 right let's see new patch notes 10 minutes old so first of all the buffing xp in leveling so instead of it being only up to 25 and 50 percent they're making it all the way up to 40 and 100 percent so that's insane for leveling odds you can level way more alts now and it's going to be so much quicker i think you can probably like one to 40 in like 10 hours with that maybe like 12 hours something like that especially if you get like the sleeping bag and all that extra rested xp as well it's going to be insanely quick in addition they are nerfing the cost of mounts they're halving the cost of mounts so that's nice so yeah i think what we do is we make the druid ult and i think i'm also gonna make another ult i'm not sure yo z thank you so much for the raid man gg today was a lot of fun i'm not i can't remember what ults i said i was going to make i think i'm definitely going to do a druid oh an ellie shaman i want to make an ellie shaman i think ellie shaman is going to be hella fun lastly we'll be increasing the base gold reward from quests once in 39 so that's nice as well going to be a little bit less gold farming which is awesome leveling adjustments for when phase three launches and the level carries to 50 we'd also like to continue to make mid phase adjustments to make it smooth blah blah blah okay that's cool uh raid size at level 60 the yet to be announced level 50 raid will be a 20 man molten core will be 20 man as well so it looks like they're probably not gonna nerf molten core but because everyone is doing more damage there's no point having it be a 40 man raid and buffing the raid right and if they don't buff it it's trivial right so making it 20 player i think is i think it's good right it makes it a lot easier to pug you don't need as many people i think i think that's good i like that itemization change at 60 one thing we've also not talked about yet is our thoughts around level 60 end game rewards and the very significant changes we have planned there and that may also be a key piece of missing of context missing to help illustrate our philosophy on different raid sizes in sod we currently plan to revamp many items from dungeons and raids including the existing 20 player raids at level 60 so yeah because i mean obviously the sod gear is so much ahead already that all of the 40 loot at the moment was probably just going to be straight up even worse than the 50 loot right so yeah that makes sense we want to itemize for as many different builds and play styles as possible yeah so a lot of the old loot is kind of questionable like there's random spirit on all sorts of weird pieces that don't shouldn't have spirit on and a lot of items have stats that you don't really want instead of like a good amount of spell damage that kind of thing so i think that most likely you're going to be improving a lot of cast loot and and this way a lot of the 60 loot from like dungeons and stuff like that isn't just going to be worse than the sod 50 loot right so that's kind of nice i like that i mean it makes sense we currently have plans to make adjustments to the difficulty of all raids okay cool as well as the power level of rewards available this does not mean making raids harder or easier across the board relative to player power but looking individually at each experience and defining what those experience are about and what their purpose is a direct example of raids that may have traditionally being considered to be catch up as Zulgrub could see adjustments that bring their challenge level up slightly but also greatly increase the quality and diversity of the rewards so they feel like a viable progression path alongside other content in the phase such as blackwing lair on the flip side we also want to make sure that any 40 player raids that exist remain approachable i.e. puggable i don't even know what this means maintain that soda soda and pretzels feel okay i don't know what that means of 2019 classic raiding where you could bring almost any group comp or experience level and have success okay so essentially they're going to adjust raids slightly most likely make it a bit more difficult in some scenarios i don't know if they're going to make anything easier but i just think we're going to be so much stronger making it easier wouldn't make sense that's pretty much it they want feedback oh you know i you know i give feedback bros you know i give feedback you know i need to do i need to go through my convo with perp and find all the good ideas that i've sent sent his way and put them all in a dock because every time i have a good idea i send it to perp you must be fucking sick of me by now man i swear but we'll do a nice little dock of all these banger ideas we've had and put together and do a video about it for the lol's i reckon it'll be fun but yeah we we we always enjoyed chatting about these kind of things uh so yeah that's the changes coming mostly stuff in the future but this xp buff will be in from the 5th of march so a week all right if you're watching this on youtube thank you for watching it's just a little quick update have a good one