while stunned? I mean, let's hope that about half the runes are new stuff and about half the runes are old things, right? That's roughly Roughly where it should be this power is I mean, it won't be dispelled resist on pain, right? It'll be dispelled resist on buffs on yourself We get level 40 mind Blaster might actually be good. Yeah, my spike may be with level 40 mind blast and, um Twisted faith could be decent log runes of PvE focused Yeah, this just helps you with redotting right without clipping your dot by the looks of it nothing too crazy there That's kind of well kind of a boring rune, honestly Um, and then dance of the wicked like it's weird that they want to give warlocks more mana Like why would they ever need that with tap like am I crazy? Like give me some fucking manners as a priest, you know, like tanks don't want to life tap Yeah, it's one extra dot tick for an entire rune. Yeah, it's weird man. I feel like this is a bit A bit lacking major runes missile barrage pretty standard Um, I think arcane is going to be hella scary There's going to be so much damage from arcane and then this is like a healer rune, right? I'm not entirely sure how this is going to work fuses arcane fire and frost magic to freeze a chronomatic Uh energy into a stored state for later use you can hold this energy up to 15 seconds For a combust and expires when unleashed heals a friendly target So he does quite a lot of healing right that's quite a lot this spell is considered arcane fire and frost for interaction with other spells talents and effects I don't I mean I haven't really looked at all the talents, but there could be some interesting things there I'm sure because I mean if you can't spell this they are locked out of everything I'm I'm guessing this is going to be instant, right? It will be like you you I wonder if there's a I wonder if you have to use it and then do damage With other stuff and then it stacks up and you can hold it and use it whenever or if it's just passive always, right? As you're doing damage you're getting this stack and you can unleash it whenever you want I think I think it looks more like it's a passive, right? That would be a lot more fluid Uh, so shamans get maelstrom weapon which is When you do damage with a melee attack you have a chance to reduce the cast time of your next lightning bolt chain Lightning lesser healing wave healing wave chain heal or lava burst by 20 Stacked up to five times so they can get some instant lava bursts and things like that Which is I think that's pretty nice for shaman. I think they're going to get caught a lot dps shamans So having things like this where they can potentially cast some things at range is is decent spirit of the alpha is basically Plus fret for someone pve rune righteous fury on target kind of thing and then 200 mastery This kind of looks scary man. Like this is a nice little room for the low brains No flame of course. Yeah, it doesn't look bad at the moment joe Just going through it now pvp updates beware the blood moon We've created this event to occur on a more predictable timetable so that players can plan when it's about to start That's going to be every three hours for 30 minutes during this event killing players will allow you to earn currency Which can be traded for various rewards while you can still group up with your allies for the event The blood moon is a harsh mistress and will punish those in raid groups. So fuck off raids So obviously I think the meta is just going to be to run around as five, right? I'm worried that there won't be any sort of tagging And so what you'll have is just like a load of groups of five Just going around erging like what if there's just 10 groups of five not a group together Just running around together killing anything in their path and if you get a tag on the guy you get currency There needs to be taps, you know the same way you do what you have with mobs Like who the first person to hit a player there That's there the group that gets the currency otherwise You're literally just gonna have a big ass fucking stack of people just mauling into each other to farming currency And it's gonna lag like balls. It's not gonna be the little world pvp skirmish is there envisioning and you can opt out I'm guessing that puts you on a different layer or something It hurts healers if you need to tag I mean only only the group needs to tag right as long as someone in your group has tagged Then you will you will get currency, right? But what I'm saying is say somebody in your group has tagged a player right and hit a guy and another group comes along and Also hits that guy Do both groups now get the currency because they do You're just gonna have massive stacks of people because if you go around as five And you meet beef bar who are going around as 20 You're you lose, right? It's the same thing as as the how the world ranked the problem with the world Drank was that basically it will all be hostile. I mean you can group right? It says you can group they'll be hostile to each other But I mean, okay And what if they don't attack each other right if you what if you're sitting on discord? I wonder if they're gonna punish that we'll get confusing with your tomb in red I mean somebody will just make a week or a right week or a slash assist x. Yeah It's not even win trading kills It's like stacking groups even though you're like hostile to each other not attacking each other I don't even know what you call that the way to avoid it The way to stop this happening is just to make a tag The first group to hit a player gets the currency from that player And then there is no benefit to going with my multiple groups. Yeah teeming This is the thing, right? If you if there's no benefit to having multiple groups in the same spot You won't have these massive zergs and then you won't have lag So that's that's I mean this looks looks fun as hell if it works the way they're envisioning but if people try and basically group or collude to You know because they suck at pvp basically and cannot 5v5 Which is what it comes down to then they'll they'll This is classic, right? They do anything they possibly can to potentially try and win because they know they can't win 5v5 So they go with 10 to fight it five months, right? That's what what they should try and avoid while you can still group up with your allies for the event The blood moon is a harsh harsh mistress and will punish those in raid groups You can opt out unlike the ashenvale event. There will be no pvp objectives You need to keep a sharp eye out for the chosen of the blood lower It's more than a force to be reckoned with and will kill all in their path What is that? Is that like some random player that gets a gigabuff? How does that work or is that a mob? It's like a foul reaver, right? Okay, and i'm guessing it drops something or and then this is some of the rewards I mean the rewards look pretty nice, right? Like if you compare this it would probably be something similar with shadow dam I mean like This is kind of good news, right? 9 stamina and 16 damage. I'm guessing it'll be similar with shadow. I mean what's comparable Um, what's that fucking wrinkle man underworld band? Like this is what we were thinking. Oh, yeah, this is going to be this This is going to be scary. It's going to be cost cost a fuck ton, right? But like if you compare Actually underworld band is is worse than this So if priest gets anything similar to this you won't need to piss about with underworld band or very much You have to only get one new mounts. Okay Uh pvp updates additional adjustments are coming to matchmaking while we understand it Can be frustrating for solar pairs to match against premium goods We want to be careful about impacting premium cues to address this So this is what i was saying yesterday Where the whole thing is basically cue time versus game quality It's like it's always this balance that they have to try and make to address this We're implementing two changes players in groups of five or fewer You will have a chance a higher chance to match against groups of five or fewer Likewise, if you group with six or more You have a higher chance to match your groups of six or more So I think the six or more thing is good Because there's almost no incentives for cue of six, right? You want to cue with ten But you know, obviously if you do cue of six you do have an advantage over other shit So it's like it's almost a punishment to cue of six now rather than just like you're choosing it So for me what they should have done players in groups of four or fewer You will have a higher chance to match your players of four or fewer right is what they should have done And obviously fours get matched with fours where possible threes with threes and so on If you cue up as five It should try to match you with other groups of five So you get matched with another group of five That's also queued up against two other groups of fives, right? And this way you will prevent the whole Meta of everyone sitting on disco trying to queue up with two lots two lots of fives, right? Because all these guys are now going to face each other, right? So you're like if everyone's just sitting on disco trying to queue as five at the same time You're going to have the whole av meta that you had in classic with uh with the rank of each other So there's no gain cross-faction pg's will be good too. Yeah, I agree I think I think cross-faction pg's is always a good thing. There's a lot of pre-mades at the moment That's the thing you face pre-mades more than you've faced normal groups. I don't know. There's a hate in matchmaking More pre-made groups of pre-made groups and non pre-mades with non pre-mades The thing is if you want to fast a cue you just cue with less than five, right? To account for the potential to create longer cues with this matching system The system will ignore those these rules after a period of time should we see these cues impacted So basically it'll be like three four minutes or something and then if if nothing then it will just give you a normal cue So you won't have these super long cues. So then it matches with the first available And you can play it out without weighing. I mean, I think overall it's it's it's good Like I said, there's a few distinctions. I would personally make and do differently, but I think overall this is good from them. I think they've taken a while to Consider the the ramifications of different scenarios and toss up cue time versus game quality a lot Um and try and come out with a decent compromise for everyone. So I think this is good Ashton veil Ashton veil will be moving to a three hour timer the world buff will not play so the the the drums won't work after 39 profession updates players will be able to discover approximately 20 new recipes across all non-gathered professions It's quite a lot. What is there at the moment? Not a lot, right? Like five or something professions will cap at two to five In phase two. Okay, that's important. We were thinking maybe it'd be 200 But 225 is good. Uh and profession specializations will open later in sady phase three. So that'll be like, uh You know No man goblin and stuff like that For the rocket helm. So that's that's um, that's a good distinction. I like that being clear about that Just like in phase one players will be able to undertake an epic question to unlock access No spoilers though recipes will also include some new materials that players will be able to find throughout the game And trade with others to get items. They need to craft their wares. Here are some recipes You'll be fine. So this is like some of the new stuff, right? Head slot stuff now the fact that they said that there's 20 different ones Says to me that there will be there will be upgraded versions of the stuff that's already in That's that's what that says to me. I would be very very surprised if if those that 20 different recipes doesn't include Uh Boot upgrade That would shock me so much because it just makes sense, right? It's such an epic quest line for it to just randomly end On like a pair of 25 boots just makes no fucking sense So if if this is a thing and they've surely surely surely considered this, right? It would make no sense for them to not consider this, right? You'll be using 25 boots at level 60 if they don't provide upgrades for it because 30 damage reduction is unreal The only way they can avoid this is by either providing upgrades or making it not work above level like 39 or whatever like other stuff Which is awkward. It doesn't it doesn't feel nice. It's cumbersome Engage the radiation mitigation protocols in this helmet causing you to immediately remove all active poison effects and gain immunity to all Nature damage. Oh my goodness the the the last part is insane, right? They're removing poison bit is whatever because you can just use a Elixir of poison removal for that, right? But the immunity for three seconds. That's crazy, man I mean this is fucked for shamans, right? Nature damage doesn't that make you like immune to to like lightning bolt and uh and chain lightning Isn't that nature damage and I guess like wrath as well Sunfire This is all nature damage storm strike. That's that's nutty. So that's that's a cool cool On you. So I like that. I think that's interesting. Yeah, there's obviously some no-morgan mechanics where this is valuable to No doubt, but the cloth one looks really good, right decent stamina and int About the same as what we've got at the moment to be fair, but this also got Bit more damage and healing. It's got some nice mp5. We like that as a priest And then the on use is basically reduction in mana cost. This is huge, right? With our mana problems. This is huge 10 seconds 12 seconds of reduced mana cost. Hell, yeah, give me that shit You send that and then you send all your dots. That's huge increased damage and healing done by up to 50 I mean, this is gonna be so good for snapshotting on priest, right? This is insane You just send all three dots with that and just as much crap as you can But extra damage and healing as well. This is very very very good for priest Just the mana cost included. It's just like it's the perfect time They haven't said anything about priest racial swapping. They haven't said anything about that. So that's interesting. Uh, and the plate one is gain reinforced willpower preventing silence interrupt And spell pushback for 10 seconds. So this is basically uh aura mastery for palace, which is uh, it's I mean, It's nice. They needed that shit. You can still like stun them cc them gauge them like shit Fear them. So this would be something to watch out for get like nice little weak aura for this bad boy I mean everyone's everyone's horning for the devouring plague, right? But you forget the varying plague fucking sucks Like it scales so badly the damage of it is so bad compared to void plague and it's just like yeah Okay, nice. It's another dot that you can press but It's still a not a great button push in the grand scheme of things like if we can swap If we can swap ratios We go to the troll ratios for sure as a shadow priest. We go undead with troll ratios We'll have to redo my tier list. Um, I mean, we'll look into it. We'll look into it I don't think there's anything that obviously becomes super op or changes tier that much with this, but we'll see I'll go back and look at that in a sec So in shining gets these sigils, which is basically just a passive 20 attack power 20 Damage and healing if I'm reading it, right? I wonder if this will be dispellable or if not and then alchemy gets a mildly irradiated reduce potion, which gives a decent bit of health and mana But also increases attack power and damage for 15 sec. No more gdkp I haven't done a single gdkp this this this uh tier so says side effect death wait side effects can include dizziness dry mouth fatigue lack of aptitude acute radiation poisoning Mutation and death users directed. I wonder if there's gonna be like random stuff happening to you I actually didn't read that but that's cool use as directed. What does that even mean? What if like when you use it you can get some random skill check that you have to do and if you fail the skill check Then you just die. That's that's cool. I like that Imagine you're like fully buffed up fully well buffed everything. You're like i'm sending the irate The irradiated potion boys. I'm going for rank one logs, and then you just die That'll be some funny fucking clips. Uh, it's not too late to join So if you're under level 25, you get 50 bonus xp. I mean, that's nice. Uh, we laid surprise getting an adjustment Yeah, I mean overall I think I think it's pretty good The info that we've got I think it's all decent. I don't think there's anything that I'm particularly concerned about like Oh, yeah, this is gonna fucking break the whole game There's a couple of strong things on here for sure and there's obviously a couple of you know concerns about different things that we mentioned But yeah as a teaser, this is good wonder of ps will be usable as fun Yes, I mean I doubt it unless they specify but trap lodger and tram will be nutty Yeah, I mean if we look at the runes real quickly, I think druid With the eclipse and they want to promote casting more which says to me they might nerf star surge So balance druid might lose a bit of power due to that ferro looks like it's gaining Uh, holy pala looks like they are trying to put it more in a like a melee healer sort of direction With these things so it's going to be interesting to see how their numbers look Hard to say whether it's going to make them better or not at the moment. Uh, because this is quite a awkward constraint to put on a healer Especially with they don't have that much else In that sort of category Hunters look Nice survival looks like it's it's going to be strong. This is nice for mm as well So let's hope that they adjust pets accordingly warriors rallying cry is kind of like air Uh, it's not really that amazing for pvp in terms of what they need Blood surge is scary rng burst So potentially if they have a good amount of rage, this could be you know Could be what they need to just to burst people down Uh, rogues mostly just pve stuff by the looks of it and opener related burst Not too sure how I feel about that have to wait and see how much damage you're actually doing at the next year The priest mine spike is kind of air. I don't think we'll use it most likely I think that most likely there'll be some other runes that are better But ps looks very very strong big option for both disc and shadow Definitely going to be used Regardless of other stuff that come in the other stuff has to be very very good to make you not take ps At least sometimes in certain situations. So there's a good pickup Warlock stuff. This looks kind of like pve-ish kind of weak for one one extra dot tick on a rune. I think Um, yeah, maybe that'll get buffed. We'll see and then down to the wicked looks very uh, very tank warlocky So nothing nothing to worry about too much in pvp. I don't think mage's mage changes look I mean kind of in part with the other mage things they're getting a little bit more damage I guess arcane looks like it's gonna be scary and this is just healer boys So they got a bit more single target healing from this by the looks of it. I think this might be a passive So maybe arcane healers they've got a lot of a healing Maybe they get a good bit of single target healing from this as well And they'll look up a little bit in the ranks potentially Enhanced shaman getting a little bit of ranged stuff. This is pve. So we don't really care and two-handed mastery look kind of scary honestly if you swap to uh if you swap to a two-hander and and Start pumping someone with that this could be scary as fuck. So maybe maybe dps enhance going up a little bit I think this is the the notable one here though But yeah, I don't think there's there's enough tear enough info here to change the tiers of stuff that much That's my breakdown