 I wonder if they're sitting here. Sorry, how was the meeting? OK, so just to give you, is everyone ready for action? Sure. Let's get the party going. OK, so just an overview. This is the outliner up here, and here's the camera. Why am I only seeing part of your screen? There's like a black block on the left side. Yeah, drag it over a little bit. Yeah, that's better. How's that? That's good? Good. But now I've got this strip of videos of you guys here. I guess I could minimize that. Yeah, you can minimize that. Is that the bottom track? I can see all your faces here. Yeah. So you should be able to minimize it. For me, there's like. Yes, it's high thumbnail video. OK. OK, yeah, there it is. All right. All righty, so here's the camera here. And it's right here. And it's similar to a camera in the real world. You just, if you want to check out the properties of the camera, you go down to this little green camera icon. You click on that. And it has focal length. And it has depth of field, like the real camera. And aperture, f-stop, everything you could want in the virtual camera. And now the light is right here. And the light, if you go over here, this little light bulb icon here, you can see there are different types of lights. Right now, it's a point light. You can change it to be a sun or a spotlight or an area light, like in a real TV studio or movie studio. And you can change the color of the light right there. Is this how you initially see it when you open the project? Or do you have to add a camera? Do you have to add a light? No, it comes with a default camera and a default light. But you can add extra lights too. I mean, the way you do that is go to Add, and then go down to Light. And let's say you want to add a spotlight. And then you move that around and rotate it like that. So how are you rotating it and moving it like that? Oh, well, the shortcut for doing it is over here, this widget. You click on that and you get all these bar circles, which you can drag. And up here you see this widget here has green for Y, red for X, and blue for Z. So if you grab the blue ring, it'll rotate around the Z, and so on. But I was using a keyboard shortcut, which is R for rotate. You hold down R? Just tap R. And if you want to constrain it to an axis, what you do is you hit R, then X, and it'll constrain it to the X axis. Or R, and then Y, it'll constrain it to the Y axis. So what else? If you want to move it, you can just grab one of these arrows and move it around. OK, so it's kind of like we're looking at each camera, each light, each cube there. Like they're all objects, and we can move each object in 3D space. Exactly, yeah. And so you can select the cube by left clicking on it. And so you can move it around by clicking on one of these arrows like the X axis or the Y axis. So when you animate, are you doing this frame by frame like normal animation, or can you just use keyframes? Place it, first keyframe it on, frame one, and then scrub up to frame 50 or 60 or whatever, and then move the object and insert another keyframe. But the shortcut for moving an object is G. G for grab, and you can just move it around like that. And just like rotate, if you hit G and then X, it'll constrain it to the X axis. Or G and Y, it'll constrain it to the Y axis. And now if you want to get a different view of the object, what you do is you hold down the middle mouse button and you can rotate the mouse right and left and that rotates the scene. What if you have like a trackpad? If you have a trackpad, well, for zooming in, you need like the plus and minus key on the numpad. Like to do this, you need the plus and minus key, which I'm doing using the middle mouse button, which is a scrolling button. And so, and then if I hit hold down the middle wheel and hit shift. Oh, no, let's see. And if you forget these keystrokes, is it all the buttons on the left-hand side? If you forget the keystrokes? Well, yeah, like this is scale, well, let's see, it's like the object. And this is scale and this is rotate and this is for moving it. And a little tool tip pops up and tells you, so that simplifies it. What if you want to like make a character in Blender like a snowman or something? Snowman. Or a square man. No, a square man. A robot. A square snowman. Well, no, if you want to, if you want to make a snowman, what you do is you first get rid of the cube and you get rid of the cube by hitting the delete key and that gets rid of that. And then you go up to the add menu and then you go down to mesh and then UV sphere. Why do they have a monkey button? Oh, yeah, well, that's that's pretty funky. That's let me show you that. That's that's the monkey right there. Oh, and then oh, yeah, also what what I did right there was just to hit control Z, like in many other programs, if you make mistakes or you want to you want to undo something that you just did it controls the and also like in other programs, you can hit control C to copy and control V to paste. So I have the ball selected here. We want to make a snowman. So hit control C and control V and you see the color of the outline changed. And you hit select the blue arrow and the ball goes up like this, which is the chest of our snowman. And let's say you want to make the let's see. It's going to scroll around here. Everything lines up. And hit the scale widget. And you can scale it down like that by clicking and dragging right there like that. And then and then. And so if you want to make the head of the snowman, you just select the second sphere and hit control C, all V. And then the move widget. And so then we have two bits. Hit scale again. And you can scale it right. The widget here for moving and so on. And so that's the beginning of the snowman. But so something else you can do in Blender is, well, let's say you want to render it. You want to render the image. Go up to render, render image, which is pretty straightforward. And this is probably going, oh, there it is. We have a pink snowman. I don't see it. I think it's still loading for us, maybe. Maybe it's different. You're not seeing it? Oh, no. Oh, OK. Well, I'll skip that then. And so. So how do you know that? So you said the snowman like renders pink. So can you like apply like colors and stuff to this? Because right now it just looks white. Right, yeah. Well, if you want to go up here to this little icon right here, which is vpoint shading. And that will give you the, that's what it looks like once right here. Is the pink when you select it? Oh, that's for the light. Got it. So you don't, you change the color of the light, not the color of the balls. Exactly. Right here, this light, I changed the pink. So maybe you're thinking, well, it's kind of bulky or blocky or fragmented. So let's select that, select the top ball, and then click the right button and go to Shade Smooth. And that will smooth it out for you. Isn't that fancy? And then you go down to the second one, again, Shade Smooth. The third one, selected with the left mouse button, and then Shade Smooth. And now we have the smooth. Nice. Smooth snowman. So what else? Oh yeah, so if you want to save the project, you go File, Pretty Basic, Save As. I don't know if you can see this, but a little, OK. And then you just click to the directory you want to save it in, and click on the name of the file you want to save it as, and save it like snowman, hit Save As, and I'm not going to save it. OK, so let's, is it possible you could put in backgrounds from another source like a JPEG? Oh yeah. Yeah, there are different ways of doing that. Well, something I should, if you click on this, it'll toggle the camera view. And so that's what you see when it gets rendered through the camera. And if you want to move the camera or the camera view, you select the edge up there. Or you can select the camera right there, and then you hit the G key, and you can move it around like that. And you can center it. And so that's something I do all the time. And so, but yeah, so if you want to add a, one way to add a JPEG behind it is to insert a flat plane, and then rotate it 90 degrees, and then put the JPEG on the plane. Or you can actually add it to the camera down here under background images. And then open that and add image, and that will show the image behind the snowman. So let's get out of camera view. And but oh yeah, something you should definitely know is the different modes like editing. Right now we're in object mode. And so let's say you want to do something funky, like, oh, click on the middle sphere, and let's put it back to flat shade, and hit the pull down the middle mouse button and rotate. And so you can go hit the tab, either hit the tab key or go to this menu here and go down to edit mode. And you can see all the points. And so this icon up here is for editing points. So you can grab a point, and you can do all the same thing. Well, you can select the move widget, select the arrow, and the point will come out. He's got an arm, kind of a pointy arm, but OK. And you can do the same thing for his nose. But what else? So it looks like all these tools on left then in edit mode, you can kind of protrude and change vertices, depending on what tool you're using. Yeah, all these tools are like a loop cut, a bevel. They're pretty self-explanatory. OK, so it's all about shaping the shape. Yeah, extrude, nice. So when you're working through a project, do you kind of start in object mode and then you move down to edit? Is it kind of sequential like that, depending on what you're doing? Usually you start in object mode, and then a very common kind of modeling is called box modeling, where you just start with a box. And then you knife it, and you subdivide it, and then push it and pull it until it starts looking like something like a car or something. And that's what you do, actually, start with a box. And so I could show you that if you want, I mean, it's. But if you don't like the arm there, you just hit Control-Z and we'll skip to that. But another kind of selection is like the face. That's where it's for slacking the face, like right there. Once again, you pull on that, and it comes out. And so it's a more normal, well, slightly more normal looking arm. And then you can do things, well, let me see. Well, a lot of times when you're modeling, you want to rotate it around like this and by holding down the middle mouse button to see different views. And I think that's about as far as we can go with our snowman in here. Are there existing objects that we can just import and start working with, like generic dog? No, just the monkey. There are websites online where you can either buy or download for free, pre-made models, and you can modify them. Like one very common one is turbosquid.com. I've gotten models from there before. If you don't feel like making a really complex model, you can buy a model. Right, because probably sometimes you want to be experimenting with what you can shape and sculpt. And other times you want to just know what you can do with it. Obviously, you can do that with a square, too, a cube. Yeah. I mean, if your focus is on animation, you may not want to make all the models. So you can just download the model. Yeah. I was wondering, speaking of animation things, I heard that there are various effects on Wonder, like smoke. How would you put those in? Oh, well, that's a little more complicated. OK, so you'd have to design that. It isn't like a smoke button or something. Well, that would be here. OK. Wonder particle properties, just basically. But I mean, that's a little more advanced, but it's particle systems. But so back to the basics, go to New, General. You can save it if you want, or I'm not going to save it. And so if you ever get stuck, you just go back to New, General, and it'll take you right back to the basic set-ups with the basic light, the basic camera, and the basic cube. And so I was mentioning box modeling. If you want to go for that, what you do is you select the cube and then go up here to Edit Mode. And you can do things like loop cut like that, which what it does is it adds geometry to it. And so you're just clicking. Yeah, just dragging, dragging and clicking the loop. And then deselect it. And then so that adds all that geometry, which you can then manipulate by doing it just like we did on the snowman. And let's see you get rid of all this stuff. And then if you want to see, select the face, select the face, and then hit the E key for Extrude. And that will extrude it in or out. That's very common. And then you combine tools. Like if you want to, you can combine the extrude with the scale, click scale. Why is this not working? Hit S, the SQL works, and then go back up here to the move widget. And you get something like that. So that's basics and modeling. But let's say you want to look at it from different viewports or different viewpoints. What you do is you go up here, the upper right, and the cursor forms an X. And you drag it to the left. Drag it to the left. You see it creates a new window, like that. And this is pretty basic. And so also you can go down to the bottom, forms an X again. And you want to, well, those arrows is trying to shrink the window back in. But we don't want to do that one. You see. So when you made your, I think, a week or two ago, you showed us your spaceship. Did you start that as a square and build it from this kind of thing? Well, do you want? I haven't seen the spaceship. You haven't seen the spaceship. Well, I'll show you that in a second. We still have half an hour, so we got plenty of time. So yes, but I just wanted to show you the different views, like the view up here to view and view point. Let's say you want the top view. That shows the top view, view, view point, right or left. And so whatever you do in any one of these windows will affect what happens in the other windows. The same object is just being shown from different points of view. So if you go like this, you'll see it being affected in the right orthographic view. It's a sign of decision. Yeah. It's not there. It may mistake the camera, but if you'd like it to be used from the other end. So yeah, so let's, so that's a basic overview of Blender. And so now we're going to go up to File, New, back to General. Save changes, don't save. OK. So when you're making objects, then, would you, like if I had a scene I was making, would I make, you know, like say I had a table and two chairs, would I make those three objects together in this space, or would it be like separate files? Um, well, you can make them all in the same space. But what I like to make, I like to make them in separate scenes. And then copy and paste them into the same scene. Or what you can do is just make one chair, and then copy it and paste it and paste it multiple times and have a dining room set. So how do you copy and paste from multiple files? Multiple times. Well, you just hit, like if you want to duplicate the cube here, just hit Control C. Sorry, I just got an notification that our meeting might end in 10 minutes. Yeah, and I have a timer for nine minutes counting down right now. No, I better get Boogie in there. Yeah, I'll just, I'll get right into that. Yeah, that's my, that's, I wasn't expecting that. But continue, I'm going to try and figure it out. Okay, so you just, just keep hitting Control V. And then selecting and then moving and then Control V again. You select and move. If the office was a chair, then you'd have four chairs. So it's a quick way of duplicating things. And, uh, okay, so now go back up to File New. General. So I guess, I guess we can dive right into the mountains. The mountains are fun. So, but first thing is to, like I mentioned about the windows, go down here to the four forms and X and drag up. Let me see, drag. I think what I'll do if we get kicked out is I'll just restart the meeting. That shouldn't, that'll be fine. So we'll just wait and see what happens. And then I'll just reopen it. If we get kicked out, maybe up here. Okay, so we've got this here. It's kind of a funky sound effect happening. Okay, so, so to create the, the mountains really quick, what you do is hit delete to get rid of the cube. And you go up to add mash plane. And you can hit the scale. Widget over there. And then you go in here and just make it bigger and bigger and bigger and bigger. And then, uh, and then you select it and, uh, go into edit mode, edit mode. Okay. And then, uh, what you want to do is you want to, uh, right click and then hit subdivide, then subdivide, then do it again and do it six times. Subdivide, right click, subdivide, right click, subdivide. One more time, right click, subdivide. And then, um, and then what you want to do is you want to go up here to this little icon right there, which is, you see the tooltip pops up. It says proportional editing is not doing it. It's not doing it. Yep. No, ours is not doing it. Well, it's not subdividing. Nope. If it wants, it has not done it again. Or what you could, uh, let me see. What you had in the button at all. Let me see, add mash plane. Try it again. Select it. Go into edit mode. You can go up to edge. Edge, something like that. I did not expect it. Is it working now? Well, it did it like twice and now it's not doing it again. It's not doing it again. I did it. If you do it very quickly, it springs up a, do you want to make this a favorite? Add quick favorites. Oh, yeah, I don't get that on my computer, so I don't know. There might be something you can disable maybe if you just downloaded it. It's like maybe a preference thing. Well, like Microsoft, like with my Wacom tablet, is like a right click, like more than like three times. It's a, it basically brings up a thing of, oh, do you want to make this a quick click? And it's like, no. Yeah. Okay, so I think it's, if you can, just keep edge subdividing it. Edge, subdivide. Edge, subdivide. Edge, subdivide until you have lots and lots of points. And then you scroll in and go up to proportionality thing and activate it. And then you go to the drop down menu next to it. And you have a choice of different types of proportionality thing. We're going to choose random down here. And so now I just, I just clicked on the outside of the plane there to deselect everything. And what you want to do is, you know, it's up here to point selection. So you want to select a point like that right there. Then you want to hit the G key, G for grab. And there's any, so you hit like G. Well, a good thing to do is to hit the G key and then the Z key. And that will constrain it to the Z axis. Like that. And if you scroll the middle mouse button, you'll get a wider range there. And so let's see. And then you can do it as many times as you want and get G again and. Before you click off this, will you show us what it looks like from the camera perspective? Yeah, yeah. Like that. And so what else? So we might get kicked off, but then I'll reopen this meeting. So we'll see what happens. And then, so, but then if you want to, but not only can you raise the terrain, but you can also hit G and lower it like that. And you can go up to the options and hit smooth. And that's more interesting. Hit G and then bring it down like that. So you want to make like a lake or something. And you can always hit the move widget here and go back and select any of these points and shape them and customize the mountains like that. So that you're in object mode, but obviously this could this object could be a background. This is edit mode. This edit mode. OK. But that's an object that you've created. It's an object I created. But if you go into object mode, then it's you get this. And so I can show you. Well, go ahead. Can I see a quick question? Seems like you could create things in one scale, but then can you rescale each scene so that if you made one person, it could it could be a giant person. And if you combine it a certain way or a tiny person at the bottom of the mountain and another combination. Yeah, yeah, you can you can. I mean, all these tools apply to any object so you can select. I mean, you could create a person or import a person and select it and scale it up. Any more questions about the mountains or the. I mean, you could turn the depression here into a lake. But that's. I'm sure you'll go over this, but what about like like is this object? Is it just gray right now as you're seeing it? Like what if we wanted to add like a color to it? Oh, oh, yeah, that's. Or I'm sure you can add like. Yeah, something like that. How would that work? What's that? Oh, yeah, like how would adding a color to it work? Right. Oh, yeah, this. My computer is kind of slow here. I was just dragging up this window. Let me see. Get this on the way. So, yeah, so to add a color to it, what you do is I just open up this sub window down here and you go up here to. Shader editor. And so I could. So I guess we have like 20 minutes left. I could show you either how to make your plane or how to make the gradient for the. The mountains. Do you want to get a gradient through the plane? I also don't like how I don't know how I heard it is like animate. And you want to know how to animate? I don't know. I guess I don't know how hard that is. I can show you how to animate. What other questions do people have? I guess what people prefer to see? We have like 20 minutes left. If if you could, do you know how to do like. In tech, just text intros like like letters moving around the screen. Oh, yeah, yeah. But that's something I was just interested in. But if if you want to show something else, that's perfectly cool. OK, well, yeah, I guess maybe the animating would cover that. Yeah, like moving a camera. I don't know if that's something you could apply to. Yeah, I could show you both the text and the animation separately and they can combine them on your own. I mean, pretty I mean, you can apply any tool to any object and the text is just another object. So OK, so by the way, it's to get back to Katie's questions. It's really quick. We're in the shader editor and you go up here to new. And you get this guy down here. Well, this is a little more complicated. This is nodes, which is kind of scary. It took me a while to get into it, but it's once you get into it, it's very powerful. But if you hit like base color and make it green, and then you go up here, that turns green like that. And there's there's an easier way to add color by going down here to the materials properties. And you see the color right there. You can change it there as well as if you want to avoid nodes, you can just go over here, which is what I did for a long time, but nodes are very powerful. So all right, well, on to editing or animating. Let me see. Let's go back to a new general. Save changes. Don't save. And so if you go down here, the cursor changes to two arrows and you drag up. And that is your timeline for animating. And I don't know what kind of object you want to animate. Maybe something more interesting than a cube. So delete that. Add mesh. Let's animate the monkey. And so what you do to animate them is use keyframes. And let's say you want to make them rotate around the z-axis here. What you do is with your cursor in the viewport window, you hit the I key. And it says insert keyframe and you, all these options. And if you're just changing the location, like the x, y, or z, then you hit that. If you're just rotating it, hit that. Or any combination of location, rotation, or location, location, scale. But we're just going to rotate it so we hit rotate. And then you drag it out here. Let's say you want to go to frame 80. You see, that's the keyframe right there that we have. And so now what you want to do is you want to rotate. Well, you can rotate them around any axis. Let's rotate them around the z-axis. Then you hit the rotate widget. And the blue circle. Then you can rotate like that. Lots of fun. And then once again, you go up here. You put the arrow in the viewport, hit I again. And you hit rotation again. And there's a second keyframe there. So now he rotates. And it's just that simple. So if you go up here to the playback controls, hit rewind, and then play. And you get him seeing him playing like that. Yeah, and you can change the, like, how many frames there are in the animation right now. There are 250. So that's pretty similar, like, basics, I guess, for how if anyone's done, like, keyframing in Premiere, you know, where you're selecting position or rotation, that stuff is all the same concept, which is great. Yeah. So could you do the same thing with the camera then? Oh, yeah. Select the camera. Yeah, Katie, it's more like keyframing in After Effects. OK, yeah, that's true. OK, so we go to the camera view. That's what we see right now. So if you want to, let me see, let's get out of camera view and go scrub on back to frame one. And if you select the monkey head, you see the keyframe. It's still there on frame one. But you want, oh, can you see this here? My screen is sort of vanishing on the left. But if you want to, if you want to animate the camera, what you do is you just select it. And it's the same exact process. You just, right now, you can see we're on frame one right now, the current frame, which happens to be the start frame. And so if you want to just pan the camera around, what you do is hit the, with the arrow in the viewport, hit the right button on the, what am I doing? So hit the I button like we did before. And let me see, I'm just going to find the hit location rotation scale. And then change the current frame to 40 and hit tab. So now we're on frame 40. And go back into the camera view. And so now we're going to move the camera around. And the way you do that is, well, it looks like the camera is selected. So you hit the G key. And you compare it all the way over to the right, like that. And then you can hit the R key and the Z key, like that. And go like that to rotate the camera. And that's the camera. The camera is moving, not this position, it's rotating. The camera can move, but all the camera does not rotate, I mean, this is good. But that's going to be over here. But that's going to be over here. And so can you play it back? And I thought someone had a question. So what do we do now is get my insert key frame at frame 40, hit location and rotation scale again. And you don't always see this. This is the camera view. Yeah, so the lens statements underneath it. I'm saying, go ahead. So now you see the camera is moving. So I mean, you can do much more interesting things than that. I mean, you can do this one. But that's if you want to go to frame 80 and then select the camera again. And OK, here's another feature. I'm just on frame 80 here. I've selected the camera. I'm going to move it around. I'm going to move it way up here. Unless and if you go to camera view, you'll see it's still there. OK, I'm going to hit the G key and focus it in like that. And then get out of camera mode. Then the I key location rotation scale. And now you can see the camera moves. And if you camera mode, you'll see that's what happens. OK. So that's. You have to click your screen. Let me see. And then, well, I guess if you want to. So any more questions? Any more questions? I know. Thanks, John. That's great to really see. I didn't know how powerful it was. I think we'll have a question about how to do, if it's possible, do like letters, like 3D letters. And Julia, Julia, did you have a question? You know, you're muted. Let me unmute you. In scale what you usually do for videos. Say that again. Do use location rotation scale as the default animation setting for videos like camera view. So like moving the camera is what I. Well, yeah. Well, the thing is, is that if you. If you're just moving the location, then you just, then you just want to insert a location keyframe because you want to minimize the number of keyframes you insert. If you, if you hit location rotation scale keyframe, then it'll insert three keyframes. One for location, one for rotation, one for scale. So. I don't want to minimize the keyframes and, but let me, they got file new. You did this for me. I'll save. I can click on a queue, hit delete. And you go to add. Add text. Text. And so now the text is lying flat. So what you want to do is you want to rotate it. So you hit the rotate widget. And you go like this with the red circle. If you want to. Then you go into edit mode real quick. And that will hit backspace and that will allow you to type in whatever you want. Like. Hello. Okay. All right. So. And then. So if you want to. Like if you want to make like a. Blocky text, what you do is you. Go into object mode. And you go to objects. And you go down to convert to. Mesh from. And that converts it into an object, which you can extrude and. And so now if you go into edit mode. You see it's been converted into an object, which you can modify. And you can add colors to it. And you can add textures to it and whatever you want. And you can rotate it the same way. Let's see. I didn't really go over selection too much, but. If you want to select everything or. Let's see. Select. Box select. And you go like this and. Oh, it selects all that. And you can. Do all sorts of stuff with it. And now it's still selected and you can. Rotate it. And so you can key frame that. And you can move it like that. And so. And so it's just the same process for. That we use for rotating the monkey. The monkey head. And so. When, so if we were seeing this. It would be just like, hello, like it would be in black space kind of. So when you start to like. Have a scene, do you have to add. Like more lights to it. And backgrounds and stuff. Yeah. Is one light enough, I guess. You know, it depends on what effect you want. I mean, you can, you can do the same. You can have the same rigs that you use in a TV. Or on a movie set, like three point lighting or. Backlighting or rim lighting, whatever. So, but yeah, it's usually in most projects. You know, people use more than one line. And you said there are different kinds of lights, right? How do you do that again? Click on light. And then. Click on the little green light icon. And then you have the selection right here point sun. So you scroll back. There's a sun. Spotlight. Area light. Back to point line. And there's a color where you can change the color. So. And, and there are a lot of other controls too for the spotlight, like the radius. Of the spotlight and so on, but, you know, the power. And the spectrum. Odds. But basically all I have to know really is point. Sun spot in the area. And then I know it didn't work before. So to just to see what it looks like. You would go to render image is what you did before. Yeah. Well, it didn't work, but that was. Yeah, it worked on my machine, but it didn't work. Render image and then a little, a little. Render window pops up and then you can save the intimacy. I'm just doing it right now. And then after the render window pops up, you go to the image menu and then save or save as, and you can save the image. Okay. Yeah, we're not seeing that. Okay. That would be the final step kind of final step. Yeah. And then. And then there's render render animations. Like if you want to render out the rotating monkey head, you would render animation. But also you would have to go over here to. This little print icon and. Select the file format. For an animation and probably be a bi. And then the output you select the path and then by clicking on the folder. And that's where your animation goes. So that's. And then. There's the frame rate right here. It's set to 24 frames per second. And you can change that all around. You can adjust the number of frames you want to render. Yeah. And so any more lingering questions. So for adding additional lights, you just copy paste the light you had, right? Well, not what you can do that, but there's an easier way you go up to add. Light. And then like you can point sun spot. One area light. And it's the same tools for moving it. You just click on the arrow and. Move it around. Rotate it the same way using the rotate. Like that. And. Move it up. And so. And then. Any other questions? There's obviously a lot of other stuff you can do. There's a lot to look at. I'm interested in learning more now. Yeah. There's so many other tabs in there. Can you show us how to make the letters like a 3d, like a cube. Shape of the. Well, what we do is you are extrude them. Yeah. I think you missed that. Well, we did that. Oh, okay. Sorry. Oh, it's okay. I think that was in, was that an edit mode, John? Yeah. Yeah. While you are. You type in the text and edit mode and then you go into object mode. And you go up to objects. Convert to. Mesh. It's already been converted, but, you know, mesh from text. And then. And so now that now you can hit. See. I went to edit mode. Like that. Okay. I just hit, just hit the E key to extrude it. And drag it. Yeah. Hit the E key and drag. And then, um, so that can be. Like translated or rotated or scaled or. All these, these operations over here. Like for it to go to object mode and you can hit. Yeah. Whoa. Ha. And then, uh, And then, uh, See. Make it real big. Or you can scale it around just one access like that. And you can make that a, make that an animation as well by key framing it. John, this is great. How long have you been using, um, Blunder for. Oh, I guess about two years. Okay. Is it okay if anyone has questions after this? Yeah. Yeah. Okay. Sure. Sure. That's fine. Yeah. Questions. And I'll share this with other. The video with other members and stuff, but, um, This is great. Oh, thanks. Thanks, John. Yeah, thanks, John. Glad you like it. Yeah. John, do you want to talk about your blender meetup before we go? Oh, yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. So I'll just go to meetup.com and type in Boston Blender users group. And you'll find us. And we have a Facebook page as well. And, and so last, at the end of last month, we had a, a meetup on zoom, which I did the demo and. I'm pretty well. And then, and someone else was giving the demo at the end of this month is going to be on sculpting. But just very basic sculpting though, nothing too intimidating. And, uh, Oh, a member named Christie is giving that demo. And, um, So yeah, you want to join, join the meetup group. That'd be great. And, um, Thanks for everyone to push for showing up.