 Let's welcome in your host, the one, the only Nintendo Prime. We don't have to wait too much longer because Capcom's pre-show begins in 30 seconds. Hohohoho. Look at that! Alright, let me go in here and make sure that we update the text because, you know, that is not what the text is today. It's not, it would be something forward anymore. But, uh, well, I'm doing that. Let's enjoy whatever the heck Capcom's about to do. Because I have no idea. Now, let's unmute their stream too. Because, you know, we muted it. I have no idea what their pre-show is. Hey everyone, welcome to the Capcom Showcase pre-show. I'm Andy. This is Joe from the Capcom USA community team. Before we get to the main show, which I'm really excited about. Hopefully you guys are too. We have a pre-show plan for you. Yeah, we got some pretty cool stuff. We're going to be doing an interview with one of our developers over at Capcom Japan. We're going to be talking to one of our voice talents who worked on Street Fighter 6. And to get things started, we're going to be highlighting a Capcom creator who's done some pretty cool Street Fighter 6 art in the past. So we're really excited about that. So let's go ahead and get that started. Let's use rap music because it's edgy. I like the music stuff. So their pre-show is so far just an artist drawing a character. Clev. On Twitter. I suppose. Interesting. How to kill time by Capcom, right? I mean, it's something. I wish I could draw like that. Yeah, I can't draw like that. That's for sure. I definitely cannot draw like that. Will I stream the Xbox extended showcase tomorrow? I don't know yet. At some point, I got to get back to normal work. I don't make money on streams like this. And this is my job. So it's kind of like somewhere I got to make videos because videos are what make money. I haven't made a video in five days. There's lots of other showcases. But there's lots of other showcases. None that I'm planning to stream. The Xbox extended one would be maybe the only one I think about. And that's at noon tomorrow. But at some point, I need to get back in normal workflow like this. I love this time of year. I really do. But at some point, I need to get back to normal. Clev is so talented. It's just really cool. But art really tells a story. You've got Kimberly, but then all the legacy characters from Street Fighter. It's just so cool to see. And if you really like that artwork, we are going to post that on our social media channel. So please take a look at that after the show. And now we have an interview with the voice of Luke from Street Fighter 6. Alex Lee. I'm happy to be here. Before we get into talking about Luke, how did you get into voice acting? How much do I make for a video? Voice acting is cool. Anywhere, I mean, it really depends on the viewership, right? The viewership determines a lot. The last video I made, which went up on June 7th, made like $35. The video before that though, no, that video had like 9,000 views. The video before that that had 36,000, you know, that one made like 130 bucks. This guy is kind of like me. The video before that that really blew up with 132,000. That made over 400. The video before that had 5,000 views. Made about $18. The video before that that had 27,000 views. Made $91. 8,000 view video. Made 26. And he was just kind of like this random punk that showed up. Who wants to fight me? 15,000. Made 45. I got to lay back a little bit and figure out how to train myself and actually hone my fighting style. Much as I love this time of year. It's a really interesting journey to see not only how his characters evolved, but also the reception of that change as well. This is the first Street Fighter game that was recorded in English first, right? And you were one of the first characters to record your lines. What was the experience like? Like today, I've made $1.40. My stream earlier had a $2 Super Chat. YouTube takes 30%. I'm at $1.40. So I need to get back to making videos. But for 6, it was a lot more loose. It was more flow. And for the first time, we got that sweet mouth. We didn't say anything. And the characters would automatically lip sync. So that was really, really cool. And I just had a lot more time, a lot more freedom to deliver lines how I wanted to do it. And also, again... There's rainbows in June of the Kingdom? I have no idea. I got to put a lot of my... Do you know who won the physical item? Much, much. Email address. Do you need us who won a physical item to email your address? I see online. We all see online. Jammar, I will contact you. I mean, everything, how much you love them. Where does that come from? Four addresses. What's that experience like? I never thought... We're not shipping yet? I would get to be in it. So I don't need the address right this second. For me, it's more about... Well, once we get to boxing everything, that's when we want the addresses. I will get that taken care of. I just was like, I'm gonna have fun with this character. Actually, some of my posts have even reached a wider global audience. I visited the Capcom... YouTube takes so much. Not really. YouTube takes 30% of Super Chat. Twitch takes 50%. We've all seen your Twitter and I'm like, No! YouTube takes 30% of your membership promoting the character and just having fun with him. Twitch takes 50%. They wanted to use that energy and put it into how they wrote and how they made the character. YouTube needs the main money. People are playing Street Fighter 6 now. Them hosting live streams is not free for them. It costs YouTube money to host a live stream. We've got a lot of good ones. Obviously, we got the sandblast, but we also got the... Not really, Sarah. Their servers are doing the hard work here. Their servers and their bandwidth do the hard work. Hosting as someone who existed at a time before YouTube and used to have to host videos locally, stream them locally and provide them to the internet. It is so stupidly complicated and expensive to do. I come from an era that had to host and do it myself. It used to cost me thousands a month just to deliver a video online through a media place, in terms of bandwidth costs, in terms of server costs, just to have 5,000 views. It would cost me several thousand dollars. So, I know what it takes for YouTube to provide the platform it does that just works. I have no problem with them taking money. They need it. YouTube doesn't even make money. YouTube breaks even every year. YouTube doesn't even profit. I have no problem with them taking 30%, because they built all the stuff I'm using. They built the video player. They built the streaming platform. They provide the servers, and they built the entire monetization platform that enables SuperChance. My first game that I worked on was... I didn't do any of that. They did that. They provide that. I'm not one of those people that goes, that should just be free. It is free. I didn't pay for any of it. But the cost is they take 30%. My first game that I worked on was Street Fighter 6. It was just released. I'm surprised it's only 30%. Is there one in particular project that you've worked on? Cody B. I would say the number one is usually Monster Hunter 4. That was kind of the first game that I really got to work with. The dev team very closely. Especially the directors. No, I'm not saying you're saying that their parent company needs the money. Alphabet. Google. I'm not saying they need the money. They're kind of philosophy on how games... I just understand how this works. It has always been very appealing. I was really happy to have this opportunity to work with them. 30% no money. I love working with them and they've been amazing. But before we get into Street Fighter 6... When you guys saw that first day of Prime Gaming Festival over 1,000, the different responsibilities... 300 of it's gone. Obviously we do translation into the text. That being said. That's the problem with live streams. Live streams as a content creator are 1,000% reliant on fan funding. Fans need to super chat. Fans need to gift memberships. Without that, streams don't make money. One reason why I love making video content is nobody has to give me a dime. And I'm good. He had a lot of consultants working with him to get the design just right. He also talked to employees. And that's actually the localization team. He came to us and asked us for our feedback. Not only Kimberly, but also Lily and also DJ. To make sure that those... It's just complicated. And the designs are really cool. But also something that is going to be appealing to a worldwide audience. Look, this is how complicated it was for me. How you're involved in the game. I woke up at 4.10. Typed in my login on my computer. Opened OBS. Hit a button. Hit another button and I was live. I didn't have to do anything. I just woke up and streamed. Now. Not only just Street Fighter fans, but also for a newer audience that they're trying to get with Street Fighter 6. At some point I had to set up the stream layout. But you only really do that once. The commentary system. That was going to be a first for the series. So they asked me to get that sorted out so that we could have something. I appreciate it. The English-speaking audience are going to use this commentary system. No message, but thanks for the fiver, man. I appreciate it. Hit on the real-time commentary feature later. But before that, what were your summer goals as a local? I might even make a video tonight. Street Fighter 6 and what do you hope fans come away with? I don't even know what news is out there. I haven't looked at Nintendo news in forever. This game has a huge legacy, long legacy. We need to give it the localization that it actually deserves. We need to make sure that this, you know, people come away with the better understanding of all the characters. And the characters that they already love, they fall in love with them all over again. The other goal that I had was because I knew that we were going to be working on World Tour mode. We had stuff like the modern controls to appeal to new users. We're trying to aim for a lot of new characters. I'm going to see if I can refresh it. As to get it from this possible, you know, we're not going to be throwing a lot of FGC community terms in there. We're going to try to explain things in a very natural, easy to understand way. And also, like a lot of the, for example, like a lot of the attack names are still in Japanese. And Taren's Super Art in Street Fighter 5 is just completely in Bumachi. They just, just translated from Japanese English without actually translating it. So no one actually ever said the name of her, you know, attack. And I said, this is kind of, this is not something that you want. You want something that people can kind of attach to. The name and, you know, especially with this new commentary system, we want people to kind of call out these attack names so that people get, you know, this certain affinity forward and they start to like get real attached to it. And that's kind of like the two basic goals, two high level goals that I had for this localization. Tell us a little bit more about the real-time commentary feature. My game wasn't when he approached me about this. I'll admit that I was very, very against the idea to be honest with you because I just heard this and I just thought, no, we, no, we can't do this. And it's not because I thought the idea was bad. I just feel, I just kind of like thought about it for about a couple of seconds and I thought about the scope of this. I play a lot of sports games. So I know like how they do the commentary in those games. And they always, you know, spouts about, oh, we recorded like 50,000 lines. For Monster, we only recorded 5,000 lines. So going, you know, making that huge jump in like line count is just, you know, a huge mountain to scale. So I was kind of taking it back. But, you know, I kind of settled down and really go with, you know, the first person we go with. He's just, in terms of, as a person. We do have stream labs for donations. We have a stream lab link to do direct donations. I prefer super chats because they pop up in the chat and they're easier to feature. And they look cooler. That sounds weird. Oh, you really do have 30% of your revenue. Yeah. Yeah, I am. Because I want to create the best user experience, not the best of what lines my pocket, right? What lines my pocket is not as fun for the end user. So I'd rather focus on the user experience. As for Terence DeKarxie and the FTC is blocking Microsoft. That's technically not what the FTC is doing. The deadline on the deal is July 18th. And what the FTC is worried about is Microsoft going to close the deal, you know, any day now, basically. And the FTC technically hasn't blocked the deal yet. What the FTC is doing is building a case to potentially get the deal blocked. But they've been doing that this whole time. They've been doing this since December of last year. The FTC has made it known that they're trying to build a case to block the deal. Now, they've had six months, seven months to build this case, and they still haven't successfully done it yet. So what the FTC wants to do, because basically, if the deal goes through before the FTC builds their case, it won't matter. Once the deal is done, signed, sealed, and locked in legally in the US, the FTC can't do shit. And they know it. And right now, the FTC has nothing preventing the deal. Microsoft could sign the deal today. And nothing could stop it in the US, because the FTC hasn't technically filed anything to block the deal. Now, what the FTC is doing is asking a US federal district court to have a temporary restraining order and preliminary injunction to stop them from signing the deal for two weeks. So they're trying to delay Microsoft's ability to sign the deal now and say, hey, you need to wait at least two weeks. Now, why do you need to wait at least two weeks? So the FTC can have more time to complete its official filing to a federal judge to block the acquisition. The FTC just wants an extra couple of weeks. But technically, at the moment, Microsoft could sign it right now. Activision could sign it right now. And nothing could stop that. Because the FTC hasn't actually blocked it. Because the FTC can't block it. The FTC is a regulatory board. But their regulations are not legally enforceable. They have to send the regulations to the federal court and the federal court determines if they're going to be enforced or not. So they have not blocked the deal. They would like to block the deal. They have had seven months to build a case to block the deal. And for some reason, they need two more weeks. Sounds like to me, the FTC is almost admitting they don't have a very strong case. So because the FTC doesn't have a very strong case, they want two extra weeks to try to find that bullet that can just ensure it would be blocked. Because right now, there's no guarantee a federal judge would even side with the FTC on this. Because both sides are going to have their arguments. Microsoft and Activision are going to come prepared. They have deep knowledge of this industry. They have some of the world's best lawyers. And they're going to be prepared to make their case. The FTC is not as knowledgeable about this space and going to attempt to just strong arm the blockage doesn't mean it's going to work. So we're in this situation where we already knew the FTC for over a year, over half a year was trying to block the deal. The FTC has been unable to, in six plus months, put together a significant enough case to do it. So the FTC is just trying to get more time. So the way it stands right now is the US judge will need to decide if they're going to issue a temporary restraining order to restrict Microsoft from closing the deal for two weeks and a preliminary injunction that would prevent them from closing it until the result of the FTC's legal challenge. So here's the two things. The TRO would prevent them from signing it for two weeks. The preliminary injunction, that's what the FTC really wants, would prevent them from signing the deal until after the FTC's legal challenge. And here's what the FTC is trying to do. And I know Microsoft is going to present this to the judge. The FTC knows the deal expires after July 18th. If they get to July 19th, the current dates on the deal are no longer valid and the deal can't be signed. They would have to submit a new deal and the FTC knows it. The FTC is trying to drag this out until the deal expires. Kind of crazy, yeah? Welcome to the court system. Welcome to the court system. It's crazy. It's absolutely crazy because then the FTC ain't got to do shit because the deal will just expire. And then when they bring a new deal, guess what has to happen? The new deal has to then be re-approved by all the governing boards. So here we go again. If the FTC can delay the signing of the deal and get past the July 18th deadline, the new deal that would be submitted has to go back out and get re-approved by all the boards. And that's what the FTC is trying to do because they don't have a case to stop the sale. So we'll see if the judge grants it. We'll see if the judge grants it. The judge might not grant it. The judge might see what they're doing and not let it happen. But that's up to a judge. That's up to a judge. Now, Windows has been a monopoly for how long? They're not a monopoly. That is not even true. They got in trouble for monopolistic practices many, many, many decades ago. But they're not actually a monopoly. I'll give you a nice example. What's this up here? Is that an Apple logo? Huh. If they're a monopoly, then why am I live streaming right now? On a Mac. Windows is not a monopoly. If Windows is a monopoly, how come most of the server infrastructure in the world runs on Linux? Windows, believe it or not, is not a monopoly. They are not the only viable option on the marketplace being used. We have three major players in Linux, Mac, and Windows. They are by definition not a monopoly. Resident Evil 2 Cloud. I'm sure everyone cares about that. Anyways, and as you said earlier, dude, you really understand how and why things are the way they are, and I appreciate that. Hearing people complain about them, taking so much, don't realize how much they've given. I think what happens is people look at the parent companies, in this case, Alphabet, which owns Google, and then Amazon for Twitch, and they go, these are trillion-dollar companies. They can afford to give creators more. Yes. They can afford to give them more. They're also trillion-dollar businesses. They didn't get to be trillion-dollar businesses by losing money on their projects. Twitch is an example. Why are they changing everything to 50%? Why are they trying to strongarm, add changes, and all this stuff? Amazon is losing money on Twitch. Amazon doesn't want to lose money. You don't get to be trillion-dollar companies by losing money. Amazon does not want to lose money. So, Twitch is losing their money, so they're trying to figure out how to make Twitch stop losing their money. YouTube is not technically losing money, but if they start making it more friendly, let's say it goes 90-10, 90% of revenue of every Super Chat, of all the ads, of everything, because ads are 50-50, and all the Super Chats and Memberships are 70-30. Well, let's say it went 90-10, YouTube would actually start to lose money. And when it's losing money and negative, what do you think happens at a company like Google and Alphabet? They start to slowly shut it down, or they go way in the opposite direction, and instead of it being 70-30, it's now 50-50, it's now 70-30 Google. So, I understand how all the technologies work. I know why things cost the way they are, and I know that each business underneath these trillion-dollar companies are treated as separate individual businesses that need to be able to be sustainable. Twitch at the moment is not sustainable, and Amazon knows it, but they aren't sure what to do about it. They don't want to just close it down and watch YouTube and Google own videos and streaming, so they don't know what to do. They're trying to find a way to turn it around, and they don't know what to do about it. And YouTube has found a way to be sustainable by not necessarily being profitable, but not being a profit loss. By breaking even every year, they have ensured they are a sustainable company. They might not be a company that's for profits, but then Google can go, look, we don't lose money on this, and we don't look at it as a for-profit venture. What we do look into this is an avenue to push other products of ours that are for profit. So it all works out for Google, because Google sees value in YouTube because it breaks even, that they can use it in other ways to make money. But because Twitch doesn't break even, Amazon doesn't know what to do, so they're panicking, and YouTube's just sitting there like, we're good. So 70-30, whatever. I'm a YouTuber for a living, man. Clearly I'm okay with it. Here we go, it's starting up. Let's crank it. Seven. Let's do this. I thought they wanted to bring up a four for 40th anniversary. Let's do it. What do we got, Capcom? Bring the goods. Bring the goods. There it is. It just happened. We're looking forward to everyone for playing our games. It's thanks to our amazing fans that we can celebrate such a milestone. We look forward to creating many more games in the years to come, and we hope that you'll continue to enjoy them. Now it's time to show off our latest titles at the Capcom Showcase. Stay tuned until the end so you don't miss anything. Let's take a look at this video. So we've already seen this trailer, not prior Showcase. We're gonna show us tomorrow what this game's actually about. Like, this is like the exact same trailer we've already seen. See, this is what happens with Capcom's Showcases sometimes. They're just repeat stuff we've already seen. They showed this in, I think, the Xbox Showcase or the Summer Game Pass 1 of the 2, like that exact trailer. Traditional Japanese aesthetics come to life through the power of RE engine. Experience a unique blend of strategy and action in this epic tale. A beautiful yet unsettling world of mystery awaits in Kunitsugami, Path of the Goddess. Coming to Xbox Series X, Xbox Series S, Windows, PlayStation 5, and Steam. Mega Man X dive offline is coming to Steam, iOS, and Android. The deep walk which holds collected memories of the Mega Man X series is under attack. You can dive into cyberspace using Hunter programs to recover data before it's too late. Play as Mega Man X and other characters from the Mega Man franchise, including characters that haven't been playable before. Level up your favorite characters and equipment to create a powerful Hunter. Power up your weapons and more to customize your character. And that's how they're gonna charge your money. You're gonna have to buy currency to level your characters up. You can already see how it's gonna work out mobile. Rank your characters up by spending money. You literally see the currency being used. Like, come on. You're clearly gonna have to buy that currency. Challenging mechanics and enemies await on classic and new stages. You're bound to clash with familiar bosses from the past. All things Mario, I know it's nice to dream that Elven Ring could sell 10 million on Switch. No third-party game has done that. Let's not... overstate how many sales would actually happen to Elven Ring on Switch. Might sell a mill. If it's lucky. And they just don't think it's worth boarding the game for a million sales. Very micro-trend. I could just tell, looking how the game's mechanics work, upgrading and everything, I might do it. That game is gonna be very, very micro-transaction heavy. Fighting Ground, the core fighting game experience made even more accessible. And Battle Hub, a social space where players from around the world can compete and hang out. These are the game's three main modes. In addition, we're planning to release new fighters and content so you can enjoy the game for a long time to come. You knew that we were gonna talk about Street Fighter 6, but it's already out. What are we... I never understand Capcom's showcases, man. So the shortest of trailers we already saw a few days ago, they've now just advertised straight up, hey, you're Street Fighter 6, it's already out. Go buy it, please. And then they advertise the Mega Man mobile game. I don't think Capcom understands why people tune into showcases. It's the launch of Street Fighter 6. This year, we have our largest prize pool ever. The total prize pool for Capcom Pro Tour is over 2 million dollars. I will say this is one area where they got Nintendo. Look at this. Street Fighter 6 is not even close to the popular Smash, and they're offering million-dollar prizes. And Nintendo offers you a t-shirt, and a trophy. It would be nice to see Nintendo offer some big-money cash prizes. That's one thing all these other people get right with. I don't think that Capcom doesn't understand this community. I think they don't understand what showcases are for. There's a difference. Showcases don't just bring in your usual fans. Showcases bring in a much larger audience that's being streamed by IGN, that's being streamed by GameSpot, being streamed all over the place. So showcases are about getting new consumers and just re-showing off things that are already out. Example. Example. This is already out. It's already out. This isn't new. It's already out. They're just advertising things you could already buy. So far, it's just been advertised. Hopefully this is something worthwhile. Let's see here. Maybe that concludes their marketing. Their marketing. Their marketing. No, Resident Evil 4 VR isn't out on PlayStation 2 VR yet. It's been out on other VR platforms this whole time. It's been out since 2021. It's rated as one of the best VR experiences there is. RE4 VR literally exists on Quest. Oh my God. Just literally Google Resident Evil 4 VR. My Lord guys, it's been out since 2021. It just hasn't released on PlayStation 2 or PlayStation 5 VR yet. Yes, I understand. Not the remake version. It's almost time for Ghost Trick. Here's the latest on the game. Hello everyone. I'm Shota Kumi, the original creator of Ghost Trick. It's almost time for the game's release. And I can't wait for you to play it. But first, let's get started with this. The demo for Ghost Trick is available now for download. The story starts at a lonely speed named Cecil. In the course of solving his own murder, he will meet and change the lives of all sorts of people and all sorts of situations. Things may seem unrelated at first, but each person plays a vital role in Cecil's story. And together, their stories will lead him to one ultimate truth. So think of the demo as a doorway inviting you into a great big mystery. It's been 30 years since we made the original game. And just like Cecil, I met many new people... I don't like VR in general. I'm curious. I don't enjoy it. I have no doubt these experiences and what shit... Beat Saber is about the only game I've ever enjoyed in VR. To the team developing reported this game, and all the fans have shown so much love towards it, I'm so grateful to all of you. And please, that through this review, Ghost Trick will be available to so many more people around the world. Now, to wait for its release. And one more thing, I plucked this very, very hard for two weeks for this appearance. So, keeping it someday, it will make me very happy if it could speak in Japanese. Capcom. Look, the game looks good. Let it go, Nate. This is what Capcom does. From the creator of the Ace Attorney series, Shuu Takumi, this classic mystery game is being reborn. One night, a man named Sissel loses both his memory and his life. Using the powers of the dead, he tries to solve the mystery of his own death. The only clue he has is a red-headed detective. Two years in Counties' Bama. Oh, are you finding a better member for two years, man? Nice, you just got the blue... the blue bomb. Nice, man. And, thanks for the five gifted memberships for Shina Mims, Sky Leo, Viviano 4, Boot the Newt, and Nintendo Arc. Nice, man. I mean, look, this is not a very well put together presentation, in my opinion. It is maybe the worst put together presentation. But I expected at this point, you know? I expected at this point. Later, Mama. Thanks for stopping by, bud. What happened before her murder? Because... Those clues are hidden in the past. Like Capcom's showcases are just bad every year. Every year they're bad. Every year they're bad. Help people avoid near-death predicaments and change their fates. OT... I mean, I didn't watch all four hours of OTK, but... Changing their fates will change the story. It was more entertaining. There's that. That story must be linked in some way to the mystery of Sissel's death. Ghost Trick, launching on June 30th, 2023. That segment right there. We didn't need the one where the developers out there talking. Saying how he had to practice all this time to speak English. No, you didn't. Capcom should have made you go on camera. They could have had you come on camera and use the translation like Nintendo does. Nintendo's done this for years. When you put Japanese developers on screen, just do an English voiceover. Don't force them to have to learn a language they don't know for a presentation. Like, whose idea was that? That's stupid. Nintendo's been doing this for like a decade. Have them talk in their native tongue and voice over it. Why? I feel bad that the guy felt forced for weeks to learn how to speak a speech from a language he doesn't know. That's stupid. Whose idea? That should have never happened. What in that position? So dumb. Ace Attorney, the Apollo Justice new game. New Ace Attorney, let's go. Finally, a new game. Here we go. Or is it new? Dual Destinies, wait a second. Is this new? Can't remember. I have to look up all the Ace Attorney games. The subtitles. I don't know the subtitles all the Ace Attorney games. This has got to be a collection. Let's see here. Is this just a collection? The Apollo Justice Ace Attorney trilogy. Yeah, bait and switch. It's not new because Apollo Justice was a new name. But it's just three older games coming back. But it's cool. I'm fine with old games coming back. Why can't we get a new one? Are they allergic to new games? Are you allergic to new games? Come on, man. It's fine. Yes, I'm fine with it. You know what, maybe they're going to follow it with a new one. Maybe they'll announce this and then drop it. Drop a new one. I would drop a new one, then announce this. I would go the opposite direction. We'll see what happens. I know I'm being overly critical of Capcom, by the way. Their games are actually really damn good. They just HD'd some old Ace Attorney games before they're in a collection. Is it a new game? Okay. More collections? I'm guessing more collections. Yeah. It's also on the website. That's pretty neat. Okay. A wallpaper? I can't wait for everyone to enjoy this attraction. Along with the many other fun experiences we've prepared at... Okay. I mean, this makes sense. The game's coming out next month. Hello, everyone. No, this is the main show. Let's check out this video. See, look. They did it there. They did it there. Why'd they make the other guy speak English? They just... He said he had a practice for two weeks. That's not someone who really knows English. That's like saying, I know Spanish. But I can't actually say any of the words so I need to look at a pre-selected speech for me and learn how to say it for two weeks. Yeah, Exo Primal has looked good the whole time. Make some tea. I'm good. I don't like tea. Like, even if it was his idea to speak in English, someone that can't have Tom needs to go, no, it's just not... it does not make for a good presentation. No offense to him, but it took way too long because he struggles to speak. And all they needed to show of that game was what they showed after he was done talking. Anyway, I'll stop being critical because this game is actually good news or looks good news. Well done. You fought desperately and survived. I hope this game... I hope this game slaps my club. It's looked really cool every time we've seen it for the past year. Exactly, Harry. How well will this sell? I don't know. It depends if it becomes a Darlene game. You know, it's one of those things that... you know, Survival Pass Season 1 Premium tier, so it looks like it's going to be a bit more of a a games as a service type thing. If it comes out, and it's really, really good and people love it. I mean, it could take off. It could take off and be like a 5-10 million seller. If it lands on its face, then it might sell a mill. And that's it. It's hard to know until we get to play the game. Ooh, here we go. Okay. A game like this makes sense to be on Game Pass because you're going to have to buy the... If it's like normal games as a service, you'll have the progression you can make without it, then you can also buy the Season Pass. So it's the perfect game for Game Pass because it'd be like, oh, you don't have to spend 70 bucks to buy it. But then you would still spend money on the Season Pass. So... It makes sense to be on Game Pass. But it's definitely a games as a service game. It looks good. But you never know which game as a service game is going to catch on. Because it sort of craps you. You either catch on and become a mega hit or you die. You just don't know what the next game as a service game is going to hit. Yeah, like Fortnite. I like games as a service game when they hit. Unfortunately, everyone tries making them now, and most of them crash and burn. So... Here's hoping this one doesn't do that. Here's hoping this one doesn't do that. And that this is one of the ones that makes it. Because I love the idea. I love the dinosaur stuff. I love how the different game play modes that are here versus some of the other games as a service game. It just feels different. So here's hoping that this is the one that makes it. Yeah, Sea of Thieves is pretty good with their season. Sea of Thieves is more like an MMO, though. It's a little bit of a different category of games. So no one's required to like the stream. I appreciate you dropping the like the 419 Mungo. We're at 80 likes. Wait, what's the deal with this new exosuit? While it may look similar to Deadeye, this exosuit is a variant called Deadeye Alpha Burst Fire. Unlike the default Deadeye, this variant comes equipped with a weapon that can burst fire or be used as a shotgun, allowing exo fighters to change their style of play. And this variant comes equipped with a weapon that can burst fire or be used as a shotgun, allowing exo fighters to change their style of play. Exosuit variants, including Deadeye Alpha, will be added in a title update following the full version's release. At the end of the video, we revealed Savage Gauntlet, a mode that lets you take on special five-player missions that change weekly. In this mode, players can enjoy a change of pace from dino survival by competing against exo fighters from all over the world for the fastest completion time. More info about exosuit variants and Savage Gauntlet will be revealed at the Xbox Games showcase extended. Be sure to tune in. And last but not least, we're excited to announce that we'll be holding a second open beta test. This time, we're including additional story-related missions, 10-player co-op missions and other adjustments based on the latest version. Check out everyone's feedback. Check out the official website for dates and times. We hope you're all excited to try out this new content. Players will also receive a new reward for participating. Don't miss out. We'll continue to make adjustments to exo Primal, leading up to the games launched on July 14th. Thank you again for... Well, it's on Game Pass, so I'll try it out. I have Game Play. We look forward to seeing you in the second open beta test. Anything that comes to Game Pass, I'll usually install and at least try it. See you in the Wargames. I mean, I don't spend any extra money just to try something. Next up is the last title. We'll be showing off today. Dragon's Dogma 2 is what they want to end with. Sweet. And when people say they don't do RPGs anymore... Ahem. Ahem. Ahem. After that. Hi, everyone. My name is Hideaki Itsuno. And I'm the director of Dragon's Dogma 2. It's been over a year since we celebrated 10 years of Dragon's Dogma. And I can finally give you some more information about the new game. Yeah, they announced the last year but didn't really see much. Let's take a look at the trailer we revealed the other day. Yeah, this is a... I saw this trailer already. I don't know what it does with Capcom doing a showcase to present trailers they've already released. Don't get me wrong, Dragon's Dogma 2 looks incredible. But... I don't know, still understand from a presentation perspective. Reusing trailers like they do all the time. I did not remember. Then have you forgotten that you protected me from the Dragon's flames? You need only believe in your own destiny of a reason. Of course. That begs the question. If he's a mere mama, then where might our true a reason? Empress Nadinya's life is in your hands, sir, a reason. Yeah, I don't know why they do the trailer repeat thing. They do it all the time and I don't understand. Because the thing is, it's not just that it appears at Summer Game Fest and stuff like that. It's released online publicly through their own channel. So they've already sent it out to their fans. You know what I mean? Hopefully we see some more of the game. Hmm. Hmm. Not a lot of times I play Dragon's Dog. I forgot about the Pawn System. It's built with the RE engine, resulting in a dense world woven with high graphical fidelity. You'll enjoy a world roughly four times the size of the original Dragon's Dog with more to experience than ever before. The characters and monsters that populate the world are given life thanks to the power of AI and players will feel like they've been reborn in this vibrant fantasy world. You can look forward to a variety of vocations to choose from. Your vocation will shape your horizons' role throughout the adventure. Will you take on enemies with swords? Magic? It's all up to you. We'll have much more to share in the future. But for now, I want to go over a few sections from the trailer that show what we've embraced. All of the streams of brutal light to dislike ratios, what streams? We can't see dislikes anymore, so... My ubi-soft streamers would like to dislike machines. How will they affect your fate? The intricate relationships and situations you will encounter in the game are short and difficult in your time. And I know this because I have the like to dislike add-on, but I'm also a YouTuber that can see likes and dislikes, and it's not even close. There'll be times that'll tell me it's like... Oh, it's like a 30% like to dislike. So it's like, really bad. Then I go on my YouTube back in and I'm at a 95% like to dislike. Please stay tuned for more information. It doesn't work anymore. YouTube knows about it and they keep patching it out. So the add-on for like the dislike doesn't work anymore. YouTube patched it to make it an hour. That's it. That was the final game they were showing us. Oh, I agree. Removing dislikes was stupid. What is it? MKHB on one of his podcast episodes was asked like, Hey, there's one... If you were CEO of YouTube per day, what's the very first thing you would do? And he said, bring back dislikes being public. There isn't like any content creators have wanted that to go away. It's inevitable feedback. And the excuse YouTube used of, Oh, we got to protect people. You know, small content creators getting picked on. Look, there probably was small content creators getting picked on. But how does it protect them? We can still see the likes and dislikes on the back end as YouTubers. It doesn't protect us at all. We can still see them. So then what's the... And we have Niko. Niko, do you want to introduce yourself? Hey there. I'm Niko B. I'm a Capcom creator. How long will it be before we can't see him on the back end? I'm really happy to be here, guys. Thanks for having me. So they have a post-show. What's the post-show? So we just got done with the Capcom showcase. What was everyone's favorite part in the chat? Let us know. I think mine has to be exoprimal. I love changing the rigs. I love just seeing which rig goes into, like, which situation and everything. And I'm a big dinosaur fan. So how about you, Joe? Yeah, it's shaping up well. So much good stuff in there. Dragon's Dogma 2 for me. It's been very near and dear to my heart. Super excited for it. But yeah, lots of good stuff. How about you, Niko? Oh, absolutely. It has to be Ace Attorney. I'm so thrilled to see Apollo coming back. He's my boy. So can I ask a question? Absolutely thrilled to see that collection. So far in this post-show. Yeah, that sort of leads us actually into what we'll be checking out here is actually done by the same creator of Ace Attorney, and that is Ghost Trick, a fan of Detective. For those of you who don't know... Wait, wait. Are they trying to treat this like a trio segment? PS4, Xbox, Steam, and Switch. It's a puzzle game. Never mind. I might rescind my criticism. Very narrative-heavy. And you're basically, Sissel, the main character, is trying to... Are they trying to treat this like a trio? Why am I dead is what he basically asked himself. And you got to figure out through different scenarios. I'm thrilled they do this like a trio. It's really cool. And we're actually going to do something for you right now. Joe, what are we going to do? Yeah, so in this show case, we just announced that the demo for this game is live on all the platforms that Andy mentioned. So we're going to take you through that demo. There are two chapters in this demo, really from the start of the game. You can get familiar with the characters, the game mechanics. Just get a general sense of the vibe of it. And that brings us to what we're doing today, is walking us through it, and we couldn't ask for a better person to join us, and that's Nico's. Oh, heck yeah. Hopefully I can still remember how to do this. Cool. Let's get into it. All right, let's check it out. This is a tree house. We should set the stage for what we're seeing, right? Obviously we're seeing a Pomeranian right there in the center who unfortunately is not moving at all. This is totally a tree house. Very tragic. We've got a strange person that's wandering around this apartment. They didn't really... They didn't... Just overall just... They didn't talk about anything monster hunter. This is how all the scenarios kind of start, pretty much. The one before this, if you do play the demo, Chapter 1 stars Lynn trying to save her, and now you're in this situation where you're trying to figure out, first, what's going on? Like, what's the scene? What's happening right now? And then you have to go into the puzzles and it's to figure out why the... I'm not going to say his name, but why the dog there is on his back. Yeah, Nico, who are we playing as in this scenario? So this we're playing as Sissel. And by this point, he's already gotten at least a decent grasp on his ghost trick abilities. And he's already averted one fate. And while we're here, we're going to go over here and check on our little friend down here. Right now. Say hello to my little friend. Blue flame or blue blob. He's not quite sure what their form is supposed to be. And every ghost that shows up in this game, when you first meet them, they always come out in this form. They essentially have to be reminded about who they are. They are dead. Yes. You have to figure it out. I put two. What's up? We never find that out. No, no, no. I don't want to find that out. So you're talking to who you think is a dog. Well, you believe to be the dog there. To be fair, this character, no joke was always my personal favorite when I played this game. Yeah, the energy of this little dude. This little guy. There he is. I gave him this. Forgive me for this, but... There's no time to lose! Miss Cabela! I think that's exactly how he would sound. Actually, if he could talk. That's it right there. Yeah, he was so funny. Yes, this is Missal, the purebred, pureblooded Pomeranian. He makes sure that you know that every time. Right there. On the Pomeranian. I'm a Pomeranian! Every time we post him on socials, everyone's like, Missal! Everyone just screams Missal. The cool thing about bringing this game back is I'm sure there's going to be a whole new generation of people naming their dogs Missal. Oh, hopefully. Oh, yes. There's actually, I believe also, Missal in Ace Attorney as well. So, clue the team is partial to the name. But yes, this little dog, he shows up quite a few times throughout the game, and he's just your best little buddy. Yes, we're going to let this scenario play out, and this is basically how did Missal die, right? Essentially. Four minutes ago. We're going back in time, so let's do it. So, you're basically rewinding back to try and prevent what happened. Pretty much, yeah. You're trying to go back and see exactly what led to what happened, and then from there try to undo the events and avert the negative fate. While working with the dog. While working with the dog, yes. Yeah, okay. The dog is surprisingly sharp in this game. So, he does his best, all right? And he definitely loves his owner Miss Camilla, all right? He's very passionate about keeping her safe at all times. With this version, there's like updated graphics. Vertical LEDs was a good idea when building this stage fact. Look, I didn't want to say anything. It looks so smooth. Yeah, it does. I can already tell the improved frame rate and also the portraits look way sharper now. Yeah, it looks gorgeous. I didn't want to say anything. They should be horizontal LEDs. But I'm trying not to be that critical. The signature. It is their attempt at a trio segment. It's just not as entertaining as the trio segment. Even though they're very text heavy, they feel like the dialogue just flows quickly, right? It has like impact. You can hear the voices for yourself. So, what's going on right now? So, we got this little girl. She's looking after her doggy. The doggy loves to bark at everything. And anyone who owns a Pomeranian will know this is very true. Our neighbor here with that big, big glass. She's got the big glass. And you're paying attention to everything that's going on. Because it all kind of comes together. Yeah, I think the nice thing about the scenario too is as you're working through it multiple times, like there's dialogue that you can skip through or, you know, it's just optional if you want that to pop back up for the extra hints. Yeah, exactly. The nice thing is you will be able to actually, like, talk with your party essentially or Sissel will think things to himself which will help give you a clue in the right direction. And when you watch these scenes, they're kind of almost, in a way, giving you a hint as to the next scenario, right? Exactly, yeah. There we go. You see something like that and you think, hmm, that seems interesting. You have an idea, like, piece together what is that the game is expecting you to do in each moment. Nice try. A game that you have to focus on every single thing that's happening narratively at first before you actually get into the puzzle element, which I guess is going to happen after this. But, like, right now, we're like, oh, God, there's a mouse. What's going to happen to that? And then how will Sissel react to that? And then it moves over to the neighbor. Kind of just have to have everything in your mind all at once to just see what you're going to do next. Mm-hmm. Ton ton ton. No! Blue assassin man. Sissel won! No! Oh, my God. He looks stern. I don't like it when these jobs are outside of the original scub crop up. Yeah, I mean, you can kind of feel like he's got this real, I don't know, like, intense hitman. Yeah, I have to put it down as a separate charge. Accounting never likes that. But I guess it can't be. I don't know how much more of this I cannot. He's pointing a gun at the dog. Nothing personal. Nothing personal. Who would do that? Who would do that to a little Pomeranian doggy? Come on. We don't like that. I legitimately might just let the stream run and walk away. Look at that. I'm dead. He's like, not even joking. And yet the dog still looks so happy. He's still so full of energy. Watch his own death. I know. Welcome. He can't help it. He can't help it. He can't help it. No, this will not stand. We will not let this blue man get away with it. And they're talking about Camilla's headphones. Or sorry. Yeah, Camilla's headphones. Camilla's headphones, yeah. And they just seem to be like the greatest headphones. Yeah, apparently. Amazing noise canceling. So good. She didn't even hear the gunshot. Seriously. She's still reading her book too. So clearly the first thing we got to do is try to figure out a way to get this headphones off her head. Yeah. All right. Trick time. Yeah. So kind of the core gameplay mechanics, right? You can use the trick ability to manipulate different objects, right? That's right. The game is fine. When you get into the game here. Nothing wrong with the game. Into the ghost mode. It is what it is. It is hard as everything. But in regular form here, it essentially will continue to play like a movie. You also will occasionally get little tips. We're just going to nap and I'm already on it again. To put me to sleep. To help sort of give you a clear idea of what your main objective is. Remind me guys on Discord. There are some moments where things are like. When I go to bed tonight. We're early on. We're going to be doing this. To turn on the Capcom. Showcase. Pre-show. Amphosia. They definitely get times moments later on where you're definitely going to need maybe a little bit of extra help. To help me fall asleep quicker. To sort of get you to where you need to go. You can mess around with the environment. Usually just manipulate it in small ways like pushing the door here. Let's see. We've got an umbrella up here. Yeah. So we hate these headphones, right? We need to get rid of them. Yeah. So we've got to figure out some way to get them down. But yeah. It's like if we could just knock them right into that little fist thing. And more fun. Skyrim has surpassed 16 million copies. Waterproof headphones. Those do exist. That's true. Those actually do exist. So we need to get the timing right on this then, right? Yeah. So you got to wait for the right moment here. You can also look around the environment here too. So all of this is going to be coming into play a little bit later. Yeah. I think I did see a good moment when Camilla was grabbing her headphones. She sort of seemingly kind of fumbled around a bit. So I think if I just maybe wait a bit. Yeah. There we go. Into the tank. Right into the tank. That was a frame perfect press. Frame perfect press. Oh man. Just bought those headphones. Those headphones were $1,000. Oh my gosh. We're going to play Missile. That's right. Ever the faithful little buddy. But at the very least, we bought ourselves some time, right? Yeah. At least you'll hear the guy come in. I mean, that's not really going to solve her getting kidnapped. Still a little bit more work to do. Yeah. So we're definitely going to have a little bit more. Currently we don't have really a lot of room to move. But so we got, oh, there we go. We rolled the donuts. So we actually have a thing we can mess with here. Yeah. So the donuts are going to be really important, right? I mean, the cart and its placement is really important. And it looks like she's kind of picking through that insanely big stack of donuts. Hopefully she doesn't notice that it moves there. And oh, okay. It's just, there must be a slant in the room there. She just kind of rolls with it. Missile moved it, right? Yeah. Yeah, of course. I don't know. If that happened to me, I'd be pretty freaked out. I was like, no, the dog did it. It had to be the dog. But yeah, but doing that actually allows us to reach other areas of the room, which, and we can, you know, discover things by interacting with them here. So like, we can do this, which just further infuriates our neighbor. Oh, we did do something though. We knocked a little thing down. And again, you can sort of like continue to get like a YouTube or right? The guy in the glasses, your group here, but it just feels so forced. Like he's forcing. He's gradually, he's probably got paid to parking. You probably got a nice paycheck to do this. People and sounds instead. All right. Yeah. I'm not saying that one takes the money to that. Like there are pretty cringy time things. It is just like the umbrella. So like we need to be able to like get up here, which allows us to get over to this section. There's also, you can see there's a spot above it too. Sounds like you can manipulate that. Yeah. And that speeds it up a bit. Camilla does not seem to care much about it. As a whole, this possession happens around her. She's studious. She's reading her book. You know, she's like, I don't want to, I don't want to deal with it. My house is possessed. You know, I don't know if it was the headphones fault. Yeah. Actually, I think it's the book. Something's going on with that book. We can drop this is a little music box up there. I can't seem to actually manipulate anyway, but it's there. It's there for some purpose. We can hop back down here again. I think if we slowed down, we can actually hop back down to some of these objects too. So we got a picture here. We can rock a bit. Besides, you kind of just have to, it's a little bit of trial and error. We got to see like, what specifically can I do with this object? Sometimes you can't do things like the floor lamp. I can't, we can't do anything with. You just have to figure out with every single thing. Like, let's go here. Yeah. Around, around it. Can I manipulate and see like how, like how it is going to form the overall puzzle pretty much. Okay. So by doing that, we flip the ball. But as Missile told us, he doesn't care about. He doesn't care about the ball. Yeah. Yeah. I feel like if we could get, we could actually get the dog underneath the couch in some way or do something to get the girl underneath the couch to actually like, then she would be sort of out of sight from the guy that breaks in there. So what else have we not messed around with? We got the donuts too. Right. Okay. Went over to this side instead. Oh, it's a little, it's a little pink rat this time. There's a, there's a, there's a male rat was on the right. And then a little, a little cute little, a little pink rat list on the opposite side. Yeah. Missile is over there. And he's barking at it. Doesn't like that rat either. Oh God. I'm about to flip this little rat around. Oh God. It deserves it. It deserves it. Trying to steal that donut. Also what is going on with this apartment where they got rats? Just. Yeah. Yeah. I got four of the headphones, but this is a rat problem, man. Yeah. Apparently not cleaning. Oh, but this did distract her. She did, did distract her. And then. And then just in the nick of time. It's our, it's our boy. It's our boy. Oh, he's here, huh? He just, he just parks himself right there. I was going to make myself comfortable. Wow. They even have a bowl of donuts just for me. How dare he? How dare you? Just like that. A fate has been averted. My favorite Sonic character. He still caught up with a bowl and shaking went fair. I don't know. I've always like tails. Love your missile voice. Thank you. Thank you. Yes. Honed over many years. But yes, we did it. And with that, I mean, he lived and fortunately she seems to be keeping a missile from, you know, barking and welcoming the murderous assassin into their apartment. Hope you did it. You helped missile out. We did. We saved him. We saved our little buddy. That was actually the important part. Camilla wasn't, you know, you know. True. It's true. It was really more about the dog. Yeah. Relates to me. Yeah. The game's over. We did it. We beat it. The entire demo was actually. All right. So this is kind of like where they just pow out the end. Yeah. Yeah. Essentially sort of explain what his powers are. And because there are specific like uses for it where you can use it and how you can change and affect the world around you. And that's sort of what sort of pushes the game's narrative. You laugh like it's the press and throw it. The live stuff later on, I remember is where you really start to mess with the environment in ways that like sort of set stuff up. For your entire stream was worth it for that comment. That you used to. A depressive movement. Get the outcome that you want. It's really clever. It's such a clever system. I've seen any other game. Yeah. I think like a lot of, you know. That's comment of the day. The way they kind of evolved as core mechanics over time. The Django Dragon master with the comment of the day. It gets more challenging too, right? There's more ways to. Absolutely. And I truly, and the thing that I really, that always gives me about these games. And I love seeing him, you know, all these characters here now in like beautiful high definition, but it's just the the character, the charm that every one of these characters like has in every, all these scenes, you know, that everyone has like something about them that makes them stand out and makes them unique. So that's something I've just always loved about, about his and his team's games. And, you know, now that we've solved the mystery of Missile's death, I think we can call it there and let people kind of discover the rest for themselves. I think the entire team is just excited for everyone to check this out. You saw a little bit of the demo here. You can play the demo now, just the first two chapters. But the, it's, it's a upgraded version of the game. There's better frame rate, improved graphics, smoother graphics. There's like newly arranged background music, which we've been listening to. Yeah. Comes out in June 30th. There's four Xbox, PC and Nintendo Switch. Hope you guys check it out. Just super excited for a new generation of players and, and, you know, returning players to come back to this. They get to play on the big screen where you can play it on your Switch where you can take it on the go. So, yeah, just, just going to be really excited to see some of the reactions to people discovering it for the first time or coming back to it. So. Check out this game. This game, there's nothing quite like the experience that you get from this. It's such a charming story full with just such lovable characters. I can guarantee that you will come to the end really enjoying the experience that you had. So, but yeah, guys, thank you so much for having me. I'm so glad to enjoy you for this. Thanks for joining us. We really appreciate it. Yeah. Before that, if you guys want a pre-order, go strict now. Is that it? We can get four different backgrounds and two different background music tracks. I think that's, I think that's it for us, right? Yeah. All right. Well, thank you for coming. Hope you enjoyed Ghost Trick Demo. Download it right now and we will see you next time. Okay. Is that it? Is that all they have in their post-show? Well, it's just that. Darn. I want to see some more of the Dragon's Dogma, too. I was hoping they put that in their post-show. Well, I guess that was that. I think that's going to do it, then. I might work on another video. I got to go check out my family, make sure everything's good with dinner and everything, and then, yeah, who knows? You might see a video tonight. See? I got to see if there's anything to make a video on at the moment that I can do pretty quickly. The two extra codes I have for giveaways, I'm going to save them from Gaming Fest. I'm going to save them and just randomly give them away whenever. Because I just want to make, I just want to double check and make sure I give, you know, enough time for people who won those codes to submit for them. Granted, they should already have submitted, but, you know, we did have someone ask for a code two days after they won it. I'm not going to put anyone on the spot on who that was, but... Anyways, thank you guys, and we'll catch you. Well, in the next video, next live stream is tomorrow, the next video. Bye, guys.