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AndEngine animated sprite test

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Published on Jan 9, 2011

Testing the performance of AndEngine. The sprite is a 128x52 image holding four frames, so each frame is 32x52. I was dumb and was recalculating the angle to rotate the image every frame rather than just when their X/Y velocity changed, so I was able to get better performance. I can run 500 sprites without lag on my Droid 2.

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