 Get out of here. Your goal is to get these colored cubes. These are points. The big ones are just fives. Bots! There's a twist that is very... There are four colors of cubes. Okay? Obviously red, green, black, and blue. Everything in the game is four colors. So let's say you get to the end of the game and you have, like, twelve blue, five black, five green, and one red. Your final score is one. Oh boy. Yep. Kanita loves that shit. You had this, your final score would be two, and so on. Your lowest one is the points. Now, there are wild colors. There are these treasure-ars, which we'll talk about. A treasure is any color, so in this case your score would be three, because you would assign your treasure to red, obviously. It's just a brain-dead solution, right? During the game, you will accumulate these, as I will describe, and hide them behind your fucking shield. Don't let anyone see them. So you don't have public information. Yes, so you can count all the ones everyone gets. You're good to go, but otherwise you hide that shit. So you don't know what anyone's score is, and you don't know who's the first or whatever. Well, you should know. You should know. Okay. How does this game go? How do you get these cubes? So, at the beginning of the game, right, there's obviously four colors of tiles, red, green, blue, and black. At the beginning of the game, there are red tiles on all the lion's faces. These are, I guess, thematically red as temples, right? Temples? The theme does not matter at all. What's the theme? Blue is like harbors or farmers. This is called a Shadu. Yeah. That's what that is, that thing. Yep. Okay. On each of these starting temple Shadus are the treasures, which are the wild cards. Where's more? We need more treasures. In the box. There's more treasures in here for some reason, but we're not going to use them. Okay. At the beginning of the game, everyone is going to get six tiles from the bag. All the tiles go in the bag. And you're going to have four leaders. They're all going to have your symbol, as we wanted each color, and you don't really need to hide those, because everyone can just tell. So here's your lions on the pots. Here's your pots. You're also going to have two, you're going to have a handshake, and two catastrophes. Oops. I'll talk about the catastrophes much later. You're going to have a handshake and two catastrophes. Okay, that's your equipment for this game. So at the start of the game, you're going to get six random tiles. One, two, three, four, five, six. Ta-da! One, two, three, four, five, six. Cool. Okay. Someone's going to go first. I don't know who's going to be. Oh, these are monuments, by the way. These are all of them. Okay. Oh, there's a way we figure out who goes first. Okay. Anyway, figure out who goes first. On your turn, you have two actions. Okay? These are the possible actions that you can do. Action number one, put leader on the board. You can take any leader you want. It's not on the board and put it on the board. You can only put it orthogonally adjacent to a temple, a red space. We just always have to be next to it. You cannot put it in the water. Okay. Right? You can't put it like on top of something. So you can't be like, right, each space is occupied by one thing in this game, right? Oh, your tiles that you have are also hidden. I'm only not hiding them because I'm teaching out of play. Yep. Okay? So an action that you could do, two actions per turn is put leader on board. You can also remove leader from board. Can you move a leader? I think you can just move a leader, right? Yes. You can also move a leader. Like, boop, that's one action. Okay? Those are the three things you can do with a leader. Second thing you can do, second action is tile. You take a tile and you put it on the board. You can put a tile literally anywhere on the board. With a few seconds. Sure, legal. Yep. Right? Blue tiles must be placed on water. No other tile may be placed on water. That's it. That's put a tile. Yep. Right? You can't put a tile on top of a leader. You can't put a tile on top of a tile. Whatever. Okay. So, how does the game go? Well, when you have a, on the board, something that is a combination of both one or more leaders and one or more tiles, that is now considered a kingdom. So this is now a kingdom. This is not a kingdom. Okay? When a tile is added to a kingdom, right? So a tile going here is not a tile. Well, that's not legal. That's not a tile that was added to a kingdom. So nothing happens. This is not a tile that was added to a kingdom. So nothing happens. Here, a tile has been added to this kingdom. You check the kingdom and you say, does that kingdom have a black leader in it? No. So nothing happens. Right. Okay. A blue tile was added to a kingdom. And the kingdom has a blue leader. Whose blue leader is it? Blue point. It doesn't matter who has that tile. Yeah. So it's like, if you put that tile here and it's my blue leader, I get the blue point. Thank you. Okay. So that's how the most basic way to get points is just put tiles in a kingdom where you're the leader. Point nip. Getting blue points. Right. Of course, my score is still zero. I only have blue points. Not so good. Okay. So that's the other basic action you can do. Let's start going for weird things. Weird thing number one, right? And remember, two actions per turn. And that's it. Oh, there's another action. Go to the bag. Oh, at the end of your turn, after you take your two actions, you draw back up to six. Okay. Okay. You can, as an action, discard any number of tiles and chuck them in the box. To go out of the game. And then draw back up that number of tiles that you just discarded from the bag. You can do that twice. You can do that twice. You can go six, six. Yep. Why is this important? When the bag runs out, game it over. Okay. So if you're winning and you don't think you can catch up and the bag, you can't count the bag, but you can sort of do that. You can feel the bag. You can assess the bag as fully as you are eight capable of without looking into the bag. Right. So you can feel the bag and you're like, I think there's less than 12 tiles in there. It's like a game. Yeah. Right. Game over. Right. To stop an arrow from catching you if you think you're ahead. Other reasons you might want to do that also. Right. Like I've got a bunch of shitty tiles. Chuck, draw. It's caused one action. Awesome hand though. That's a really great hand. Okay. Anyway, you pretty much be able to play the hand you dealt in order to win this game. If you're chucking because you have shitty tiles, you're losing actions. Okay. So that's another action you can do. Okay. Let's talk about monuments. Okay. So you're playing the game. Oh, I forgot. The black leader is special. Every leader is sort of special, but the black leader is extra special. Let's say normally in this situation, right? Add a red tile. Red gets a point. Add a blue tile. There's no blue. You think no one would get a point? The black leader is like a big bucket. He catches all the points that slip through the cracks. Yep. So if a tile is added to a kingdom. If a red tile is added to this kingdom, obviously red gets the point. But if a blue tile is added, well, there's no blue leader, but there is a black one. So black is like the king. He picks up the points that fall through the cracks. Yeah. Okay. So putting out a black leader and adding tiles, you can get some points that, you know, without actually having that leader in that kingdom. Okay. Monuments. So if you get into a situation where there are four exactly identical colored tiles in a square, right? And notice the only place this can happen with blue is over here. There's only going to occur the moment the last tile is placed in. Right. So you are the person placing tiles. Right. We'll just use red ones because we have a lot of them. Oh, tell them how many tiles of the different colors because they're not the same odds. Right. Okay. So, boop. All right. It's my turn. Action number one. I put a red tile here. Okay. Yep. We now have a square of identical colored tiles. I put the last tile. I must immediately now decide monument or no monument. Okay. If I decide no monument, it stays that way. If I decide monument, we flip these motherfuckers over and we arrange them like this. And then I can pick because it was red, I can pick this one, this one or this one because they all contain red. Right. And once one is picked that stays there forever. It can never be removed ever, ever, ever. If one of those four has a treasure in it, the treasure block, you can't monument if one of the four has the treasure, right? Right. No, you can. You can? Then it stays on the same tile as the treasure block. Is that true? Yes. Okay. Because I don't remember that rule. Anyway. We messed that up once long ago. Anyway. Okay. So, if there's a square, you monument. Yep. Okay. Now, at the end of a player's turn, so at the end of my turn, right, if I have a leader in a kingdom with a monument, and the monument matches my leader with one of its two colors, it spits out one point. So, at the end of my turn, I would get one red point just for sitting here. At the end, at the end of Rim's turn, he gets a black point. At the end of his, nothing happens. At the end of your turn, nothing happens. At the end of my turn again, another red point gets spit out. Black leader does not get the red point. He does not get the red point. He only gets the points from tiles that are on point. Okay. But he's not a super funnel. Yeah. Right? Notice this turning into a monument removed four red tiles from this kingdom. That's important for reasons you'll soon see. Okay. That's monuments. They just spit out points like crazy. Yep. If you can keep your leaders in those kingdoms. Okay. Um, catastrophes. When you put down a catastrophe, you can put it literally anywhere, but you can't put it on a leader and you can't put it where there's a trigger, right? Pretty sure you can't put it on a trigger. Can't put it on a trigger. But you can put it literally anywhere else. You can just put it like in the middle of nowhere. Yep. You can also put it on a tile. That tile is now dead. It's a dead zone, right? It's like nothing. So an example of a basic play with a catastrophe would be to do this. You're not next to any red tiles. Goodbye. Basic play. Another basic play would be like, oh shit, monuments coming in. I don't think so. Right? And you're going to see the third basic play has to do with conflicts. So we're putting all this shit on the board. Yep. Right? Conflicts. Two types of conflicts. Internal and external. The internal conflict is like, I'm going to sneak into your kingdom and kick your ass out. So let's how do you do this? Well, red's sitting in this kingdom pretty good. But you want to come into this kingdom with your red. Maybe two of the same color leader in the same kingdom that is not allowed. So if on your turn, you can just legally put this here. It's adjacent to a red tile. So you go put immediate internal conflict because there are now two leaders of the same kind in the same kingdom. In an internal conflict, what matters is red tiles. Only red tiles matter. Even if it was blue and blue. And blue, only red tiles matter. So in this case, the first thing you do is you count the number of red tiles adjacent to your leader. I have two. You have one. That was a stupid play for you to attack. You would have attacked like this. Right there. That's a much better attack because now we're even. Okay, you attacked. You were the aggressor. Yep. You go behind your shield. You take some number of tiles that are red. Red tiles. You put them in your fist. Yep. And then we reveal them. Well, you reveal them first. The attacker. The attacker. I thought the attacker revealed. And then the defender just chooses how many to put up. Oh, is that how it goes? I forget. Never mind. I've just been doing it on the tablet. So I'm just like, I just put out how many I'm going to put out. So it's a net runner, Chris. Sort of. Yeah. Yep. Does the attacker really go first? Anyway. So yeah, on a tie, the defender wins. Okay. So the attacker has to beat. Obviously, in an internal conflict, the attacker is always going to be one of the players who turn it is. Yeah. You can't be any other way. Yeah. Other important note here. Okay. We got two kingdoms. Yep. Right? You may not put a leader here. You may not place a leader that connects two kingdoms. That is illegal play. Okay. So no one can put any leader in this spot or this spot because that would be a leader connecting two kingdoms. Yeah. It's not allowed. Okay. All right. So it's the number adjacent to you plus the number you reveal, right? Yep. Whoever wins the conflict stays in, right, and gets one red point. Whoever loses the conflict gets their ass kicked off the board. Yeah. That's it. So you can, if you've got a bunch of red tiles, you can just be like, boom, kick someone out. Throw some red tiles out. Right. All their basic strats and all the red tiles revealed, whether you're successful or not, are gone. Boss. Goodbye. Basic strategy, right? Play in such a way such that none of your red tiles have openings. So people can't attack you. So people can't attack you. Internally. Well, they could go red tile and then attack you. Because they have two actions. Right. But then there were one red tile down for their attack. Exactly. You see what's going on. Yeah. Anyway, so that's internal conflicts. Now for the big daddy, the external conflicts. I've already told you, you can't combine two kingdoms by placing a leader in between them. So this is an illegal action. This is not an illegal action to connect two kingdoms. This is where the game gets real. To connect two kingdoms with a tile is perfectly legitimate. And what happens is you place this tile. Right. No one gets any points for that tile. You put the handshake on that tile. Mm-hmm. Okay? Even now we check. This new kingdom that's about to form combining two kingdoms. Are there any conflicts? No. Yeah. Handshake comes off. Still, even though there were no conflicts. You had to check. We had to check and no point was given. Yes. Right. So let's make some conflicts happen instead. Yeah. So. That guy. There we go. So now someone puts a tile here. It doesn't matter who it is. Anyone. Like, Rym could put that tile there. I'm sorry. I really need some conflict. Right. So he's not even involved in either of these kingdoms. Right. But it's fine. So he puts that there. No one gets any points. Mm-hmm. Handshake. We check for conflicts. Black conflict. Because we have two leaders of the same color. We count on each side of the handshake how many of the relevant color tiles there are. So it's black. So it's one. Not this and just two. Right. So it's one black versus zero. Then the aggressor, the player who's turned it is, if they're one of the people or is going left from the player who's turned it is. So if Rym put that down, I would be the aggressor. Yes, exactly. That's okay. And I'll be the defender. Pro tip. Start a fight between two people who don't want to fight. Okay. Then we reveal black tiles because it's a black fight. Okay. If you, if this side wins, right, if you win a conflict, right, the other person removes their leader from the board and the other person gets a black point. If I were to win this conflict, right, you move your leader from the board, but you also remove every single black tile from your side of the handshake. The aggressor is the one who has... No, no, no. There weren't any black tiles in my side of the conflict. When you win an external conflict, you blow away every tile of that color from the other side of the handshake. This may break the kingdom up. And now, no more conflicts because the kingdom is devastated, right? Then the person who wins gets one black point, two black points for every tile. You get a point for every tile you blew away on the other side. And a point for the leader that you blew away. And a point for the leader you blew away. So you can get a ton of points of one color by winning an external conflict. If the other side has a lot of tiles, which means your side has to have a lot of frequent tiles, right? So in this case, that conflict... So what if there's more than one conflict at a time? We have the black tile in here, I think. Yeah, let's do it like this. And like this. Okay, so somebody puts a tile here and the handshake goes here. The handshake goes down. Okay, so we have a blue conflict and we have a black conflict. Whose turn is it? Say Rin put it down. He chooses whether blue or black happens first. So he says, blue's gonna happen first. That's three versus one. Then pot and archer reveal. Let's say archer loses. Pot gets two blue points. This goes out of the game. No more conflicts. Removed. That's an external conflict. The black one didn't get to happen because the blue one ended it. Actually, no matter what, if this side lost, it was gonna end it just because of the structure of this kingdom. Okay, but if the other side won, if this archer won, one, two, three, four blue points for the archer and now the black one has to happen after that. Let's say the archer wins again miraculously. Alright, two black points for the archer. Handshake comes off. It's still two kingdoms. There's a lot of people died. So you could have multiple conflicts and external conflicts but there's only ever gonna be one on an internal conflict because the thing that causes that to happen The fine point is illegal. This is the only fiddly rule. I told him he can't put a leader to combine two kingdoms. No, that's not fiddly. That makes sense. It's illegal to combine three kingdoms at once. If you combine a kingdom, the specific rule is you place the kingdom, the thing that combines them you then place this on top of it for the duration of conflict. Just as a marker. You can never combine more than two kingdoms at once. So nothing could possibly go there but a catastrophe. So you see how catastrophes can affect conflicts. If someone's got a long string, you're like I'm gonna cut off your long string of stuff and then attack you. Or on the catastrophe, all your leader is off of this place. We play until the bag is empty. On the end of the turn when the bag was empty, the game is over. Whoever has the most points wins. Oh, treasures. It's the one thing I forgot. So I've been wondering how to get these magical treasures. The green leader is the magical treasure-getter. That's his power. That's the green guy's power is getting treasures. So green guy is in a kingdom. If at any point a green leader is in a kingdom and that kingdom has more than one treasure in it. Green guy's just chilling. Put this down. That's actually a handshake play. So no blue point there. No conflicts. But now, oh, green is in a kingdom. There's a green leader in a kingdom with more than one treasure. That green leader chooses one of the treasures and takes it. Until there are only one treasure left. If the green leader is in a kingdom with two more than one treasure and that treasure is one of the four corner treasures. This one, this one, this one and this one. They must take that one. They may not choose the other one. So if these two are joined, you gotta take that one. Exactly. But other than that, the green guy just chooses whichever treasure he wants. I forgot the old tradition. We always also have a fetish representative to our team. Also, keep in mind, the treasure's face cannot be catastrophed, right? So if you were, say, you know, trying to move in here you could catastrophe away this treasure and then try to catastrophe, you know, right? You want to use your green guy to steal treasures to make the other guy's position weaker. If somehow at the end of a conflict there's like five treasures you take all but one. If you're the last green man sent. Oh, the game also ends if there are two or fewer treasures? I forget exactly. It rarely happens. It's mostly the bag empty. At the end of every turn, every player draws back up to six. So if you were involved in an external conflict or a conflict on someone else's turn you play your tiles to fight. Everyone draws back up to six when the player's turn ends. Note, you're in a fight, then you have another round and you don't draw up in that same turn between the two fights. Yeah, I say reach the end of a fight. The end of an A is turn. Internal conflict, I lose. Internal conflict, oh, you used all your cards to defend? Oh. Or, oh, he just played like three black tiles last turn and he doesn't have any in his hand. There are only two treasures. If there are one or two treasures on the board at the end of someone's turn in the game then. Yep. And it doesn't matter what's in the bag. Okay. Pots. Pots. We're going to play this game now. Did these go behind my screen too? Everyone knows that you have counter-contest fees. What you leave out for us are the leaders you don't have on the board right now. Your fetishes. Your counter-contest fees. The things that anyone can figure out unless they stick with it. All that stuff lays out. Are there any tiles left in that bag? I mean, the box. Put all the tiles in the bag. Oh, tell them the counts of tiles. Oh yes. All the tiles are not created equal. There are 36 blue tiles, 30 green, 30 black, and 57 red. Makes sense. Red is the juice that you need for every internal conflict. Also, those numbers are pretty specific. Yes. Which means that this game got a fuck ton of playtesting. It's a Canadian game. What's that time? Also, fun fact, we were taught how to play this game by Nectar Games. Ah. PenguinCon 100 years ago. They always have like a big street team at those conventions. Next, I'm going to use my fetish to hold down the edge of this. Okay. You pretty much keep your points and your tiles secret. That's the important part. All right, are we ready? Any questions? Did I miss anything? I think I'm going to figure it out. Everyone, give me your token. Oh, where's my token? I gave it to you. Did I put it in the bag? You probably put it in the bag. It always gets put in the bag. Scott, why'd you put it in the bag? Fine. Don't look for it. I don't care. If you draw a thing that isn't a tile. I'll find it in it. I was just going to substitute you with a handshake. Yeah. No, I'm finding it. Hurry up and find it. I am. I'm going to delay everyone by finding it. Oh, Scott, I realized something we can do really cool. Even if we don't buy wireless. Say you're using your camera to do video. Mm-hmm. And you wear my Marantz around your waist. Yeah. You can plug the audio out from the Marantz into the camera. Is it regular headphone sizes? Yes. Okay. And you can plug the countryman into the Marantz. Oh. Yeah, we can get in there. And then the other end of the Marantz could be the microphone that you point at. I didn't know Marantz had audio out. It does. You can use it as a analog sound card. So Marantz basically replaces the $2,000 thing we could have gotten for the camera. But you have to tweak the level because it records locally. You can tweak the levels in here, too. Yeah. So, yes, there's a little microphone on here. Once we get the countryman, we're just going to have to try all these configurations. Do we get them perfect? Yeah, let's test out that Marantz thing like in the house. Because we have to be able to do those... We have to be like, you want to do this thing like we did in Boston? Yeah. All right. Let's take your hand in there and pull something out. Whatever you pull out, let's do it. All right. It's got... Yeah! Keep these in front of you for good luck for the rest of the game. There's no other purpose. Oh, the boards I've sat down for me conceptually. No, it's not. I always play with the water on the right. I always sit right here. Why do you... I'm used to say, all right, so I'm going to take six tiles. In front of this, every time we've ever played this game, once or twice I sit there. There you go. Remember, you can't look in here, but you're totally allowed to touch it. You can touch the bag anytime you would like. Five, six. You can touch it as much as you want. You can root around around the outside and actually count the tiles if you are physically capable of doing so. Okay. All right. If you try to do that every turn and count them entirely, they'll just click. All right. Remember your turn. Give me a second. So I put put. That was my two actions. I'm really curious to see, because I've never played, I haven't played this game many times with people who have never played it before, but who are otherwise very good at board games. Hmm. This is going to be interesting. The directional horror sticks are going to be made up on the spot. Remember, I can see everything. I know. Thanks for looking at it. I can still see yours. I see that tile. I see three of your tiles. Now I don't see any. I finished my turn. You passed the bag around when it's someone's turn. Yeah. Which is also annoying because we'll keep forgetting to do it. We'll get through this. Wow. It's in p-caf. Right. This game. It didn't kick in until I happened to do it. It's cosplaying baby mode. This wins against news, but loses against, like, Peter and Alex. That's really good. No. It's a really good move. Okay. No. Delayed ghost. Yep. Get a little bit of audio from that TV. It's looking good on that TV. Yeah. We're uploading eight megabits per second. Why are you taking so long? Try to remember. Try to remember how I win this game. It's too late. Just hurry up. The vegan. You're taking longer than anybody. Oh, Ed. Alright. You must take the treasure if there is a choice of treasures. We talked about that already. It is furthest toward the corners of the floor. No, it's specifically the four or one. Four or one. Yes. Alright. Alright. Alright. I'll leave the bag here and just let me see. Get that blue line. No. One more action. I don't see why this could be a bad idea. See that? And we'll do that. I'm going to red QB. Yep. Take the red point. Chris is winning. I have zero points. No, because the tiebreaker is the next lowest. Ah. So eventually. So I need a tile. Or I'm going to tell that red and green part. Oh. Yeah. We had the gene worlds and the rare goods worlds. I didn't even call it a plan. Yeah. Look at the pictures. Yeah. Yeah, they have very different plans. And as for the icons. Good luck. Red, green. Green green. That's not going to work. Cut to your turn. Green green. Green green. Two greens. Two greens. Give me my bag. Here you go. Red point. Black here. Take my red point. And a tile. Yep. Drop to five. Two green points. Two green points. Take a little one. Oh, the big ones are just five points. Don't accidentally take big ones. Another green point. If your score is gigantic, we will be like what happened? Two green points. Two green points. Yeah. Alright, let's get some leaders out on this ball. Wow, everyone's throwing this green bullshit over there. One. Hmm. Two. And I got a green point. Yep. I'm not mistaken. May I go? Yep. I'm going to keep doing that. Blue. Like how much thinkier it got. Now everyone's quiet. We can hear ourselves on the TV. Kind of creepy. Alright. I can deal with it. It's Rem's turn. He's taking the longest out of it. So slow. Thank you. It's game. I understood that. Alright, Rem, your turn takes as long as all three of our turns combined. Yeah. And he's going to win. That's the worst part. No. It'll be awesome when I win. I simply want to place. That's my turn. Blue, blue, blue. Two blue points. And you two top. Let's go with a blue. And I get a blue point. Two black points. Two tiles. Green point. I need the bag. You can't put that there. Isn't that next to red? Oh, that's right. Not next to red. And you get a green point. Oh, there you go. Yeah, it's a green point. Green point. Just to keep conflict coming. Just take these two kingdoms right now, right there. Two black points. My turn? Yep. Your turn. Green, green. Monument. Black, green. Alright. And you get two green points right now. I get three green points. And a black point. Give me three green points. I have enough ones out here. They're all fives. Okay. So you get two green points and you put them down and then you get a green and a black at the end of the turn. Yes. There you go. Two tiles. You've got to disrupt that. I need a black. But connecting these and taking that treasure will definitely do it. Because then you can catastrophe it out. I have no red points. My score is zero. Don't look at me. Look at Rim. He's taking two up forever on his turn. Okay. Listen. In the vote who wins game, don't vote for Rim. Don't vote for Rim. Don't forget that. No matter how many monuments you see me having in my kingdom. Yeah. Scots already winning a lot by having a monument. Don't vote for Rim. No matter how many monuments you see me having. You lose this game because someone ignores a monument. This is Rim's plan. This is how he always does. Don't fall for it. You know it's true. Don't forget it. Tiles. That's a shame. I'm going to use the catastrophes. Big shot. Yeah, I will. Go for it. Jump in here. The internal conflict. Versus me? Yeah. A little blue. So it's reds? Yep. How many are you playing? I'm playing three more. Total of four. Total of four. You got it. Take your red point. From my second action. From my second action. Blue point. Get myself a blue point. Okay. That's my turn. Scots moving with that monument. I don't even have two of my leaders on the board. Okay. That's my turn. Scots moving with that monument. I don't even have two of my leaders on the board. Two of my leaders are winning. I have zero red points. I haven't even had my red leader on the board all game. Usually you don't protest this much when you're actually losing. Mm-hmm. Mm-hmm. Mm-hmm. Why is everybody looking at me? Why is everybody looking at me? I can't believe we're in anything room says. I can't believe anything Scots says. I think because I never lie. I'm 100% accurate. You are not. You're at this moment in time. You are lying. I just might omit things. And I'm not lying. Scott has the most strong position and it has to be a tag. Hopefully with this kingdom that is the same colors. He has no green defense right now. It is true. Problem is you need blue tiles to get in there. There's one. Blue point? That's a conflict. So you get a blue point and a conflict. Put it up. Friendship tile there. Take your blue point now as you hope for game. All right. So green. Whose turn is it? So which conflict do you want to have first? Green. Let's go with. You sure? You might have a plan. You're right now you have zero and he has two black conflicts. Oh, right. Sorry. You have three green and he has zero green. Green. All right. Playing some number of green tiles. Your strength is three plus Harvard and green tiles your show to then discard. Zero. All right. You get one green point. Yup. Bam. And now you're going to get that. At the end of your turn you're going to get the monument point. That must occur. Yeah. I'm going to get black tiles you're playing. Zero. Get out of there. Give me a black point. And then you still get that green. Why do they get so many? You get a treasure of your choice. Pick one of the treasures. All right. That's right. You like. Now take the handshake off. Boom. All right. That's your whole turn. Did you get the monument point? Yeah. One green point. All right. It's pointing out a catastrophe right here. Me too. I'm not doing that. Let's go with. Now they're in a sunbeam. Yeah. I put 18 plus restrictions on them just in case. Let's go. Internal conflict. All right. You play some number of red tiles. Yup. From your behind your shield. How many. And I don't draw up until the end of my turn. That's correct. All right. Well I don't want these in my hand anyway. Three. So it's four versus do you have three red tiles? I mean you can play three red tiles you want even if you don't win. You don't have to play it. Three. So you get off. Red point for you. All right. These all go. They're all gone. You get a red point. Okay. Action two. Action number two. To the same thing again if you were clever. It would be clever. Because if you don't have any red tiles left. Yeah. Not even getting red tiles in your hand to put you in a huge dangerous position. Actually. All right. It's one on one. Ah. One other red point. All right. I tried it. All right everyone I'll draw back up to six. Yep. You people. Yep. Okay. And it's your turn. It is my turn. Well. Well now. I'll put my leaders back on the board because they're not on the board right now. You're the leader on the board. It's a win. You got this black leader right in the middle. Like a one leader on the board. Black leader black monument. Really? Why do you want to be in this kingdom? Okay. There you go. All right. Weird shit actually. Oh. I get black point because I'm in the awesome kingdom. I need all these ones out on the board. I can't. Why does this game come with so many big ones? Why don't you put all these big ones back and put all the small ones over there and reach them? You stand over there and sort that shit. I turned down this offer. I will go here. If that's not actually joined two kingdoms and there's no conflict. Correct. I get this treasure. Correct. I know. I have a second action. By the way, if you have five little ones you should be cashing them in for the big ones regularly. Yeah. Because there aren't a lot of the big ones. Little ones. Yeah. I'll just take the ring on it. Here's a bang. The trend took so long. That's not my turn. How did those two tiles just get put over there in the middle of nowhere? Someone moved. Oh. Okay. Yeah. Yeah. Rim was down there. Okay. Yeah. One red point. One red point. All right. Blue, blue point. Okay. Blue. Two blue points. Cool. That video looks way better than what it looks like from actually looking at the table. Because it looks like this is like a heading of our original. All right. My turn. I get to draw a tile. So you put that down there. Yep. Oh, and you get a black pump from that. Okay. Oh, I didn't get my green point from that over there. I think it's some fives. Can I have a green black and a green, a big black and a big green. Why is there a treasure out here? Because there was an extra one in the box. There's probably some rule in the city of extensions. Maybe just an extra. I don't know. Oh, other board I think has an extra spot to start. Maybe. Let's get rid of this treasure. Why don't you do what I'm doing or do something different? Why don't you do what I'm doing or do something different? That's always a question. I kind of wanted to do something different. Put myself in a bed and let's... I just want to pick that guy up and just move him. Go for it. I'm going to steal all the treasures. The treasure's even. It's going to be a treasure hunter. Just end the game real quick with treasures. Treasure hunter is not a bad place to be. Can you get the color points you want? So just get treasure points. I'm actually just going to take a blue point from my second. What was your first action? Oh, I didn't die. I have two actions. Don't mind. I was thinking I only had one action. Much more deep. Did you do a first egg? No, I definitely didn't. Cheating? We can check. We have video. We have video evidence. Yeah. Wasn't it last turn I moved over here and did that thing? Yeah, you did that last turn. Yeah. I will. I want my green guy and my black guy in that kingdom. I can only get one of them in there recently. Catastrophe everyone out. Doesn't catastrophe him out. That's the important part. I could do a black conflict. That wouldn't be so bad. Go for it. Hurry up. Why does your turn take ten times everyone else's turn? We need a timer here. Catastrophe. Oh, shit. Okay. And then I'll put him right next to there, but there's someone might just catastrophe me out, but then they wouldn't really get any easier. Go here and Catastrophe and detach that. You could. Catastrophies are strong. Oh my God. Really strong. Really strong. I'm going to risk it and go here because I can be catastrophied out either way. Okay. So instead. Hurry up. I know. Your turn takes longer than everyone else's turn. We're going to now count to 15 and start punching you on your turn. What do we normally play this game? I'm taking a normal amount of time. No. Notice how fast everyone else's turn is. Even these people have never played the game before ever. With the red heuristics. Two black points. Hey, I openly said I'm going to play it points. Bleeder. Hold on a minute. That guy is just saying that. Catastrophe right off if you want to. Yeah. You'll notice how catastrophies would be way powerful if you could use them with two actions instead of one. So I'm going to put this red dude on there. Black. You get a red. Don't do that. What is wrong with you? Nothing wrong with that. That happens. Yeah. The right guy in there I see what you're doing. Okay. I see what you're doing. It's not that bad of a strategy actually. It won't win but it's looking pretty good. Okay. Alright Scott. My turn. Catastrophe right off there. Actually I'm going to move my green guy here. And then play a green tile. Then play a tile. Play a um You don't have a green tile. You don't want to play a red tile. I'll move my green guy here and play a red tile here. That's terrible Uh Scott take your turn. Oh my God. Stop. Red tile my treasure and I'll take my red point and I don't get any other points. Okay. It's my turn. Alright. Now my decision is a lot more straight forward. Oh my black kingdom is going to be so big. Not a tile from the bank. So big and powerful. So big and powerful. Black. It is a big black kingdom. Many black kings hung out in my kingdom. I like it. Where's that red guy? I think it's really easy for me to get attached for it out. So maybe I should just go for the big conflict early. Play it the way I play it. Oh I could connect up here and fight it. That could be dangerous though. Could be dangerous. I'm going to then I'm going to red points and then I get a black point. That's my turn. Move this guy over here. Alright man. Alright. Alright. Some number of red tiles attacker. One down. Put up there's not really any reason to put more than one but put up some number of reds. Any number of red tiles that you choose. Alright. That was worth a shot. You're off the board. Red point for you. Second action. Second action. One is not enough for an attack. You need like two, three, remember someone's holding six tiles. And red is the most common. So if you're going to attack someone for an internal conflict you need a fist full of red. Like one is not going to cut it. Unless they leave like a big opening where you can use like the adjacent red tiles like if it's like it's two reds like this and it's an opening you have an advantage. Put that here. Blue point. Blue point. And you need a tile I need a tile. You get a green to your monument. Did you get your monument point? Yeah. I got one. Alright. So what do I get here? Alright. That makes that somewhat easier. I'll get a red point. Careful son. You can leave that spot open. I know. I'm looking at it. That's the problem. A helpless defense in the city? Hmm. Alright. It's worth an action. I have two. Internal conflict. I put up nothing. Alright. So two. If you put up even one red tile. Yup. And you just gave someone a red point with your action. You guys keep doing this. Alright Scott. Unless he has a good balance of other points. That red point is meaningless. Hey. Scott take your turn. Scott. Take your turn. I don't know. Rim. Later. Oh. Yeah. Another action. Yup. And you get a blue. You get the treasure over there. Moving this leader here. Taking treasures. Play. Blue point. And you get a treasure. You get the treasure. Oh that's of course a treasure right here. That's the end of my turn so I get a black point. From my monument. That was the turn. I'm done. I'm done. I'm gonna get this treasure over here too. I'm not. Actually yes I am. Unless he stops me so. I'm straight up gonna go for the treasure. I'm just taking all the treasures. I've only got a number of treasures. A number. They're five. One, two, three, four, five, six treasures out. So four more would have to be taken. Alright. We have an immediate internal conflict. How many are you putting up? It's one on one currently. Okay. Alright. I have one, two, three. Oh no. Get a red point. You get a red point. Because they came in to not stay connected I don't get that treasure. Red army is coming for you son. You should have someone to get a red army except I just don't have a red army. Lance tried to get a red army. If I'm to take a lot of people that aren't really board gaming. Oh I didn't take a town. A lot of it's very hard for them to get around the fact that they're playing whatever kingdoms they found. They kind of think of them as their kingdoms and they kind of just focus on them. On that particular color. And like if they get kicked out, like they try to get back in for no reason. Alright. They are a kingdom. Blue point. Yup. And a green. Yup. And a green. I'll try for Scott as well. Grimm is definitely waiting. You guys keep doing stupid shit like internal conflicts that you lose. Hey I try to win at least two of those internal conflicts. I failed to win with three tiles. If you're the aggressor and you fail then that was a bet. Depends. I've occasionally turned a game with a desperate I'm bad at getting one of any red tiles. Let's get some black. Two black. Two black. No. Why is this treasure still here? There are two treasures in that kingdom. There are two treasures in the kingdom and then well all the treasures more than one get taken by or has a green leader in that kingdom at the end of the turn or the end of an action at the end of a conflict. Yup. Two blue. Two blue. Oh I see what you're doing there. Oh! Oh! I saw your points. Oh no! I didn't draw a backup. I need to draw a backup. I need to draw a backup. I need to draw a backup. Look what you did. Wow. Wow. It's probably a tile on the floor we're going to miss now. There's one over there. Yeah. Why'd you drop it? Why'd you drive it? The camera's too low so there's no video out of this if we were out there. Good. Anyone watching on the stream? This is laughing. Remember, it's got both collectively just drop the bag of tiles. This is tragedy. Now this is even hair today. I mopped like two days ago. Look at all this hair there. I didn't mop behind this table. Somebody said ooh, we're in for the galaxy. That was a while ago. Roach, we did it. I mean it's like why are you playing that bullshit game? Two tiles for me. One tile for me. I'm already drawn out. You're done with the germs? Yeah. Okay. You see the less in the dishwasher clean? Ah, yes. They are clean. Oh, I needed to draw two. There was like only five tiles. That's bullshit. I'm going to drop the tile. Stop dropping the tile. All right. I will green pipe. Treasure. We'll take that one. Yeah, I'll take that one. For my second action. Let it be known that months like those two race for the galaxy games I have a hand of crap. Settle. Black point. And then monument black. My egg's still pretty hefty. Okay. So put this right here. So blue, blue point. Red point. Hot. Why are you giving the pot a blue point? Everyone catching stuff for fives because we don't even have any. And then I'll put this down here. So I'll get a green point and that treasure right here. Well, first we, you don't get a green point because that causes, we have to do that. That's it. And then nothing happens. You don't get a green point. You do get the treasure. You didn't need to put this here to get the treasure. Oh really? Yes. You gave him a blue point for no reason whatsoever. Do you want to undo giving him a blue point for no reason whatsoever? Yeah. Yeah. I'll put this somewhere. I like that blue point. Don't give people, other people points that aren't you. That's a general basic. Sometimes it's... Very rarely. Unless it's like this, you know, the setup's like some huge external comment. Yeah. Don't give other people points. I stood since there was no... No. The leader is a part of the kingdom. And you still have a second action, though. Yeah, I do. The narwhal is not part of the kingdom. I do not like this. Sam, I... I don't like this. Okay. Let's get this started. Black, black. Yeah, two black points. You want red, black, red or the black blue? I want black, red. Okay. And I get two black points. I know that kingdom has almost no black tiles to defend it. I will discover my mistake. Well, as soon as you say that, actually, I discover my mistake, but... Give me a big black cube. Bigger black cube. Yeah, give me a bigger black cube. That's it? So then you get a black cube. And then I get a black cube. All right, Scott. Draw two. How many blue tiles are in the game? 30. Scott, can you take your turn? I'm taking a rim speed turn. It doesn't bother me. I'm just pointing out your hypocrisy. Take a rim speed turn on purpose just to bother you. I know exactly what I'm going to do. Except you don't, because it'll bother you waiting more than it bothers me to hear from my turn. It's like if you attack me with fire. Move my red guy over here. But I'm wearing a fire-resistant ring. And move my black guy in there. Internal conflict three on two. What are you putting up, Scott? Against lion. I'll make it five. Five on two. So you have to bring up at least three rim tiles to win this. Okay. Be there. Red point from red monuments. And I draw two tiles. The thing I expected to happen didn't happen. The black conflict here would disconnect us from the kingdom. It's interesting like that. Then the blue conflict would happen. And I don't care who wins it because it gives one of those two people a bunch of blue points. Don't rely on one of them to get a bunch of blue points. Which every one of them loses that kind of like just double-fucked though. I got all these other tiles. Three of you would help me in the end of the game quickly. I don't think that's going to happen. Let's get the suspicion. People cash in for fives because there's like no big, there's no blue ones or blue ones. There's even more in there. Seriously, I have this game. Who's putting these ones in the box? Now I'm going to be able to actually play it. Who's putting ones in the box? What's wrong with you? Now the game is actually on a really critical stage. The victory is not determined yet but the next three rounds are going to determine who wins. Pretty much, yeah. Nope, I haven't read it yet. Because now it's critical fuck time. Critical fuck time is the best fuck time. I don't want those to connect. There's just four kingdoms. There's just four big kingdoms. No, these aren't 12 kingdoms. None of them is a peak crosshatch though. That's true. Because they don't know that move. Or an Alex snake. But I have no pro moves. Generally what Pete does is he'll make like a red, red, red chairboard and he'll put all his guys locked in. He'll be alternating red and black because black is the most resistant to other people coming in with tiles because then they'll give him a point. And he'll usually build it like... In the corner over here. There. He'll lock it into a corner. So you can only attack it from one direction. I don't like my move. I wish I had drawn better tiles. He's got to live with this. Live with what I drew. I complain about it. That just denies me all the things I need to win that other kind of flex. That actually doesn't help me at all. That also gives someone else a treasure. There's no easy to cut off snake kingdoms at all. Because they're doing a bunch of random bullshit. These two. Making everything weird. You're not so great here. Oh, there we go. I've gotten a little bit better from where I started. A little bit. A little bit. Did not start off so strong. If I move that guy better. No. No. That would be really bad. I'm going to internal conflict for maximum damage. Green battle. Internal conflicts. Two on one. So I've got two. You've got one. I'm putting up three more. Five. Can you put up four? Red point for whole. Now I'm in there. One more action. Action two. Action two is going to be black and plenty of green. I'm going to put another three, four, five, whatever. I can't make that extra contiguous easily. Whatever. I'll take it all the way up here anyway. Black point. And now I get black point and green point. That's my turn. I'm going to throw this awful shitty hand away. Whoa. That's action one. That's bad because you're just making the game end quicker and Rym is ahead so you're helping Rym win. Yeah, but if you were ahead. Yeah, that's great. But I would tell you that as well. Why are you doing that? If I kept my hand it was helping me lose. You have one more action now. I need the bag. I need the bag. There's not that much left in the bag now. That was a little bit. There's a lot. The bag's fine. Don't believe anything Rym says. Touch the bag yourself. Touch the bag. Alright. Oh. I had consent. Any lawyer would. That implies that my bag deserves the definite article. Why did you do that? Why did I do that? Because I got a green point. I know you did. And a red point. And a black point. And another black point. And didn't I warn you way back that that was a bad idea? Yeah, you did. Did I just hang out there? Yeah, it was. Alright. I'm throwing three away. Not my whole hand. Why are you even throwing stuff away? I have one game that's doing the tactical throw away to fill my hand with the red. And then I'm going to conflict someone. And my second action. Internal conflict me? If I drew the right things I would. You can't play that. It's not a play for me. You have to do what you can with the hand you have. Not like go and gamble. Scott, that's what I tell you when you lose. You can't do that. You just wasted a whole action. That was like losing a point. Come at me bro. Fuck it. I got a red. Yes. Why do you get a red or I get a black? No. Oh. Okay. Start a big fight. Those monument get some points? If that weren't you, putting a monument there would be great. Yeah, right? Seriously. Because the blue monument actually blue and red right there would be really good. Wouldn't you then? Unless you need green points. There is a blue and green as well. But there's no blue and red. Oh yeah there is. There was one monument for every possible combination. Yup. If you didn't know. But the ones that were out I forgot that there's only these black ones that come out. Let's take a black point. Yup. You gonna connect these? You gonna connect them? Are you done? Okay. Red point and monument red point. Big red. And I get two tiles from the bag. Blue point, blue point. So blue blue. Green. Black. Yup. Like he's getting a whole point every turn. I see it. Because you people are not doing anything. I see it. I didn't get a red point that turn. I told you what to do and you didn't listen to me again. I didn't get a red point that turn. Attack rim only. I didn't get a full point. Unless I got a treasure. One, two, three, four, five. And you guys didn't even get like a cube on your turn. Let alone a full point. Room scores gonna be like over ten. Don't throw catastrophes. Do not throw salts. Yeah, catastrophe rims dudes off the board. They'll be really hard for me to get back on. Without a bunch of red tiles. Part of what happened early in the game was that my hand was almost nothing but red for multiple rounds. Disaster that. Hey! Hey! I was not gonna build a monument though. The rare green black color blind. That all looks the same. Yeah. It's a body like thin hair with humans. I love that. I love that episode. Yeah. Here's your little color blind. Alright. Fuck this. Okay, this is off. Yup, I'm off. It doesn't go away. I still get it. Still my guy. You better put your black eye in that kingdom. Where are you gonna put him? You can put him here. Yeah. Or you can put him all the way over here. Or you can put him here. Which is cut off. So it doesn't matter. Those are both cut off. Now you fucked up. Like join these two. Okay. Put the friendship down. Alright. What conflict do you wish to occur? There's a green conflict. There's a green and a red one. And there's no blue. There's no blue because that's joined. There's a green and a red. Which one do you wish to occur first? Green. Green? Okay. It's pot versus bull. So I got one. You're the aggressor pot. So play as many greens as you like to add to your two. Four. Zero. Again, zero. I can't win the conflict. But I'm deciding if I should put up some green tiles just to accelerate the end of the game. Do whatever you want. Let me feel the bag. That's actually really important. Fondle the bag. Do it. Let me fondle the bag. That won't matter. I do not put up anything. Okay. I get a green point. You get a green point. Alright. There's still a red conflict. Red conflict's happening. I put up no red tiles. So I have two against three? Yes? Correct. So if I play one I win? Yes. One. So you get a red tile? One. Two. Do we remove the leader first? The leader's removed first. Wait, so go back up. There's three. There's one, two, three. So if we remove this leader, that red tile wasn't in the kingdom anymore. Yeah. Does it count? Question. Good question. Good question. If we did, we looked it up. Well, they were in a diagonal like this with the whatever. Let's look up the faulty text and make a decision. Thanks for helping me so much. You let me win probably. Alright. As long as I get some cutbacks from you. What kind of cutbacks? Next game going forward. You gotta scratch my back. What is wrong with that? I'll cut your back. You might stab it. I'm not gonna help you. I'm thinking one turn ahead or half a turn ahead. This is an unintended side effect. The loser must withdraw his leader and remove all supporters from the original kingdom. The original kingdom. Okay. So that includes those three. So I received all the points. I received four red. Yes. So all from the original kingdom. So I get four red and all three of these are gone. And thank you. Out of curiosity, did you have a second red tile? Yes. Okay. But it doesn't matter because now I didn't have to use it. Which is awesome because now it's the end of your turn. End of my turn. I get to draw a tile before my turn starts. I get a green. You get... No, I don't get anything. I get a green. I get a green. I get a green. I get a green. I probably would have won if that didn't happen. Holy shit. And a dream that was the product of being in here while y'all were playing this. I started playing with you too. Oh yeah. But then I lost my voice and I started panicking. I was like, what was my voice? And I'm trying to mimic these things at you. I'm trying to type on my text. That's like an allegory of most... And you guys like don't notice. Okay. That's an allegory of most people trying to play games with us. And I get a black point. A red point for... Oh, do I get two black points for this too? Yes. If they were connected. Hold on. They got connected. Red point for me. Okay. Handshake. Get the handshake down. Where's my handshake at? Okay. First, we're going to do the blue conflict. I have five against two. I will make it six. I'm out. You just got three blue points. Thank you. Oh, and these go off the board too. Black conflict. Yes. So I have three against three. One, two, three, four, five, right? Oh, five against three? I didn't see those two. You're the aggressor. Yeah, it's actually bad. What do you got? I have three more. So it's six against five. Yeah, it's less than I thought. Okay, fine, I'm off. They give him a bunch of points. You get four, three, four black points. Four black points. I thought I didn't see those two. Scott, you motherfucker. You fucked that up. I did. All right, that's fine. Handshake's off. I'm going to throw one back and take a big cube. All this collateral damage for that. I get a red point. A big black cube? I get a red point from this monument, and now I need big cubes. Big red and big blue. You motherfuckers. Big red, big blue. I got the six. Oh, hey, I have none, so I dropped back at the six. They spent everything. Oops, they took too many. That kingdom was not prepared. Okay. All right. Well, you set it up for me. It was like a soft toss. I didn't realize, though, that I was with this, that there were two more in that kingdom. I thought I was going to win the black one. Can I recover this or not? Oh, wait, wait, wait. Okay, never mind. No, I checked that. I checked that. Good checking. If I had another action, that would work perfectly. What color do I need? I need that color and that color. That color would be okay, too. That color, I don't need it at all. All right. That's what I'll do if it gets to my turn again. I see the strategy of my turn that is coming up. If the board does not change drastically. I just like how every single thing I do, I think I know what's going to happen, and then I see the fullness of what's going to happen. I'm like, well, that's good to know going forward. There's a black dude hanging out in there. I can just cut that off right now. There's a lot of... Daddy fucked up. Yeah, because I got some awesome internal conflict there. Against what, nothing? If I connected these... I was thinking of the same exact attack. Yes, you're through the move that I was going to do on my turn. That's a really obvious and awesome move. I was going to connect here, give myself a blue point or something, and then put my green guy into there to kill this guy and get the green monument, because everyone needs green points. Okay, watch what I'm going to do instead. Literally everyone needs green points. Catastrophe. Aren't those guys still... Oh, because they're red, yeah. This is not a kingdom. I put my green guy there. You get the treasure. I get the treasure, whichever one I want. I'm taking this one. Yep. And you get the green point. And I get the green point. From the monument. Yes. All right. How many treasures are left? One, two, three. If anyone takes the treasure, that ends the game. Yes. Yes. And if he can take a treasure on his turn, just go boop. So, I'll just see you now. All right. FYI. Okay? I mean, that's separated. He just puts one tile here. And then he takes the treasure. Anyway, it's your turn. It's danger time. It's panic time. I'm suboptimal. I'm suboptimal of my treasures. I have a treasure that does not get me a point right now. He's got too many treasures. It's not good. Oh, I'm just going to go with black and black. I'm not going to say a lot, but Chris, look at the board real carefully. Think about what Scott's going to do and realize it's ramifications for you. I'm going to win if you mess up. Why are you going to make me think about this? There's no ramifications for you, really. It's mostly ramifications for a rim who's going to lose. Yeah. You're going to win the game. The game is going to end. Whatever kind of point you need to win, just get that point. I need all the points. Using two actions to take a monument is going to matter less now because you only get one point out of it before the game ends. Whereas if you had simply put down two tiles, you could have gotten two points. Or two cubes, not two points. But you get the idea. Well, that's good now. We've got catastrophes. You guys haven't been using catastrophes. I have... Where's my other catastrophe? I thought I only used the one there. There's only four catastrophes out. The problem is I have two actions with which to fix three colors in which I need cubes. So I'm kind of lost. Whichever one is lost is the one you should go for. Yeah. So I am just going to, in the interest, be beautiful, actually. Because then... You can just play a catastrophe. Then there's only a green leader in this giant kingdom. Yeah. Well, there's green, there'd be black. Oh, because that would get rid of my black. Oh, yeah, get rid of your black. That's the problem. So I do that. And then I do that. And maybe... We're going to learn a lot about Chris right now. They're what he does. Sure. Fuck it. Let's do it. Get rid of that. Again. So that got you no points. It did. Not get me any points. But you don't need black points. Internal conflict. Okay. All right. You've got three. How many are you putting up? Nothing. That's all I have. So now you take a guy out. Red point. We're going to get a red point. Your turn. Ah, baby's mode. Hearing a rim drop three tiles from the bang. Yeah. Which is very odd. There's plenty in there still. It's not going to end right now. Yes it is. Scott can end it. I'm going to try. You're going to try to take the treasures and end it that way? No. I have to go for a big play. If you don't take the treasures, not going to end. I can end it on my turn. Oh, actually, I don't think I can. You can't follow the bang that closely. Four, five, six. Even if you play two tiles, I can't end the game on my turn, I don't think. And if I risk it and the game doesn't end, I wasted my turn. What if there's like a mega conflict? What? This blue bullshit all got destroyed. Actually, I have the biggest blue kingdom. So, pretty as green. I want to do a crazy move. But I'm going to make a conservative move. Oh, maybe it's not as un-conservative as I thought. Move green here. All right. Can do the external conflict? Yeah. All right. You don't get a point for that. Put the treasure or the friendship there. How many green? It's three on two. Yes. I have four. You have four? I have four total? You have two on the board. Three, four, and I'll start. Oh, would you get all the green tiles from? I got fucked because I didn't have any green tiles. All right. So, I get one, two, three, four green points. Who's giving the game to him now? I didn't listen. There weren't enough green tiles. And like how you said, I'm going to do the conservative move. No, I decided not to do the conservative move. That was the crazy move. Now I have more green points than anything. Right. I didn't have enough green tiles in this game. So, I had to do those. The only thing I could do. Oh, no. I'm going to get the last turn. Thanks. Well, I didn't have any green tiles. What was I supposed to do? Not that. Well. You might have been winning, actually, if you would just like... If you didn't have... You needed two or fewer green tiles, right? It was four on two. Yeah. If you had only one or zero green tiles. My rule is simple. Unless I'm winning by three, I never initiate a conflict. I had no... It's the end of the game. I had no choice. I needed green points. I don't have any leaders on where I'm getting points. Two or ten. All right. All right. Well, I got that guy in there anyway. Yeah, I should have done a different move. I can make a monument there. If I put a red tile there, I can make a monument there. Oh, this is... Oh, I need their bag to draw new tiles. Could start a big old blue conflict. End the game. Oh, there's no one to start a blue conflict. Well, I guess that's not connected either. Right. There's no blue leader I can fight with. Yeah. That's... I was trying to get three green points by winning that as opposed to the two green points I could otherwise get on that turn by moving into the monument kingdom and then... All right. End the game. I think I can end the game. One, two, three, four, five, six. If you take six twice, the game is going to end. Two, three. But I could get more points. I'm actually going to... Oh, I'll take that treasure in the game. You could do that too. Blue point. He needs blue. That's the one that he's got lowest. Treasure. Yeah. And I'm going to do the treasure. Only I had green tiles in my hand. I would have won that. It would have been so glorious. Oh, it's not a... My score would have been so high. I won't get my monument points though, because I'll end the game. Oh, no, it ends at the end of my turns. I'll say I got my monument points. Yes. So then, rather than... Yes, that's legal. Two black and green. Two. And I get green, black, black. My score is six. Really? Yep. I've had more than that for the last seven turns. No one listened to me. This is a problem. Your score is three. Five. Five. Give me a second. You guys didn't listen to me when I told you. This has been... How many times? I don't understand. So you're the people who didn't listen to Don't Vote for Rim. So what were you thinking when you didn't do exactly what I told you to do all the time? I was trying to improve my position with every placement that I have, but I did not understand what would happen when I was doing it. All right, look at this treasure. I have a hanging treasure that doesn't do anything. But you didn't attack Rim when I told you to. That's true. But I told you to do that, but you didn't. What's your score? Six. I said only nine. Nine. I could have had eight if I would have not done that and done something else. The problem was your big conflict was not enough to win you the game, but your big conflict thing. One, Chris handed it to you, but you jumped into it eagerly and you would assume the game would end earlier, I think. No. Because what you did there got you a reasonable number of points, but it set up the rest of my game. The fact I was in a weak position didn't bother me. There were certain colors that I did not have, which was green, and I didn't have green tiles. So that particular conflict set me up in a way to get red and green, because early in the game I had... I only ever needed blue. I didn't know, but I needed green. I didn't care what you needed. So you went after me with the crazy odds of winning that were like 12%. I needed some chance. I had you won it. I think I still would have won the game. I don't know. I probably would have had eight points on that. I still would have had eight points. I might have been tied at eight. Then the second number, which I also had eight in, would have been a tie. My second... Actually, no. My second number would have been five. My second number was ten. Right. Because this treasure counts for that. Yep. So my second number would have been ten, so I would have won anyway. The other problem was that I was going first, and you sat on the left. I sat here for a reason. You sat there in the last game we played. It was almost always good to be on the left. Because anything I do, he can attack me afterwards. I can't respond to anything Rym does until you two fuck it up. Hey, I told you from the outset I was going to fuck that up. Look, it's fucked. But you could have also just did what I told you. You guys played pretty aptly. The only mistakes you made was you initiated conflicts that the odds of you winning were 12% or less. The only time I initiated the risky conflict was the end of the game desperation. The other problem is you didn't seem to understand when you make an external conflict, someone gets a fuck ton of points. Yep. Right? You basically just... When you make a kingdom, you're like, I've got a blue guy in a kingdom with a bunch of blue tiles. I'm so strong. It's like, no, that's just a honeypot of blue points for someone else to come and take. The real strategy, the basic strategy is pick two colors, max them out. I didn't have any blue tiles, this whole game, actually. Like, these came in like... I had so many blue tiles, but I didn't need blue points. I needed green. See, I was set for black, but I had no red. I had no green. The thing is, the whole game, I played the tiles that were handed to me. But at the end of the game, I needed green points. So I had to make a green move even without green tiles. And I didn't have an extra action to throw out tiles out and grab green. And I'm pretty sure the rest of the bag is green. So you preemptively catastrophed this. It wasn't a great move, because me building this wouldn't have been that great, because I would have been pretty weak. But more importantly, I was doing that as bait for Scott, because I think Scott would have been like, room's gonna build the monument. Room's gonna build the monument. But then you just fucked it before anyone could say anything. Yeah, I didn't care if you'd, but that monument's not that good. What color are you gonna make it blue-green? Scott, I need... Look, treasure won me the game. Treasure. Treasure that almost no one went after. That's another thing you guys just let the treasure opportunity. You didn't go after the treasure either. It's not about going after the treasure. It's about when it was your turn, you placed tiles in such a way to make treasure grabbing easy. You could have taken advantage of that though, because it was their turn, and then you. You wouldn't take advantage of it. Because I was, my guys weren't on the board, so I couldn't... Yeah, you know what? I was like, man, I could just take those treasures, but I can't because of where my guys are right now. Scott, my two catastrophes did the same thing. Knock your guys off the board. Right. That's the other thing, is that because you did it on them, they only attacked me. I only attacked him. You didn't attack me. I couldn't attack you also because you went after me. You attacked me once. Right, because basically what happened is, I would put my guys out, you would knock my guys off, then they would do stuff. Yeah, actually, you want to really... And how am I supposed to attack you to have guys on the board? Let's go all the way back to the beginning of the game, because I want to show you something. I don't know if you did this on purpose or not, but when I was doing this in the beginning, you were like, why did you go there? In the early, early game, I had guys like here in this tiny little language, why did you go around? I'm curious what your rationale is. Alright, so the reason I go... So first of all, this kingdom was going to stop giving out points once it was filled in, because it's walled in by water. If I have the blue guy in that kingdom, at some point, if you want to grow that kingdom or not move out of it, you're going to have to give me blue points or find a way to kick my ass out of there by building a blue kingdom and coming in. That was your rationale. Okay, so I thought you were doing it, because my only goal, because there were two members... If someone builds the monument, I've got the blue guy there. Because there were news, I was going to build the red monument here on the next turn, so that they couldn't... So I'd have walled water around me... So that they couldn't come and take the monument away from you? Red guy? It was going to be red guy, green guy, red green monument. Yeah, and sealed in, right? Yes. It's classic. But you were not doing this to stop my monument. You had this completely different rationale. Is it? Because people go in the start of the game, they tend to make kingdoms that are like two colors and start building, right? So when they do that, it's like you can go... If you can find an opening, if they don't seal it up on all the reds, you can sneak your guy and maybe get some points, which is a reason that you always put black at the start, right? So that way someone... Like if you started your first kingdom, like red blue, I was like, oh, I'll put my black guy in there and I'll get all the green points and the black points, which is one placement. Yeah, there were multiple times where it was a bad idea for me to put more red tiles out because it's just more places for... Put all the tiles that aren't special in the bag. Don't do anything else. Because I'm going to get all the stuff cold-guided and they'll organize this game for real. Oh, he's got organized events? Ram doesn't know where anything is. There were multiple times during that game where I had a hand that was five blue tiles and one other tile. And I did not play that. Yeah, you wasted actions. Like throwing tiles out. If you have a fist full of blue tiles, just use them. I probably could have won an external conflict. Yeah. You can get a fuck ton of blue points and you can discard them right away with an external conflict. You can't discard... You know, discarding them for an action gets you no points. Yep. Right? Like if I have a fist full of green, I'll be like, move my green into a kingdom and attack. And I'm like, yep. Because especially if they're in your hand, that's really powerful because no one will... was prepared for that in any way, shape, or form. You put it inside to add their white lines. Okay, those are nice. Do you want these big cubes separate from the little cubes? Yeah, I actually do because the big cubes are basically fucking useless. Why are there so many of the big cubes? No one gets that many points. You're gonna most use two of those per player. So I was just telling Scott was that there were multiple times where I had a hand full of blue tiles and what I should have done is taken my blue kingdom over here, joined it to another kingdom and just thrown them at an external conflict. Right? Instead of discarding them. Instead of discarding them. Put all the green and blue small ones in there. All right. Oh, you want to do it like that? Yeah, all the black and red small ones in there. Why don't we just put all the big cube thing of four little things? I only have a few out here right now. The rest are buried. And they don't need to be that organized. They seem to be used to be... Yeah, separate. So putting them by two is fine. I thought I'll put red and green together but then that's the most big possible combination. What time is it? 6.30? Anyone hungry now? Yeah. For dinner? I can't eat. I kind of want to eat dinner. What do you guys want to eat? At some point. I ate a bunch of cheese so I'm not super hungry but I will work best. I didn't eat anything since brunch so that was at like... I had pancakes again. Eleven. But I could eat again. That was like seven hours ago. I haven't eaten anything since then except the beverage. We could play another game and then we could go out. We could order girl hug. We could play another game. Unless you guys have a good place around here.