 So you want to bake a 3D model onto a displacement map. Not a problem. First get your 3D object and go to the wrench. And apply multi resolution. Subdivide it until you're happy and then you can do all the sculpting you want, but I'm just gonna make an amoeba. Then when you're done drag two windows. Set one to UV and the other to shader. Now on the left go to edit mode and make sure the object is UV'd. When you do this you'll see the object's true form. And it definitely looks like it's mapped out so we're good. Then go to new, name your map and set the size to 4k. Then go to shader, new, shift a, s, image and find the map you created above. Then shift a, s, bump, drag image to height and normal into normal. Go back to object mode and if you used any modifiers apply them. Then set preview to zero, go to your camera, set to cycles and experimental. Bake and check bake from multi res. And bake type from displacement. Bake, you're done. Congratulations. Now you can apply this displacement map to any other object. Hope that helps. Thank you so much for watching. If you enjoyed this video please don't forget to like, subscribe and ring that bell. Hope you have a fantastic day and I'll see you around.