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Published on Sep 14, 2010
This is a preview of a project I'm working on. It's a 3D graphic accelerator for a standard Atari ST. It connects to the cartridge port and is using a PIC32 microcontroller to calculate the 3D math and do all drawing.
I actually increased the framrate with about 10 fps for the single cube object by reorganising the way I handled the framebuffer.