 What up guys this is gonna be the slightly longer version of my talentry guide and here I'm just gonna go over a little bit more about why I've chosen certain talents and other options that you could potentially switch to When they're gonna be good and that kind of thing so first of all we are starting with unbreakable will This is pretty much a no-brainer you pretty much never go twin disciplines for PVP because I mean read the talent It's obviously insane. So we're gonna start off with that then silent resolve again This is gonna be part of every single PVP build insanely strong talent. You will never not take this in any kind of PVP build Next we've got improved inner fire Now this is really strong because over level 70 inner fire starts giving you spell power as well And so this talent actually increases the amount of spell power that you get from that Spell power is really strong in Wrath of the Lich King compared to healing in TBC. The the scaling and the coefficients Are all boosted on a lot of our spells And so spell power actually really helps with survivability as well as overall healing output due to actually bigger shields Big appennances this kind of thing now. There's also the option to go for imp fortitude These talents will likely come out of some stuff low down in the tree and I'll talk about that later if we are Under an insane amount of pressure in certain matchups Where we're getting sucked down then this might be a good talent to try and pick up as well Meditation is just standard We basically have no region without this during combat. We lose all the value from spirit So this is always going to be taken three out of three Same for inner focus. No reason to ever not take this talent and same for imp shield Shields obviously being such an important part of healing rotation in Wrath of the Lich King not affected by mortal strike And obviously an instant and then with the soul warding there is no cooldown on either We've got things like rapture later on that benefits for the shield as well. So we'll talk about that as well later But yeah, you will always take this Absolution I would say this is slightly slightly weaker than in tbc And I think the spelling is slightly less of a part Of your gameplay in Wrath compared to tbc, but it's still an insanely strong talent So I will take three out three and then mental agility has gone down from five to three points But it's still really really strong So many of your spells at instance, you know dispel shield palm renew Etc So 10% mana cost reduction is really really nice Then we have imp burn And I think there's maybe some comps potentially where You might not take this but in general for a general build and a starter build I would say always take this and then if you get to the level in some comp where you feel like Okay, yeah, this matchup isn't about mana burn. There's no real Um Opportunities to use mana burn well here. Maybe you can take some points out of this But I think that's quite a high level and if you're at that point, you probably don't need this guide Next we've got mental strength five out of five and obviously we take this because we need it to get pi And as we said already soul-wording Reflective shield actually doesn't work on other players in Wrath of the Lich King. So For a general build, I won't actually take this as it only works on yourself However, I think that there are definitely some twos comps that can benefit from this a lot And as we talked about earlier with four, you're gonna have to take those two points from somewhere a little bit lower in the tree And we'll talk about that again shortly focus power Has changed slightly but one second off master spell cast time is invaluable. So we pretty much always take this Enlightenment is a new talent But increasing total spirit and increasing your haste by six percent is insanely insanely strong for three points And I pretty much would always take this no matter what it's going to be very much Of your haste in especially in the early seasons where you don't have the option to get as much And so this is a really really strong talent. Then we've got focus. Well, this is your course survivability talent You would never not take this power infusion Needs no introduction Now the more interesting parts so we're going to start with I guess rapture We would take three out of three rapture because this is really really good, especially on ourself In terms of mana regen but on others as well pretty much shielding Once every 12 seconds is is going to be a given and this is going to be a Actual decent part of your regen throughout the match. So we've got one out of two and renewed hope And this is generally due to a lack of talents But the core part of this is the three percent damage reduction that you get for one minute after shielding And because you're going to be throwing out quite a lot of shields This is going to have pretty much 100 uptime even with one out of two points in it Um, you lose the two percent extra crit on targets with weak and soul But it's a price that you pay essentially to get other talent to go aspiration Which is actually a really really strong talent reducing cooldown of inner focus power infusion pain suppression and penance Is actually quite a big one by 20 and we're going to talk about the penance cooldown a little bit later as well Next we've got one out of three divine ages and I've put the point in this Because it will provide you a little bit of extra dispel protection potentially when you crit It's not actually going to give you that much absorb and this talent point can potentially be spent elsewhere As we talked about earlier potentially it can go into shield. It can go into impfort Uh, generally I don't take martyrdom because it's Not that strong, but you could potentially do this as well If you feel like you're casting a lot of spells that are getting pushed back. It's no longer An interrupt immunity in wrath. It is only a reduction And you do require having been crit to gain the value of this So certain match ups this will be good others not so much for a general bladder build. I'm opting to Leave it out But you can take it if you prefer The other point that you can potentially get for those switch ups that I talked about is from grace now You can reduce grace down to one out of two and generally stack it pretty quickly stacks once per tick of penance And obviously if you're flash healing you'll get some stacks as well Usually if you only have one point it will take two penances and then you'll have the full stack up If you want to stack it much quicker then having two out of two is valuable But yeah, this is this is the tricky part of the build I would say Uh, I prefer playing with two out of two. I think it's much more reliable Then we have pain suppression. Obviously we're going to be taking this and five out of five borrowed time Really really strong talent. Obviously boosting our power shield as well and The 25 spell haste after shielding actually doesn't get consumed when you use a penance. So this is actually a really good tip And then obviously penance. We're not going to be skipping that Now in holy we have two out of two healing focus the damage pushback reduction. Obviously being really nice when we're tanking And then instead of imprenu we're going to put three out of five in holy spec There is a little bit more of an option to crit in wrath of the lich king and there's a few more perks to it One of which is going to be inspiration Most of our spells I think barring holy nova most of our heals will provide inspiration Which is now 10 percent physical damage reduction As opposed to armor So this is actually really strong for tanking melee Getting any crit on any ticker penance. Obviously we'll provide this Five out of five divine fury so that you can use smite and gray heal as well as holy fire Holy fire very strong in wrath of lich king and then one point obviously in desperate prayer Which is now a two-minute cooldown in wrath and no longer our ratio And this is actually taking the place of holy nova on the tree which is now baseline terms of glyphs We're going to be running glyph of pain suppression and glyph of penance Basically all the time your third glyph is something that you can potentially rotate out I would say glyph of inner fire going to be slightly stronger in 2v2 where you're going to be tanking more Especially tanking more melee And then in threes depending on your comp you can run a glyph of inner fire or you can also Potentially run a glyph of power word shield So this was pretty much all of the things I wanted to say about the talents. I hope that this was informative and kind of Go a little bit more up to speed on my decision making and thought process on why I've taken these talents Why I've gone for this build as I said, there are a few things that you can fiddle around with And adjust to suit your needs Um, but this I think is a decent core build to get started with and you should be able to define with it Thank you very much for watching. Have a good one