 Okay, so the first step, the first thing that we need to do in Maya is to set up a project. And what a project is, is one folder, which contained a lot of other folders that contain all the assets, geometry, textures, et cetera, for the project that you're working on. It's really important that you do this properly, otherwise once you start rendering later things can go wrong. So the first thing you'll need to do is outside of Maya, just create a folder somewhere. And I'm just going to call this Maya Project, and I'm just going to leave it on my desktop for now, which will be fine for what we're doing today. And then what I'm going to do is go back into Maya, and I'm going to click on File, and I'm going to go down to the Project window and click on that. Okay, this is the Project window. The first thing you'll need to do, you'll notice that you can't click where it says default, you need to click on the button that says New, and then you can give your project a name. Now I know that I'm going to create a room, so that's what I'm going to call my project, R-O-O-M. And then you need to choose the location. So I'm going to click on this folder icon, and then I'm going to go to desktop, and there's my Maya Projects folder, and I'm going to select that. Now here, you can see it's given a list of all the folders it's going to create and the names it's going to give to them. I'm happy with the defaults. I'm very used to the defaults, so I'm going to leave that as it is and click on Accept. There we go, and that's how you create a project in Maya. Now, just to show you what that's done, I'm just going to go into that folder, and you can see I've now got a room folder within that, which is the project folder, and then inside there, there are all those folders that have been created, so we now have a folder structure set up for the rest of our work.